Tukayyid Challenege Completed, But ...
#21
Posted 26 April 2015 - 08:45 PM
the losses I have seen as defenders have all been gen rush. Even had a match where my pug kept a ghost bear unit out of base right down to their last ten mechs. then they knew they had to win so the gen rushed it.
Lost a counter attack to spawn camps, won another one in a close fight.
IMO, most of the pugs I have dropped in with have been mostly decent with only a couple #yolo's here and there.
The worst thing has been the waits. 10 minutes is average, had one go to 17 minutes.
PGI should have NEVER put the faction change penalty in for this event, or 100% removed it. the little forum announcment is not going to do much when the forumites are a small % of the games player base. I would LOVE to have 1 minute wait times for this event. Instead I get to wait out 2/3 the time it takes to actually run a match just to get in, with 20 plus defender teams in cue.
#22
Posted 26 April 2015 - 09:21 PM
#27
Posted 27 April 2015 - 03:55 AM
masCh, on 27 April 2015 - 03:38 AM, said:
Are you sure? Pushing the clanners out of the landing zone is what pushes up their score from 18-3 to 44-10
IS mechs tend to be stronger than clan mechs in a coordinated push, since clan mechs tend to overheat when you force them to try to apply maximum dps for more than a few seconds. They are so effective in the peek-a-boo game exactly because they can afford to cool off in peace when you are not in their face.
#28
Posted 27 April 2015 - 04:00 AM
martian, on 26 April 2015 - 03:53 PM, said:
... earned that Masakari ...
... installed that Battle of Tukayyid Participant Banner ...
.. and now I am heading home to PUGlandia, where I don't have to charge coordinated firing lines of Large Lasers Stalkers and BattleMasters (on Boreal of all maps) head-on, charge quirked Thunderbolts from point-blank range, etc.
Seriously, has Russ Bullock ever tried how it is to be pitted in team of random players against 10-12 premades in CW, with all what it entails? Is this his idea of "fun"?
All I can say towards the CW is: "No, thanks."
lol you think its different against half Mad Cats, 3 dires and the rest lokis?
-of course you need to be willing to sacrifice yourself in CW if you just run away from any damage and let the rest of the team handle the fighting while you pick cherries from 800m....
-of course it is vastly different from PUGging, typical PUG approaches to problems are not useful in CW...
But you need to be willing to learn...
#29
Posted 27 April 2015 - 04:39 AM
#31
Posted 27 April 2015 - 04:44 AM
HoundOfCullan, on 27 April 2015 - 04:39 AM, said:
With a larger group the waiting times have been around 15 minutes max. Join a unit, connect to your faction's TeamSpeak server or use the LFG tool. As long as you are in as large group as possible, the event will go smoothly.
#32
Posted 27 April 2015 - 05:01 AM
Even if we go with your more generous calculation of (having to join a unit, which I have no interest in currently) 15 minute wait times, that still makes if 45 mintues for a game. I would only require 40 hours of game play instead of 50 to actually complete the personal challenges. 40 hours instead of 50...out of a 190 hour tournament. Ya who needs to eat, sleep, work or take care of kids and family?
#33
Posted 27 April 2015 - 05:57 AM
HoundOfCullan, on 27 April 2015 - 05:01 AM, said:
People who the 40pt and 50pt goals were originally made for, that's who. They were suppose to be the stretch goals for the truly dedicated. And as we can see here on the forums and on reddit as well, there are people in our community who stepped up to the challenge.
Now that the event has been extended though.... those die hards don't need to earn 80pts anymore. Get 12 of em onto one team, and they just might decide that quick wins for their unit/faction are the best bet and go for gen rush tactics.
#34
Posted 27 April 2015 - 05:59 AM
Eldagore, on 26 April 2015 - 08:36 PM, said:
Giant dropship would be out in the boonies where the attackers spawn, and should be armed with instagank like you describe because the defenders have no reason to go out there unless they wanted to spawn camp. So if they try it, they get what they deserve in the form of T-T-Triple heavy dropship gauss at 1400M.
they have a reason: if the enemy is simply not coming and is instead sitting for 30 minutes in its dropzone... and before you ask yes I have seen that muiltiple times with PUG teams that were coming one by one. One mech walking in front of 5-8 defending mechs gets killed pretty fast. After the first 12 mechs were killed one by one since they were coming one by one instead of something even remotely resembling a push, they simply stayed in their dropzone... great fun really -.-
#36
Posted 27 April 2015 - 09:36 AM
luxebo, on 26 April 2015 - 04:21 PM, said:
https://twitter.com/...196904873697281
FFS Russ I don't remember a single pug v pug game in all of my CW career, always group vs group or pug vs group. Don't even remember group vs pug.
