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What's More Enjoyable? Winning If A Roflstomp Roll, Or Losing In A Close Fought, Down To The Wire Last Man Standing Battle?


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#61 Zen Idiot

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Posted 25 April 2015 - 08:57 PM

losing a close fight over winning a rolfstomp every day of the week.

#62 Bilbo

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Posted 25 April 2015 - 09:14 PM

I take it back. Any game I have to wait more than ten minutes for will never be enjoyable.

#63 Kh0rn

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Posted 25 April 2015 - 11:52 PM

Roll's are just boring AF either side if its your side or theirs when its going one for one and its down too the last two or last 4 then it gets interesting.

#64 Mechwarrior Buddah

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Posted 26 April 2015 - 12:03 AM

I think the most fun game Ive seen was where we were 7 to one and our last guy was a PuG in a Locust. We were on coms and we were getting ready to drop out when the Locust killed someone. He then went on to kill all the rest of the enemy and we were just dumbfounded.

That or the game where I was the last guy alive in a Boar's Head trying to solo 4 guys, killed 3, and only died because I missed the last guy lol

#65 Sarlic

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Posted 26 April 2015 - 12:03 AM

Close fight.. Cant argue.

The close fights are the best. Sometimes really nailbiting stuff going on there when a Atlas needs to take up against three mechs and still won the game.

Or the tension you see when a legged a Direwolf is left and you, with a teammate need to work together to take it out.


These kind of battles are worth to spec. The rest aren't and are a instaquit when rolled.

#66 bad arcade kitty

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Posted 26 April 2015 - 12:12 AM

View PostLordKnightFandragon, on 25 April 2015 - 08:40 PM, said:


Yeah, but its no fun when the game ends in 2 minutes, after you did nothing more then walk around a fire 2 shots....I find those wins not even worth it.

Wins where each player can dish some, take some and it ends in a brutal fight are the best games. To bad MWO has none of that. Also, its why I love PVE...its always a brutal fight.


c-bills
wins gain more c-bills

#67 Bishop Steiner

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Posted 26 April 2015 - 12:37 AM

View PostWintersdark, on 25 April 2015 - 05:49 PM, said:

Yeah, that's what I'm saying. Its long been my experience that a game that looked crushing by the score board was actually very close.

Often, people cry or blame the matchmaker, but the game was actually pretty close, they just don't know it.

Absolutely. But I would hope anyone with any experience knows the term "rolled" has to do with a lot more than the final body count. Rolls are those matches that last like 2 minutes (longer if it takes to hunt down the hiding "snipers") and you teams high achievers are like..200 dmg, and you see several in double digits. Etc. ad infinitum.

Give me a little credit, please, yeesh. ;)

Edited by Bishop Steiner, 26 April 2015 - 12:37 AM.


#68 LordKnightFandragon

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Posted 26 April 2015 - 09:28 AM

View Postbad arcade kitty, on 26 April 2015 - 12:12 AM, said:


c-bills
wins gain more c-bills



Yeah, not wins where you deal near no damage cuz the game ends in a stomp before you can even really pull the trigger.

I was in a CW game, we won with a 3 minute gen rush, I dealt less t hen 200 dmg, and made 60K I think it was.....yeah, like I said, not worth it....

#69 Mechwarrior Buddah

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Posted 26 April 2015 - 09:35 AM

Usually a close fight is better, but if Im grinding Cbills or in an event where I want to get in as many games as I can to get the points number (IE this one) then I want games to go as fast as possible but so that we do as much damage as possible at the same time.

Like with this event, I just want 5 points to get the banner dammit

Edited by Mechwarrior Buddah, 26 April 2015 - 09:36 AM.


#70 Sstarr Commander Jayden

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Posted 06 August 2024 - 06:54 AM

I have been in games where my team gets totally rolled. Most of the time I am on the receiving end but once and while I am on the team that totally routes the other team. Am I the only one that this happens to.

