Jump to content

Worst Part Of Event


50 replies to this topic

#41 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 29 April 2015 - 01:44 PM

I was wrong, the worst part was seeing a video of how ppl cheat in this game :(

#42 SamsungNinja

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 224 posts

Posted 29 April 2015 - 01:44 PM

Probably going to get **** for and downvoted on account of my opinions, but here goes!

1) We, as a community, heap way too much **** onto PGI for what they've actually done, that is actually their fault. IGP was responsible for a lot of the ******** and PGI inherited the torch of smoking dookie. And, while some players will acknowledge this with lip service, I think most of the camp with long-standing issues is still having trouble with letting old IGP-sourced grievances color their perception of PGI.

2) The game has become a lot better and balance is probably better than it's been in a very, very long time. And I mean true balance, not hey-my-favorite-chassis-isn't-as-viable-as-it-used-to-be, I just mean lb per lb, life's better today. Do I miss my 2xPPC/Gauss/3ML misery? Oh ya, but that ship has sailed, and probably for good--because if a derp like me can pull 1350 matches with 7 kills in pug queue, there's something off in the universe. Besides, if I'm honest, the AC/20, 4ML, 1LPL build is a lot more fun and brawly than sitting back and pot shotting for FLD rekts.

3) The event is following lore as best it can within the confines of the game. They're actually trying to integrate the story and the lore into a MP-only experience. And while you may take exception with the implementation, I have to give them credit for trying.

4) As has been iterated already in the thread, population discrepencies aren't their problem, but they did take steps to try and ameliorate the problem. It's not their fault (actually, it's probably to their credit) that most of the community is Inner Sphere. A lesser company probably would have given into the temptation to make Clans so enticing that it would be unthinkable not to pilot them. Clan mechs are good, versatile mechs, but the dominant meta is still strongly in the Inner Sphere's corner. Combine this with the fact than many player (myself included) have lore-based preference to certain Inner Sphere factions (FRR!), and it's no wonder why the IS queues are higher.

I won't entertain the concept that Clan 'Mechs are more expensive, because they aren't. Their costs are the same as the Inner Sphere equivalent technologies. You can QQ about not having more diversity with engine size, but you're getting an omni that you can frankenmech to your heart's content.

5) I think we often forget how much it would suck if MWO didn't exist. Sure, it's fun to mindfap to fantasies of games that could be, but if you look at what's out there for mech games, the list of current or recent games is pretty meh. If you like Asian mech/eva design, then there's more choice, but in terms of that big, heavy machine-of-death-type mech game... the list is pretty short, and not that satisfying.

We've all got things we wish that PGI would tweak or fix (I'm no exception *COUGH*Stalker4N*COUGH*EvenThoughStalkersAreMyFavoriteChassisInTheGame*COUGH*). But, when I think of what I'd play to get my giant robots of death fix, the list is just.... ****, unless you go back to classic titles.

There's a big difference in a game being broken, terrible, or half-assed and a game that fails to meet expectations. I feel that MWO is the latter, but that many people try to pass it off as the former.

Here's where I plan to get hated on. The game isn't broken, terrible, or half-assed. If I remove myself and the money I've put into the game from the equation as best I can (once you spend money on something, you kiss your objectivity goodbye forever), and I can see that the game is good at its core, that it is moving ever-towards a better and more balanced gameplay, and that PGI actually cares and tries. For the size of their dev-team, I can't call their implementations half-assed. Over-ambitious? Maybe. But even then, gotta give them props for trying where most F2P companies would just give up and try to milk you with the bare minimum of content for as long as possible. And before I'm misunderstood, I mean non-content posing as content. New 'Mechs, maps, and game modes are full-fledged content (inb4 someone twists my meaning to apply to CW, reinforcement packs, and UrbanMechs).

BlahBlahBlah soapbox blahblah, you get my point.

Let's try to be a little less ready to piss all over PGI and at least, at the bare minimum, take a second to be grateful for all the **** that they do get right.

Because, honestly, there's a lot more of it than there isn't. It's always easier to nitpick the flaws and fault-find than it is to recognize the good that someone does.

