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Mad Dog Sidetorsos Need Buffs


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#21 Torric

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Posted 28 April 2015 - 03:51 AM

Meh. Mad Dog would need a model overhaul, i mean it is supposed to have an extremely low height torso and small profile, since according to sarna its schematics were used to fix the Bushwacker, which had a similar "low profile".

Vulture is a disappointment here, IMO Armor and/or Internal buffs would only be bandaid "fixes" *shrug*

#22 Mirumoto Izanami

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Posted 28 April 2015 - 03:55 AM

View PostLord Perversor, on 28 April 2015 - 02:06 AM, said:


Bishop is mostly Is focused as far i recall he rarely speaks about clan mechs.

Aside aestethics i think



Except for his crusade to get FF and Endo unlocked for clan mechs.

View PostNavid A1, on 28 April 2015 - 03:45 AM, said:


I know a mech that has MASSIVE structure buffs to its exposed component... yet it can shoot dual AC5s like machine guns.



Its also still very much the glassiest of glass cannons.

#23 Senor Cataclysmo

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Posted 28 April 2015 - 04:04 AM

I think its fine. I love my MDDs. You have to really pick and choose your engagements. Play like its IS name implies and prey on the weak >:D

Not every close range mech needs to be able to facetank a king crab, just be a bit more careful with your positioning. Don't chase cookies.

SRM mad dogs can be quite high risk/high reward. Sure it's *easier* to do LRMs, but I dont think it necessarily does them better. I'd be more scared of a well piloted splat dog than a well piloted LRM dog.

#24 SmoothCriminal

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Posted 28 April 2015 - 04:18 AM

View PostSenor Cataclysmo, on 28 April 2015 - 04:04 AM, said:

I think its fine. I love my MDDs. You have to really pick and choose your engagements. Play like its IS name implies and prey on the weak > :D

Not every close range mech needs to be able to facetank a king crab, just be a bit more careful with your positioning. Don't chase cookies.

SRM mad dogs can be quite high risk/high reward. Sure it's *easier* to do LRMs, but I dont think it necessarily does them better. I'd be more scared of a well piloted splat dog than a well piloted LRM dog.


That depends on whether you're packing ECM/in heavy cover. The crowd control effect of the constant shake of an LRM 5 hitting you every 1 second ad nauseam is pretty compelling. C-LRM5s also have a knack for hitting the CT only (test it). However, given the hit box display above the MDD is in dire need of some ST buffs. And endo.

While we're here, any MDD-lovers up for a MW4 version with a lil' energy turret/energy hardpoints in the CT? Because I would pay top $$$ for that.

#25 Torric

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Posted 28 April 2015 - 04:21 AM

View PostSmoothCriminal, on 28 April 2015 - 04:18 AM, said:




While we're here, any MDD-lovers up for a MW4 version with a lil' energy turret/energy hardpoints in the CT? Because I would pay top $$$ for that.


I think that would be the Vulture MkII.

#26 Zordicron

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Posted 28 April 2015 - 04:28 AM

I dunno. It is the lightest heavy chassis at 60 tons. One has to consider also that just to it's left there is the brokencrow that can tank dmg better then a Warhawk, and a little bigger is it's ECM stablemate and of course TBR. I generally find the Dog to be squishy if I step out infront of something that could alpha half my mech away anyway.

I suppose another way to look at it is we want it to be tanky like the crows and TBR etc. thats fine too, but the thing can load boat tons of firepower, it currently sorta has that offense over defense thing going. not sure we want it to have offense over 9000 AND Crow like hitbox.

That said, a minor buff to add a little forgiveness for the average Joe to the mech would be OK. However, i would start very small, like 5 or 10 structure, and go from there. Structure, so you don;t lose your arm weapons so quickly vs armor that just makes the mech tank more.

#27 SmoothCriminal

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Posted 28 April 2015 - 04:42 AM

View PostTorric, on 28 April 2015 - 04:21 AM, said:



I think that would be the Vulture MkII.


SARNA says this isn't a separate mech (like the Madcat MkII) but more a variant of the original MDD. Either way I want it.

#28 Cryzak

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Posted 06 May 2015 - 12:15 PM

Need to make twitter account to talk developers? I really want play other builds also than lrms on my m-dogs..

#29 LordKnightFandragon

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Posted 06 May 2015 - 05:50 PM

Idk, MDD STs seem no more squishy then the WHK.....

#30 bad arcade kitty

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Posted 06 May 2015 - 06:00 PM

View PostSmoothCriminal, on 28 April 2015 - 04:18 AM, said:

C-LRM5s also have a knack for hitting the CT only (test it).


isn't it broken?

