Both of these weapons, while usable, are really underwhelming. The AC10 doesn't justify itself compared to the AC5 or 20. It needs more range/fire rate. I'd even go so far as to ton it down to the same as the lbx.
The AC2 is better but is only really worth it on anything that's too light for AC5s. I think they could weigh less and it'd be worth it. Yes I know, these are the TT values but this isn't TT, it's a live action video game and should be balanced as such. However, lore friendly suggestions are welcome as well.
BTW, I'm not saying they should do all these buffs. I'm just saying these 2 weapons need some help.
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Buff Ac10 & Ac2
Started by TheArisen, Apr 24 2015 04:06 PM
4 replies to this topic
#1
Posted 24 April 2015 - 04:07 PM
#2
Posted 24 April 2015 - 04:45 PM
A decent velocity and cooldown buff would do wonders for the AC10.
#3
Posted 24 April 2015 - 08:08 PM
TripleEhBeef, on 24 April 2015 - 04:45 PM, said:
A decent velocity and cooldown buff would do wonders for the AC10.
Indeed.
AC10s having sluggish velocity and a cooldown of 2.5 feels very awkward. Paying 4 extra tons to go from an AC5 to AC10 just doesn't pay off, and if weight is not an issue, going straight to an AC20 simply pays off better despite the range limit. Range just doesn't have the same payoff as in TT. Going straight down to 2.00 cooldown might be overdoing it though; would like to see them trying 2.20-2.25 first.
AC2s, besides needing lower heat, otherwise feels just right with a 20% ballistic quirk as tried on a CN9-D. I would throw in increased range (and even velocity to go along with it) just to give it back its niche as well.
#4
Posted 25 April 2015 - 06:01 PM
pretty much yah the ac10 any way the ac2 in on the fence about removeing gh did a lot for it
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