Now why did this happen?
The search que and the amount of IS players to clans. there were at least three to six more times amount of players that played CW. There should have been a limit to how many people played IS and a limit to how many played the clans, there also should have been a minimum of players for each side, as there are less clans then there are Inner sphere.
Another thing that should be fixed was the planet. There should have been at least 3 planets, but those planets would be named Tukayyid 1, Tukayyid 2, and Tukayyid 3, each one containing 21 zones, adding those up would be 63 zones; a perfect way to see actually how many are playing on one planet.
Yet another thing IMO to be fixed was how many zones a unit could take in a day. The maximum limit should be 20, that way, we don't always have the best pre-mades stomping on pugs and allow the pugs to have some participation in the event.
These are my reasons on what should have been implemented in the CW event and how it went. I can't even fathom the thought of doing stuff like this.
It's just too much. events like this are good, but only good if you make sure there are no huge flaws. One of them was that allowing IS to break contracts to join the clans, I mean come on, you start the event, only to find out that you've made a huge mistake, and now that huge mistake has to be fixed, and it's going to take a little longer now to fix it, it's like saying you want to buy a clan mech, but you need to sell some stuff, so you sell some Clan mechs, only to find out you should have kept them, now you have to earn a copious amount of C-Bills just to get the clan mech you wanted.























