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Pgi's One Chance At This Tukayyid Disaster


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Poll: Do you feel the same way I do? (129 member(s) have cast votes)

Would you like some form of in game apology/event from PGI

  1. Yes (26 votes [20.16%])

    Percentage of vote: 20.16%

  2. No (31 votes [24.03%])

    Percentage of vote: 24.03%

  3. Yes and if not I might leave MWO (12 votes [9.30%])

    Percentage of vote: 9.30%

  4. No. I actually enjoyed the event (60 votes [46.51%])

    Percentage of vote: 46.51%

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#21 Fireeagle

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Posted 28 April 2015 - 04:31 AM

well but if its still beta: how can i start an event like Tukayyid (which is one of the most important battles in bt lore...) when i know the basis for it is beta???????
  • the waiting times are not really calculatable
  • PG knows: we want to start steam as well - why the heck do they try to keep these players away from such an event?
  • the first idea with 2 days for the event- lol sorry but just lol there are ppl who have to work!!
  • dz killing
  • ....

Edited by Fireeagle, 28 April 2015 - 04:31 AM.


#22 HelBound

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Posted 28 April 2015 - 04:56 AM

I was pretty disappointed with the technical issues when the event first started. Forming a 12man, waiting 20-30minutes to have 'lobby destroyed' that really ground my gears so to speak. BUT they got that stuff figured out, they wait time on IS for 10/11/12mans has not been that awful maybe 20minutes at most. That time gives me enough between games to sort out emails or laundry or what ever.

I was sour at the beginning, the technical issues were unacceptable. However now that they have been sorted out I am enjoying the event making piles of Cbills and XP and having some awesome awesome battles with the people on the Steiner TS3 Hub.

Edited by HelBound, 28 April 2015 - 05:48 AM.


#23 Fire for Effect

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Posted 28 April 2015 - 04:59 AM

View PostSirNotlag, on 25 April 2015 - 08:34 AM, said:

This event has left a very foul taste in my mouth, As an IS pilot I am completley locked out of CW for the duration of this event. Its not just solos i dropped with a group of my clan mates and made a joke about how I was putting a movie on to watch while we wait (judge dread if you must know). I actually finished the movie before we got into a game!

That is ridiculous!

It doesnt Help PGI are not doing **** to fix it, or they are acting slower than molasses. Sure they came out with the thread of free switches to try and even out the clan playerbase but as of writing this Topic Most of those requesting a switch still show IS, and the thread only shows the people who were on Friday night since its locked now!


ANYWAY enough ranting plenty of people are pissed. The point of this topic is that unless the next event is an apology for this disaster, I don't care how, I am going to leave MWO. Something rewarding that actually respects peoples times and treats us as human beings not just money dispensers with nothing better to do with our time is the type of even that would count as an apology to me.

I love the game but I just cant stand the company behind it so I am creating a poll to see how other people feel out of my own curiousity



you have a clan tag... drop wait times for complete 12 man IS is about 8-17 minutes per drop, mostly 10-12 minutes...
clan wait times are typically ..... ZERO; complete 12 man and go

#24 Nightmare1

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Posted 28 April 2015 - 05:58 AM

I was in a 12-Man. We only got to drop twice in three hours with both drops ending after about twelve minutes. Only 13% of the time we "played" was actually spent dropping. The rest of the time it was spent watching our Unit magically get bumped back and forth on the queue. How a 12-Man can go from #12 in line down to #13, then up to #11, before being knocked back down the list to #15 is beyond me. We didn't have anyone drop and stayed in queue the whole time.

As someone who was extremely excited about Tukayyid, and had planned to spend most of the weekend playing it, I was very disappointed and quit after those two matches. It simply isn't worth my time. I'm taking a break from the game until Tukayyid ends and a state of normalcy is resumed.

