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Players Have Voted: Clans Are Not Op!


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#41 El Bandito

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Posted 26 April 2015 - 03:40 AM

View PostMilesTeg1982, on 26 April 2015 - 03:10 AM, said:

seriously guys, a lot of people came up with "Clan Mechs are more expensive than IS-Mechs" - and not a single(!) one has considered modules ... with modules any mech will end up at 20M cbills quickly (just an example: I use seismic and/or radar dep + one or two weapon range modules, so I usually have about 12M Cbills on modules alone).

Therefore I don't really buy that argument - espeacially when you look at popular IS-Mechs which are not stock anyway.

Also - as said before - Clan-Mechs are out for CBills for quite some time now - if any player wanted to have them there was enough time to grind the Cbills. And seriously - when people with titles like "1%" (you'll get that title by grinding quite a lot Cbills) run around in IS-Mechs its not because they can't afford Clan-Mechs.

Also keep in mind that many people actually have bought the first and second clan-package for money. Wonder where all those people are ...


You are assuming many of those who are participating in this CW event have all the modules for their 4 mechs. And you are wrong. I played 3 years and have over 50 mechs but I have enough mech module for only 3 of them. Cause modules are too damn expensive for their worth.

I got 3 Clan chassis, all mastered, Direwhale, T-Wolf, and Crow. I only pilot the Whale, cause the other two are too damn easy to play with, and lacking in personality. Heck, the Clans themselves lack in personality, which is why I am playing as IS faction.

Edited by El Bandito, 26 April 2015 - 04:04 AM.


#42 Thorqemada

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Posted 26 April 2015 - 05:01 AM

IS has the cool Mechs.
IS has the challenge
IS > Clan

I usualy do no play CW but i took a look today and the performance was way better than the time i looked first into CW.
Found out that a Clan PUG is as unoordinated if not even more chaos than a IS PUG.
Qeue wait time is annoying.

And i have the Weapon Modules for all my 13 Mechs (since they had the 50% sale) but only 1 Set of Mech Modules so 3 of 4 Mechs do not have Seismic or Radar Derp etc.

You could make Clan Mechs as OP as you want i would not play them aside of a test drive like that i did with a Kit Fox that i brought to Basic Skill Level.

I guess i will try to get the participation challenge done.

TFTM

#43 kapusta11

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Posted 26 April 2015 - 05:04 AM

Players have voted: Clan mechs are too expensive to elite out.

#44 Water Bear

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Posted 26 April 2015 - 05:29 AM

View PostMilesTeg1982, on 25 April 2015 - 10:49 AM, said:

That leaves only one conclusion:
Most players in CW right now consider IS-Mechs/Weapons better than Clan-Mechs/Weapons.


...Yes, clearly that is the only conclusion.

My brain hurts.

Edit: Another really, really (I'm looking at you, OP) obvious explanation is that defending is easier than attacking. Or that clan mechs are more expensive that inner sphere mechs. Or that the clan population is independently smaller because it just simply has fewer fans.

Your lack of evidence for your claim makes me angry that this thread has conversation in it.

Edited by Water Bear, 26 April 2015 - 05:33 AM.


#45 Mawai

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Posted 26 April 2015 - 05:52 AM

View PostMilesTeg1982, on 26 April 2015 - 03:10 AM, said:

seriously guys, a lot of people came up with "Clan Mechs are more expensive than IS-Mechs" - and not a single(!) one has considered modules ... with modules any mech will end up at 20M cbills quickly (just an example: I use seismic and/or radar dep + one or two weapon range modules, so I usually have about 12M Cbills on modules alone).

Therefore I don't really buy that argument - espeacially when you look at popular IS-Mechs which are not stock anyway.

Also - as said before - Clan-Mechs are out for CBills for quite some time now - if any player wanted to have them there was enough time to grind the Cbills. And seriously - when people with titles like "1%" (you'll get that title by grinding quite a lot Cbills) run around in IS-Mechs its not because they can't afford Clan-Mechs.

Also keep in mind that many people actually have bought the first and second clan-package for money. Wonder where all those people are ...



LOL. I have been playing since closed beta. The only modules I have more than one of are the consumables (which are cheap) ... radar derp (2) and advanced zoom (2). Modules are far too expensive in my opinion so I only have one of each in general. As a result, whenever I drop in CW ... the mechs will either have no modules or some hodge podge of what is available.

I can't imagine the situation for a free to play player just starting out ... or even someone who plays casually after a year ... the odds are good that they may have no modules ... in which case the cost of mechs is certainly a factor in use rates.

