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Omg The Derp


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#21 demoyn

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Posted 25 April 2015 - 08:28 AM

It really doesn't. PGI wants the money that anti-social baddies provide.

#22 Telmasa

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Posted 25 April 2015 - 02:46 PM

And here I was surprised IS wasn't winning 100%, thanks to all the Stalker4N/Thunderbolt/GridIron/Dragon-1N/Firestarter-S cheeser premades running around....

Guess this just proves, while there's more IS premade cheeser teams, there's just as many - if not way more - IS 'pug' teams forming up too.

#23 NightmareTM

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Posted 25 April 2015 - 04:34 PM

cos the so called cheese premades are not that overpowered as clan qq'ers make it out to be?

#24 Kreecher

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Posted 25 April 2015 - 07:20 PM

It's funny because we're queuing.

#25 Mystere

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Posted 25 April 2015 - 10:26 PM

View PostmasCh, on 25 April 2015 - 03:33 AM, said:

If you (PGI) haven't realized how bad the situation is, disable 12-man groups and let people only be able to form 4-men or 8-man groups and see the results yourselves.


A lot of groups left MWO because of all the roadblocks placed in their way. And solo players treating them like dirt did not help either.

Fast forward to 2015 and you are demanding that groups be subjected to the same treatment again?

#26 Carpenocturn

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Posted 25 April 2015 - 10:43 PM

View PostKilo 40, on 25 April 2015 - 01:28 AM, said:


yup. That sums up CW for me.

and throw in some light rushes and spawn camping for extra "fun".


SPAWN CAMPING - BWC does it best!

#27 Eider

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Posted 25 April 2015 - 10:49 PM

And the devil would laugh.. knowing the que had done its job....

View PostTelmasa, on 25 April 2015 - 02:46 PM, said:

And here I was surprised IS wasn't winning 100%, thanks to all the Stalker4N/Thunderbolt/GridIron/Dragon-1N/Firestarter-S cheeser premades running around....

Guess this just proves, while there's more IS premade cheeser teams, there's just as many - if not way more - IS 'pug' teams forming up too.

Or maybe clan mechs are still considered the top tier in their classes and thus all the cheese multicrow timberwolf decks.

#28 Kilo 40

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Posted 25 April 2015 - 10:59 PM

View PostMystere, on 25 April 2015 - 10:26 PM, said:


A lot of groups left MWO because of all the roadblocks placed in their way.


a lot of groups left becuase they felt they were the end all be all of the game and thought they were co developers who could make any demand they wanted and Russ should immediately do it.

although in fairness, apparently they were co developers who could make any demand they wanted and Russ should do it. because that's exactly what happened and that's why CW is as bad as it is.

Quote

And solo players treating them like dirt did not help either.


you must mean calling many of them(not all) out on their elitism and crappy attitudes? those poor poor groups. what's that word they like to use when someone complains about them? "salty"? is that the right word?

Quote

Fast forward to 2015 and you are demanding that groups be subjected to the same treatment again?


exactly how much of the game needs to be catered to 12 man groups? exactly how much of the player base do they make up again? 5%? maaaaaybe 10?

#29 LordKnightFandragon

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Posted 25 April 2015 - 11:10 PM

Or does t his event sum up the majority of MWO as a whole?

#30 Void Angel

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Posted 25 April 2015 - 11:16 PM

View PostAppogee, on 25 April 2015 - 04:32 AM, said:

Care leads to desire. Desire leads to disappointment. Disappointment leads to posts in the forum.

And posts on the forum... lead to suffering.
Posted Image

#31 ztac

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Posted 26 April 2015 - 12:50 AM

It is an event , whilst the battle for CW stalwarts would have been a good idea , the fact it is an event and prizes are there for points it is of no surprise that people have no idea about CW. But throwing the match to get the next one? Well you need 80 points and that means a certain amount of damage. You can not enter a new queue if the game you left is still going on. But so often it is a PUG up against a premade so it is pointless trying to win , so people do indeed try to just get their points!

This is happening on both sides if it is any consolation!

#32 Gagis

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Posted 26 April 2015 - 03:01 AM

View PostAppogee, on 25 April 2015 - 08:26 AM, said:

Begs the question as to why there is a solo queue then, doesn't it.

But anyway, teaming up is certainly a competitive advantage in this game.
You may have noticed that any and all queues put you in a TEAM that is fighting another TEAM.

Its not a solo queue, it is a semirandom team builder. You can and should work as a team even with people who you just met.

Lone wolves are cancerous even in random games and not just CW.

#33 Mystere

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Posted 26 April 2015 - 05:44 AM

View PostKilo 40, on 25 April 2015 - 10:59 PM, said:

a lot of groups left becuase they felt they were the end all be all of the game and thought they were co developers who could make any demand they wanted and Russ should immediately do it.

although in fairness, apparently they were co developers who could make any demand they wanted and Russ should do it. because that's exactly what happened and that's why CW is as bad as it is.


I can say exactly the same thing about solo players.


