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Worst Part Of Event


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#21 Mechwarrior Buddah

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Posted 28 April 2015 - 09:12 PM

View PostVassago Rain, on 28 April 2015 - 09:07 PM, said:

Why is it okay that switching from IS to clans is a requirement to get drops in?

PGI needs to fix their game, not apply more bandaids. Until they do, I have very little interest in going on their wild ride.


Agreed. That this is an acceptable solution is ridiculous

#22 Ralgas

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Posted 28 April 2015 - 09:23 PM

So what would be an acceptable solution?

allowing is vs is games over tukayyid defeats the purpose of all the marketing around it and skews the faction involvement, and the free move both reverses rules of the tournament to avoid side switches purely for event loots and removing game mechanics to make it accessible (the cbill penalty)

They cant force clan players to play

Edited by Ralgas, 28 April 2015 - 09:24 PM.


#23 Tincan Nightmare

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Posted 28 April 2015 - 09:25 PM

View PostLORD TSARKON, on 28 April 2015 - 03:02 PM, said:

I switched to Clans via FRee PGI contract break.... and the most I have waited for a game is 1 minute...

no lie...

I have played more CW matches in last few days than last few months since it was released right before Xmas last year...

If Solo Cw means I stay clan... then so be it.... most of my games (guessing) 75 percent have been loses but I have scored over 80 match score Every game so far...

The wait times are what killed CW for me... right now I have no wait times.. .its actually fun... even a solo player like myself


The only problem with this is that I have slightly over 30 mechs in my inventory, almost all mastered, but only 3 are Clan mechs. I like the IS mechs better, and its just my preferred faction since I got into BT way back before the Clans were even created and prefer the Succession Wars era the best. Switching now just means playing with a bad drop deck (especially as 2 of those 3 Clan mechs are not mastered) in mechs that I play the least. I'm not saying that PGI allowing people to switch contracts is a bad idea, especially if it lowers that players wait time, but it is not necessarily an option for all players. Not at least if you want to use the mechs you know best and are a player that has mostly all IS mechs due to personal preference.

#24 Vassago Rain

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Posted 28 April 2015 - 09:47 PM

View PostRalgas, on 28 April 2015 - 09:23 PM, said:

So what would be an acceptable solution?

allowing is vs is games over tukayyid defeats the purpose of all the marketing around it and skews the faction involvement, and the free move both reverses rules of the tournament to avoid side switches purely for event loots and removing game mechanics to make it accessible (the cbill penalty)

They cant force clan players to play


I don't know, man. I'm not a game designer.

But if I was, my first goal would be to make people play my game, not lock about 80% of the players in 30 minute lines before they're even allowed to shoot robots, then tell them that if they want to play, they have to make use of a special one-time only faction change.

I mean, man, but you know, not a game designer. I'm probably wrong. Better sell those 55 dollar madcats, and provide a huge tech advantage to one side, thus creating lopsided population problems that go on to severely hurt the game for years to come.

#25 STEF_

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Posted 28 April 2015 - 10:08 PM

Soooo... is it pgi's fault if 80% or more of players decided to run the event in a IS faction?

I don't know.

Anyway, I'm enjoying my fav game mod, with "Insta-drop"option enabled :P
Lot of fun!

#26 ArchMage Sparrowhawk

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Posted 28 April 2015 - 11:19 PM

yeah with 20 minute wait times on average, I just said **** it.

#27 DaisuSaikoro Nagasawa

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Posted 28 April 2015 - 11:48 PM

View PostLORD TSARKON, on 28 April 2015 - 03:23 PM, said:

I was not in a group or unit before... I am mostly a solo player... the only 2 other friends I have that even want to touch this game are either in their own clan(unit) or barely stand the game at all....

.. I do not have the time to actually play in a Unit or clan... plus I actually enjoy solo as much as grouping ( I enjoy chaos).

While it sucks pugging and sometimes getting matches against a 12 man Inner Sphere I understand CW was made for group play. But what I dont understand is why the wait times were horrible.

Luckily I have both Inner Sphere mechs and some Clan mechs (all mastered Timbers and Stormcrows.. purchased with C Bills only and with modules,ect) so when PGI gave away free contract breaks I instantly took advantage of it and I am up to 23 games so far pass few days.

Still sucks for the units though that do not want to drop out... but it did help us SOLO players a LOT....

