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Rear Firing Arc


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#21 John80sk

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Posted 28 April 2015 - 09:27 AM

View PostBishop Steiner, on 28 April 2015 - 06:55 AM, said:

I'd put my AC20 on backwards just for all those derps that like to park right behind me.

Before I thought the idea of rear firing weapons was pointless and silly... you have changed my mind good sir.

#22 Almond Brown

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Posted 28 April 2015 - 09:37 AM

View PostKhobai, on 28 April 2015 - 06:46 AM, said:

lol imagine the friendly fire that backwards firing weapons would cause.

i definitely think we should add them.


Someone suggested a 50% to hit chance in the rear arc. I would add that if you TK in the rear arc, you get another shot at the enemy with zero CD for that same gun/laser. Blind shooting in the rear arc should be both Fun and super Exciting for all involved. LOL :)

#23 Mechteric

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Posted 28 April 2015 - 09:46 AM

Rear firing makes more sense in a turn based game. In a real time game however, especially one that doesn't use autoaim, I think it would be pretty much impossible to implement in a way that made sense and was actually useful.

#24 Piney II

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Posted 28 April 2015 - 10:09 AM

2 butt mounted, rearward firing SRM6's on an Atlas would be cool.

#25 stjobe

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Posted 28 April 2015 - 10:17 AM

View PostFupDup, on 28 April 2015 - 06:16 AM, said:

Turning around doesn't take a lot of time unless you're in something like a Dire Whale.

This got me thinking. And it made me do some simple math (curse you Fup! ;))

The DWF has a twist speed of 34 degrees/s, so it takes 5.3 seconds to do a full 180 by turning alone. But how long until it can get at least one arm on target?

It has an arm yaw of 30 degrees @ 135 degrees/s, so it takes it 0.2 seconds to fully yaw the arm.
It has a torso yaw of 72 degrees @ 60/s, so it takes 1.2 seconds to fully yaw the torso.
Torso yaw + arm yaw = 72 + 30 = 102 degrees, so then it only has to twist the remaining 78 degrees, which would take 2.3 seconds at 34 degrees/s.

0.2 + 1.2 + 2.3 = 3.7 seconds for it to start firing one arm at a target 180 degrees behind it.

If it did it in series, which it won't. The total time will be the same as the longest time, which is 2.3 seconds.

The same numbers for the AS7-D up-engined to a STD350 comes in at 1.4 seconds, almost one second faster than the DWF:
Torso yaw 96 @ 70/s = 1.4
Arm yaw 40 @ 157/s = 0.2
180 - 136 = 44
Twist 40/s
44/40 = 1.1
1.4 > 0.2 > 1.1 = 1.4

And for reference, my nimble little COM-3A with an XL195 can start firing at a target 180 degrees behind it in 0.7 seconds:

Torso yaw 108 @ 156/s = 0.7
Arm yaw 40 @ 351/s = 0.1
180 - 148 = 32
Twist 89/s
32/89 = 0.3
0.7 > 0.1 > 0.3 = 0.7

Edit: of course it's not a serial but a parallel event... fixed

Edited by stjobe, 28 April 2015 - 10:22 AM.


#26 Joseph Mallan

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Posted 28 April 2015 - 10:18 AM

View PostYeonne Greene, on 27 April 2015 - 04:43 PM, said:


Atlases don't have protection from any angle against l33t lolcusts, though...

LB-X and SRM barrage work well.

#27 Burktross

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Posted 28 April 2015 - 10:53 AM

View PostGhost Badger, on 28 April 2015 - 06:25 AM, said:


These don't exist. Though there are good pilots that take crap mechs like lolcusts and do well in them.

Locust isn't crap though, with quirks! Commando is probably the new locust-- or maybe that one spider.

#28 Mercules

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Posted 28 April 2015 - 11:19 AM

In Lore mechwarriors have the full 360 degree view compressed into the front of their vision in their helmet. So if they add anything for rear view it should be that. Enjoy trying to aim at your fisheye perspective, especially behind you.

#29 Hound of War

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Posted 28 April 2015 - 11:48 AM

I would in fact be happy with a simple rearview mirrior like you can find in the most primitive driving games.

#30 darkchylde

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Posted 28 April 2015 - 11:56 AM

View PostBurktross, on 27 April 2015 - 04:01 PM, said:

Fatlasses do not have that luxury against l33t lolcusts like moi (or however you spell it)
We should implement a "fire rear weapon's button" and change mechs' hardpoints like the AS7-D so that, when pressed, if the last targetted mech is 270 meters behind you or less, you can fire at it for a 50% hit chance.


Atlas isn't capable of flipping its arms - unless the hand and lower actuators are removed from the arm. Also this would apply a hit penalty to the mech since it was designed with these actuators in place. However, these options should be available in the game since it was toted as a thinking man shooter. Give player's choices including additional options for lrms and ppcs as well.

#31 Serpieri

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Posted 28 April 2015 - 12:00 PM

View PostCapperDeluxe, on 28 April 2015 - 09:46 AM, said:

Rear firing makes more sense in a turn based game. In a real time game however, especially one that doesn't use autoaim, I think it would be pretty much impossible to implement in a way that made sense and was actually useful.


Here's a method to do it - the action is bound to key. And remember all those useless monitors in the mech. When key is pressed rear feed camera/sensor read out on display.

Edited by Serpieri, 28 April 2015 - 12:00 PM.


#32 Burktross

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Posted 28 April 2015 - 12:04 PM

View Postdarkchylde, on 28 April 2015 - 11:56 AM, said:


Atlas isn't capable of flipping its arms - unless the hand and lower actuators are removed from the arm. Also this would apply a hit penalty to the mech since it was designed with these actuators in place. However, these options should be available in the game since it was toted as a thinking man shooter. Give player's choices including additional options for lrms and ppcs as well.

The AS7-D has back firing weapons, no?

#33 darkchylde

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Posted 28 April 2015 - 12:18 PM

View PostBurktross, on 28 April 2015 - 12:04 PM, said:

The AS7-D has back firing weapons, no?


It does and these options should be available - including the ability to remove the actuators for additional rear coverage.

#34 Alex Morgaine

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Posted 28 April 2015 - 02:36 PM

View PostPiney, on 28 April 2015 - 10:09 AM, said:

2 butt mounted, rearward firing SRM6's on an Atlas would be cool.

Iirc the S atlas's streaks were rear aimed xD

Edited by Frosty Brand, 28 April 2015 - 02:38 PM.






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