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[-Ms-] Seeking Contract W/ Is House


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#61 MischiefSC

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Posted 11 May 2015 - 08:52 AM

View PostCrockdaddy, on 05 May 2015 - 06:30 AM, said:



Actually that is kinda true. -MS- is fun to fight though for actual CW matches that don't end in seal clubbing. As long as we don't face two large MERC cartels at the same time I would normally consider it fun to fight them.

That being said ... I think map reset happened WAY to fast. I just spent 60+ hours dropping on Tukayyid and now the map is reset. I'd rather have CW beta 2 relaunched as an event with some updates and I could have built up momentum and energy in the unit. Instead ... meh. We field a 12 daily. Our Steam accounts however are fielding 2 full 12 man groups spread across Civ V, GTA5, ARM3, Path of Exile, etc.


Arma3. <3

The map reset had to happen because how worlds change hands isn't the same. We had 2 months of speed-conquest, now taking a world is a huge pain.

Also most the cw changes that have come seem focused on making it less fun, oddly enough. The important stuff; world ownership relevance and reasons to be loyalists (without which factions themselves are irrelevant and the whole point of cw irrelevant. If everyone is a merc and faction membership irrelevant why have factions. Just have two sides, is and clan and don't bother changing worlds they don't matter as players are never on a "side", just a temp contract) isn't even on the radar.

They have made cw and given no reason to play it. Anything about it that would be more relevant than the same group/pug queue experience doesn't seem like a priority. There are other games that actually do want to sell me a game experience, not a mech pack (full of standard/substandard mechs if I don't want to buy a clan pack) so they get played.

PGI had this awesome surge of seeming to want good stuff and depth to mwo. Then they went on holiday, came back and has had no ***** to give. Buy some mechs. New ui is great - needs it. Cw though, it's the " why" queue now.

#62 Armando

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Posted 11 May 2015 - 07:26 PM

View PostPrussian Havoc, on 10 May 2015 - 03:36 PM, said:

I already have my Mustang Delta, military-grade Fighter ready for flight operations.

And I am wondering how this whole part ownership of Star Citizen Capitol Ships (Carriers, Battle Cruisers and Dreadnoughts) is going to go. When crew sizes get larger than 10, do you buy a "Gunnery Chief's position" or a "Navigator's position" or "Flight Operations position" (for Carriers)?

I enjoy the Arena Comander module and you know what the best part of Star Citizen is????











...EVERYONE use missiles!
(Sorry couldn't resist!)


Great to have you on the "Star Citizen Express" Prussian. I am also a backer as well....hope to see you in the verse!

#63 _Comrade_

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Posted 11 May 2015 - 08:32 PM

View PostPrussian Havoc, on 02 May 2015 - 03:33 PM, said:

What use are a billion C-bills if you don't use them?


And what better way is there to use C-bills than try to show PGI and fellow gamers that the development and realization of true #MercLife functionalities is something that is viable and can take MWO,CW to the next level.

Where today in many instances I have to leave my Unit and Faction, travel to a prospective Mercenary Corps Unit, accept an invitation, make a small "good faith" donation to their Unit Fund, then leave Unit wait the 72-hour penalty, return and game in my original Unit. ALL having to just be repeated once again at the conclusion of a Unit's contract to complete payment of the base remuneration as well as any earned Performance Based Incentives.... is all so very cumbersome.

Perhaps one day, Unit Commanders (or officers with the appropriately delegated capability) will be able to pay Mercenaries directly from a Unit Fund without all the need for movements to and from actual Units and the resulting lost gaming time.



Through contracts and subsequent payments, I hope to get the gaining Mercenary Units to pursue short term goals this is true... but I also hope to communicate the potential inherent in #MercLife functionalities and hopefully convince others to similarly reach out to PGI.

Ideally PGI would continue to evolve CW so that PERMCON (Loyalist) Units form the static framework of CW's "Universe" and TEMPCON (Mercenary Corps) Units serve as fluid combat power that ebbs and flows to better augment Factional Offensive Campaigns or perhaps backstops Factional Defensive Efforts.

Different Mercenary Corps Units could become specialliEd at different combat missions - 12v12 but also the upcoming 4v4 mission sets. Differentiation of Unit and their subsequent remimbersement "prices" could then be developed, complete with dynamic market forces that effect Unit "Prices" driving down prices when too many Meecenaries are in play / simultaneously driving up PERMCON Unit incentives, and vica versa,



There really is a truly excellent and immersive quality to hiring Units like -MS-, 228, VRGD and Antares Scorpions. I would GREATLY prefer this immersive experience be shared by the vast bulk of gamers at the Unit level (where it belongs imo) than by individuals.

We can only hope CW Phase 3 or at the very least Phase 4 or 5 (as Russ alluded to at the last Townhall) moves MWO incrementally closer to #MercLife functionalities.



attach an interest rate rather than just paying principle and you can have a merc unit stay for a long time :)





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