What PGI should do is have people like me have a MERC tag with 2 drop decks (one for Inner Sphere and Clan Mechs ready to drop) so we can help either SIDE(Inner Sphere or Clan) and make these Que times go down for everyone....

There are too many Inner Sphere teams vs Clans (ratio I believe is 4:1 ?) so SOLO Clan right now is the way to go if you want to enjoy Community warfare without the wait times...

I actually clicked Attack and was in a GAME in SECONDS.... I am not joking around... I did not even see the names of the players... I was just in the game..


Dont want, nor need, mercs.

#28 DaisuSaikoro Nagasawa

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Posted 28 April 2015 - 11:53 PM

View PostVassago Rain, on 28 April 2015 - 09:47 PM, said:


I don't know, man. I'm not a game designer.

But if I was, my first goal would be to make people play my game, not lock about 80% of the players in 30 minute lines before they're even allowed to shoot robots, then tell them that if they want to play, they have to make use of a special one-time only faction change.

I mean, man, but you know, not a game designer. I'm probably wrong. Better sell those 55 dollar madcats, and provide a huge tech advantage to one side, thus creating lopsided population problems that go on to severely hurt the game for years to come.



Are you saying that PGI made clans OP so that fewer people would use them but buy them at a cost and that that is the reason why people have flocked to the IS?

I don't think that's it but your post is difficult to read.

How many points do you have for the event VR?

VR? Why do you still post? Why not do something productive? At 14k posts it's like you're treating posting on the forums as a tournament. Okay, you win. Here's a shirt. Go home. :)

#29 Vassago Rain

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Posted 29 April 2015 - 01:16 AM

View PostStefka Kerensky, on 28 April 2015 - 10:08 PM, said:

Soooo... is it pgi's fault if 80% or more of players decided to run the event in a IS faction?

I don't know.

Anyway, I'm enjoying my fav game mod, with "Insta-drop"option enabled :P
Lot of fun!


Yes, actually, it is. They sold uber powerful P2W robots for big dollars. Then they added the 55 dollar budget al a carte option, so everybody could grab the madcat separately.

It only became available for c-bills in november last year. 15 million space dollars each. And by then, it had been heavily target nerfed, so the peasants wouldn't enjoy the same advantages as those who paid lots and lots of dollars for their robots.

What this all means is that there aren't a great number of people with mastered madcats, or any clanmechs for that matter. Which this awful event kinda shows. This was entirely PGI's doing.

Short-term thinking got them into long-term problems. This was explained to them in december 2013.

They've created a sort of class difference, all so they could make lots of money very, very fast, thus funding their space game, and buying out IGP. Quirks aren't gonna solve this, I'm sorry to say.

Edited by Vassago Rain, 29 April 2015 - 01:18 AM.


#30 STEF_

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Posted 29 April 2015 - 03:51 AM

View PostVassago Rain, on 29 April 2015 - 01:16 AM, said:


Yes, actually, it is. They sold uber powerful P2W robots for big dollars. Then they added the 55 dollar budget al a carte option, so everybody could grab the madcat separately.

It only became available for c-bills in november last year. 15 million space dollars each. And by then, it had been heavily target nerfed, so the peasants wouldn't enjoy the same advantages as those who paid lots and lots of dollars for their robots.

What this all means is that there aren't a great number of people with mastered madcats, or any clanmechs for that matter. Which this awful event kinda shows. This was entirely PGI's doing.

Short-term thinking got them into long-term problems. This was explained to them in december 2013.

They've created a sort of class difference, all so they could make lots of money very, very fast, thus funding their space game, and buying out IGP. Quirks aren't gonna solve this, I'm sorry to say.

Yep.
Sadly, it was so.

#31 Joseph Mallan

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Posted 29 April 2015 - 03:54 AM

View PostMechwarrior Buddah, on 28 April 2015 - 02:15 PM, said:

20 min wait right into a SWOL 12 man. Our first push got us 12 - 0 (they got the 12) in maybe a minute

That sucks.

Exaggeration. I PUGged and lost 26-48 in 20 minutes. It takes 30 seconds to respawn.

#32 Joseph Mallan

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Posted 29 April 2015 - 03:58 AM

View PostVassago Rain, on 28 April 2015 - 09:07 PM, said:

Why is it okay that switching from IS to clans is a requirement to get drops in?

PGI needs to fix their game, not apply more bandaids. Until they do, I have very little interest in going on their wild ride.

I find that having patience allows me to drop as a Lyran. Now if I actually cared about the prizes maybe I'd give more effort. But Neverwinter has a 2x XP week going on and I am only 5 lvls away from 70.