I call utter and complete b.s. on his claim he dropped pug v pug on Saturday. IS pugs were getting a drop once every half hour at the shortest so it would have been a sheer miracle to line up against a set of pugs either side he dropped.
#37
Posted 27 April 2015 - 04:52 PM
Zoid, on 26 April 2015 - 06:06 PM, said:
I have to admit, it's terrible on both sides when it comes to the level of abuse that the meta can reach.
Thunderbolts & Stalkers are more than tough enough to not need so many incredible quirks to be competitive with their peers. The Firestarter-S still needs its quirks adjusted.
The Grid Iron and Dragon-1N are stupidly OP (the 1N has as much raw max/sustained DPS as the Dakkawolf without doubletap), and need a heavy nerfbat on the cooldown department (if they get different quirks to compensate, I can live with that. Just take away the stupid DPS buffing.)
The CERML barf is atrociously powerful in terms of damage/range-per-tonnage. That needs a nerf, though I'm not sure what needs nerfing more (reduce damage by 1? reduce range? maybe both & reduce burn time too to compensate?)
The Streak-6s are stupidly OP in huge amounts - 50+ point alphas that never miss & require almost no aim at all, once lock is acheived, and allow mechs like the Stormcrow or Timberwolf to twist and shout all day without having to really ever look at their targets head-on. Streak-6s need a nerf too - range especially, there's no excuse for "SHORT" range missiles to reach out to 360m. Multiply that alpha by 12 mechs and you can just obliterate one mech after another with basic focused fire.
Lots of balance work needs doing here with MWO.
That, and CW clearly needs to account for the fact that there's so many "pug" IS players than in the Clans - though I think the amount of "unit groups" are about even on both sides.
#38
Posted 27 April 2015 - 05:23 PM
Telmasa, on 27 April 2015 - 04:52 PM, said:
The Grid Iron and Dragon-1N are stupidly OP (the 1N has as much raw max/sustained DPS as the Dakkawolf without doubletap), and need a heavy nerfbat on the cooldown department (if they get different quirks to compensate, I can live with that. Just take away the stupid DPS buffing.)
The 1N does have a severe weakness.
Take out its right ARM and it becomes nearly useless.
Take out its side torso instead 99% chance, dead dragon.
Telmasa, on 27 April 2015 - 04:52 PM, said:
The Streak-6s are stupidly OP in huge amounts - 50+ point alphas that never miss & require almost no aim at all, once lock is acheived, and allow mechs like the Stormcrow or Timberwolf to twist and shout all day without having to really ever look at their targets head-on. Streak-6s need a nerf too - range especially, there's no excuse for "SHORT" range missiles to reach out to 360m. Multiply that alpha by 12 mechs and you can just obliterate one mech after another with basic focused fire.
Alot of clanners going cry foul at this statement.
Man need to create a triple streakcrow + an ECM lance (maybe a Streakraven for the LOLs) and make people relive the nightmare.
Edited by ShinVector, 27 April 2015 - 05:29 PM.
#39
Posted 27 April 2015 - 10:23 PM
ShinVector, on 27 April 2015 - 05:23 PM, said:
Take out its right ARM and it becomes nearly useless.
Take out its side torso instead 99% chance, dead dragon.
Unless all the Clan mechs have Gauss rifles, there's no pin-point weapons that don't have a heavy "burn time" capable of reliable hitting that arm, unless that Dragon pilot is dumb enough to hold it & himself nice and still the whole time, or get close enough for SRMs/LBXs to all focus on that one component.
Multiply that Dragon-1N DPS by 12 mechs that can all twist and move (in a chassis that favors XL engines quite nicely), and that gets incredibly worse.
Not to mention you can fit 2MPL easily and still have 8+ tons of ammo with an XL300; if you really can deal with trading off speed, 2LL also is no problem...so not entirely useless without that arm.
Quote
Man need to create a triple streakcrow + an ECM lance (maybe a Streakraven for the LOLs) and make people relive the nightmare.
Yeah, but not as many as IS players that cried foul when the 9S got nerfed and still cry foul any time nerfs to the DPS-god-mode quirked mechs are mentioned.
Edited by Telmasa, 27 April 2015 - 10:27 PM.
#40
Posted 28 April 2015 - 12:58 AM
Telmasa, on 27 April 2015 - 10:23 PM, said:
Yeah, but not as many as IS players that cried foul when the 9S got nerfed and still cry foul any time nerfs to the DPS-god-mode quirked mechs are mentioned.
no problem, use what was proposed 3 years THREE YEARS!! ago during closed beta. Base matches on Battle Value not tonnage. Get rid of to high quirks is a good idea.
Make quirks something that give distiction to an aspect of a mech, not a defining part of it...
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