Rushin Roulette, on 27 April 2015 - 06:07 AM, said:
To be honest...there are Loads of guides, help groups. links to free to use TS servers, external sites for builds and whole dropdecks as well as units offering to help players who dont even need to join them if they dont want to.... If you choose to ignore all of this wealth of information or dont ask politely for help/ hints or tips from others in the community who are willing to do this, then we can not help you as it is 100% your own fault for scorning the openly offered help. In those cases Im quite sure the annoyed responses of "gut gud" are justified.
It is not PGIs job to hold you by the hand and teach you how to play past the basic steps. No game has a handbook which teaches you everything you can learn. The handbooks teach basics and everything else such as tactics and strategies are self taught or taught by the community of players who pass on their own hard earned experiences.
That being said... the training grounds are a bit very truncated as a Handbook. A proper PDF or HTML handbook would go a long way in helping new players to a certain point, but until then the Community is more than willing to help new players who actively ask for hints and show themselves willing to learn.
Edit: Spelling and other minor corrections
The problem with your post is that it assumes everyone who plays a video game strives to be the best player possible. Many players play video games with the
sole intention to have fun. This is why the solo queue is so popular. It pits random players of roughly the same skill level against one another. Since it doesn't allow groups, players don't get steamrolled my coordinated 12 mans.
As far as TS servers and groups outside of the game itself, spending any time on the forums would make most people decide that the average MWO player is someone they would rather NOT interact with.
kamiko kross, on 27 April 2015 - 10:42 AM, said:
I think Cw in the long run will fail, due to the type of player that plays online games these days to be honest. They want quick, throwaway fun without having to get stuck in (I wonder what they do in real life?) -if that's how it is fine. But I'd hope at least some honesty starts happening here and some of the self deceit starts to stop.
I agree the pub queues are staggeringly poor lately, the quality of gameplay is on the floor. I don't really know why either. I do know though it has had some nasty effects in the group queue (lfg I'm looking at you) and cw queue-it breeds some awful habits for team play modes. Which then breeds some of the anguish we keep seeing on the forums, from groupers and soloers.
The solo queue at the minute is just plain horrid...I log on and if I can't get in a group I might play 3-4 then log off. I used to play a LOT more than that.
Something has happened to the players over past 3-4 months, I've seen much worse playing levels lately. I'm genuinely surprised at just how little the players want to do with each other, voip should have been a great thing.....but...it isn't. This game "community" has really shocked me with it's attitude, I've never seen the like of it-and I've been playing online games since EQ1.
I dunno what the solution is..does anyone else?
*edit* Sorry Russianwolf just read your post. Yeah I mostly agree with what you say, though if they started as you suggested I would not have ever picked the game up to begin with. I'm the type of player that really HATES playing alone.
For example, if the game was made solo first-I would not be responding to your post because I wouldn't be here and my $1200+ would not have been donated to PGI either...I wonder how many are like me? More than you'd think I'd wager.
There is one danger with it though, if the game is too solo centric-what's the point of groups? If solo is encouraged too much (which many here suggest), where does that leave the social gamer? If it's so easy to do everything on your own, why do you need/want to group? Answer is most won't. Thus killing the chance at community forming.
I think the type of player we have these days is just not compatible with the idea of "massively multiplayer." They read multiplayer as "human targets for me to beat."
Not other people to play and talk with....
Every game is going to have a solo element to it. I agree with RW about the other modes, though at this point, our player pool is getting pretty small.
Honestly, don't get so down. Despite my negativity, I'm
looking forward to 4v4. I think it will be one of the best things to happen to this game. It will be an awesome opportunity for people to get used to working as a team, since a 4 person group is less intimidating than a 12 person one.
On top of that, it will be a good chance to get new players into or back into the game. I personally have a number of irl friends who stopped playing because they got tired of being a 4 man against a 12. With 4v4, I can take a small group of my friends against another small group, and not feel like a 12man is a requirement to win.
There will always be soloists and they have every right to have an environment in which to have fun, but I think smaller group modes would go a long way towards people forming their own groups/teams and actually learning teamwork.
That and an actually in game lobby system where people can talk to one another without setting foot in the forums... (no the current chat modes don't count. They are bad and PGI should feel bad.)