If you grew up with someone that always wiped your ass for you, as in every time you used the John, this little guy would appear and wipe your business down and freshen you up--well, you'd stop noticing him after a while. Now, what if he only appeared 6 out of every 7 times you used the can? Well, you'd stop being grateful for the fact that 85% of the time somebody else is taking care of your **** for you, and you'd only pay attention to the 15% of the time that he wasn't there, dealing with your **** on your time-table.

I guess that's all I'm really saying. I type too much. Merp.

#43 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 29 April 2015 - 02:10 PM

View PostSamsungNinja, on 29 April 2015 - 01:44 PM, said:


Let's try to be a little less ready to piss all over PGI and at least, at the bare minimum, take a second to be grateful for all the **** that they do get right.



List please

#44 Lyoto Machida

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,082 posts

Posted 29 April 2015 - 02:21 PM

View PostSamsungNinja, on 29 April 2015 - 01:44 PM, said:

Probably going to get **** for and downvoted on account of my opinions, but here goes!

1) We, as a community, heap way too much **** onto PGI for what they've actually done, that is actually their fault. IGP was responsible for a lot of the ******** and PGI inherited the torch of smoking dookie. And, while some players will acknowledge this with lip service, I think most of the camp with long-standing issues is still having trouble with letting old IGP-sourced grievances color their perception of PGI.

2) The game has become a lot better and balance is probably better than it's been in a very, very long time. And I mean true balance, not hey-my-favorite-chassis-isn't-as-viable-as-it-used-to-be, I just mean lb per lb, life's better today. Do I miss my 2xPPC/Gauss/3ML misery? Oh ya, but that ship has sailed, and probably for good--because if a derp like me can pull 1350 matches with 7 kills in pug queue, there's something off in the universe. Besides, if I'm honest, the AC/20, 4ML, 1LPL build is a lot more fun and brawly than sitting back and pot shotting for FLD rekts.

3) The event is following lore as best it can within the confines of the game. They're actually trying to integrate the story and the lore into a MP-only experience. And while you may take exception with the implementation, I have to give them credit for trying.

4) As has been iterated already in the thread, population discrepencies aren't their problem, but they did take steps to try and ameliorate the problem. It's not their fault (actually, it's probably to their credit) that most of the community is Inner Sphere. A lesser company probably would have given into the temptation to make Clans so enticing that it would be unthinkable not to pilot them. Clan mechs are good, versatile mechs, but the dominant meta is still strongly in the Inner Sphere's corner. Combine this with the fact than many player (myself included) have lore-based preference to certain Inner Sphere factions (FRR!), and it's no wonder why the IS queues are higher.

I won't entertain the concept that Clan 'Mechs are more expensive, because they aren't. Their costs are the same as the Inner Sphere equivalent technologies. You can QQ about not having more diversity with engine size, but you're getting an omni that you can frankenmech to your heart's content.

5) I think we often forget how much it would suck if MWO didn't exist. Sure, it's fun to mindfap to fantasies of games that could be, but if you look at what's out there for mech games, the list of current or recent games is pretty meh. If you like Asian mech/eva design, then there's more choice, but in terms of that big, heavy machine-of-death-type mech game... the list is pretty short, and not that satisfying.

We've all got things we wish that PGI would tweak or fix (I'm no exception *COUGH*Stalker4N*COUGH*EvenThoughStalkersAreMyFavoriteChassisInTheGame*COUGH*). But, when I think of what I'd play to get my giant robots of death fix, the list is just.... ****, unless you go back to classic titles.

There's a big difference in a game being broken, terrible, or half-assed and a game that fails to meet expectations. I feel that MWO is the latter, but that many people try to pass it off as the former.

Here's where I plan to get hated on. The game isn't broken, terrible, or half-assed. If I remove myself and the money I've put into the game from the equation as best I can (once you spend money on something, you kiss your objectivity goodbye forever), and I can see that the game is good at its core, that it is moving ever-towards a better and more balanced gameplay, and that PGI actually cares and tries. For the size of their dev-team, I can't call their implementations half-assed. Over-ambitious? Maybe. But even then, gotta give them props for trying where most F2P companies would just give up and try to milk you with the bare minimum of content for as long as possible. And before I'm misunderstood, I mean non-content posing as content. New 'Mechs, maps, and game modes are full-fledged content (inb4 someone twists my meaning to apply to CW, reinforcement packs, and UrbanMechs).

BlahBlahBlah soapbox blahblah, you get my point.

