Tukayyid Challenege Completed, But ...
#1
Posted 26 April 2015 - 03:53 PM
... earned that Masakari ...
... installed that Battle of Tukayyid Participant Banner ...
.. and now I am heading home to PUGlandia, where I don't have to charge coordinated firing lines of Large Lasers Stalkers and BattleMasters (on Boreal of all maps) head-on, charge quirked Thunderbolts from point-blank range, etc.
Seriously, has Russ Bullock ever tried how it is to be pitted in team of random players against 10-12 premades in CW, with all what it entails? Is this his idea of "fun"?
All I can say towards the CW is: "No, thanks."
#2
Posted 26 April 2015 - 03:57 PM
Boreal is the best map for it too...
And congrats
#3
Posted 26 April 2015 - 04:05 PM
#4
Posted 26 April 2015 - 04:12 PM
It's not a a s***ty mech, but very underpowered vs a FS9-H/S/A. It's like bringing a brokencrow with only ballistics.
#5
Posted 26 April 2015 - 04:17 PM
Edited by Raistlic, 26 April 2015 - 04:18 PM.
#6
Posted 26 April 2015 - 04:21 PM
#7
Posted 26 April 2015 - 04:21 PM
martian, on 26 April 2015 - 03:53 PM, said:
This is what Russ has said:
https://twitter.com/...196904873697281
FFS Russ I don't remember a single pug v pug game in all of my CW career, always group vs group or pug vs group. Don't even remember group vs pug.
#8
Posted 26 April 2015 - 04:52 PM
It pretty much means nothing for Clans instant queue/match compared to the >45mins waiting IS SOLO/small groups are facing.
#9
Posted 26 April 2015 - 05:04 PM
#10
Posted 26 April 2015 - 05:07 PM
Ultimately, I'd like to see some sort of ability to prevent or at least regulate how often the solo players and small groups get matched against 10-12 mans. I think we also need to have a mechanic that discourages spawn camping. I think if you figure that out, gameplay becomes a lot more interesting.
Edited by Gallowglas, 26 April 2015 - 05:09 PM.
#11
Posted 26 April 2015 - 05:20 PM
Gallowglas, on 26 April 2015 - 05:07 PM, said:
Ultimately, I'd like to see some sort of ability to prevent or at least regulate how often the solo players and small groups get matched against 10-12 mans. I think we also need to have a mechanic that discourages spawn camping. I think if you figure that out, gameplay becomes a lot more interesting.
Disagree on the 'Difficult' part.
My an ALT account is running Clan.
Fast queue and match times.
Every single match I played >80 points.
And this when I can't even contribute properly when I only own two basic Crows + Trial Hellbringer and Trial Mad Dog for my clan CW drop deck.
In one match CW PUG clan team with MVP Commander klez even beat a full IS 12MAN.
Edited by ShinVector, 26 April 2015 - 05:21 PM.
#12
Posted 26 April 2015 - 05:22 PM
#13
Posted 26 April 2015 - 06:06 PM
#14
Posted 26 April 2015 - 06:11 PM
#15
Posted 26 April 2015 - 06:28 PM
MS
228
Spawn camping excellence at it's poorest! Always underachieve!
Edited by Carpenocturn, 26 April 2015 - 06:36 PM.
#16
Posted 26 April 2015 - 07:16 PM
All I can say is... meh.
#17
Posted 26 April 2015 - 07:48 PM
Gallowglas, on 26 April 2015 - 05:07 PM, said:
Ultimately, I'd like to see some sort of ability to prevent or at least regulate how often the solo players and small groups get matched against 10-12 mans. I think we also need to have a mechanic that discourages spawn camping. I think if you figure that out, gameplay becomes a lot more interesting.
How to stop spawncamping.
3 Dropships. I'm talking the giant sphere MW4 ones that had like 8 PPCs and 8 Gauss Rifles and you needed 8 Assaults to kill ONE. Have those landed at the base. not dropping off like the current ones. Each time a dropship dies, that lance loses all its mechs (guess where they're stored)
BUT if you can manage to kill all three dropships, you win since no opponents! It'd be hard as balls but fair.
#18
Posted 26 April 2015 - 08:27 PM
Also, if you haven't played PUG vs PUG in CW then you don't drop solo very often. On the clan border specifically, in peak times I have dropped into many games with this arrangement.
#19
Posted 26 April 2015 - 08:35 PM
#20
Posted 26 April 2015 - 08:36 PM
IceFire, on 26 April 2015 - 07:48 PM, said:
How to stop spawncamping.
3 Dropships. I'm talking the giant sphere MW4 ones that had like 8 PPCs and 8 Gauss Rifles and you needed 8 Assaults to kill ONE. Have those landed at the base. not dropping off like the current ones. Each time a dropship dies, that lance loses all its mechs (guess where they're stored)
BUT if you can manage to kill all three dropships, you win since no opponents! It'd be hard as balls but fair.
That aint a bad idea, but PGI would have to extend the base area to move them farther out of the main fighting areas. I have been throwing ideas about having a hanger in the base with well covered(read, pretty much invincible) uberpotent turrets that can not get LOS to shoot unless an enemy actually tried to get into the hanger. Doorway wide enough to allow a team to mostly move out together, and spawns behind the walls from the door. At least with something like that, a team trying to spawn camp the exit to the hanger would have to fight a whole tema of players prepared to actually shoot back. Wait, thats not spawn camping anymore then is it?
Giant dropship would be out in the boonies where the attackers spawn, and should be armed with instagank like you describe because the defenders have no reason to go out there unless they wanted to spawn camp. So if they try it, they get what they deserve in the form of T-T-Triple heavy dropship gauss at 1400M.
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