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It's That Time Again. What Are Your Top Five Favorite, Most Played, Irreplaceable Mechs?


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#41 Bilbo

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Posted 24 April 2015 - 11:22 AM

View PostKain Thul, on 24 April 2015 - 11:10 AM, said:



Long time no see--I noticed you are still always in your DDC.

I played my firestarter for a bit as well, but yeah... mostly DDC.

#42 0bsidion

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Posted 24 April 2015 - 11:23 AM

View PostBishop Steiner, on 24 April 2015 - 11:12 AM, said:

Saw you in it last night. Long time no see!


Hmmmm........

We got another one. ;)

:P


Yeah, I know, I know. But with Omnipods it really blurs the lines with Omnimechs. I have almost the exact same build on each chasis. If I didn't need to fill in skill boxes, I'd never switch from the Primes for most of them. I'd just pick out the pods I liked and happily run amok forever that way.

#43 LordMelvin

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Posted 24 April 2015 - 11:28 AM

Lets see...

1) SHD-5M - AC10 2LL. Just a fun chassis. Learned how to roll damage and use shield arms in this mech

2) TBR-Prime - Stock. Classic mech. Runs a bit hot but everything about just feels right.

3) CPLT-C1 (F) - First mech I ever dropped in. Always holds a special place in my heart

4) DWF-B - 4xCUAC5, 8x CERML. DAKKA DAKKA DAKKA DAKKA DAKKA

5) UM-R60 - LL, 2ML, 2MG. Damn this little thing is fun. 360 torso rotation spoils me to hell though so I have to be careful when changing to a different mech

Runners up: HBR-Prime, CPLT-J, WVR-6K, DRG-1N

#44 Jman5

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Posted 24 April 2015 - 11:54 AM

Hunchback 4J Master of the Universe. 2 LRM 10s, tag, XL 255, 1,890 missiles, and 5 small lasers. LRM 10 CD + SL range weapon modules. I don't know why everyone in this community seem to hate IS small lasers. Small lasers are awesome and you have 5 extra energy hardpoints to use. You should not be firing LRMs and lasers simultaneously. Lasers eat up too much of your heat for too little return compared to your super quirked LRM 10s. They're back up weapons for end-game clean up and to keep mechs from hugging you to death. That makes small lasers perfect for the job.

Whats that I have to list 5?! FINE!

2. HBK-4P
3. HBK-GI
4. STK-4N
5. HBK-4G

#45 TercieI

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Posted 24 April 2015 - 12:13 PM

View PostJman5, on 24 April 2015 - 11:54 AM, said:

Hunchback 4J Master of the Universe. 2 LRM 10s, tag, XL 255, 1,890 missiles, and 5 small lasers. LRM 10 CD + SL range weapon modules. I don't know why everyone in this community seem to hate IS small lasers. Small lasers are awesome and you have 5 extra energy hardpoints to use. You should not be firing LRMs and lasers simultaneously. Lasers eat up too much of your heat for too little return compared to your super quirked LRM 10s. They're back up weapons for end-game clean up and to keep mechs from hugging you to death. That makes small lasers perfect for the job.


I have stolen this build after seeing it in action a few times. It's gross. I have no idea why anyone would ever bother with a TBT-7M when this thing exists.

#46 blood4blood

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Posted 24 April 2015 - 12:19 PM

Jenner D - usually Sarah's, otherwise Founder's. Jenners are fun, and Sarah's is the best mech in the game IMHO. Not for it's performance or anything, but for what it represents.

FS9-A with eight small pulse - because it's OP and I just bought one on this account, so I'm leveling it. Firestarters generally should be included, I've got them on all three of my accounts.

Stormcrow Prime with med/med pulse. Because OP clan laser vomit, it reminds me of 7 ERLL Nova Cats in MW4, and sometimes you just need to bring a mech that's a bit more serious than whatever you happen to be leveling at the moment.

Last slots = historically, the Ember or Raven 3L, but I rarely play either of those anymore. Really it's just whatever mechs I'm leveling at that moment. I think I currently have about 12-15 mechs in various stages from basic-almost mastered, and I cycle through them as much as possible to take advantage of daily double XP.

