El Bandito, on 03 May 2015 - 04:40 AM, said:
Funny, that's what I thought about the Crow and the Timbie once I mastered them. Those Clan mechs were in fact so easy-mode, I stopped playing them soon afterwards. Big waste of 100 million C-Bills.
Clearly all 3 mechs need nerfs.
Easymode in what way? Unless all you did was literally ERML/streak-6-only builds, I don't really get it.
Back before quirks, were those mechs superior? Yes. That's a given.
After quirks? No. IS got superquirked to the point of ridiculousness (seriously, choosing to use the fake tiering system screwed everything up with quirks), so that not only does no other IS mech not blessed with superquirks have a chance of competing, the Clan mechs have lost every single one of their advantages (range, alpha damage) while the IS did received zero trade-offs.
IS mechs did need a little bit of help & role definition - but there's no way anything deserves buffing past 15% in any variable.
If you took a Vulture & gave it 50% ballistics cooldown with UAC/5s, that would be OP as
hell. Yet everyone says the Dragon-1N is "balanced".
If you took a Hellbringer and gave it 50% range with CMPLs, with heat and cooldown and burn time quirks to boot, that would be OP as hell (or imagine the old 9S quirks with clan ERPPCs...).
If you took a Nova and gave it 50% cooldown with a gauss rifle, even if it were mounted down in the arm that would still be OP as *hell*.
If you took the Warhawk and gave it burn reduction on CERLL with heat/range/cooldown quirks in there too, that would be OP as *hell*.
If you took the Adder and gave it 50% beam duration cooldown and 40% heat reduction and whatnot else, that would be OP as *hell*.
Why is it OK for the IS tonnage-equivalents to get away with all of that? Because there's more IS pilots to complain than there are Clan ones? Come on.