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Omg The Derp


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#41 eSeifer

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Posted 26 April 2015 - 02:51 PM

Dear OP, stop playing with Dav Rats

#42 Mystere

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Posted 26 April 2015 - 02:56 PM

View PostLORD ORION, on 26 April 2015 - 02:00 PM, said:

Spawn camped...

A couple of games vs good units I've been knocked out in the 1st 5 minutes when they camp one of the landing zones and demolish mechs as they get dropped off. The tactic being to make it an less then 12 vs 12 as early as possible.


Defenders at risk of being spawn camped should really try driving the enemy out instead of taking positions away from the LZ and letting their mates get slaughtered in the process.

As for attackers, they should learn to regroup much closer to their LZ and protect it when one of their waves are wiped out, instead of heading back to to the front line one at a time.

Edited by Mystere, 26 April 2015 - 02:57 PM.


#43 Mystere

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Posted 26 April 2015 - 08:48 PM

OMFG! Farmers! Suddenly farmers are everywhere!

Instead of going for objectives for the win, the farmers are out in force going for kills for the loss.

Posted Image

In case anyone else is wondering, I am referring to assault drops, which only Clans can do.

Edited by Mystere, 27 April 2015 - 06:08 AM.


#44 Widowmaker1981

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Posted 27 April 2015 - 03:05 AM

View PostMystere, on 26 April 2015 - 08:48 PM, said:

OMFG! Farmers! Suddenly farmers are everywhere!

Instead of going for objectives for the win, the farmers are out in force going for kills for the loss.

Posted Image


Lol.

49 - 2 Win - Loss over the event so far, group sizes ranging from 3-12.

100% of games we killed at least 47 mechs before even thinking about the Objectives - ignoring objectives and killing the enemy first is a completely valid tactic, and in fact against decent opponents is probably the best strategy, since they can easily get a nice kill lead if you worry too much about shooting non-combatant Gens when there are enemies around..

#45 Mystere

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Posted 27 April 2015 - 04:42 AM

View PostWidowmaker1981, on 27 April 2015 - 03:05 AM, said:

Lol.

49 - 2 Win - Loss over the event so far, group sizes ranging from 3-12.

100% of games we killed at least 47 mechs before even thinking about the Objectives - ignoring objectives and killing the enemy first is a completely valid tactic, and in fact against decent opponents is probably the best strategy, since they can easily get a nice kill lead if you worry too much about shooting non-combatant Gens when there are enemies around..


The problem was there were only 2 minutes left in an assault fight. :wacko:

Edited by Mystere, 27 April 2015 - 06:09 AM.


#46 Fire for Effect

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Posted 27 April 2015 - 06:06 AM

View PostMystere, on 26 April 2015 - 08:48 PM, said:

OMFG! Farmers! Suddenly farmers are everywhere!

Instead of going for objectives for the win, the farmers are out in force going for kills for the loss.



so please enlighten us what is the objective in counter attack?

#47 Mystere

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Posted 27 April 2015 - 06:07 AM

View PostFire for Effect, on 27 April 2015 - 06:06 AM, said:

so please enlighten us what is the objective in counter attack?


I was referring to assault. :P

#48 Reptilizer

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Posted 27 April 2015 - 06:28 AM

View PostMystere, on 26 April 2015 - 02:56 PM, said:


Defenders at risk of being spawn camped should really try driving the enemy out instead of taking positions away from the LZ and letting their mates get slaughtered in the process.

As for attackers, they should learn to regroup much closer to their LZ and protect it when one of their waves are wiped out, instead of heading back to to the front line one at a time.


Even if your group runs back to help, it is really difficult breaking out of being spawn camped.
3-4 mechs focusing on a drop, the rest is keeping the homecoming guys busy. Three alphas in your face kills near any mech.
Every lost mech is just getting the snowballing bigger.
I at least never experienced a breakout and turn of the game from a competently set up spawn camp.

#49 Mystere

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Posted 27 April 2015 - 06:33 AM

View PostReptilizer, on 27 April 2015 - 06:28 AM, said:

Even if your group runs back to help, it is really difficult breaking out of being spawn camped.
3-4 mechs focusing on a drop, the rest is keeping the homecoming guys busy. Three alphas in your face kills near any mech.
Every lost mech is just getting the snowballing bigger.
I at least never experienced a breakout and turn of the game from a competently set up spawn camp.


Practice is everything. As such, trying is still better than doing nothing (or worse, hiding).

#50 AlmightyAeng

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Posted 27 April 2015 - 07:18 AM

View PostAppogee, on 25 April 2015 - 04:32 AM, said:

I didn't get that memo. (Was there a memo?) But thank you I will check out the site and try to group up.

But will this mean I have to start caring again? ;-)

Care leads to desire. Desire leads to disappointment. Disappointment leads to posts in the forum.


So...you post because you care? ;)

#51 Lily from animove

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Posted 27 April 2015 - 07:21 AM

It's event, noobs and newbies that never play CW come there as well. probably in the worst mech laodouts one can use. Not even kowing the maps getting shot to crap before they know where the shots came from.

And believe me clannes have those people too xD

#52 RussianWolf

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Posted 27 April 2015 - 07:32 AM

That the clans won just means that more of the actual competitive teams were running clan factions this week. Next week they could be IS and the IS would win.

#53 Insects

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Posted 27 April 2015 - 07:38 AM

Everyone needs to realize that units and the house forums/teamspeak are friendly and easy to get into.
Yes there are some units with bad attitudes and some only for the highly skilled, but a lot more social welcoming ones.

Find a unit or just the faction forums (they have their own privatly hosted sites), go on the public teamspeaks like mech-connect, post in the recruitment section here and just say exactly what you are looking for in a unit and invites will turn up.

You will find friendly players easily.
Learn a lot quickly, get to run with groups rather than the crazy solo suicide rushers.

#54 ShinVector

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Posted 28 April 2015 - 05:52 PM

One of the most ridiculous CW matches ever.
There is disappointment, betrayal, revenge, cowardice and finally the unexpected...
Big LOL at the end.. :blink: :wacko:



#55 ShadedWulfe

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Posted 28 April 2015 - 06:18 PM

Blame the Meta, no your team? I watched my entire team do less than 100 dmg a mech because we had to defend against 12 stalkers..... and then there was the time where we got rolled by 12 lights. I mean It really just comes down to the team that works better togther, and in PUGs it's like 1/10 chance that it works.

#56 WazOfOz

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Posted 28 April 2015 - 06:26 PM

Alcohol helps to numb the pain, Appogee. :wacko:

#57 AlmightyAeng

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Posted 29 April 2015 - 07:16 AM

View PostShinVector, on 28 April 2015 - 05:52 PM, said:

One of the most ridiculous CW matches ever.
There is disappointment, betrayal, revenge, cowardice and finally the unexpected...
Big LOL at the end.. :blink: :wacko:




That Gordon Gecko...what a charmer.

#58 Repasy Cooper

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Posted 29 April 2015 - 06:01 PM

View PostGhost Badger, on 29 April 2015 - 07:16 AM, said:


That Gordon Gecko...what a charmer.


:( ugh I actually remember dropping with that guy once... (shiver)





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