#47 Agent 0 Fortune

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Posted 24 April 2015 - 12:35 PM

View PostTerciel1976, on 24 April 2015 - 12:13 PM, said:

I have stolen this build after seeing it in action a few times. It's gross. I have no idea why anyone would ever bother with a TBT-7M when this thing exists.

LRM15s are a tough to fit on a 50 ton chassis, but that being said I am still a little surprised at the popularity of the HBK-4J, not due to performance, but because I don't see them in the field very often.

I'm also surprised that with all the Hunchback love in this thread that I didn't see a HBK-4SP, it was my old favorite, and has some pretty solid quirks these days.

#48 Bilbo

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Posted 24 April 2015 - 12:40 PM

View PostAgent 0 Fortune, on 24 April 2015 - 12:35 PM, said:


LRM15s are a tough to fit on a 50 ton chassis, but that being said I am still a little surprised at the popularity of the HBK-4J, not due to performance, but because I don't see them in the field very often.

I'm also surprised that with all the Hunchback love in this thread that I didn't see a HBK-4SP, it was my old favorite, and has some pretty solid quirks these days.

4sp used to be my favorite change of pace mech. Quit playing it when the srms went to hell and I never really went back to it.

#49 Navid A1

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Posted 24 April 2015 - 12:42 PM

1- Atlas D,S : Both quite brutal at all ranges (atlas is also very special to me as it was the only IS mech i played since closed beta up until very recently). Also i'd like to say that i have over 3 million XPs in atlas chassis without EVER touching the D-DC.

2- Summoner-Prime: for some unknown reason, i find summoners to be quite capable. I always run them with a non-meta 4xERML+Gauss/UAC10+SRM6/Streak6 (a summoner is not a summoner without its BIG missile shoulder).

3- Panther-10K: this little guy is the messenger of death with 2xERPPC. First drop in CW in it results in 900+ damage before it goes down

4- Urbie-R60: I know some think that its an under performing variant... those will regret thinking that way when my urbie touches them.

5- Nova-prime: what?... you think its a bad mech?... you are wrong.

#50 cSand

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Posted 24 April 2015 - 12:44 PM

All Quickdraws and my Awesome 8R

#51 Jman5

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Posted 24 April 2015 - 12:49 PM

View PostAgent 0 Fortune, on 24 April 2015 - 12:35 PM, said:

I'm also surprised that with all the Hunchback love in this thread that I didn't see a HBK-4SP, it was my old favorite, and has some pretty solid quirks these days.

Yeah for whatever reason, the forum has a lot of hunchback players. I used to only play the 4SP, but it's just gotten too hard to play in the current environment. I have tried to make it work, and I just can't find something I'm happy with. You need to play pokey and the 4SP sucks at that. It needs way more hitpoint quirks like the nova got and probably an SRM 6 heat generation quirk too so it can sustain the brawl.

#52 stjobe

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Posted 24 April 2015 - 01:00 PM

Looking at my stats and sorting by time played, I get:

Current
1. PNT-10K
2. CN9-AH
3. PNT-8Z
4. PNT-9R
5. CN9-A

Archived
1. COM-TDK
2. COM-3A
3. CN9-A
4. SDR-5K
5. SDR-5D

I've been levelling the Panthers, so it's no surprise they're on the most played list. What did surprise me was how much time I've spent in Spiders - wouldn't have guessed they'd show up on that list.

As for builds, my CN9-AH and CN9-A builds are almost identical; the AH has AC/20, 2xSRM4, 1xLRM5, the A has AC/10, 2xSRM4, 1xLRM5, 2xML. Both have XL245 engines, 10 DHS, and two points shy of max armour.

The PNT-10K is pretty stock; ERPPC+ASRM-4. It's a fun little beast that makes me shake my head when people complain about the (ER)PPC being bad.

The TDK is 4xMPL and the 3A is dual LL; both are very consistent performers with whom I have a long-standing love affair.

Edited by stjobe, 24 April 2015 - 01:01 PM.


#53 Mcgral18

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Posted 24 April 2015 - 01:18 PM

WubShee 1.0

You know, back with 180M MPLs with 5 heat, being a XL400 Assault...it was a wonderful joke build.
I didn't really expect it to be that great, grinding the "Bad" all energy robot to master the superior Dakka 3E Banshee.

