CocoaJin, on 30 April 2015 - 07:56 PM, said:
Weapon placement near the mech's CoG is brilliant design, implying it was in fact designed by engineers and not video gamers. It minimizes rotational moments on the mech caused by recoil by the weapon and from movements of the mech on the weapon...all improve weapon accuracy.
These aren't squat weapon platforms...unlike any other weapons platform ever: they are tall, small based(doesn't have a wide supporting base) weapon platforms that walk, run and jump jet about on rough terrain, frequently firing rapid fire bursts.
What recoil? The BK is a laser mech.
Given recoil is a non-issue, you want those hardpoints as high as possible so that you can fire them while exposing as little of the mech as possible. As far as the mech's own movements, that's what gyro-stabilizers are for.
Besides, if your mech is too tall to fire a weapon mounted on its shoulder without tipping over, then your mech is just too tall. If you can't bring the weapons to the cockpit, then bring the cockpit to the weapons by making the mech shorter with a wider base.
The ability to stick 9 energy weapons on a 75 tonner will be nice. STD300 is also a pretty sweet stock engine. I really hope it gets LPL+ML quirks, preferably heat gen and range, because the combination of hardpoints and weight allowance just begs for a 3LPL+6ML build.
However, the low, very spread-out placement of the hardpoints will be extremely annoying. Especially when allies walk in front of you, or when fighting near any kind of cover.