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Help Me To Choose A Fast Brawler...


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#1 bad arcade kitty

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Posted 26 April 2015 - 04:31 PM

so, i upgraded my comp this weekend and now, when i can effectively do something else, except scouting, capturing points and giving ecm cover, i realized that i don't like sniping, i hate lurms, 300 ping still prevents me to whirl around big guys effectively and the best results (and the most fun) i have when i yolo facehug enemy and try to gun them down asap at point blank, it sometimes works even vs assaults... if they have lurms lol, yesterday i killed a couple of lurm stalkers right in the middle of their escorts that way. but light mechs seem poorly suited for this, and then, i elited 3 foxes and soon will master them anyway earning money for some other mech, so i need a piece of advice what is the best (clan) fast brawler to pick... i have more success with uac-5 or 2x srm-6 + lasers & mgs than with lasers & mgs only

right now i consider the following ones:

a ) stormcrow

pros: relatively cheap, fast queue times, cool 'moderate giver' title, as fast as kitfox, good hitboxes, plenty of missle hardpoints for srms, head and torso laser hardpoints

cons: fugly name, fugly looks, fugly fidgety ass, no jump jets, only 1 possible ballistic point in the left arm, no ecm

b ) hellbringer

pros: ecm, relatively fast for its class, plenty of weight for weapons, one of the favorite mechs of joanna who is one of my favorite heroes from the lore, torso ballistic, missile and energy hardpoints

cons: the longest queue times, high priority target, slower than scr/kfx, hitboxes seem more vulnerable than scr/tbr(?), humanoid form, no jump jets, edgy name, and last but not least - only 2 possible missile hardpoints for srms if you pick ecm

c ) timber wolf

pros: mad cat <3, then wolves are nice too, fast for its class, plenty weight for weapons and plenty different hardpoints, versatile and generally considered the best mech in the game, jump jets

cons: the longest queue times, slower than scr/kfx, top priority target, the most expensive of these, no ecm, the top triple laser hardpoint is behind the paywall for a while (not like i want it), as the most hated mech it's always a possible target for heavy nerfs

mad dog and nova seems to be worse than aforementioned ones

i'm torn between these 3...

#2 Gagis

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Posted 26 April 2015 - 04:49 PM

I went for the Stormcrow myself when I faced the same dilemma. Getting Hellbringers next so I can build a Clan dropdeck for CW.

The ugly looks pain me, but I forgive it for looking so horrible every time I fire off a volley of Skill SRM's and deal a metric fuckton of damage.

#3 xMintaka

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Posted 26 April 2015 - 04:55 PM

Stormcrow or Timberwolf for brawling. The Hellbringer feels too fragile imo.

For what you describe, I'd suggest the Stormcrow. Bouncy ass walking animation combined with tiny torso hitboxes spread damage really well. Plus it's fast enough to get you into and out of trouble.

Just be aware that whichever of the three you go with, you will be on the receiving end of focus fire. A lot.

#4 odiemoncrew

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Posted 26 April 2015 - 04:57 PM

Try going for a hunchback 4p with an std 275 in it, along with speed tweak it can go 98 kph. That stuff is hella fun when you are able to let loose and they are focused on other mechs.

Edited by odiemoncrew, 26 April 2015 - 04:57 PM.


#5 bad arcade kitty

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Posted 26 April 2015 - 05:26 PM

well, stormcrow then... too bad no torso ballistic points though but w/e

ty

#6 Strykewolf

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Posted 26 April 2015 - 05:29 PM

I have a blast with my stormcrow. Just runnin 5 CMPLs with it, with BAP/AMS. Chainfire button one, group fire button 2. And, as long as I spread damage well, it can tear folks a new one.

Just got my Timber, yesterday. Doing 5 CMPL with it, as well. With CLRM15x2, MGs x2, and a BAP. Going to swap it around some later on with LPLs but, for now; it's fun the way it is.

#7 bad arcade kitty

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Posted 26 April 2015 - 06:13 PM

i will probably try srm-6 boat first, it seems a ridiculous damage for low heat with very strong alpha

#8 Ace Selin

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Posted 26 April 2015 - 07:33 PM

View Postbad arcade kitty, on 26 April 2015 - 06:13 PM, said:

i will probably try srm-6 boat first, it seems a ridiculous damage for low heat with very strong alpha

This SRM 6 or Streak 6 is devastatingly pwoerfull for little heat on a very hard to kil Stormcrow hitbox.

#9 B L O O D W I T C H

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Posted 26 April 2015 - 08:40 PM

in all honest, you should get all three.

Stormcrow can go full streak, which is okay @ 300 ping and very useful for CW.
Timber can go LBX 20 + quad a-srm 4, a sweet brawler build.

#10 bad arcade kitty

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Posted 26 April 2015 - 08:57 PM

streaks seem inferior vs non-light mechs to srm...

actually, testing it in the heat simulator, it's funny, it seems it's better to shoot 5 srms not even shooting the single med laser which you pick with them at all, it gives significantly higher dps and less risk to shut down. i think i once saw a srm crow with 5 launchers and tag, i smiled but it seems not that bad now, while srms dont benefit from it, that person got additional exp and money for tagging and if a laser decreases dps and you can bring ammo for 22+ salvos (1300 potential damage, ~1.3 minute of non-stop alphas if it was possible heat-wise) so not like you need a back up weapon anyway...

