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Clan tech


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#1 Grugore

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Posted 02 July 2012 - 01:47 PM

I know the Clans and those wonderful toys they have that everyone wants but will unbalance everything in the game has been discussed to death, but I'd like to add what I hope is a new spin.

Keep in mind that time in the game is equal to time in the real world. I'm thinking that the clans will eventually be available to players for this reason. As time progresses, the gap in tech will dwindle until the Inner Sphere is nearly on a par with Clan tech. There's also salvage to consider, so after a few years of game time, we might be in a position where they can open the Clans to players without destroying game balance. I'm not too familiar with the timeline and how it affects weapons tech, but in the 3067 tech manual the Inner Sphere was producing Omnimechs, among other things.

This leads me to believe that players may, eventually, be able to play as clan. On the other hand, the devs have stated that there will be PvE content, so they may just keep them as npc's.

Comments?

I just noticed that I may have posted in the wrong thread. sorry :P

Edited by Grugore, 02 July 2012 - 01:50 PM.


#2 Wildcat

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Posted 02 July 2012 - 02:03 PM

I have a feeling that the Clans will be controlled by the Devs, for the start at least... one of the Devs hinted that they will be involved in the Clan invasions against the IS (us)

So this could be Dev controlled PvE Clanners attacking us... but who knows, no one knows yet

Edited by Wildcat, 02 July 2012 - 02:04 PM.


#3 Grugore

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Posted 02 July 2012 - 02:06 PM

View PostWildcat, on 02 July 2012 - 02:03 PM, said:

I have a feeling that the Clans will be controlled by the Devs, for the start at least... one of the Devs hinted that they will be involved in the Clan invasions against the IS


That raises the question...how many devs are there? No matter how many there are, the waiting list to fight them would reach to the moon and back. Or are they just going to direct them and not actually pilot them?

#4 TimberWolfz

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Posted 02 July 2012 - 02:10 PM

As i've perviously posted before if clantech were to be brought in the game it'd be accsessable to everyone providing they have the cbills for it that way there is no balance issues regarding them it only makes logical sence, Not entirely sure why people are so worried about balance issues

#5 Lt muffins

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Posted 02 July 2012 - 02:16 PM

View PostGrugore, on 02 July 2012 - 02:06 PM, said:


That raises the question...how many devs are there? No matter how many there are, the waiting list to fight them would reach to the moon and back. Or are they just going to direct them and not actually pilot them?


Can't be to many. PGI is not a big company.

A good guess would be about 20 - 25 people.

#6 Grugore

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Posted 02 July 2012 - 02:16 PM

View PostTimberWolfz, on 02 July 2012 - 02:10 PM, said:

As i've perviously posted before if clantech were to be brought in the game it'd be accsessable to everyone providing they have the cbills for it that way there is no balance issues regarding them it only makes logical sence, Not entirely sure why people are so worried about balance issues


So I would just run to the local clan weapons shop and buy some gear? I think salvage is the only way you'd be able to get it. It would still be available to everyone, but it would be extremely rare.

#7 Beep Pop

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Posted 02 July 2012 - 02:19 PM

why people want the clan to be control by AI ? no one have ever heard of asymetrical balance ?... you know like, having different number of people per side, clan not having acces to off map arty or satellite sweep, not necesseraly stick to TT weapon balance but capture the feeling of the tech, make sure there`s no cross teching so you can enforce the asymetrical balance...

#8 xxx WreckinBallRaj xxx

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Posted 02 July 2012 - 02:24 PM

Funny how you say this has been "discussed to death", which is true, yet you still felt the need to make another thread about it. I'm tired of repeating myself about Clan Tech. I've posted in 5-10 different threads saying the same thing. This is the bulk of what I can stomach to recycle post after seeing a hundred threads about the exact same topic:

1) Players will likely never get Clan Tech, which is GOOD for every possible reason.
2) Clan Tech will most likely be used for PvE content.

Edited by Bluten, 02 July 2012 - 02:39 PM.


#9 TimberWolfz

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Posted 02 July 2012 - 02:27 PM

View PostGrugore, on 02 July 2012 - 02:16 PM, said:


So I would just run to the local clan weapons shop and buy some gear? I think salvage is the only way you'd be able to get it. It would still be available to everyone, but it would be extremely rare.

At the end of the day is an arena based PVP game and not a strickt roll playing game and for that to be viable there needs to be balance which means EVERYONE will have access to clan wepeons at a much higher cost than standard wepeons OR no one will have them at all its simple either way it goes they'll keep the balance as it need to be

Edited by TimberWolfz, 02 July 2012 - 02:29 PM.


#10 Grugore

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Posted 02 July 2012 - 02:55 PM

View PostTimberWolfz, on 02 July 2012 - 02:27 PM, said:

At the end of the day is an arena based PVP game and not a strickt roll playing game and for that to be viable there needs to be balance which means EVERYONE will have access to clan wepeons at a much higher cost than standard wepeons OR no one will have them at all its simple either way it goes they'll keep the balance as it need to be


I just wish the developers would clear this up, or at least give us some strong hints about what they propose to do about it. Sigh.

#11 Bongo TauKat

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Posted 02 July 2012 - 03:09 PM

I look at this in the light of what happens after the initial invasion. Within 2 years the clans are stalled by advancements in technology and tactics by the inner sphere. I think if the game skipped that initial shock, the game would be well balanced and fun for both groups of fans.