#46 Insects

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Posted 26 April 2015 - 06:15 AM

View PostMilesTeg1982, on 25 April 2015 - 10:49 AM, said:

That leaves only one conclusion:
Most players in CW right now consider IS-Mechs/Weapons better than Clan-Mechs/Weapons.


IS are much cheaper. The packs which are good value are $80 vs $200+ (lets not pretend "clan mech" is anything besides Stormcrow, Timberwolf and Direwolf. Ok Hellbringer has ECM so is important too).
Wave3 actually has a chance to change that because the price is more reasonable and so far the mechs look a lot better than Wave2, but only time will tell of if they are a worthy alternative to the trinity.

IS have Mastery Bundles, again good value.

IS have lots more sales, the current 50% for example.

IS have Heros, these just seem cool to have so people want them.

An IS Medium is within the budget of a newbies cadet bonus, a Stormcrow isnt, therefore they start IS and stay IS.
IS also appears cheaper even when it isnt, so people are influenced by that.

Clan have bad slow lights, so anyone who likes lights starts with IS and stays IS.

IS has been out a lot longer so more people have them.

IS are seen as the mech for the common man, Clan for those with cash to burn. Of course people end up spending plenty anyway, but they dont think they will when they first decide on the IS vs Clan path.
Most newcomers will chose the IS path and once on it why change?

#47 FragKommando

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Posted 26 April 2015 - 08:27 AM

View PostMilesTeg1982, on 25 April 2015 - 10:49 AM, said:

First - this is not meant to be a troll-topic - its actually a serious topic (please excuse the headline).

What I mean when I say that players have voted "Clans are not OP" is the "Battle of Tukayyid" and their mechs of choice for this event.

Lets face some facts:

1. people can get free rewards - including nice amounts of cbills, mc and free mechs for participating in the event and performing well (80 points is not really hard to get in a CW unless its a total disaster). Since most people want to get those rewards (even if they don't want the rewards they still want to win) they most likely choose the mechs they consider the best for the job.

2. Right now there Clans are outnumbered by IS (I see 0 Attacker and 38 Defender Queues). Therefore most people are using IS-Mechs right now.

That leaves only one conclusion:
Most players in CW right now consider IS-Mechs/Weapons better than Clan-Mechs/Weapons.

Maybe they are right - maybe it is time to stop the buff IS and nerf Clans policy.


Disagree... Clan mechs are OP... They have more range and firepower then almost any IS mech in its weight class... And the only reason no one is running clans in this event is because clan mechs cost too much to build a good deck and a lot of normal players haven't put that much time in to grinding out the C bills... and IS mechs have been out longer and are cheaper making most likely more people have them...

#48 CantHandletheTruth

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Posted 26 April 2015 - 08:41 AM

View PostFragKommando, on 26 April 2015 - 08:27 AM, said:


Disagree... Clan mechs are OP... They have more range and firepower then almost any IS mech in its weight class... And the only reason no one is running clans in this event is because clan mechs cost too much to build a good deck and a lot of normal players haven't put that much time in to grinding out the C bills... and IS mechs have been out longer and are cheaper making most likely more people have them...


Lots of wrong going on here.

Not worth repeating myself for the 30th time about why so whatever, you are likely just going to stomp up and down and yell "clams OP" over and over.

#49 Molossian Dog

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Posted 26 April 2015 - 08:46 AM

You guys would interpret anything in favour of keeping your crutch tech, wouldn´t you?

Your pre-emptive forum agenda to keep your crutches despite the event clearly showing crutch tech superiority is kind of embarassing to watch.

Edited by Molossian Dog, 26 April 2015 - 08:50 AM.


#50 FragKommando

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Posted 26 April 2015 - 08:47 AM

View PostCantHandletheTruth, on 26 April 2015 - 08:41 AM, said:


Lots of wrong going on here.

Not worth repeating myself for the 30th time about why so whatever, you are likely just going to stomp up and down and yell "clams OP" over and over.


Direwolf more firepower then atlas, adder tons of firepower pretty OP, kitfox still tons of firepower, timberwolf pretty OP, stormcrow very OP... do I have to go on...

#51 CantHandletheTruth

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Posted 26 April 2015 - 08:50 AM

View PostFragKommando, on 26 April 2015 - 08:47 AM, said:


Direwolf more firepower then atlas, adder tons of firepower pretty OP, kitfox still tons of firepower, timberwolf pretty OP, stormcrow very OP... do I have to go on...



Thanks for making my point.

Adder and Kitfox? Seriously?

Go try them.