>in all honest, you should get all three.

also, i'm a poor newbie, i somehow managed to spend ~30 mil for 3 kit foxes, their weapon (for all 3 and plenty of spare which was proven less useful), omnipods, equipement and 1 zoom module and now i should get 3 crows having ~3 mil... and you are talking about getting 9 pricy mechs (speed tweak is just too useful as well as double efficiency on heat related skills)

#11 TeteSP

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Posted 26 April 2015 - 09:40 PM

Im not an expert of this,clan mechs in general was not cheap. Timber Wolf cost about fiveteen million of CBills,then upgrade and costs higher. My tip,if u like KitFox as ur favorite mech continue with that and be a master light clan mech pilot. But if u still want a new clan mech,try the Stormcrow,its the most used mech in game. Its all i can say u. Or the other option was the Mad Dog but this is personal (is one of my favorite clan mechs)

P D: I thought that u was a fan of mg weapons O.o

P D 2: Whatever mech u pick,if u continue having 300 ping,its impossible to play right. My other tip was give a chance to LRM boats,in general those mechs are friendly with users with low FPS and high ping.

Edited by TeteSP, 26 April 2015 - 09:48 PM.


#12 TeteSP

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Posted 26 April 2015 - 09:51 PM

View Postodiemoncrew, on 26 April 2015 - 04:57 PM, said:

Try going for a hunchback 4p with an std 275 in it, along with speed tweak it can go 98 kph. That stuff is hella fun when you are able to let loose and they are focused on other mechs.


He want clan mechs...

#13 bad arcade kitty

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Posted 26 April 2015 - 10:23 PM

i obviously won't drop kit foxes... but with the current games and score system/payment hugely dependent on damage i need something else to farm more c-bills

also consider cw, if/when i participate in the current event, i have to use a deck of 3 kfx and a trial scr or hbr or mdd... the most important stat to count your score (80 minimum) it's damage... i dont care of cw with its horrible balance in every possible way, hordes of full premades who are matched vs pugs for some ungodly reason, long games and therefore less earnings etc, but it's the way to farm free mech bays

as for ping, it's impossible to decrease till pgi introduce european servers, i already have optic cable and isp which usually have the best routing

lurms are boring and lurm boats are helpless vs anybody who bother to approach them and are hard countered with ecm, radar derp etc stuff

#14 TeteSP

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Posted 26 April 2015 - 10:44 PM

View Postbad arcade kitty, on 26 April 2015 - 10:23 PM, said:

i obviously won't drop kit foxes... but with the current games and score system/payment hugely dependent on damage i need something else to farm more c-bills

also consider cw, if/when i participate in the current event, i have to use a deck of 3 kfx and a trial scr or hbr or mdd... the most important stat to count your score (80 minimum) it's damage... i dont care of cw with its horrible balance in every possible way, hordes of full premades who are matched vs pugs for some ungodly reason, long games and therefore less earnings etc, but it's the way to farm free mech bays

as for ping, it's impossible to decrease till pgi introduce european servers, i already have optic cable and isp which usually have the best routing

lurms are boring and lurm boats are helpless vs anybody who bother to approach them and are hard countered with ecm, radar derp etc stuff


If u want damage then the Mad Cat was ur mech,high firepower but first target at sametime. About ping,i usually play with 140 ping or more,and i have optic fiber with 100 mb,so i stay like u in part. Since PGI dont put EU servers we must play with all the game offer :( "LURMS" is the easy way,i have other account with a Catapult A1 with a pair of 10 LURMS and Artemis,usually i did in every match we win,about 200 damage minimal. Its the easy way,i find boring too,but not necessary useless. I had in my team in one public match a Hunchback with 4 five LURMS,he did five kills and we win the match. About changing account i stay with this account with the Cicada caused i like to face enemy to close quarters,this way its more difficult,but more funny,either more confortable when u kill one mech or destroy a component. Im not a master of lasers so i enjoy machine gun mechs. (Wow some wall of text,sorry xD) So in the end,pick the mech what have the weapons that u are more skilled,u said ACs,then try ballistic clan mech,forgot Stormcrow that only have 1 point of ballistic and u going to boring if u dont stay right with ur mech equipped with weapons that u are not skilled.

#15 gl0w

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Posted 26 April 2015 - 11:30 PM

Have you ruled out Summoners? They aren't super fast, but they can be fun skirmishers / brawlers with 5 ASRM6s. Not really very tanky though. If you are accurate with your srms and can dodge half the incoming damage you stand a chance against laz0r happy Imbawolves in brawl range. They can do the streakboat thing too, with the added advantage of jump jets that can help chasing lights/mediums.

Gauss+cERPPC hovertarting isn't too bad, but it feels underpowered to me. 2xcUAC/5 in the high mounts can be quite nice, if you like poking your way to victory. If you want to run hot and/or die because your arms weapons shot the hill in front of you, UAC/20 4erML is pretty fun.

Summoners just can't laser vomit like the rest of the clans. In a way that makes them a little more fun because you really have to try and find something you like and with which you can can be effective.

Edited by gl0w, 26 April 2015 - 11:30 PM.


#16 bad arcade kitty

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Posted 27 April 2015 - 02:41 AM

summoner is humanoid, with rather poor hitboxes, not so good weapon loadout and no ecm... seems inferior to hellbringer

it's actually pity because for me it's even more iconic than timber wolf, the very first bt book which i read ages ago it was the trilogy about aidan pryde so i thought that summoner was kind of default clan mech and it was unclear who and why even pilot those kit foxes (they used them to train cadets before they get to drive the real mech - summoner :3), vipers, stormcrows etc summoner's prey :3 seriously, cadets in aidan's first groups passed their exam on summoners, cadets of his second group passed it again on summoners (nobody even asked them what they want) etc





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