Well...850 matches later, it has my highest K/d ratio at over 5, although only an acceptable W/l of 1.8.
It is my far my favourite mech to use, with 53 hitscan damage at 40% heat for an alpha strike...it makes things POP.


WubShee 2.0, Quirkening

Although, it has had a couple variations. One had a PPC when they weren't terrible. This particular one happened during the Quirkening, LPLs having some nice bonuses. So, I dropped 2 DHS (23 down to 21) to add Endo and swap an MPL for a LPL. It gained 5 damage, for slightly more heat (45% heat alpha) and better mid range effectiveness.

It made things POP even faster, but with the quirk going to general Energy heat, I swapped back to the original. 5% heat seemed like a better deal than 5 damage, with better dissipation on top of it.


It seems my next highest played mech is the Nova at 500.
It's a bit harder to play...in fact I haven't used it much since the quirks. It's also rather replaceable with the Crow...

Anyhow, I guess I have two favourite loadouts.

Hexa ERML
Simple alpha machine, with MGs if something closes, and your 40% heat alpha is too hot in a brawl.
Remove MGs for more heatsinks, or use a B shield arm. Choose your sword and shield sides as you will.

Then...there's the ERSL boats.
12 ERSL 22 DHS
With the lack of crit slots, you either run max armour and partially undertonned, or just use a AP. It gets you target info faster, so it can be handy.

If you bring the TIG module, you a hefty decrease since the 3 stack.

A very risky robot; with a high return if things go well. 9 kills and 1300 damage is the record...while standing on one leg.


I'll leave #5 blank...since no others really seem as fun as the WubShee.

Edited by Mcgral18, 24 April 2015 - 01:20 PM.


#54 Bishop Steiner

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Posted 24 April 2015 - 01:21 PM

View PostJman5, on 24 April 2015 - 11:54 AM, said:

Hunchback 4J Master of the Universe. 2 LRM 10s, tag, XL 255, 1,890 missiles, and 5 small lasers. LRM 10 CD + SL range weapon modules. I don't know why everyone in this community seem to hate IS small lasers. Small lasers are awesome and you have 5 extra energy hardpoints to use. You should not be firing LRMs and lasers simultaneously. Lasers eat up too much of your heat for too little return compared to your super quirked LRM 10s. They're back up weapons for end-game clean up and to keep mechs from hugging you to death. That makes small lasers perfect for the job.

Whats that I have to list 5?! FINE!

2. HBK-4P
3. HBK-GI
4. STK-4N
5. HBK-4G

Only real difference is I run 2 ML and 3 SL.. ... I like a little more range after I run out of ammo. But have considered running your build more than once.

#55 Xetelian

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Posted 24 April 2015 - 01:23 PM

http://mwo.smurfy-ne...5c018c2f6a28322

Baors Haed for cbill farming, huge engine for the lol factor and because you can't fit much else on it.

http://mwo.smurfy-ne...61d286f7776ab95

IFR Prime(I) for when I feel like medium queuing.

http://mwo.smurfy-ne...c93b73fb9f6ed9c

Hellbringer Prime(I) when in clan war I run this and snipe, pug queue too.


http://mwo.smurfy-ne...d235ed479194530

Mist Lynx Prime(I) When I'm in a group and no one wants to play lights.


And finally

http://mwo.smurfy-ne...861c79845c57a77

Pretty Baby Used every slot and every upgrade.

Edited by Xetelian, 24 April 2015 - 01:23 PM.


#56 Bishop Steiner

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Posted 24 April 2015 - 01:26 PM

View PostAgent 0 Fortune, on 24 April 2015 - 12:35 PM, said:

LRM15s are a tough to fit on a 50 ton chassis, but that being said I am still a little surprised at the popularity of the HBK-4J, not due to performance, but because I don't see them in the field very often.

I'm also surprised that with all the Hunchback love in this thread that I didn't see a HBK-4SP, it was my old favorite, and has some pretty solid quirks these days.

Well, you know me, the SP and I never really clicked. Still have mine, painted like a Spice Girl, and still play it from time to time, but it, my 4P and my GI just really aren't fun to run for some reason. Though all are more fun than my 4H which I honestly dunno why I keep. I prefer to ac10 in my Centy.