#33 Almond Brown

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Posted 29 April 2015 - 09:47 AM

View PostEmperorcleon, on 28 April 2015 - 03:56 PM, said:

PGI seems not to care if the IS players wait long times to play unsatisfying games. I suggest you try another game or realize this one is prone to errors. Hopefully they decide to make things up to the IS players.


Agreed. PGI should FORCE ever new player for the next 2 months to be Clan. Then they would make sure that said Players only bought Clan Mechs packs.

Yup, PGI should have decided which side ALL the players got on, and then made them 50-50.

That would have been great fun... ;)

Wowzers, some folks get some ****** up ideas.

Edited by Almond Brown, 29 April 2015 - 09:48 AM.


#34 Almond Brown

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Posted 29 April 2015 - 09:54 AM

View PostRalgas, on 28 April 2015 - 09:23 PM, said:

So what would be an acceptable solution?

allowing is vs is games over tukayyid defeats the purpose of all the marketing around it and skews the faction involvement, and the free move both reverses rules of the tournament to avoid side switches purely for event loots and removing game mechanics to make it accessible (the cbill penalty)

They cant force clan players to play


And add in the fact that some Groups were on IS contracts with players who have Clan Mechs in stable. Rather than force the break costs, this allowed some management to flip for the enjoyment of a weekend event for their Clan holding members.

Haters gonna Hate... as always. :(

#35 Almond Brown

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Posted 29 April 2015 - 10:02 AM

View PostVassago Rain, on 28 April 2015 - 09:47 PM, said:


I don't know, man. I'm not a game designer.

But if I was, my first goal would be to make people play my game,

stuff


Finally someone who speaks the truth about their Armchair Dev. status.

Quote

I'm not a game designer


Well done Sir. And then provided Proof positive of that claim.

How in **** are you going to MAKE people play exactly? Word is they can't MAKE anyone do anything. Do you have a Special MAKE EM PLAY recipe....?

Well I guess you could have included both IS and Clans Mechs in from day one? The BT/TT Neckbeards would have loved you for that surely.

#36 Mechwarrior Buddah

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Posted 29 April 2015 - 10:10 AM

View PostJoseph Mallan, on 29 April 2015 - 03:54 AM, said:

Exaggeration. I PUGged and lost 26-48 in 20 minutes. It takes 30 seconds to respawn.


Not exaggeration. My wait was 20 min then I hit SWOL 12 man and was getting rolled so I quit.

#37 Lyoto Machida

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Posted 29 April 2015 - 11:50 AM

View PostMystere, on 28 April 2015 - 08:58 PM, said:


Hold a second! Did I miss something? I enjoyed that thread too.


Click on it...poor guy's thread never even made it to K-town:

http://mwomercs.com/...nt-you-hack-it/

View PostVassago Rain, on 28 April 2015 - 09:07 PM, said:

Why is it okay that switching from IS to clans is a requirement to get drops in?

PGI needs to fix their game, not apply more bandaids. Until they do, I have very little interest in going on their wild ride.


He's not dead, after all...

#38 Mystere

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Posted 29 April 2015 - 12:00 PM

View PostLyoto Machida, on 29 April 2015 - 11:50 AM, said:

Click on it...poor guy's thread never even made it to K-town:

http://mwomercs.com/...nt-you-hack-it/


I know. I had a few gems of my own in there that will never be seen again. :ph34r:

Edited by Mystere, 29 April 2015 - 12:01 PM.


#39 Alienized

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Posted 29 April 2015 - 12:13 PM

weird. my wait time never been longer than 10 minutes as IS.
some awesome drops against clan units but most of them PUGs that had no clue what they are doing.... i had to facepalm hard when i seen how bad their teamplay was. usually it was fairly even on kills after the first one or two rounds. our third set of mechs usually blew the rest away then.

imho the free change from IS to clan was a smart move by PGI but there are simply too many units bound to the IS name, lore and ideology wise to make it a equal queue for this event.
Mers and pugs tho did switch sides so the max defender queue i seen today was 16.

#40 zagibu

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Posted 29 April 2015 - 12:24 PM

PGI can't do anything about the population discrepancies, but they could have anticipated the problems, informed players beforehand and adjusted the event rewards for IS, so that the same dedication yields the same rewards.

But they just let it roll. Can't really put too much time into such a thing when there are the next three mech pack deadlines to attain.





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