I see how to fix this one.
Step 1) Apply convergence mechanic to all mechs allowing humanoid mechs better accuracy at all ranges.
Step 2) Use quirks to normalise projectile and PPC velocities (optional), so if you want a mech that can pinpoint an PPC and ballistic of your choice at any range, this would be one of the only mechs that could do it.
Step 3) Put a big ass shield on the left arm
Step 4) Make one variant with no lower arm actuator in the right arm, locking that arm in position but allowing free movement of the left arm so that while moving on a left-diagonal course towards the enemy while turning right the shield is covering your torso! (don't fire your lasers

)
Step 5) Sit back and enjoy one of MWO's newest unique and interesting mech's.
Step 6) Wake up and realise that PGI are never going to do this and that arm actuators with a lack of high mounted weapons is going to gimp every mech for as long as this game runs.
At least give it the shield though.
Edited by Boris The Spider, 01 May 2015 - 12:19 PM.