Omg The Derp
#21
Posted 25 April 2015 - 08:28 AM
#22
Posted 25 April 2015 - 02:46 PM
Guess this just proves, while there's more IS premade cheeser teams, there's just as many - if not way more - IS 'pug' teams forming up too.
#23
Posted 25 April 2015 - 04:34 PM
#24
Posted 25 April 2015 - 07:20 PM
#25
Posted 25 April 2015 - 10:26 PM
masCh, on 25 April 2015 - 03:33 AM, said:
A lot of groups left MWO because of all the roadblocks placed in their way. And solo players treating them like dirt did not help either.
Fast forward to 2015 and you are demanding that groups be subjected to the same treatment again?
#27
Posted 25 April 2015 - 10:49 PM
Telmasa, on 25 April 2015 - 02:46 PM, said:
Guess this just proves, while there's more IS premade cheeser teams, there's just as many - if not way more - IS 'pug' teams forming up too.
Or maybe clan mechs are still considered the top tier in their classes and thus all the cheese multicrow timberwolf decks.
#28
Posted 25 April 2015 - 10:59 PM
Mystere, on 25 April 2015 - 10:26 PM, said:
A lot of groups left MWO because of all the roadblocks placed in their way.
a lot of groups left becuase they felt they were the end all be all of the game and thought they were co developers who could make any demand they wanted and Russ should immediately do it.
although in fairness, apparently they were co developers who could make any demand they wanted and Russ should do it. because that's exactly what happened and that's why CW is as bad as it is.
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you must mean calling many of them(not all) out on their elitism and crappy attitudes? those poor poor groups. what's that word they like to use when someone complains about them? "salty"? is that the right word?
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exactly how much of the game needs to be catered to 12 man groups? exactly how much of the player base do they make up again? 5%? maaaaaybe 10?
#29
Posted 25 April 2015 - 11:10 PM
#31
Posted 26 April 2015 - 12:50 AM
This is happening on both sides if it is any consolation!
#32
Posted 26 April 2015 - 03:01 AM
Appogee, on 25 April 2015 - 08:26 AM, said:
But anyway, teaming up is certainly a competitive advantage in this game.
Its not a solo queue, it is a semirandom team builder. You can and should work as a team even with people who you just met.
Lone wolves are cancerous even in random games and not just CW.
#33
Posted 26 April 2015 - 05:44 AM
Kilo 40, on 25 April 2015 - 10:59 PM, said:
although in fairness, apparently they were co developers who could make any demand they wanted and Russ should do it. because that's exactly what happened and that's why CW is as bad as it is.
I can say exactly the same thing about solo players.
Kilo 40, on 25 April 2015 - 10:59 PM, said:
Many of them and not just some of them? I think is actually a case of a few bad apples that ... we'll you know what I mean.
Kilo 40, on 25 April 2015 - 10:59 PM, said:
I do not see it as catering to 12-mans per se. Organized groups are a natural occurrence in a team-oriented game.
#34
Posted 26 April 2015 - 05:54 AM
Mystere, on 26 April 2015 - 05:44 AM, said:
I can say exactly the same thing about solo players.
you could. but you'd be wrong.
sure solo players complain, but solo players are like herding cats and solo complainers can be dismissed individually. Group player all whined en mass via(mostly) twitter all about the same thing.
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just to be clear here. I don't hate groups or group players. just those vocal bad apples.
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he's flat out said he won't change how the CW MM works without "significant concessions from the 12 man units". direct quote.
Edited by Kilo 40, 26 April 2015 - 06:11 AM.
#35
Posted 26 April 2015 - 05:57 AM
Gagis, on 26 April 2015 - 03:01 AM, said:
Its not a solo queue, it is a semirandom team builder. You can and should work as a team even with people who you just met.
Lone wolves are cancerous even in random games and not just CW.
Unfortunately, a lot of my fellow solo players are like this guy:
But at least Titus Pullo was noteworthy enough for Julius Caesar to notice and write about him (along with Lucius Vorenus, the Centurion in the video) in his Commentarii de Bello Gallico.
#36
Posted 26 April 2015 - 12:30 PM
#37
Posted 26 April 2015 - 12:55 PM
#38
Posted 26 April 2015 - 01:38 PM
Telmasa, on 25 April 2015 - 02:46 PM, said:
Guess this just proves, while there's more IS premade cheeser teams, there's just as many - if not way more - IS 'pug' teams forming up too.
Or it proves that your complaints about meta cheese being OP was just flat out wrong.
#39
Posted 26 April 2015 - 02:00 PM
Appogee, on 25 April 2015 - 01:01 AM, said:
What is this I don't even...
At time of writing, Clans have 70% of the contested zones. I'm surprised it's not 100%.
Spawn camped...
A couple of games vs good units I've been knocked out in the 1st 5 minutes when they camp one of the landing zones and demolish mechs as they get dropped off. The tactic being to make it an less then 12 vs 12 as early as possible.
#40
Posted 26 April 2015 - 02:28 PM
vandalhooch, on 26 April 2015 - 01:38 PM, said:
Well, yesterday I got pulled into a group...and for whatever reason we only came up against two organized teams, the other 10+ games were all random jumbles of solo players.
And it just reinforced what I already knew: CERMLs and Streak6s are OP, especially when 12 clan mechs with endo/ferro benefits boating the things are all focusing the same targets.
Are clan mechs OP? In the sense they come with those upgrades build-in, sure, that's an advantage. But it's the weapons being unbalanced that's the largest factor, I think. Stormcrows, Timberwolves, Dire Wolves, they all die just as fast as other mechs that are the same tonnage. (Streakboating just allows you to not have to aim, meaning you can derp around spreading damage 100% of the time....)
____
My new perspective is that both Clans and IS have OP characteristics and aspects that serve to unbalance the game rather than try to cancel each other out:
There shouldn't be certain IS mechs that just walk all over any other IS mechs that are not given god-mode quirks.
There also shouldn't be certain Clan mechs that can get all the upgrades necessary to minmax, combined with the definitely min-maxed-per-tonnage-investment weapons like CERML and Streak-6s, both weapons that in my personal opinion deserve a slight nerf.
The only thing 'equal' right now between the two sides is that neither side has what I'd call "balance".
Edited by Telmasa, 26 April 2015 - 02:29 PM.
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