Gargoyle. I Need To Know
#1
Posted 24 April 2015 - 07:51 AM
Now i need to get myself a new clanmech and i really really am intrested in the gargoyle. I know its the most difficult clan mech out their
But today i saw an 12 ER Small laser build wrecking trough my direwolf and i was mega impressed
GAR-D
Tell me lads, is this a good build? is the heat managable in bursts of 6?
#2
Posted 24 April 2015 - 09:15 AM
Sure long as you keep it moving and brawl at right times will be pretty nasty.
#3
Posted 24 April 2015 - 01:37 PM
Was trying to do something wth the variant that has no CT weapons and this can put out 120 damage pretty quickly for only about 60% heat total, it runs pretty cool.
#4
Posted 24 April 2015 - 05:07 PM
In summary, it doesn't work. Way too hot if you want to keep DPS up (which you do). And an alpha (the real appeal of this build imo) triggers such a severe ghost heat penalty that it just isn't worth it. A 6 cERML build is much more reliable.
#5
Posted 01 May 2015 - 12:59 PM
Edited by Demospata, 01 May 2015 - 01:01 PM.
#6
Posted 01 May 2015 - 01:07 PM
#7
Posted 02 May 2015 - 04:08 AM
#8
Posted 02 May 2015 - 07:42 PM
http://mwo.smurfy-ne...8228b4b93779239
Why run a myopic build when you can run one that can punch you just fine at 500m?
#9
Posted 02 May 2015 - 07:53 PM
#10
Posted 03 May 2015 - 10:04 AM
#11
Posted 04 May 2015 - 07:25 AM
Prime - LBX2 x 2 SRM6 x 2 and ERML (toying with LBX5 x 2 SRM2 x 2 and ERSL now that I am skilled up but so far LBX2 seems most effective.)
A - 2 ERLL 4 ERML
D - 2 ERLL 4 SPL
Tried all sorts of energy arrangements but thing over heats so fast the above seem to be good compromises. Though the A and D both have hard time going against even a heavy mech damage output it too low.
A distinct advantage goes to the Prime with both LBX2 firing away or LBX5 in chain mode firing away, hitting enemy non-stop. Causes enemy to shake so much they have to get out of firing cuz they cant see anything. Add on very heat efficient. I can pound away with lasers on enemy but they will stay there firing away maybe slowly retreating. LBX though is great to cover team with or just get mech to go away at range once in close they ahve a heck of a time hitting you through the screen shake.
#12
Posted 13 May 2015 - 11:47 AM
#13
Posted 16 May 2015 - 05:10 PM
I like Gar-C with an LBX-20 and 6 Er-Small lasers. Make sure to use a gargoyle prime arm instead of the stock one, so you take advantage of the OmniPod quirk.
For D, I found that 6 Er Small Pulse Lasers and a Large pulse laser works quite well. I mount the large Pulse laser in one of the arms, but you could mount it in the center if you want.
This build is superior to the 8 ER-MDL build because you can sustain fire for longer while brawling (since that is one of the strengths of this amazing 'mech).
There are a lot of other builds I can come up with if you want.
#14
Posted 23 May 2015 - 07:07 AM
It's the best config I came up with that was consistent while leveling that mech.
Edited by SKINLESS, 23 May 2015 - 07:14 AM.
#15
Posted 15 June 2015 - 07:17 AM
#16
Posted 16 June 2015 - 10:06 PM
What are the most viable build?
I'm using one with 6 MPLs, one with LB-X20 and a couple of 6 ER-S lasers and one with L-Pulse Laser and 6 ER-Meds.
#17
Posted 16 June 2015 - 10:25 PM
#18
Posted 16 June 2015 - 10:39 PM
#19
Posted 18 June 2015 - 12:16 PM
Over all it appears to be a pretty fun mech, at one time I was able to prevent 6 mechs from coming through the arch on Forest Colony by myself, they would start to push and I would open up and a constant barrage of AC rounds had them all ducking for cover and backing away, it was quite funny.
Here is the Smurfy build.
GAR-D
#20
Posted 18 June 2015 - 01:22 PM
http://mwo.smurfy-ne...d2b40ffe940b13c
Best build i found till now.
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