Let's try to be a little less ready to piss all over PGI and at least, at the bare minimum, take a second to be grateful for all the **** that they do get right.

Because, honestly, there's a lot more of it than there isn't. It's always easier to nitpick the flaws and fault-find than it is to recognize the good that someone does.

If you grew up with someone that always wiped your ass for you, as in every time you used the John, this little guy would appear and wipe your business down and freshen you up--well, you'd stop noticing him after a while. Now, what if he only appeared 6 out of every 7 times you used the can? Well, you'd stop being grateful for the fact that 85% of the time somebody else is taking care of your **** for you, and you'd only pay attention to the 15% of the time that he wasn't there, dealing with your **** on your time-table.

I guess that's all I'm really saying. I type too much. Merp.


Pretty sure IGP had nothing to do with this Tukayyid event...

PGI has data on mech usage and CW numbers...they could have foreseen this and made some sort of bonus for IS due to the expected queue times.

Then again, maybe they did release an official statement about this but I probably didn't see it because I'm not on Twitter...

#45 Tincan Nightmare

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,069 posts

Posted 29 April 2015 - 02:49 PM

View PostSamsungNinja, on 29 April 2015 - 01:44 PM, said:

Probably going to get **** for and downvoted on account of my opinions, but here goes!

1) We, as a community, heap way too much **** onto PGI for what they've actually done, that is actually their fault. IGP was responsible for a lot of the ******** and PGI inherited the torch of smoking dookie. And, while some players will acknowledge this with lip service, I think most of the camp with long-standing issues is still having trouble with letting old IGP-sourced grievances color their perception of PGI.

2) The game has become a lot better and balance is probably better than it's been in a very, very long time. And I mean true balance, not hey-my-favorite-chassis-isn't-as-viable-as-it-used-to-be, I just mean lb per lb, life's better today. Do I miss my 2xPPC/Gauss/3ML misery? Oh ya, but that ship has sailed, and probably for good--because if a derp like me can pull 1350 matches with 7 kills in pug queue, there's something off in the universe. Besides, if I'm honest, the AC/20, 4ML, 1LPL build is a lot more fun and brawly than sitting back and pot shotting for FLD rekts.

3) The event is following lore as best it can within the confines of the game. They're actually trying to integrate the story and the lore into a MP-only experience. And while you may take exception with the implementation, I have to give them credit for trying.

4) As has been iterated already in the thread, population discrepencies aren't their problem, but they did take steps to try and ameliorate the problem. It's not their fault (actually, it's probably to their credit) that most of the community is Inner Sphere. A lesser company probably would have given into the temptation to make Clans so enticing that it would be unthinkable not to pilot them. Clan mechs are good, versatile mechs, but the dominant meta is still strongly in the Inner Sphere's corner. Combine this with the fact than many player (myself included) have lore-based preference to certain Inner Sphere factions (FRR!), and it's no wonder why the IS queues are higher.

I won't entertain the concept that Clan 'Mechs are more expensive, because they aren't. Their costs are the same as the Inner Sphere equivalent technologies. You can QQ about not having more diversity with engine size, but you're getting an omni that you can frankenmech to your heart's content.

5) I think we often forget how much it would suck if MWO didn't exist. Sure, it's fun to mindfap to fantasies of games that could be, but if you look at what's out there for mech games, the list of current or recent games is pretty meh. If you like Asian mech/eva design, then there's more choice, but in terms of that big, heavy machine-of-death-type mech game... the list is pretty short, and not that satisfying.


1) The one constant about this game since day one is PGI. From closed beta to now, they have been the people making this game. I honestly think that way too many people want to heap the blame for everything wrong in this game on IGP, while acting like PGI had absolutely no input at all. With IGP gone what has actually changed in their business model? They are still throwing out mech packs as quick as they can make them while many issues in regards to performance and balance have gone untouched.

2) Very debatable issue, especially as current high level play is dominated by peek and poke laser vomit and large numbers of mechs are still considered 'trash' unless they have received the 'quirk' blessing of PGI. People complained about the Dual PPC/Gauss meta which had an alpha of 35 points, but now we have the laser meta with alphas far higher than that.