#52 Burktross

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Posted 26 April 2015 - 08:53 AM

View PostMilesTeg1982, on 26 April 2015 - 03:10 AM, said:

seriously guys, a lot of people came up with "Clan Mechs are more expensive than IS-Mechs" - and not a single(!) one has considered modules ... with modules any mech will end up at 20M cbills quickly (just an example: I use seismic and/or radar dep + one or two weapon range modules, so I usually have about 12M Cbills on modules alone).

Therefore I don't really buy that argument - espeacially when you look at popular IS-Mechs which are not stock anyway.

Also - as said before - Clan-Mechs are out for CBills for quite some time now - if any player wanted to have them there was enough time to grind the Cbills. And seriously - when people with titles like "1%" (you'll get that title by grinding quite a lot Cbills) run around in IS-Mechs its not because they can't afford Clan-Mechs.

Also keep in mind that many people actually have bought the first and second clan-package for money. Wonder where all those people are ...

Clan mechs come with modules? :huh:
(They don't) Thus the cost for them is the same--- irrelevant.

Anyways. Here is an optimizedHBK-4P

And this is a stock NVA-PRIME

That's a good price difference, tbh. And for the hunchie, I don't even need that engine. I have plenty of 200 hunchies.

#53 FragKommando

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Posted 26 April 2015 - 08:58 AM

View PostCantHandletheTruth, on 26 April 2015 - 08:50 AM, said:



Thanks for making my point.

Adder and Kitfox? Seriously?

Go try them.


Adder is a pretty nice mech, kitfox I haven't tried but triple ams and ecm looks pretty nice

#54 MerryIguana

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Posted 26 April 2015 - 09:41 AM

Posted Image

#55 LordBraxton

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Posted 26 April 2015 - 11:11 AM

The ability to engine swap alone makes IS mechs considerably cheaper.

It's not the cost of 1 mech that counts, but the cost of 1 MASTERED mech.

You can always refuse to invest in your IS off variants and then sell them. To master a clan heavy it's always 40+ million.

#56 Mcgral18

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Posted 26 April 2015 - 11:13 AM

View PostFragKommando, on 26 April 2015 - 08:47 AM, said:

, adder tons of firepower pretty OP, kitfox still tons of firepower,


Posted Image

#57 LordBraxton

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Posted 26 April 2015 - 11:17 AM

Ignore the idiots talking about clan lights. I was just in a thread where a clammer was trying to tell me my grassopper and blackjack were the equals of the twolf and scrow.

I refuse to buy duplicates of clan mechs, so I stay IS.

I love Steiner AND the falcons, because they fought each other, and that's the part of the clan war I like to game.

clans have the best mechs, get over it

my basiced twolf is better than any of my elited and mastered IS chassis, it's also less fun playing like a scrub and getting 400 damage without trying.

Edited by LordBraxton, 26 April 2015 - 11:18 AM.


#58 FragKommando

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Posted 26 April 2015 - 12:29 PM

View PostMcgral18, on 26 April 2015 - 11:13 AM, said:


Posted Image

compared to IS lights yes... what IS light can carry a lrm 20 and like 5 tons of ammo
http://mwo.smurfy-ne...96def234cec8583
I dont even think some IS mediums can do that

Edited by FragKommando, 26 April 2015 - 12:39 PM.


#59 Mcgral18

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Posted 26 April 2015 - 12:34 PM

View PostFragKommando, on 26 April 2015 - 12:29 PM, said:

compared to IS lights yes... what IS light can carry a lrm 20 and like 5 tons of ammo


You don't want to carry LRMs. They are terrible.

You want to carry many lasers. Clam lights cannot do that. IS lights more 30% faster, with more firepower in the majority of cases.


You really are clueless.

#60 LordBraxton

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Posted 26 April 2015 - 12:42 PM

View PostFragKommando, on 26 April 2015 - 12:29 PM, said:

compared to IS lights yes... what IS light can carry a lrm 20 and like 5 tons of ammo
http://mwo.smurfy-ne...96def234cec8583
I dont even think some IS mediums can do that


dude if you arent a clan spy trying to undermine the IS then please stop.

Clan lights pretty much suck, it's the only class where we have clans beat.

Clans win medium with scrow, heavy with twolf (and hellbie) and assault with the dakkawolf

View PostMcgral18, on 26 April 2015 - 12:34 PM, said:


You don't want to carry LRMs. They are terrible.

You want to carry many lasers. Clam lights cannot do that. IS lights more 30% faster, with more firepower in the majority of cases.


You really are clueless.


I disagree with all your other posts but we are on the same page on this one man. IS wins lights, hands down.

Edited by LordBraxton, 26 April 2015 - 12:43 PM.






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