Posted 25 April 2015 - 11:34 PM
I guess I'm just on an island with all of these things that I've been trying to get across. However, PGI said they were going to build four pillars for this game, and they said they were going to have this game as lore-based as possible. For the former, it was supposed to be 'Mech Warfare, Information Warfare, Role Warfare, and Community Warfare. The 'Mech Warfare is there, and it's a beautiful thing, as I feel they've captured the 'feel' of what playing the board game in an all-go-no-quit computer-based format should be, for the most part. The Information Warfare, INSIDE that simulator is fine, but it doesn't address the Information Warfare that was supposed to take place in the Community Warfare portion of the game. The Role Warfare aspect is all but non-existant; those 'Mechs possessing the equipment to play particular roles are doing that, but since the Pilot and Tech Trees are all the same, across the board, and have not been changed up, as they were supposed to beginning two years ago, the roles in this game mean nothing. PGI have been so busy adding quirks and doing EVERYTHING OUTSIDE LORE, while stubbornly holding onto Elo (limited at 2300 points), rather than switching over to Battle Value for MWO, and buckets to put those in for matchups (open-ended, the groups get to decide what point values to use), that they have now put themselves, and the game with them, in a corner. Finally, Community Warfare is taking place, but it is so devoid of anything but kill or be killed as to be laughable. Leagues were developed freely for previous games, and those leagues were doing the things that PGI should be doing now, twenty years ago.
Second, they said they were going to make the game as lore-based as possible, and it may have begun in development that way, but now it's little more than names and basic images. I listen to Russ say they want to do this or do that with the game, and some of it comes true, but most of it is the same poppycock we've been getting since October 2011.
For the longest time, after we were told the game was coming out, I was white knighting for PGI, and then I turned sour for a while on it, but in early 2014, after UI 2.0 came out, and with all the things they were doing, I was really getting positive for them, again. Then, when it became so very painfully obvious that the ONLY people PGI actually cares about are those who will give them insta-cash, namely the bloody twitchers, I basically went completely black.
I want a game that is better, more complete, than MPBT: 3025, has the features MechWarrior: Living Legends does, such as huge maps, actual game modes that are more than shoot one another to pieces, objective-based warfare and missions. I want to see AI, single-player missions, PvE and PvP missions and counter-missions, real BattleTech style contracts, interstellar movement sped up to something a little less ridiculous than one jump per week, strategic layout and execution of missions on worlds in accordance with the contract negotiated, pay to the unit from an employer for said contracts, and then the unit paying out to pilots for the missions executed.
EVERYTHING PGI is restricting right now is what should NOT be restricted, and MANY things they are NOT restricting, SHOULD BE. This game is backwards and upside down and, in all likelihood, I will continue to fight until the servers are done for, shut down, including this web site. However, today I got to say, "I told you so!" to PGI... and, today, I didn't want to.