It is really simple actually. IS players only think on-paper values hold weight when it comes to any sort of advantage they think Clan mechs have.
Do Clan mechs for the most have more hardpoints and the lighter weapons to fill them all?
Yes
What happens in practice when a clan mech is fitted for the most firepower?
It has only 2 choices, between doing good damage once and awhile and spending most of the match shut down (+most likely dead in practice), or it does miniscule burst damage (unlike the IS counter parts) which is the most important type of damage in any PVP a million times over.
Do clan lasers have more range then IS lasers *on paper*?
Yes
Do clan lasers have more range then IS lasers *in practice*?
According to the IS quirk gods, big fat NO
Do clan lasers have more burst damage *on paper*?
Nope. Simple math here.
Lets take Large pulse lasers as an example (and you can use any).
C-LPL: 13 damage @ 1.12 duration. 10 heat and 3.25cd
LPL: 11 damage @ 0.67. 7 heat and 3.25cd
13 damage over 1.12 is actually 11.6 damage in one full second
11 damage over 0.67 is actually 16.4 damage in one full second.
and since both have same cooldown (not even getting into quirks), anyway you calculate it from here, IS Pulse lasers win.
What advantage does lower duration give?
Better trading, more pinpoint damage into same location.
What advantage does longer duration give?
Nothing
The only thing arguable is heat generated per full second, but is easily shut down by the fact of same cooldown... and ofc many quirks.
"But clan lasers weigh less!" We already covered this because even the very tippy top clan mechs struggle in being able loadout enough firepower to match an IS mech at or around same tonnage and not overheating trying to do the same or even close to the same burst damage and in most cases DPS as well.
DO I even need to get into Clan Ballistics vs IS ballistics? lol
Still don't believe me or are (stubbornly) biased? I'd put money down that you take even one of the top clan mechs, and load them out in the best possible way (firepower+DHS mix ), and take an IS mech at the same or even close to the same tonnage and fit it out equally. Have both mechs face to face at 100m both still and aiming at CT. Both pilots firing in even the most Burst or even most DPS efficient way possible, the clan mech is gonna die first 8-9 times out of 10.
Population numbers do matter. It has already been covered and beaten like a dead horse that IS mechs and clan mechs equal out in terms of cost for fully fitting and mastering. However population, as even seen in real life scenarios based on populations always flooding towards path of least resistance, or shortest path to success and the psychology behind it. It is very easy to conclude the population has decided which side has the most powerful mechs. Even if IS has a cheaper "entry fee" as you may want to call it, No player is going to stick with a side that has inferior mechs, especially if they have been told the other side has OP ones, unless they are a RPer / actual loyalist. How much of the population in MWO fit the RP/ actual loyalist category? 2%? 5%? even 10% would be really pushing it. So if that majority thinks the other side has superior mechs they would either switch in droves or quit the game all together out of frustration.
So the biased IS players and alt accounts can continue to come to the forums and *claim* clan tech/ T-wolf or Crow or HBR whatever is overpowered, but even with all that outcry that you have done for so long, the majority still thinks and knows you are full of yourself.
Edited by Knyx, 26 April 2015 - 02:29 PM.