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R.i.p. Black Knight [Zeus 2.0]

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#101 Mechwarrior Buddah

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Posted 01 May 2015 - 12:01 PM

View PostTyras, on 01 May 2015 - 11:47 AM, said:


Most of this pack is laser vomit, with the Mauler being the exception. Given Russ' comments about wanting to bring in more ballistics and have more options than laser vomit, it's confusing why they're planning on doing the opposite by introducing more energy only/heavy mechs.


That was my point XD

#102 pattonesque

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Posted 01 May 2015 - 12:02 PM

View PostGas Guzzler, on 01 May 2015 - 11:29 AM, said:

That only addresses part of it!


look who you're talking to though

dude who looks at timbers and crows and is all like "these aren't even a little bit overpowered"

#103 Boris The Spider

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Posted 01 May 2015 - 12:10 PM

I see how to fix this one.

Step 1) Apply convergence mechanic to all mechs allowing humanoid mechs better accuracy at all ranges.

Step 2) Use quirks to normalise projectile and PPC velocities (optional), so if you want a mech that can pinpoint an PPC and ballistic of your choice at any range, this would be one of the only mechs that could do it.

Step 3) Put a big ass shield on the left arm

Step 4) Make one variant with no lower arm actuator in the right arm, locking that arm in position but allowing free movement of the left arm so that while moving on a left-diagonal course towards the enemy while turning right the shield is covering your torso! (don't fire your lasers :o )

Step 5) Sit back and enjoy one of MWO's newest unique and interesting mech's.

Step 6) Wake up and realise that PGI are never going to do this and that arm actuators with a lack of high mounted weapons is going to gimp every mech for as long as this game runs.


At least give it the shield though.

Edited by Boris The Spider, 01 May 2015 - 12:19 PM.


#104 Fate 6

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Posted 01 May 2015 - 12:38 PM

View PostMirumoto Izanami, on 01 May 2015 - 11:59 AM, said:


6 MPL + SRM4 and 92KPH on the 5J works better than the 8MPL.

Also: http://mwo.smurfy-ne...9e869acee19b30d

Ok, now I know you're just trolling. 1 SRM4 on either of those builds is basically pointless. Regardless, the LPL+ML build is just a super gimped version of the Timber Wolf laser vomit build. It has the same heat generation but less dissipation, worse hitboxes, and IS XL engine. If I wanted to run that setup on an IS mech I have a BJ-1X that actually gets some range on it. Now, if the Grasshopper had the BJ-1X quirks I might agree that it's a decent robot.

#105 ArchSight

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Posted 01 May 2015 - 12:39 PM

The black knight is following a translation from the battletech wiki sarna. Same hard points and style except that any clan tech applied to the black knight is removed and made I.S. tech only. The black knight doesn't have any jump jets in anyone of it's variants and isn't mentioned in the hero variants on sarna. There's a ECM variant but it's released in the Dark age which is farther down the time line. The shield shoulder isn't the same shield that's mounted on the elbow of the right arm. The variants with medium shields isn't in this mech pack. The medium shield variants are dark age including the ECM carrying one.

The Black Knight is 75 ton laser vomit for the CW laser vomit meta. It will be useful to the I.S. because the I.S. have 10 tons more in their drop deck to use. That's three black knights and a commando. The clans can only bring two timber wolves because they don't have the additional 10 tons to field a fourth mech. The clans currently don't have a match up that will even out the tonnage advantage.

The black knight also has a variant with 9 energy hard points, if possible it could mount 9 large lasers or a combination of lasers that reach the same performance as the timber wolves laser vomit build. It's likely going to be a 75ton stalker 4N with lower mounted energy hard points.

Edited by ArchSight, 01 May 2015 - 12:43 PM.


#106 Gas Guzzler

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Posted 01 May 2015 - 12:42 PM

http://mwo.smurfy-ne...b1c65542de597c5

Am I crazy for wanting to run that? Sub in a ML for each ton of ammo. Hopefully it gets arm and leg armor/structure quirks.