3) Lore is kinda lacking in MWO. Tukayid was a battle between the Clans and the Comguards, no other IS power participated. So technically, having units affiliated with the great houses fighting against the clans during Tukayid is definetely not 'lore'. Not to mention the main objective in CW being an SDS system, when no such systems existed anymore in the IS except on Terra, and non were built outside of the Terran Hegemony to begin with. Not to mention the whole premise that only dropships are small enough to approach the SDS system, when after the long centuries of the succession wars the IS only had dropships anymore. With all warships having been destroyed and the means to produce them being lost, what exactly is the SDS even defending the planet from?

4) While PGI can't control the population between factions (at least not if they wish to keep players happy), they can avoid creating events that highlight this issue and create problems due to it. At the very least they should have offered the ability to switch factions far in advance of the start of the event. Plus, since their stated goal is to make the IS and Clans 'equal' on the field, maybe they should consider reducing the cost of clan tech and mechs so that more players buy into that faction. Why pay more for a clan heavy than an IS heavy if they are supposed to be equivalent? (And that equivalent level is also not 'lore', strictly PGI's balancing idea).

5) I am happy MWO exists for the sole reason that I love BT/MW, and this is the only way to come and play an online game set in that universe. I am not trying to say that PGI has not done some things right, but we can't just put on rose colored glasses and ignore the things that they have done wrong either.

#46 Romeo Deluxe

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 449 posts
  • LocationArizona

Posted 29 April 2015 - 02:55 PM

...the last 10 points.

#47 Yellow Kat

    Member

  • PipPipPip
  • Survivor
  • 69 posts

Posted 29 April 2015 - 02:57 PM

Worst part is that trial mech users have no chance at getting 80 match points. The mechs are too much like cardboard shooting nerf guns.

#48 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 29 April 2015 - 03:08 PM

View PostTincan Nightmare, on 29 April 2015 - 02:49 PM, said:

I honestly think that way too many people want to heap the blame for everything wrong in this game on IGP, while acting like PGI had absolutely no input at all.


Yeah theyre usually in PGI

#49 Burktross

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Ankle Biter
  • 3,663 posts
  • LocationStill in closed beta

Posted 29 April 2015 - 04:02 PM

View PostSamsungNinja, on 29 April 2015 - 01:44 PM, said:

Probably going to get **** for and downvoted on account of my opinions, but here goes!

1) We, as a community, heap way too much **** onto PGI for what they've actually done, that is actually their fault. IGP was responsible for a lot of the ******** and PGI inherited the torch of smoking dookie. And, while some players will acknowledge this with lip service, I think most of the camp with long-standing issues is still having trouble with letting old IGP-sourced grievances color their perception of PGI.

2) The game has become a lot better and balance is probably better than it's been in a very, very long time. And I mean true balance, not hey-my-favorite-chassis-isn't-as-viable-as-it-used-to-be, I just mean lb per lb, life's better today. Do I miss my 2xPPC/Gauss/3ML misery? Oh ya, but that ship has sailed, and probably for good--because if a derp like me can pull 1350 matches with 7 kills in pug queue, there's something off in the universe. Besides, if I'm honest, the AC/20, 4ML, 1LPL build is a lot more fun and brawly than sitting back and pot shotting for FLD rekts.

3) The event is following lore as best it can within the confines of the game. They're actually trying to integrate the story and the lore into a MP-only experience. And while you may take exception with the implementation, I have to give them credit for trying.

4) As has been iterated already in the thread, population discrepencies aren't their problem, but they did take steps to try and ameliorate the problem. It's not their fault (actually, it's probably to their credit) that most of the community is Inner Sphere. A lesser company probably would have given into the temptation to make Clans so enticing that it would be unthinkable not to pilot them. Clan mechs are good, versatile mechs, but the dominant meta is still strongly in the Inner Sphere's corner. Combine this with the fact than many player (myself included) have lore-based preference to certain Inner Sphere factions (FRR!), and it's no wonder why the IS queues are higher.

I won't entertain the concept that Clan 'Mechs are more expensive, because they aren't. Their costs are the same as the Inner Sphere equivalent technologies. You can QQ about not having more diversity with engine size, but you're getting an omni that you can frankenmech to your heart's content.

5) I think we often forget how much it would suck if MWO didn't exist. Sure, it's fun to mindfap to fantasies of games that could be, but if you look at what's out there for mech games, the list of current or recent games is pretty meh. If you like Asian mech/eva design, then there's more choice, but in terms of that big, heavy machine-of-death-type mech game... the list is pretty short, and not that satisfying.