#12 Beep Pop

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Posted 02 July 2012 - 03:10 PM

View PostBluten, on 02 July 2012 - 02:24 PM, said:

1) Players will likely never get Clan Tech, which is GOOD for every possible reason.
2) Clan Tech will most likely be used for PvE content.


so that PGI will lose a good chunk of their player base ?
one of the reason PGI choose this era was because a part of the player base want to play the clan. You seem to forget that MWO is a team base game, and there is way to balance asymetrical force, be it by tweeking the weapon (ex: clan LRMs cannot fire without line of sight), or the ability that the team have access to (with the module system)

also, maybe listen to the podcast the dev team did with Randall Bills in december, they talk about the issue of the clan
http://mwomercs.com/...ee-moves-ahead/

Edited by x rehel, 02 July 2012 - 03:16 PM.


#13 MrMasakari

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Posted 02 July 2012 - 03:31 PM

The Clans won't be OP when introduced. And I highly doubt that they would be PVE only. Both would just be silly. PGI will come up with a way that makes everyone happy im sure.

Edited by Artaire, 02 July 2012 - 03:33 PM.


#14 xxx WreckinBallRaj xxx

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Posted 02 July 2012 - 03:36 PM

View Postx rehel, on 02 July 2012 - 03:10 PM, said:


so that PGI will lose a good chunk of their player base ?
one of the reason PGI choose this era was because a part of the player base want to play the clan. You seem to forget that MWO is a team base game, and there is way to balance asymetrical force, be it by tweeking the weapon (ex: clan LRMs cannot fire without line of sight), or the ability that the team have access to (with the module system)

also, maybe listen to the podcast the dev team did with Randall Bills in december, they talk about the issue of the clan
http://mwomercs.com/...ee-moves-ahead/


You can't balance IS Tech vs Clan Tech without entirely stomping the lore. If Clan Tech is usable by players... then there will simply be no reason to buy IS Tech. IS Mechs and weapons will be worthless. I think they're planning to use Clanners for the PvE content, which would be great. Putting Clan Tech in the hands of players means that balancing Mechs, weapons, and matches will all be MUCH harder. You really want to have IS Vs Clan and just adjust the numbers? Then what if several players of the same Mech type is on the same faction? They're suddenly enemies now? Forcing full IS vs full Clan sounds like it'd be a disaster.

#15 Beep Pop

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Posted 02 July 2012 - 03:40 PM

well... if the dev can balance light mech vs assault mech so it's not an arm race, they can balance clan vs is. Also no other mechwarrior game enforce stric is vs clan, so how do you know it's going to be a disaster ?

Edited by x rehel, 02 July 2012 - 03:40 PM.


#16 ScrapIron Prime

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Posted 02 July 2012 - 03:40 PM

View PostBluten, on 02 July 2012 - 03:36 PM, said:


You can't balance IS Tech vs Clan Tech without entirely stomping the lore. If Clan Tech is usable by players... then there will simply be no reason to buy IS Tech. IS Mechs and weapons will be worthless. I think they're planning to use Clanners for the PvE content, which would be great. Putting Clan Tech in the hands of players means that balancing Mechs, weapons, and matches will all be MUCH harder. You really want to have IS Vs Clan and just adjust the numbers? Then what if several players of the same Mech type is on the same faction? They're suddenly enemies now? Forcing full IS vs full Clan sounds like it'd be a disaster.

That's what mixed tech is for. Give the IS players time to loot the AI canners before you open up the clans to human players several months later. Mixed tech IS isn't nearly at such a disadvantage.

#17 MrMasakari

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Posted 02 July 2012 - 03:42 PM

View PostBluten, on 02 July 2012 - 03:36 PM, said:


You can't balance IS Tech vs Clan Tech without entirely stomping the lore. If Clan Tech is usable by players... then there will simply be no reason to buy IS Tech. IS Mechs and weapons will be worthless. I think they're planning to use Clanners for the PvE content, which would be great. Putting Clan Tech in the hands of players means that balancing Mechs, weapons, and matches will all be MUCH harder. You really want to have IS Vs Clan and just adjust the numbers? Then what if several players of the same Mech type is on the same faction? They're suddenly enemies now? Forcing full IS vs full Clan sounds like it'd be a disaster.


I personally think just one or two basic balancing mechanisms might be : Clan tech costs a.) a lot more and b.) A LOT more to repair c.) Or simply just allow the mixing of tech. I think its quite plausable to say that the IS can salvage clan tech and then use it no?

View Postx rehel, on 02 July 2012 - 03:40 PM, said:

well... if the dev can balance light mech vs assault mech so it's not an arm race, they can balance clan vs is. Also no other mechwarrior game enforce stric is vs clan, so how do you know it's going to be a disaster ?


And this ^^. Kinda beat me to it as I was typing :)

Im not trying to be a clan fanboy or anything, I just think people are worrying way too much about something that might be a year maybe further away.

#18 Lightdragon

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Posted 02 July 2012 - 03:45 PM

how many times are players going to beat this dead horse before they decide to use the search function and realize how idiotic they make themselves sound covering the same topic over and over

#19 Kaelin

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Posted 02 July 2012 - 03:49 PM

Clan tech.

the balance will be in your balance.

much more expensive to buy, monstrously expensive to fix.

#20 Beep Pop

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Posted 02 July 2012 - 03:54 PM

If you read the pillars of MWO then you can see different way to balance the clan. If you think this is going to be exactly like the past mechwarrior game, I can understand why you think that way. But again, the dev are well aware of the issue (they are since the begining of the project), so I'm pretty confident that they will come with a way to deal with the problem





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