The 4J ...IDK, I don't see a TON of them, but do see them almost every match. The only LRMmech that IMO come close to being as nuisance is the MDD-A with 6xLRM5. But that 4J is just BOSS

View PostJman5, on 24 April 2015 - 12:49 PM, said:

Yeah for whatever reason, the forum has a lot of hunchback players. I used to only play the 4SP, but it's just gotten too hard to play in the current environment. I have tried to make it work, and I just can't find something I'm happy with. You need to play pokey and the 4SP sucks at that. It needs way more hitpoint quirks like the nova got and probably an SRM 6 heat generation quirk too so it can sustain the brawl.

my issue I think is the spread dmg and extreme short range. At least my 4G doesn't have to face hug for effect, you know?

#57 Zodal

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Posted 24 April 2015 - 01:37 PM

1. Firebrand

Only hero mech, best way to farm cbills. Runs cool with 2lpl 4ml and a std engine.

2. Stalker 3H

Tired of aiming? Mount tons of LRMS on this thing and lock-to-win! It's a great mech to use after those games where you get destroyed.

3. Raven 2X

Both fast and sturdy for a light, and it can mount 4mpl and 1 srm 4? Sign me up!

4. JAGERMECH JM6-DD

If running 4 UAC5's on this is wrong, I never want to be right.

5. STALKER STK-4N

The mech you run if you want to feel dirty about winning.

#58 CocoaJin

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Posted 24 April 2015 - 03:03 PM

Dragon-1N
Grasshopper-5N
Wolverine-6K
Panther-10K

Learning to make good use of my Atlas-K

Honorable Mention:
Dragon-Flame
Hunchback-4G

#59 InspectorG

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Posted 24 April 2015 - 03:48 PM

Cicada B(and x5 at times) - First chassis that i 'got good' with.

Locusts - Iconic, cheap and nothing tightens your play than being killed in one shot.

Whales - i used to hate them, but, now i love them. All or nothing, go big or go home. You either crush, or get crushed.

Stalker - i needed an IS assault and went meta. Glad i did. Most blessed hardpoints for firing at range.

Summoner - PGI hates for some reason. I WANT this mech to be better so bad. Im not a Timby fanboi and have fond memories of running Summoners in BT. I guess i have to get by thinking of it as hardmode.

View PostBishop Steiner, on 24 April 2015 - 01:26 PM, said:

.


HBK-J, only LuRM boat i dont feel ashamed to use. Too proud to beg for locks.

#60 Wintersdark

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Posted 24 April 2015 - 03:56 PM

View PostBishop Steiner, on 24 April 2015 - 01:26 PM, said:

Well, you know me, the SP and I never really clicked. Still have mine, painted like a Spice Girl, and still play it from time to time, but it, my 4P and my GI just really aren't fun to run for some reason. Though all are more fun than my 4H which I honestly dunno why I keep. I prefer to ac10 in my Centy.

The 4J ...IDK, I don't see a TON of them, but do see them almost every match. The only LRMmech that IMO come close to being as nuisance is the MDD-A with 6xLRM5. But that 4J is just BOSS


my issue I think is the spread dmg and extreme short range. At least my 4G doesn't have to face hug for effect, you know?

There's lots of HBK players, I think, because it's such a classic mech and the "You should start with the Hunchback" advice for most new players for years.

It's a good example of how quirks have issues, though, that what was once the "best" Hunchback, the 4SP, is now probably the least used. It lacks the "huge hunch" vulnerability, but also lacks the OMG OUCH factor the other hunchies have.

I've got a similar issue with my 4P. Back in the day, my HBK-4P would have headed up this list; it was one of the first Mediums that really "clicked" for me, but for some reason now it just doesn't work for me anymore. I'm not sure if this is due to balance changes with quirks, my own play style changes, or my medium Elo climbing, or what... But it just doesn't seem to gel with me anymore.


So... yeah. The 4G. It's a beast now, and definitely on my "don't leave behind" list. Standard build, smaller STD(225?) engine. My Yen Lo Wang, though? XL255, AC20, Large Pulse Laser. 90 KPH, 31pt strike, with a longer reach than your standard ML/MPL Wangs.





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