We've all got things we wish that PGI would tweak or fix (I'm no exception *COUGH*Stalker4N*COUGH*EvenThoughStalkersAreMyFavoriteChassisInTheGame*COUGH*). But, when I think of what I'd play to get my giant robots of death fix, the list is just.... ****, unless you go back to classic titles.

There's a big difference in a game being broken, terrible, or half-assed and a game that fails to meet expectations. I feel that MWO is the latter, but that many people try to pass it off as the former.

Here's where I plan to get hated on. The game isn't broken, terrible, or half-assed. If I remove myself and the money I've put into the game from the equation as best I can (once you spend money on something, you kiss your objectivity goodbye forever), and I can see that the game is good at its core, that it is moving ever-towards a better and more balanced gameplay, and that PGI actually cares and tries. For the size of their dev-team, I can't call their implementations half-assed. Over-ambitious? Maybe. But even then, gotta give them props for trying where most F2P companies would just give up and try to milk you with the bare minimum of content for as long as possible. And before I'm misunderstood, I mean non-content posing as content. New 'Mechs, maps, and game modes are full-fledged content (inb4 someone twists my meaning to apply to CW, reinforcement packs, and UrbanMechs).

BlahBlahBlah soapbox blahblah, you get my point.

Let's try to be a little less ready to piss all over PGI and at least, at the bare minimum, take a second to be grateful for all the **** that they do get right.

Because, honestly, there's a lot more of it than there isn't. It's always easier to nitpick the flaws and fault-find than it is to recognize the good that someone does.

If you grew up with someone that always wiped your ass for you, as in every time you used the John, this little guy would appear and wipe your business down and freshen you up--well, you'd stop noticing him after a while. Now, what if he only appeared 6 out of every 7 times you used the can? Well, you'd stop being grateful for the fact that 85% of the time somebody else is taking care of your **** for you, and you'd only pay attention to the 15% of the time that he wasn't there, dealing with your **** on your time-table.

I guess that's all I'm really saying. I type too much. Merp.

Well said.
MWO ain't perfect, and it definitely can be made better, but I still like it as it is. The only thing I'd ask a refund for is my Arrow, but that's not PGI's fault; just buyer's remorse.

Spoiler


#50 JaxRiot

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 666 posts

Posted 29 April 2015 - 04:33 PM

View PostTincan Nightmare, on 28 April 2015 - 09:25 PM, said:


The only problem with this is that I have slightly over 30 mechs in my inventory, almost all mastered, but only 3 are Clan mechs. I like the IS mechs better, and its just my preferred faction since I got into BT way back before the Clans were even created and prefer the Succession Wars era the best. Switching now just means playing with a bad drop deck (especially as 2 of those 3 Clan mechs are not mastered) in mechs that I play the least. I'm not saying that PGI allowing people to switch contracts is a bad idea, especially if it lowers that players wait time, but it is not necessarily an option for all players. Not at least if you want to use the mechs you know best and are a player that has mostly all IS mechs due to personal preference.


I had the same problem with my drop deck.

Normally I avoid CW like the plague for my own personal reasons. But when I seen that this event had fast que times for Clans, I figured I would give it a shot and joined the Clan.

But my problem was that like you, I like IS mechs and didnt have hardly any Clan mechs. So my drop deck had one Trial mech in it.

Naturally I used the customized ones first, but would always end having to use my Trial in the end.

I noticed a lot of other Claners doing the same. They would end the last half of the match in Trial mechs because obviously they didnt have enough Clan mechs to make a drop deck.

And it showed in the game play too. The first 2 waves we would do decent. Losing maybe but putting up a fight. But after than it would go down hill fast.

#51 PremithiumX

    Member

  • PipPipPip
  • The Butcher
  • The Butcher
  • 61 posts
  • LocationOhio

Posted 29 April 2015 - 05:20 PM

View PostYellow Kat, on 29 April 2015 - 02:57 PM, said:

Worst part is that trial mech users have no chance at getting 80 match points. The mechs are too much like cardboard shooting nerf guns.


Not trying to be rude, here, but CW is NOT NOT NOT the place to bring trial or unmastered mechs.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users