#31 Escef

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Posted 06 May 2015 - 06:04 PM

Honestly, the Mad Dog's biggest problem is that it's 60 tons. While I wouldn't turn down some armor or structure buffs, I don't think it needs them.

As for not being good up close, my Mad Dog A ("Rib Knife") is 6xSRM6 with 4xERML. That's an Alpha of 100, larger than any of my assault mechs. It is a glorious backstab/ambush unit. You just have to play to the mech's Inner Sphere call sign: Vulture. Look for targets of opportunity and finish them off. If you have to fight up close, hit them hard and leave, don't hang out to exchange pleasantries. Yes, you punch well above your weight, but you still have the durability of a low-end heavy.

#32 bad arcade kitty

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Posted 06 May 2015 - 06:08 PM

mad dog can pack 6 streak-6, it's 72 low heat almost miss-less alpha (:

#33 Yokaiko

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Posted 06 May 2015 - 06:10 PM

View Postbad arcade kitty, on 06 May 2015 - 06:08 PM, said:

mad dog can pack 6 streak-6, it's 72 low heat almost miss-less alpha (:


Low heat? When you are ghost heating the **** out of it?

#34 bad arcade kitty

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Posted 06 May 2015 - 06:11 PM

View PostYokaiko, on 06 May 2015 - 06:10 PM, said:


Low heat? When you are ghost heating the **** out of it?


compare to lasers and stuff
then, you can shoot by 3 from each torso

#35 Escef

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Posted 06 May 2015 - 06:14 PM

View Postbad arcade kitty, on 06 May 2015 - 06:08 PM, said:

mad dog can pack 6 streak-6, it's 72 low heat almost miss-less alpha (:


Not nearly as low heat as you think. And quite heavy. Just for poops-n-giggles, I run 6xSSRM6, BAP, and 4xERML on my MDD-B. It's fun, generally gets decent damage numbers. But not a lot of kills due to the sandblaster nature of the guns. Also, it runs hot as hell, even if I ignore the lasers. It has... I think 1 extra heat sink (not at home to check), and less than full armor. And carries a less than impressive 3.5 tons of ammo.

While I enjoy the over-the-top shenanigans of 36 Streak tubes, I heavily recommend going for 28-32 and squeezing in more ammo and heat sinks.

#36 InRev

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Posted 06 May 2015 - 06:22 PM

View PostThorqemada, on 28 April 2015 - 02:50 AM, said:

A Mech that runs 90kph and fields i.e. 6xASRM6 + 2 ERML does not need buffs!


It's extremely easy to strip before it even gets into range though. Plus, as a 60 tonner, it isn't exactly endowed with a lot of armor, especially in terms of how much surface area those torso hitboxes cover. Practically speaking, it does need some ST love because there's just a little too much glass for its cannon.

#37 Thorqemada

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Posted 06 May 2015 - 06:34 PM

I do not pilot Dragons (or any overquirked Mech) and the Mad Dog is strong enough - MWO does not need more God-Mechs.

Edited by Thorqemada, 06 May 2015 - 06:34 PM.


#38 LordKnightFandragon

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Posted 06 May 2015 - 06:51 PM

View PostSmoothCriminal, on 28 April 2015 - 04:18 AM, said:


That depends on whether you're packing ECM/in heavy cover. The crowd control effect of the constant shake of an LRM 5 hitting you every 1 second ad nauseam is pretty compelling. C-LRM5s also have a knack for hitting the CT only (test it). However, given the hit box display above the MDD is in dire need of some ST buffs. And endo.

While we're here, any MDD-lovers up for a MW4 version with a lil' energy turret/energy hardpoints in the CT? Because I would pay top $$$ for that.


Meh, ill take a Vulture Mk IV. Sexy beast.

#39 Ace Selin

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Posted 06 May 2015 - 06:52 PM

Man i love my Maddogs, LRM spam, SRM splat.. works great for me.

#40 bad arcade kitty

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Posted 06 May 2015 - 06:59 PM

View PostEscef, on 06 May 2015 - 06:14 PM, said:


Not nearly as low heat as you think. And quite heavy. Just for poops-n-giggles, I run 6xSSRM6, BAP, and 4xERML on my MDD-B. It's fun, generally gets decent damage numbers. But not a lot of kills due to the sandblaster nature of the guns. Also, it runs hot as hell, even if I ignore the lasers. It has... I think 1 extra heat sink (not at home to check), and less than full armor. And carries a less than impressive 3.5 tons of ammo.

While I enjoy the over-the-top shenanigans of 36 Streak tubes, I heavily recommend going for 28-32 and squeezing in more ammo and heat sinks.


why do you need lasers with a build like that, they only decrease your damage output
i wouldn't pick a single laser except may be tag

Edited by bad arcade kitty, 06 May 2015 - 06:59 PM.






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