#41
Posted 27 April 2015 - 04:44 PM
#42
Posted 27 April 2015 - 04:45 PM
Alienized, on 27 April 2015 - 12:36 PM, said:
mechs with rear mirror or camera?
do you engage backwards?....
usually mechs are supported by recon drones, infantry support or other military stuff.
not to mention dropship and aerial recon.
also, mechs have sensors and radar. we just cant see those monitors.
just install a seismic sensor and you see stuff that come sup from behind^^
LOL, the third person drone...every mech has it, but it can only point forward. I think you just made the OP's post even more valid. We have friggin seismic sensors but have no way to look behind us. Kinda stupid and weird that the seismic sensors only pick up enemy mechs. So, now mechs have IFF seismic monitors? really. lol. The irony.
#43
Posted 27 April 2015 - 04:46 PM
Edited by MAVRICK64, 27 April 2015 - 04:46 PM.
#44
Posted 27 April 2015 - 04:47 PM
#46
Posted 27 April 2015 - 05:22 PM
Anything that reminds me I'm piloting a giant walking war machine rather than just playing a FPS with a cockpit graphic is more than welcome.
#47
Posted 27 April 2015 - 05:39 PM
Quote
THE VCE exam body has been left red faced after a doctored artwork depicting a huge robot helping socialist revolutionaries during the Russian Revolution was accidentally included in this year’s year 12 history exam taken by 5700 students.
Exams for the popular History: Revolution subject were original supposed to include the artwork Storming the Winter palace on 25th October 1917 by Nikolai Kochergin, which depicts events during the October Revolution, which was instrumental in the larger Russian Revolution of 1917.
But when students opened their exam this morning they found an altered version of the work with what appear to be a large "BattleTech Marauder" robot aiding the rising revolutionaries in the background.
http://www.smh.com.a...1114-29ce7.html
#48
Posted 27 April 2015 - 06:48 PM
in open beta, ehhhh I think it was about 3 months in, there was a thread here on the forums, a theory craft type thread.
"What if....... I put all my armor on the back of my Atlas DDC and walk backwards? Those OP backstabbing lights will be out of luck!! Can't shoot me in the back, I have 100 armor! Can't shoot me in the front, all my weapons are there!!"
I believe various things like "checkmate ravens" was thrown around, etc.
But you see, I am pretty sure Paul saw that thread. "OMG backwards Atlas OP! No way we can put that camera in now! Shooting Fatlas in the back is our only in game counter to them!!" Remember, this was a long time ago.
So there you have it. No rearview camera because the back loaded armor Fatlas would be immune to light mech counters.
Edited by Eldagore, 27 April 2015 - 06:49 PM.
#49
Posted 27 April 2015 - 07:00 PM
Eldagore, on 27 April 2015 - 06:48 PM, said:
in open beta, ehhhh I think it was about 3 months in, there was a thread here on the forums, a theory craft type thread.
"What if....... I put all my armor on the back of my Atlas DDC and walk backwards? Those OP backstabbing lights will be out of luck!! Can't shoot me in the back, I have 100 armor! Can't shoot me in the front, all my weapons are there!!"
I believe various things like "checkmate ravens" was thrown around, etc.
But you see, I am pretty sure Paul saw that thread. "OMG backwards Atlas OP! No way we can put that camera in now! Shooting Fatlas in the back is our only in game counter to them!!" Remember, this was a long time ago.
So there you have it. No rearview camera because the back loaded armor Fatlas would be immune to light mech counters.
#50
Posted 27 April 2015 - 07:14 PM
#51
Posted 27 April 2015 - 11:12 PM
#52
Posted 27 April 2015 - 11:26 PM
basically a lot of the problems is they used the pretty but worse engine to build this game with. cry engine looks great that's its selling point, but it cant handle destructible terrain, multiple camera angels, weapons with two firing modes etc with out being modified, which the devs have proven they are incapable of doing. living legends uses the same engine (modified) and had all of these features, so its both a engine and dev issue.
#53
Posted 28 April 2015 - 12:28 AM
#54
Posted 28 April 2015 - 12:50 AM
#55
Posted 28 April 2015 - 03:04 AM
0rionsbane, on 27 April 2015 - 11:26 PM, said:
Crysis 1-3 can do all these things and more. *shrug*
#56
Posted 28 April 2015 - 03:20 AM
Alistair Winter, on 27 April 2015 - 12:27 PM, said:
IFF transponders and active radar don't need to render a second view.
#57
Posted 28 April 2015 - 03:21 AM
Raggedyman, on 27 April 2015 - 12:22 PM, said:
but
no rear-view mirror
Seriously? Did no-one think of putting a $100 camera and a £50 screen in the cockpit so we could see behind us when reversing the $100,000,000,000 walking-tank!?
Very random thought and undoubtadly not at the top of the to-do-list but the idea got stuck in my head so I thought I would share.
zeves, on 28 April 2015 - 12:50 AM, said:
As explained here and here, it essentially comes down to, "It's unlikely to happen in MWO because the version of CryEngine used does not handle it well natively, and because PGI is unable and/or unwilling to essentially rewrite the game engine from scratch, like the Star Citizen team (apparently/supposedly) did".
#58
Posted 28 April 2015 - 04:30 AM
Wiley Coyote, on 27 April 2015 - 12:25 PM, said:
0rionsbane, on 27 April 2015 - 11:26 PM, said:
basically a lot of the problems is they used the pretty but worse engine to build this game with. cry engine looks great that's its selling point, but it cant handle destructible terrain, multiple camera angels, weapons with two firing modes etc with out being modified, which the devs have proven they are incapable of doing. living legends uses the same engine (modified) and had all of these features, so its both a engine and dev issue.
Rebas Kradd, on 27 April 2015 - 03:19 PM, said:
Yes, previous MW titles had it. Previous MW titles also had a lot less to render.
Strum Wealh, on 28 April 2015 - 03:21 AM, said:
It wouldn't have to be picture in picture rendering. Just a button that flips to another camera angle without HUD. No multiple viewports needed. Would be easy in CryEngine.
#60
Posted 28 April 2015 - 06:05 AM
Nightshade24, on 27 April 2015 - 12:51 PM, said:
Whatzituyah, on 27 April 2015 - 02:56 PM, said:
Pax Bellum, on 27 April 2015 - 04:48 PM, said:
Yeah, I was being sarcastic. There's loads of features in the old MW-games that have been excluded from MWO, for one reason or another.
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