However PGI never goea back to the drawing board. If something doesn't work they leave it in and add something else. This creates an environment of broken mechanics stacked on broken mechanics.
The IS/Clan balance will never be fixed. Ever. It was introduced broken and will remain broken. They will leave it until a year or more from now they will introduce another broken mechanic that will partially offset it.
Part of good leadership skills is a willingness to remove or rework a bad or broken product or process instead of trying to 'save' the perceived investment value. The term is 'sunk cost fallacy'. Sticking with a bad idea because you put so much into it. It has become a mwo design pillar.
Which is frustrating and unfortunate. Mwo has some concepts to it that are phenomenal. Cw in theory could be a seminal moment in MOBA faction vs faction gaming. At this point though there is no reason to believe PGI is willing to go that direction.
Edited by MischiefSC, 05 May 2015 - 07:02 AM.