#107 Quicksilver Aberration

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Posted 01 May 2015 - 12:56 PM

View PostGas Guzzler, on 01 May 2015 - 12:42 PM, said:

http://mwo.smurfy-ne...b1c65542de597c5

Am I crazy for wanting to run that? Sub in a ML for each ton of ammo. Hopefully it gets arm and leg armor/structure quirks.

No, honestly I look forward to running 5 LL asymmetrically in this thing as well as running 8 MPL and going slightly faster than a Timber Wolf.

#108 FrontGuard

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Posted 01 May 2015 - 01:03 PM

In MW4 it was a great Laser Boat... Lots of fun.
And there is nothing wrong with Laser Boats.
Laser vomit is just a punk ass way of puting down something you dont like.

The only thing wrong with this Mech is it needs to have a larger Shield,
Some of the Laser Hard Points up higher on the body
and it needs to be freakin Black.

#109 xImmortalx

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Posted 01 May 2015 - 01:05 PM

Interesting how this pack contains 4 mechs right out of MW4 out of which 3 were at or near the top of their weight class. Is it me or does this seem a little like PGI trying a moneygrab from MW4 vets?

I really want to be optimistic about the BK but I see so little reason for it. The IS has good established energy boats already that fill multiple roles and do it well. Will the BK be an undersized, squishier STK-4N, an oversized, slower, squishier Thunderbolt, a JJ-less Grasshopper or just a slightly-less-crappy AWS-8Q? Excluding the possibility of ridiculous quirks, I don't see how the BK will become anything but a second class IS energy boat used only in pubs.

It seems as if the devs are somewhat OK with the current meta and the variety of play styles it allows for. If this is the case, new mechs need to fit into it in some way. It doesn't seem as if this will be the case for the BK. The mech needs something to distinguish it from the above mentioned ones (especially the Awesome). Whether that something is an extra ballistic slot, ECM or JJs I don't know. I do know that if the in-game model resembles the art and it doesn't get ridiculous quirks it'll be worse than the Grasshopper as far as viability.

#110 xImmortalx

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Posted 01 May 2015 - 01:14 PM

View PostFrontGuard, on 01 May 2015 - 01:03 PM, said:

In MW4 it was a great Laser Boat... Lots of fun.
And there is nothing wrong with Laser Boats.
Laser vomit is just a punk ass way of puting down something you dont like.

The only thing wrong with this Mech is it needs to have a larger Shield,
Some of the Laser Hard Points up higher on the body
and it needs to be freakin Black.


Actually in MW4 it was mostly used as a ERPPC/Gauss (4 CERPPC/1 Light Gauss or 2 CERPPC 2 CGauss) boat. The 5 CERLL version, while used, wasn't anywhere near optimal because the Ryoken could (and usually did) run 4 CERLL for 20 less tons and the Nova Cat could do 6/7 CERLL for 5 less tons. What made it immensely popular was the fact it had ECM, BAP and JJs.

#111 Weeny Machine

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Posted 01 May 2015 - 01:54 PM

More laser boats for the laser meta...this game gets more and more original. I wonder who is really interested in those mechs. The only selling point could be some insane quirks.
Maybe the Mauler will be interesting with 4 AC/2s and proper quirks. However, the meta worshippers won't touch it anyway.

View PostWM Quicksilver, on 01 May 2015 - 12:56 PM, said:

No, honestly I look forward to running 5 LL asymmetrically in this thing as well as running 8 MPL and going slightly faster than a Timber Wolf.


Oh yeah, in this meta even an asymetrical array is something huge.

Edited by Bush Hopper, 01 May 2015 - 01:58 PM.


#112 Bilbo

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Posted 01 May 2015 - 02:15 PM

View PostxImmortalx, on 01 May 2015 - 01:05 PM, said:

Interesting how this pack contains 4 mechs right out of MW4 out of which 3 were at or near the top of their weight class. Is it me or does this seem a little like PGI trying a moneygrab from MW4 vets?
...

