Crockdaddy, on 05 May 2015 - 06:30 AM, said:
Actually that is kinda true. -MS- is fun to fight though for actual CW matches that don't end in seal clubbing. As long as we don't face two large MERC cartels at the same time I would normally consider it fun to fight them.
That being said ... I think map reset happened WAY to fast. I just spent 60+ hours dropping on Tukayyid and now the map is reset. I'd rather have CW beta 2 relaunched as an event with some updates and I could have built up momentum and energy in the unit. Instead ... meh. We field a 12 daily. Our Steam accounts however are fielding 2 full 12 man groups spread across Civ V, GTA5, ARM3, Path of Exile, etc.
Arma3. <3
The map reset had to happen because how worlds change hands isn't the same. We had 2 months of speed-conquest, now taking a world is a huge pain.
Also most the cw changes that have come seem focused on making it less fun, oddly enough. The important stuff; world ownership relevance and reasons to be loyalists (without which factions themselves are irrelevant and the whole point of cw irrelevant. If everyone is a merc and faction membership irrelevant why have factions. Just have two sides, is and clan and don't bother changing worlds they don't matter as players are never on a "side", just a temp contract) isn't even on the radar.
They have made cw and given no reason to play it. Anything about it that would be more relevant than the same group/pug queue experience doesn't seem like a priority. There are other games that actually do want to sell me a game experience, not a mech pack (full of standard/substandard mechs if I don't want to buy a clan pack) so they get played.
PGI had this awesome surge of seeming to want good stuff and depth to mwo. Then they went on holiday, came back and has had no ***** to give. Buy some mechs. New ui is great - needs it. Cw though, it's the " why" queue now.