Hot Fix Inbound At 3:00 Pm Pst After The Battle Of Tukayyid Ends.
#21
Posted 30 April 2015 - 02:46 PM
#22
Posted 30 April 2015 - 02:46 PM
#23
Posted 30 April 2015 - 02:46 PM
#24
Posted 30 April 2015 - 02:59 PM
#26
Posted 30 April 2015 - 03:13 PM
#27
Posted 30 April 2015 - 03:19 PM
zeninsight, on 30 April 2015 - 03:13 PM, said:
There actually have been a large number of improvements along the way for the first phase of the beta, and there are a great deal more planned for the second runthrough. This isn't the first Tukayyid, and it won't be the last.
#28
Posted 30 April 2015 - 03:34 PM
Sereglach, on 30 April 2015 - 03:19 PM, said:
again my question.. why u need to reset the whole thing now... why not reset it once all been finalized ?
#29
Posted 30 April 2015 - 03:38 PM
zeninsight, on 30 April 2015 - 03:34 PM, said:
Expect multiple resets as each iteration of improvements happens. Then, quite possibly (since it was mulled over in several town halls now) expect possible resets with each "season" of CW as it unfolds and/or as the timeline advances . . . if they decide to do as such. Either way, there will be iterative resets of the map. This isn't the one and only reset that they'll be doing.
#31
Posted 30 April 2015 - 04:37 PM
#32
Posted 30 April 2015 - 04:40 PM
randy698, on 30 April 2015 - 02:46 PM, said:
Yes you can - you make the planet bonus act like a supply line bonus so that WHEN and only when the unit attacks/defends a planet do they recieve the cumulative bonus. The bonuses might also be extra c-bill/xp end of round bonuses - so they would not recieve any bonus if they were not active for example...
Edited by White Bear 84, 30 April 2015 - 04:40 PM.
#33
Posted 30 April 2015 - 04:53 PM
#34
Posted 30 April 2015 - 05:07 PM
#35
Posted 30 April 2015 - 05:22 PM
I think in a testing phase its useful to restart the experiment from scratch to see if the changes you made worked out, and also to see if those changes made a new wrinkle somewhere else.
#36
Posted 30 April 2015 - 05:25 PM
Yup, pretty much. Just something to incentivize controlling a planet. We are pir- er... mercs, afterall.
#37
Posted 30 April 2015 - 06:21 PM
s.o.p. PGI
#38
Posted 30 April 2015 - 07:43 PM
Túatha Dé Danann, on 30 April 2015 - 04:53 PM, said:
they are considering adding two more clan factions I think, perhaps when the game gos to steam. could put them down the bottom against Maric Leo and Davian.
#39
Posted 30 April 2015 - 07:56 PM
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