You realize the entire game is a "moneygrab" aimed at MW and BT vets, right?

#113 C E Dwyer

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Posted 01 May 2015 - 02:30 PM

not even a 3d model and people are bitching about it being dead on arrival..

same comments made about the victor, same comments made about the grasshopper

duh..

#114 Thell

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Posted 01 May 2015 - 02:33 PM

Please keep making threads about how mechs are DOA before anyone even plays them, It is good entertainment value.

#115 Alwrathandabout42ninjas

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Posted 01 May 2015 - 03:16 PM

Im switching from clan to IS for CW when the BK hits. Gonna play 3 with a commando lol.

The Black Knight will be good as long as quirks are ok, and I have high expectations for the Mauler. I have a feeling Russ is gonna make sure it has some pretty beefy ac quirks.

4 ac5 2 ac2 with XL anyone? >_<

Edited by Alwrath, 01 May 2015 - 03:25 PM.


#116 Johny Rocket

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Posted 01 May 2015 - 03:37 PM

I have come to the conclusion 90% of the active posters on these Forums would B**** if they were hung with shiny new rope.

#117 Ultimax

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Posted 01 May 2015 - 03:53 PM

View PostArchSight, on 01 May 2015 - 12:39 PM, said:

The Black Knight is 75 ton laser vomit for the CW laser vomit meta. It will be useful to the I.S. because the I.S. have 10 tons more in their drop deck to use. That's three black knights and a commando. The clans can only bring two timber wolves because they don't have the additional 10 tons to field a fourth mech. The clans currently don't have a match up that will even out the tonnage advantage.



I would take a Stalker, 2x TDRs and a Firestarter any day of the week over that.

Firestarters, unlike commandos, are actually useful.

TDRs have quirks that actually matter (unlike the Grasshopper got, and probably the BK as well) and the Stalker 4N is the premier IS Assault for CW.

Edited by Ultimatum X, 01 May 2015 - 03:53 PM.


#118 Sir Wulfrick

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Posted 01 May 2015 - 03:57 PM

View PostThell, on 01 May 2015 - 02:33 PM, said:

Please keep making threads about how mechs are DOA before anyone even plays them, It is good entertainment value.

View PostCathy, on 01 May 2015 - 02:30 PM, said:

not even a 3d model and people are bitching about it being dead on arrival..

same comments made about the victor, same comments made about the grasshopper

duh..


This! No quirks announced. No actual screenshots, only placeholder art: we don't have screen shorts from which to judge hard point placement yet. Pointless threads like this one are likely the reason PGI never reads this forum. The Black Knight may be good, we simply don't know yet, but ERMAGHERD it must be DOA because it doesn't fit in to the hill-poking laser meta!!!!11!!1! Oh hang on, wait, it's a laser boat! And comments to the effect that the Mauler will be DOA amuse me even more. 4 x U/AC-5s, all torso mounted, with a couple of LPLs or 4 x MPLs added in? Yes please!

Posted Image

Edited by Sir Wulfrick, 01 May 2015 - 05:28 PM.


#119 TexAce

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Posted 01 May 2015 - 04:26 PM

The amount of negativity in this thread is just a shame. No wonder the devs make a wide one around this forum....

If I would be a dev I wouldnt give two shitts about you guys and just do my thing, knowing I got your stinking whale money neverthanless

Edited by TexAss, 01 May 2015 - 04:27 PM.


#120 xImmortalx

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Posted 01 May 2015 - 04:39 PM

View PostBilbo, on 01 May 2015 - 02:15 PM, said:

You realize the entire game is a "moneygrab" aimed at MW and BT vets, right?


I just find it odd that PGI is trying to get money off of fans of the one game in the series that devs and players alike (for the most part) treated as a taboo subject, a mistake to never be repeated. And how ironic is it that the previous and current meta (jump sniping and laser hill poking) are exactly the meta from MW4 at shorter ranges?





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