Mad Dog Sidetorsos Need Buffs
#21
Posted 28 April 2015 - 03:51 AM
Vulture is a disappointment here, IMO Armor and/or Internal buffs would only be bandaid "fixes" *shrug*
#22
Posted 28 April 2015 - 03:55 AM
Lord Perversor, on 28 April 2015 - 02:06 AM, said:
Bishop is mostly Is focused as far i recall he rarely speaks about clan mechs.
Aside aestethics i think
Except for his crusade to get FF and Endo unlocked for clan mechs.
Navid A1, on 28 April 2015 - 03:45 AM, said:
I know a mech that has MASSIVE structure buffs to its exposed component... yet it can shoot dual AC5s like machine guns.
Its also still very much the glassiest of glass cannons.
#23
Posted 28 April 2015 - 04:04 AM
Not every close range mech needs to be able to facetank a king crab, just be a bit more careful with your positioning. Don't chase cookies.
SRM mad dogs can be quite high risk/high reward. Sure it's *easier* to do LRMs, but I dont think it necessarily does them better. I'd be more scared of a well piloted splat dog than a well piloted LRM dog.
#24
Posted 28 April 2015 - 04:18 AM
Senor Cataclysmo, on 28 April 2015 - 04:04 AM, said:
Not every close range mech needs to be able to facetank a king crab, just be a bit more careful with your positioning. Don't chase cookies.
SRM mad dogs can be quite high risk/high reward. Sure it's *easier* to do LRMs, but I dont think it necessarily does them better. I'd be more scared of a well piloted splat dog than a well piloted LRM dog.
That depends on whether you're packing ECM/in heavy cover. The crowd control effect of the constant shake of an LRM 5 hitting you every 1 second ad nauseam is pretty compelling. C-LRM5s also have a knack for hitting the CT only (test it). However, given the hit box display above the MDD is in dire need of some ST buffs. And endo.
While we're here, any MDD-lovers up for a MW4 version with a lil' energy turret/energy hardpoints in the CT? Because I would pay top $$$ for that.
#26
Posted 28 April 2015 - 04:28 AM
I suppose another way to look at it is we want it to be tanky like the crows and TBR etc. thats fine too, but the thing can load boat tons of firepower, it currently sorta has that offense over defense thing going. not sure we want it to have offense over 9000 AND Crow like hitbox.
That said, a minor buff to add a little forgiveness for the average Joe to the mech would be OK. However, i would start very small, like 5 or 10 structure, and go from there. Structure, so you don;t lose your arm weapons so quickly vs armor that just makes the mech tank more.
#28
Posted 06 May 2015 - 12:15 PM
#29
Posted 06 May 2015 - 05:50 PM
#31
Posted 06 May 2015 - 06:04 PM
As for not being good up close, my Mad Dog A ("Rib Knife") is 6xSRM6 with 4xERML. That's an Alpha of 100, larger than any of my assault mechs. It is a glorious backstab/ambush unit. You just have to play to the mech's Inner Sphere call sign: Vulture. Look for targets of opportunity and finish them off. If you have to fight up close, hit them hard and leave, don't hang out to exchange pleasantries. Yes, you punch well above your weight, but you still have the durability of a low-end heavy.
#32
Posted 06 May 2015 - 06:08 PM
#35
Posted 06 May 2015 - 06:14 PM
bad arcade kitty, on 06 May 2015 - 06:08 PM, said:
Not nearly as low heat as you think. And quite heavy. Just for poops-n-giggles, I run 6xSSRM6, BAP, and 4xERML on my MDD-B. It's fun, generally gets decent damage numbers. But not a lot of kills due to the sandblaster nature of the guns. Also, it runs hot as hell, even if I ignore the lasers. It has... I think 1 extra heat sink (not at home to check), and less than full armor. And carries a less than impressive 3.5 tons of ammo.
While I enjoy the over-the-top shenanigans of 36 Streak tubes, I heavily recommend going for 28-32 and squeezing in more ammo and heat sinks.
#36
Posted 06 May 2015 - 06:22 PM
Thorqemada, on 28 April 2015 - 02:50 AM, said:
It's extremely easy to strip before it even gets into range though. Plus, as a 60 tonner, it isn't exactly endowed with a lot of armor, especially in terms of how much surface area those torso hitboxes cover. Practically speaking, it does need some ST love because there's just a little too much glass for its cannon.
#37
Posted 06 May 2015 - 06:34 PM
Edited by Thorqemada, 06 May 2015 - 06:34 PM.
#38
Posted 06 May 2015 - 06:51 PM
SmoothCriminal, on 28 April 2015 - 04:18 AM, said:
That depends on whether you're packing ECM/in heavy cover. The crowd control effect of the constant shake of an LRM 5 hitting you every 1 second ad nauseam is pretty compelling. C-LRM5s also have a knack for hitting the CT only (test it). However, given the hit box display above the MDD is in dire need of some ST buffs. And endo.
While we're here, any MDD-lovers up for a MW4 version with a lil' energy turret/energy hardpoints in the CT? Because I would pay top $$$ for that.
Meh, ill take a Vulture Mk IV. Sexy beast.
#39
Posted 06 May 2015 - 06:52 PM
#40
Posted 06 May 2015 - 06:59 PM
Escef, on 06 May 2015 - 06:14 PM, said:
Not nearly as low heat as you think. And quite heavy. Just for poops-n-giggles, I run 6xSSRM6, BAP, and 4xERML on my MDD-B. It's fun, generally gets decent damage numbers. But not a lot of kills due to the sandblaster nature of the guns. Also, it runs hot as hell, even if I ignore the lasers. It has... I think 1 extra heat sink (not at home to check), and less than full armor. And carries a less than impressive 3.5 tons of ammo.
While I enjoy the over-the-top shenanigans of 36 Streak tubes, I heavily recommend going for 28-32 and squeezing in more ammo and heat sinks.
why do you need lasers with a build like that, they only decrease your damage output
i wouldn't pick a single laser except may be tag
Edited by bad arcade kitty, 06 May 2015 - 06:59 PM.
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