#71 Powerlifter

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Posted 06 August 2024 - 08:31 AM

Stomps are bad. There are 24 players in each game and a 12-1 stomp means that 12 players didn't have a lot of fun.

A close 12-11 game means everyone had fun.

What is not fun? Dying early and only doing 250 damage.

What is fun? Dying near the end of the game after doing 500+ damage.

I'd be happy if every game I played was a 12-9, 12-10, or 12-11 game with a 50% win rate.

Stomping an enemy team 12-1 feels pointless. It just means the enemy team lost in the matchmaker.

#72 Horseman

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Posted 06 August 2024 - 10:31 AM

Losing a close fight. The only people who truly desire stomps are schoolyard bullies .

#73 PsionicMantis

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Posted 06 August 2024 - 10:43 AM

We need a grave digger. Let this poor thread rest in piece.

#74 pattonesque

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Posted 06 August 2024 - 11:15 AM

View PostBattlefatigue2, on 06 August 2024 - 06:54 AM, said:

I have been in games where my team gets totally rolled. Most of the time I am on the receiving end but once and while I am on the team that totally routes the other team. Am I the only one that this happens to.


man, honest question, how did you find a *nine year old thread* and not notice it was nine years old when you responded to it?

#75 Davegt27

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Posted 06 August 2024 - 11:26 AM

good question

old thread

won't end well

#76 Swamp Ass MkII

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Posted 06 August 2024 - 03:52 PM

Winning or losing in a close game is awsome. Winng or losing with teamwork, is even better. Stomps are not fun to be on the recieving end. Winning with top 3 position on the stomping team is good. Winning atvthe bottom of the tesm isnt good. Loosing at the top of the team is ok. Gettung blown to pieces against a team of lurms, plain sucks. Being in a team stacked with lurms plain sucks.

#77 LordNothing

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Posted 06 August 2024 - 04:50 PM

just be sure to feed the zombies on your way out.

#78 Bud Crue

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Posted 06 August 2024 - 05:33 PM

View Postpattonesque, on 06 August 2024 - 11:15 AM, said:


man, honest question, how did you find a *nine year old thread* and not notice it was nine years old when you responded to it?


This has got to be a necro record.

#79 Jon Gotham

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Posted 06 August 2024 - 07:39 PM

View PostBishop Steiner, on 24 April 2015 - 08:56 PM, said:

Just a serious curiosity question.

You see, so often, I hear the basic mantra "Only Winning is Fun", in computer gaming these days. It's a mindset I reject, perhaps because I am not 1337, or perhaps that mindset is why I will never be such.

Maybe I'm old fashioned. When I say GG at the end of a match, whether it's a 11-12 slugfest, or a 12-1 roll, it's not to insult the other side, but for the same reason sports teams do a post game handshake after. To show respect and to remember...it's only a game. So for me, it's definitely the lose a close fought, down to the wire battle. Winning by any means, finding the path of least resistance.... I find it boring. So I champion the Urbanmech, the Vindicators and other bad mechs. Because making them work, having a 600 dmg/ 1-2 match in one of them, for me, is 10x more satisfying then running my Timberwolf and getting 5-7 kills and 1000 damage.

But I am curious about the mindsets, and thoughts of people on all sides of the equation. There is no right or wrong answer here, as "fun" is subjective, and thus varies from person to person. (Some people find math fun, after all. go figure, lol) This post may seem biased, but that's because I can only really speak from my own perspective. I'm curious to hear yours.

And please. Let's at least try to keep this respectful to each other.

GG to means "good game." That means it has to be a good game. Throwing it out there as a "sportsmanship" thing is just false. If you notice, it's usually the winning team that ggs. If you beat the enemy 12-0 gg is pretty low class honestly.
I'll say it if the game was actually good and close.
I'd rather have a very close loss, where both teams played well than a roflstomp win. But, both teams have to play well.

#80 Gm Harmony

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Posted 07 August 2024 - 12:40 PM

It is against the Code of Conduct to post in threads which have been inactive for extended periods of time. If you feel the old thread should be discussed, please create a new thread to generate necessary interest.





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