#25 Twilight Fenrir

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Posted 28 April 2015 - 08:17 AM

It's worth noting... This event was slapped together so we could have one last hurrah before the map reset. That's the only reason we had this event. They have been planning and working on the reset, and phase 3, this was sort of an afterthought to try to give a sense of closure. So, it's perfectly reasonable, to me, that it wasn't as well thought out as might be nice.

This isn't their 'one chance'. There will be at least one more. Probably two more, as they reset the map again at end of beta, and then again when we hit 3052.

I have 37 points as of yesterday, it's not hard to get drop times less than 15 minutes if you use the resources available. And with no chance of a ghost drop, I would argue that the current state of CW is PREFERABLE to the normal process. NOTHING is worse than spending half an hour in queue, only to go destroy a defenseless trailer, and get **** for rewards.

Use LFG, use your faction TS and group up there, get 12 pugs wrangled together in a group so no one leaves. Even when there were 50 teams in queue, we still got drops in less than 15 minutes.

We had the LFG event specifically to train people to use it, for just such an event as this.

You don't like the event? Fine. I was pretty pissed about it on the first day myself. But once I found out how to work within the system, I love this event. It's encouraged me to explore the game in a different, and much more fun manner. It's not perfect, but it's not the royal cluster f* so many are making it out to be. IMO, PGI has nothing to apologize for.

Edited by Twilight Fenrir, 28 April 2015 - 08:19 AM.


#26 SirNotlag

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Posted 28 April 2015 - 09:27 AM

View PostFire for Effect, on 28 April 2015 - 04:59 AM, said:



you have a clan tag... drop wait times for complete 12 man IS is about 8-17 minutes per drop, mostly 10-12 minutes...
clan wait times are typically ..... ZERO; complete 12 man and go


I changed to clan as soon as I could, I Was pissed that they increased the wait time to 72 hours so i was stuck in IS que during the weekend and lost a lot of play time. If they didn't increase the time to Thursday then id be completely out of luck for the event. As it is even as clan I'm having trouble getting the points due to me not having a lot of free time during the week, but that s my own problem not the developers.

Regardless i didn't like the increase to time for switching factions cause it aggravated the matchmaking issues.

View PostTwilight Fenrir, on 28 April 2015 - 08:17 AM, said:

It's worth noting... This event was slapped together so we could have one last hurrah before the map reset. That's the only reason we had this event. They have been planning and working on the reset, and phase 3, this was sort of an afterthought to try to give a sense of closure. So, it's perfectly reasonable, to me, that it wasn't as well thought out as might be nice.

This isn't their 'one chance'. There will be at least one more. Probably two more, as they reset the map again at end of beta, and then again when we hit 3052.

I have 37 points as of yesterday, it's not hard to get drop times less than 15 minutes if you use the resources available. And with no chance of a ghost drop, I would argue that the current state of CW is PREFERABLE to the normal process. NOTHING is worse than spending half an hour in queue, only to go destroy a defenseless trailer, and get **** for rewards.

Use LFG, use your faction TS and group up there, get 12 pugs wrangled together in a group so no one leaves. Even when there were 50 teams in queue, we still got drops in less than 15 minutes.

We had the LFG event specifically to train people to use it, for just such an event as this.

You don't like the event? Fine. I was pretty pissed about it on the first day myself. But once I found out how to work within the system, I love this event. It's encouraged me to explore the game in a different, and much more fun manner. It's not perfect, but it's not the royal cluster f* so many are making it out to be. IMO, PGI has nothing to apologize for.


Yes I started doing that stuff after the original post. I just saw so much red after having to wait over 2 hours for a single game in a group of 6 that I felt the need to see what other people thought <cough cough ***** about it on the forums cough>.

Edited by SirNotlag, 28 April 2015 - 09:20 AM.


#27 Appuagab

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Posted 28 April 2015 - 01:33 PM

This event was some kind of massive organized beta test of CW and rewards are some kind of payment for it. That's the final phase of CW testing. And beta testing is suffering, deal with it. I believe You knew It, and You should have been understanding that when you started playing it. BUT. It's goddamn Battle of Tukayyid, noticeable event of Battletech universe, it deserves better realization, not this ugly «connection warfare» and «battle of lobbyy».
Yes, Piranhas failed but the goal of this event was to find out CW's fails, so it did it. Waiting for PGI to show how thay can learn from their mistakes.

