Mystere, on 28 April 2015 - 10:54 AM, said:
No, it's the Awesome. It does not deserve the name. 
Am I the only one here who's happy with my Awesome the way it is right now?
MeiSooHaityu, on 28 April 2015 - 10:55 AM, said:
Catapult. Hands down...
* Reduced torso rate
* Terrible hard point geometry (those ears for A1, crap barrels for K2)
* Oversized model
* Mediocre quirks (good PPC quirks for K2? NOPE!)
* Terrible CT hitbox
I know there is more I can't think of at the moment.
* Reduced torso rate
* Terrible hard point geometry (those ears for A1, crap barrels for K2)
* Oversized model
* Mediocre quirks (good PPC quirks for K2? NOPE!)
* Terrible CT hitbox
I know there is more I can't think of at the moment.
I have no problem with my Founder's Cat...my god, if you made my Catapult smaller, lololol
The cooldown quirks it gets for LRM15s are so strong that I switched from cooldown module to range module, because cooldown felt totally unecessary - it was wasting ammunition faster more than it was effectively helping me out (and it made heat management more difficult). Now I enjoy launching LRMs earlier than normal and seeing enemies jump in surprise when the LRMs keep coming & hit them past 1000m.
"terrible" CT box? It's the same nose that the Timberwolf gets, the Timberwolf just has side-torso ears & dangly arms. I quite like being able to take an XL engine and not worry as much, honestly.
I will admit, the VCR boxes on the A1 need to die - I'd rather have the 'old' Catapult ears, where the box simply enlarged or got smaller according to how many missiles were mounted. The K2 ears should also look more intimidating (though at the same time, move the ballistic hardpoints to the CT for god's sake. K2 should not be running big-ballistics builds unless it's mounted up in the ears!)
Edited by Telmasa, 29 April 2015 - 02:12 PM.





















