

Artemis Vs. Standard Srm
#1
Posted 25 April 2015 - 06:38 PM
#2
Posted 25 April 2015 - 06:46 PM
#3
Posted 25 April 2015 - 06:47 PM
more than 2 srm6 launchers?
are the launchers packed on your mech? (eg: all left torso or all right arm/torso)
then you could consider artemis, it reduces the spread of srms.
srm4 are tight enough imho so i would only consider artemis for srm6 and only if i am boating them with 3or more launchers.
thats just my 2cents : )
Edited by Todeshonk, 25 April 2015 - 06:49 PM.
#4
Posted 25 April 2015 - 06:57 PM
#5
Posted 25 April 2015 - 07:23 PM
#6
Posted 25 April 2015 - 08:07 PM
~Leone, Raid Leader of the Crimson Hand.
#7
Posted 25 April 2015 - 08:39 PM
#8
Posted 25 April 2015 - 11:34 PM
SRM4 I take Artemus on about half of the time, it does noticeably improve the grouping at ranges of 100+ meters,
SRM2 I do not take Artemus, it doubles the weight of the launchers for negligible benefit (not that I take SRM2 very often anyway)
and for the sake of completeness with LRMs,
chain fired ALRM5s will mostly hit a Mech CT provided you have line of sight and target is TAGed, I would never take an LRM20 without Artemus, and it is very useful for volleys containing multiple LRM10 and/or LRM15s
#9
Posted 26 April 2015 - 05:17 AM
For SRM6s, it's the difference between not hitting the mech and hitting the mech.
I always use it on 6s and usually use it on 4s. If you don't have the weight to put it on 6s, you're better off with A4s IMO. Never use it on 2s, you're better off with 4s than A2s.
#10
Posted 26 April 2015 - 05:26 AM
On my Timber Wolf S's for example, you are so limited on crit space on the mech that the 4 tons and 4 crits it takes to get the systems I've found can be better spent on ammo ( which can run out REALLY fast on quad 6 packs,) or backup weaponry.
Its a preference. Hitting individual components is important, but the higher skilled the player, the better they can broad side shield anyways, and when you are hitting the flank or "sheild side" of the mech, I've often found that "hitting the mech" is just as equal to "hitting the component" since your opponent is choosing to face tank with it.
#11
Posted 26 April 2015 - 05:27 AM
#12
Posted 14 May 2015 - 11:16 AM
less is more theory.. used 3 steak 2's since they home in.. noticed huge uptick in rating
and damage.. guess less misses verse burst damage seems to make up for the larger missile load
outs still had room for lrg and med laser... its still a work in progress
Edited by Cracko, 14 May 2015 - 11:19 AM.
#13
Posted 14 May 2015 - 01:17 PM
4's i don't bother adding it, and 2's there is no point. I will add that if i use Streaks, i'll add it just to speed lock, as it adds no weight to them, so it basically a free upgrade, also if i run a single SRM6 launcher on a light for example i don't as you can use your speed to get closer anyway.
#14
Posted 14 May 2015 - 04:21 PM
#15
Posted 14 May 2015 - 04:38 PM
#16
Posted 14 May 2015 - 05:18 PM
If you are using an SRM4 - sometimes Artemis.
If you are using an SRM2 - never Artemis.
It's really just that simple. Whether or not your hardpoints are separated may influence your decision to put SRMs on your build, but that is irrelevant when you're considering whether or not to use Artemis with them.
#18
Posted 15 May 2015 - 01:50 AM
Doc ShOoTnLoOt, on 25 April 2015 - 06:57 PM, said:
Depends, if you can get close enough that you can lead while keeping your aim on the target and still hit them, instead of having to lead in front of the target, then Artemis is strictly better regardless of how your SRMs are laid out. If you have to lead in front of a target Artemis doesn't do much because the different missile groups won't converge on the target. Artemis always tightens the grouping of SRMs and even with SRM2s it can be useful, as it allows you to fire with near pinpoint accuracy at max range. With SRM6s it's practically mandatory, but with SRM4 and SRM2s it depends on available tonnage and your personal preference.
#19
Posted 15 May 2015 - 10:43 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users