#28 MechWarrior849305

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Posted 29 April 2015 - 05:13 AM

Whiners gonna whine. Players gonna play. Don't you wanna to play the game just "because"? - Get f*k out, cry somewhere else.
"I'm cryin, can't u see? Gimme somthn!!" - what an attitude is it?
No, your tears worth nothin, neither u get anythin. Enjoy or rage quit.

Edited by DuoAngel, 29 April 2015 - 05:14 AM.


#29 The Basilisk

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Posted 29 April 2015 - 05:30 AM

As soon as you are in a 10+ man team you have to wait around 3 to 5 mins to get a game.
You also can use the merge teams and LFG options to reduce your waiting time.
Again full TEAMS get a match in a still reasonable time.

And after all....it has been said a hundred times and all grumbling and griping won't change the fact that this is a game for teams.
So get organized put your personal agoraphobias of sozial interaction and integration into some kind of unit away and start playing with people out there.
Investing time in getting ppl to play with you is part of the Game.

#30 Alex Louis Armstrong

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Posted 29 April 2015 - 08:19 AM

Sounds like, by the pool, there is no disaster... except in the narrow mind of the OP and people only able to complain and whine without any once of constructive spirit.

#31 Juodas Varnas

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Posted 29 April 2015 - 09:04 AM

I personally don't mind. I kind of enjoyed the event (in an hour or so, i should be getting my 50th point) despite the long queues and constant Clan stomping on my face.

Maybe i'm a bit masochistic.

#32 Surn

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Posted 29 April 2015 - 10:54 AM

I thought the 50 game mark was ridiculous and most people would not be able to complete it.

I was right, but PGI changed its tune and added more time to the event.

Now, new CW players are getting in enough games that they are moving beyond the "LRM and pray" strategy into tier 2 "assault Push", and playing enough that they are getting tactics down. They are getting better!

I have tried to keep my mouth shut, not lead many drops and concentrate on doing what needs to be done to facilitate wins and high damage games by other players. Yes, my fragile Mech "ego" occasionally necessitates at 2000-3000 damage game, but I am now past my 50 games and will only be playing to help teach the basic strategies to new players and help other players hit that 2000 damage number.

So, despite the fact that IS players cannot do generator rushes... which means the Clans will win the event on last minute generator rushes.... the event is a success!

#33 Celtic Warrior

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Posted 29 April 2015 - 11:31 AM

Clearly IS has 10x the player base then us clanners. This is probably because clan mechs are very expensive and many younger players probably don't have the money to spend on them. On top of that gaining CBILLS in PUG drops takes 10x as long as it did a few years ago. At one point I was up to 80+ mill CBILLS, I spent most of that on getting my clan mechs leveled up. If it were cheaper to buy clan mechs we might have more people joining the clans and the drop times would be more even.

Best thing I've done in this game so far was join a clan and get on Teamspeak.

#34 Alienized

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Posted 29 April 2015 - 11:52 AM

there are simply more people finding themselves in one of the IS factions than inside a clan.
partly their culture, world view or simply their location of where they live.
i for myself would never go into a clan unit simply because i always liked IS and their mechs more.
alot of units named themselves after house-units so its obvious that they stay at their house :D
then clans dislike mercs. d'oh.....
tukayyid at this point perfectly reflects how it was lore wise:
clan has less population but alot of strong players and units.
IS has alot more units but most of them are simply not on clan unit level (i dont mean that as a negative thing. good is good but sometimes just not good enough so dont get mad about that ^^)

#35 Revengex

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Posted 29 April 2015 - 02:40 PM

Vote with your money...I won't spend another cent until some good things start happening here. AND I want a pony since I know I won't get either.