View PostKilo 40, on 25 April 2015 - 10:59 PM, said:

you must mean calling many of them(not all) out on their elitism and crappy attitudes? those poor poor groups. what's that word they like to use when someone complains about them? "salty"? is that the right word?


Many of them and not just some of them? I think is actually a case of a few bad apples that ... we'll you know what I mean.


View PostKilo 40, on 25 April 2015 - 10:59 PM, said:

exactly how much of the game needs to be catered to 12 man groups? exactly how much of the player base do they make up again? 5%? maaaaaybe 10?


I do not see it as catering to 12-mans per se. Organized groups are a natural occurrence in a team-oriented game.

#34 Kilo 40

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Posted 26 April 2015 - 05:54 AM

View PostMystere, on 26 April 2015 - 05:44 AM, said:


I can say exactly the same thing about solo players.


you could. but you'd be wrong.

sure solo players complain, but solo players are like herding cats and solo complainers can be dismissed individually. Group player all whined en mass via(mostly) twitter all about the same thing.

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Many of them and not just some of them? I think is actually a case of a few bad apples that ... we'll you know what I mean.


just to be clear here. I don't hate groups or group players. just those vocal bad apples.

Quote

I do not see it as catering to 12-mans per se. Organized groups are a natural occurrence in a team-oriented game.


he's flat out said he won't change how the CW MM works without "significant concessions from the 12 man units". direct quote.

Edited by Kilo 40, 26 April 2015 - 06:11 AM.


#35 Mystere

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Posted 26 April 2015 - 05:57 AM

View PostGagis, on 26 April 2015 - 03:01 AM, said:

You may have noticed that any and all queues put you in a TEAM that is fighting another TEAM.

Its not a solo queue, it is a semirandom team builder. You can and should work as a team even with people who you just met.

Lone wolves are cancerous even in random games and not just CW.


Unfortunately, a lot of my fellow solo players are like this guy:




But at least Titus Pullo was noteworthy enough for Julius Caesar to notice and write about him (along with Lucius Vorenus, the Centurion in the video) in his Commentarii de Bello Gallico.

#36 Void Angel

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Posted 26 April 2015 - 12:30 PM

I always groan when some random player - with no access to the developers - holds forth about how they make decisions in their games. Particularly when the only "evidence" presented is a correlative fallacy, and flies in the face of established industry practices.

#37 Jacon Ceronia

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Posted 26 April 2015 - 12:55 PM

what a waste

#38 vandalhooch

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Posted 26 April 2015 - 01:38 PM

View PostTelmasa, on 25 April 2015 - 02:46 PM, said:

And here I was surprised IS wasn't winning 100%, thanks to all the Stalker4N/Thunderbolt/GridIron/Dragon-1N/Firestarter-S cheeser premades running around....

Guess this just proves, while there's more IS premade cheeser teams, there's just as many - if not way more - IS 'pug' teams forming up too.


Or it proves that your complaints about meta cheese being OP was just flat out wrong.

#39 LORD ORION

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Posted 26 April 2015 - 02:00 PM

View PostAppogee, on 25 April 2015 - 01:01 AM, said:

After we've lost, I look at the end match screen and I see players who have done less than 100 damage across four Mechs. (How is that even possible?!) I see half the team has done less than 100 damage per Mech.

What is this I don't even...

At time of writing, Clans have 70% of the contested zones. I'm surprised it's not 100%.


Spawn camped...

A couple of games vs good units I've been knocked out in the 1st 5 minutes when they camp one of the landing zones and demolish mechs as they get dropped off. The tactic being to make it an less then 12 vs 12 as early as possible.

#40 Telmasa

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Posted 26 April 2015 - 02:28 PM

View Postvandalhooch, on 26 April 2015 - 01:38 PM, said:

Or it proves that your complaints about meta cheese being OP was just flat out wrong.


Well, yesterday I got pulled into a group...and for whatever reason we only came up against two organized teams, the other 10+ games were all random jumbles of solo players.

And it just reinforced what I already knew: CERMLs and Streak6s are OP, especially when 12 clan mechs with endo/ferro benefits boating the things are all focusing the same targets.

Are clan mechs OP? In the sense they come with those upgrades build-in, sure, that's an advantage. But it's the weapons being unbalanced that's the largest factor, I think. Stormcrows, Timberwolves, Dire Wolves, they all die just as fast as other mechs that are the same tonnage. (Streakboating just allows you to not have to aim, meaning you can derp around spreading damage 100% of the time....)

____

My new perspective is that both Clans and IS have OP characteristics and aspects that serve to unbalance the game rather than try to cancel each other out:

There shouldn't be certain IS mechs that just walk all over any other IS mechs that are not given god-mode quirks.

There also shouldn't be certain Clan mechs that can get all the upgrades necessary to minmax, combined with the definitely min-maxed-per-tonnage-investment weapons like CERML and Streak-6s, both weapons that in my personal opinion deserve a slight nerf.

The only thing 'equal' right now between the two sides is that neither side has what I'd call "balance".

Edited by Telmasa, 26 April 2015 - 02:29 PM.






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