Mad Dog Sidetorsos Need Buffs
#41
Posted 06 May 2015 - 07:03 PM
#42
Posted 06 May 2015 - 07:05 PM
bad arcade kitty, on 06 May 2015 - 06:59 PM, said:
Because it's 28 damage that you can aim and won't be shut down if a Pirate's Bane and a Raven 3L decide to double team you. Besides, ammo isn't infinite. Believe it or not, those are very relevant ideas unless you plan on dieing very fast.
#43
Posted 06 May 2015 - 07:12 PM
but honestly i never feel the need to use any laser on my streakcrow
Edited by bad arcade kitty, 06 May 2015 - 07:27 PM.
#44
Posted 06 May 2015 - 07:16 PM
bad arcade kitty, on 06 May 2015 - 07:12 PM, said:
but honestly i never feel the need to use any laser on my streakcrow
I don't know.... I love small pulse lasers on my non streakcrows, my mad dogs and my timbers, mix that with SRM6's and it makes for some fun.
#46
Posted 06 May 2015 - 07:25 PM
Otherwise, I like Fup's suggestion to buff the STs that don't have 3 missile hardpoints.
Edited by Ultimatum X, 06 May 2015 - 07:26 PM.
#47
Posted 06 May 2015 - 07:39 PM
This morning in 3 of the matches I played I was almost cored out 3 times buy teammates that were too stupid to clear my mech before firing their weapons. Not me stepping in front of them just them whoring out shots in hopes of killing the target mech 1st. I almost turned around and wiped out a teammate in a Mad dog for doing it 2X.But I held back THIS TIME and admit have legged hawseholes that have done it before. A MechWarrior can only take so much stupid! I do not recommend skimping on back armor. Remember the are 10 year olds playing this game.
Edited by SaltBeef, 06 May 2015 - 10:41 PM.
#48
Posted 06 May 2015 - 07:43 PM
#49
Posted 06 May 2015 - 10:35 PM
bad arcade kitty, on 06 May 2015 - 07:12 PM, said:
but honestly i never feel the need to use any laser on my streakcrow
Why not? Probably because I don't relish getting caught at range by such long range weapons as Inner Sphere medium lasers?
#50
Posted 06 May 2015 - 10:41 PM
weren't 2 lights both with ecm that what you were scared of
#51
Posted 07 May 2015 - 12:56 AM
bad arcade kitty, on 06 May 2015 - 10:41 PM, said:
weren't 2 lights both with ecm that what you were scared of
"Scared" is a rather strong word. I want energy weapons because, as I said 2 ECM mechs can hard lock out your missiles and ammo is not infinite. I choose ERMLs over ERSLs (or SPLs) because they are efficient and have good range (you can still at least boil some paint off of the opponent at 800 meters), while the SPL is shorter range than your missiles and the ERSL is close to the same if you have a rank 5 range module on the missiles. It's not good when the most common weapon in the game, the Inner Sphere Medium Laser, can be used to kite you.
Now, if you are happy doing things your way, hey, that's great. More power to ya'.
#52
Posted 07 May 2015 - 03:26 AM
#53
Posted 07 May 2015 - 04:00 AM
Escef, on 07 May 2015 - 12:56 AM, said:
"Scared" is a rather strong word. I want energy weapons because, as I said 2 ECM mechs can hard lock out your missiles and ammo is not infinite. I choose ERMLs over ERSLs (or SPLs) because they are efficient and have good range (you can still at least boil some paint off of the opponent at 800 meters), while the SPL is shorter range than your missiles and the ERSL is close to the same if you have a rank 5 range module on the missiles. It's not good when the most common weapon in the game, the Inner Sphere Medium Laser, can be used to kite you.
Now, if you are happy doing things your way, hey, that's great. More power to ya'.
I think I see your complaint. The versatility of Omni's is restricted to what the original Pods can pack.
However, the ECM complain is one every Missile Carrier has. Its an interesting conundrum.
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