#36 Lantanium Buhallin

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Posted 30 April 2015 - 08:28 AM

I want an apology instead of a lot of MC

#37 TinFoilHat

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Posted 30 April 2015 - 09:08 AM

Have enjoyed the games I've been in with my unit - haven't dropped solo though. One thought springs to mind - before the event PGI asked for people/groups to be willing to switch to Clans - without any figures to state how many took up the offer, I'd say a lot of people remained with IS factions. Had more people been willing to switch over, I think queues would have been more balanced.

#38 James Wirth

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Posted 30 April 2015 - 09:51 AM

First, CW is currently in Beta, and as such, the Tukayyid event was an obvious "stress test" to allow PGI to collect data from about every perspective.

Next, the event finally resulted in PUG vs. PUG match-ups which were really fun. I do not generally like 12-man pre-made groups since they tend to be overly tense and stressful and not that fun. So it was glorious to solo drop with other Clan players and engage in to some honest-to-goodness seat-of-the-pants mech warfare.

Finally, I get the frustration on the IS side about the excessively long queue times due to the large imbalance in the number of IS vs Clan players. I am sure that this will be something that PGI looks at moving forward, and that a solution will be found and implemented next go around.

Seyla.

#39 DoctorZuber

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Posted 30 April 2015 - 10:47 AM

What I liked about this Event:
Above all else, the single que was an enormous improvement over the little single planet separate ques. The single que proved to be much less exploitable than numerous smaller ques. Many more PUG vs PUG battles happened. It was infinitely more fun that way. It still isn't a matchmaker, but it was a decided improvement.

What I didn't like about this event:
Information about rewards and how the event itself worked were scarce throughout all of it. I find myself just now at the last day of the event finally having some of the answers I was looking for over a week ago. A better job of posting all of the event details from the start would have been greatly appreciated. Trickling the details out day by day as the event unfolded felt very much like you were making this stuff up as you go along. Not cool.

The big reward ultimately is the least relevant, and the most arbitrary. Who will win? Clan or IS? I am typing this only a scant few hours before the end arrives, and I still haven't got a clue. In a single hour I've seen the win/loss ratio swing from 24% to 71%. having this determined by instant score rather than overall score for the whole event is rather painful. So ultimately this event is determined by the players in the European timezone. As I understand things, this means we just handed the decision over to the timezone with the highest ratio of IS to Clan players. This gives an enormous advantage to IS for actually winning the overall event. Seems rather unfair to me.

And then of course, last but not least, the thing that everyone is screaming about. The population gap. Seeing 60+ teams of IS players qued up against a mere 5 clan teams was rather horrifying. 60 teams! that's 720 players, sitting there, being bored, stuck in a que for some painful length of time before getting a chance to fight. Add to this the painful reality of not being able to earn as many personal rewards because of the dramatically longer que times, and I really can't blame IS players for getting pretty hot.

Now in fairness this issue did reduce significantly as the event continued. I actually saw the que hit zero defenders for a moment one late evening. PGI offering to switch players and whole teams from IS to clan in an attempt to balance the teams a bit better no doubt did help. Players quitting CW (and possibly the game itself) in disgust was no doubt a factor as well.

Offering to switch players from IS to Clan in a hasty attempt to balance things up better was a nice gesture, and not doing anything no doubt would have resulted in torches and pitchforks. But PGI really should have actually checked their own statistics for faction membership and owned mechs before launching an event like this. The fact that they did not, is very disheartening.

Edited by DoctorZuber, 30 April 2015 - 10:51 AM.


#40 AdamBaines

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Posted 30 April 2015 - 11:24 AM

Yes there are problems, but this is the most fun I have had in CW and the most competitive From an IS perspective I have been in. Yea the wait time stink.....but I think this is a good test, and that's what it was intended as (and if you think PGI is that dumb as to not testing their new CW before Steam launch, you might as well cut bait now on MWO). You wont always see issues in your design unless you actually apply it. So I see this as a success, as long as they do fix them.





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