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R.i.p. Black Knight [Zeus 2.0]

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#61 El Bandito

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Posted 01 May 2015 - 08:37 AM

View PostProsperity Park, on 30 April 2015 - 03:25 PM, said:

Hasn't anyone else noticed that the Black Knight is nothing but a 75 ton Awesome 8Q?

The hard points are complete trash.


Already called it back in October 2014. Guess I should feel good about being right, but right now I just wish PGI can salvage the Black Knight before it is too late. Grasshopper size was a huge disappointment for me already.

View PostEl Bandito, on 03 October 2014 - 10:47 AM, said:

If you already voted for the Black Knight, please reconsider your vote.

http://mwomercs.com/...eavy-mech-poll/

Take off those rose colored glasses and see the Black Knight for what it really is--a cousin to the AWS-8Q.


I didn't make this thread as well as buttloads of posts in the poll, which helped to turn around people's opinions over the validity of Grasshopper over the BK, just to see it over-sized by the modeling team. -_-
http://mwomercs.com/...he-grasshopper/
.

Edited by El Bandito, 01 May 2015 - 08:48 AM.


#62 LordBraxton

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Posted 01 May 2015 - 08:55 AM

^^^^ Im with bandito. I was so excited for the grasshopper, but somehow PGI gets me everytime. Someday Ill learn to be ready for the dissappointment.

#63 Gyrok

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Posted 01 May 2015 - 08:59 AM

View PostilKhan Judge Dreddrensky, on 30 April 2015 - 02:44 PM, said:

Yeah right, this is an IS mech. PGI will slap on some MG range boni


You mean:

+ 25% energy range
+ 25% energy heat reduction
+ 25% energy cooldown
+ 25% torso yaw
+ 25% ERPPC velocity
+ 25% ERPPC heat reduction
+ 25% acceleration
+ 5% speed
+ 25% beam duration reduction
+ 25 Armor RA/RT/CT/LT/LA/RL/LL/HEAD

...?

If that is what you mean...sure...I could totally see that...and it would not even be very far off the quirks the awesome got if it did get all that....

Meanwhile...clans are supposedly OP...? LOL! right.

View PostEl Bandito, on 01 May 2015 - 08:37 AM, said:


Already called it back in October 2014. Guess I should feel good about being right, but right now I just wish PGI can salvage the Black Knight before it is too late. Grasshopper size was a huge disappointment for me already.



I didn't make this thread as well as buttloads of posts in the poll, which helped to turn around people's opinions over the validity of Grasshopper over the BK, just to see it over-sized by the modeling team. -_-
http://mwomercs.com/...he-grasshopper/
.


I called the GHR would be DOA way back when...somehow I bet the BK ends up the better of the 2.

#64 El Bandito

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Posted 01 May 2015 - 09:01 AM

View PostGyrok, on 01 May 2015 - 08:59 AM, said:

I called the GHR would be DOA way back when...somehow I bet the BK ends up the better of the 2.


Either way both mechs will turn out worse than they could have been. Good mech as it is, the Grasshopper would have been even better if it did not came out with the height of an Atlas. BK is most likely not DoA, but its hardpoint locations could have been much better.

Edited by El Bandito, 01 May 2015 - 09:03 AM.


#65 kapusta11

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Posted 01 May 2015 - 09:05 AM

9E hardpoints though. 9xMPL+20xDHS+STD315 (75kph) that's 54 pts of damage alpha in just half a second. If it receives good enough heat gen quirks 3xLL+6xML+19xDHS+XL350 looks pretty devastating as well.

Edited by kapusta11, 01 May 2015 - 09:09 AM.


#66 Gas Guzzler

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Posted 01 May 2015 - 09:09 AM

View Postkapusta11, on 01 May 2015 - 09:05 AM, said:

9E hardpoints though. 9xMPL+20xDH+STD315 (75kph) that's 54 pts of damage alpha in just half a second. If it receives good enough heat gen quirks 3xLL+6xML+19xDH+XL350 looks pretty devastating as well.


YES thank you. You do have to shave armor for that XL 350 build right? I built it on a protector and that is what it looked like, shaved a good ~10 of each arm and ~10 of each leg.

#67 Gyrok

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Posted 01 May 2015 - 09:12 AM

View PostEl Bandito, on 01 May 2015 - 09:01 AM, said:


Either way both mechs will turn out worse than they could have been. Good mech as it is, the Grasshopper would have been even better if it did not came out with the height of an Atlas. BK is most likely not DoA, but its hardpoint locations could have been much better.


LOL! Like the IS needs better hardpoint locations...?

The TW got just 3 hardpoints in a high mount, with a cockpit requiring the exposure of 50% of the mech to use those hardpoints, and everyone was in a huff over it to the point they were super negatively quirked.

Now, here comes what is basically the IS version of the TW in the BK, and you want mounts like that, and super quirks?

I suppose you are going to say something about the TW is "OP" or something like that next...?

Clans won 52% of a ridiculous number of matches, time to go ahead and call a spade what it is, and admit that there were TONS of PUGs for the IS, and that we need the raw data to really know what is going on, because based on what I saw, it should not have been that close...honestly...in 80 drops, I bet I saw 8-10 matches with groups of more than 8 players. Maybe 60% had a 4-5 man or less, and something like 30% or so had a 4-8 man in there somewhere...

#68 kapusta11

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Posted 01 May 2015 - 09:12 AM

View PostGas Guzzler, on 01 May 2015 - 09:09 AM, said:


YES thank you. You do have to shave armor for that XL 350 build right? I built it on a protector and that is what it looked like, shaved a good ~10 of each arm and ~10 of each leg.


Erm.. no, here ON1-K, you can actually put XL360 and turn 3xML into MPL. Gauss = 3xLL tonnage wise, 6xML = 1xLL+1xML, 4 crits are left for hand actuators and 2 MLs.

Edited by kapusta11, 01 May 2015 - 09:14 AM.


#69 Almond Brown

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Posted 01 May 2015 - 09:17 AM

Well well. What would a new Mech Pack announcement be without a DOA thread. Who would have figured. :)

#70 El Bandito

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Posted 01 May 2015 - 09:17 AM

View PostGyrok, on 01 May 2015 - 09:12 AM, said:


LOL! Like the IS needs better hardpoint locations...?

The TW got just 3 hardpoints in a high mount, with a cockpit requiring the exposure of 50% of the mech to use those hardpoints, and everyone was in a huff over it to the point they were super negatively quirked.

Now, here comes what is basically the IS version of the TW in the BK, and you want mounts like that, and super quirks?

I suppose you are going to say something about the TW is "OP" or something like that next...?


1. I never mentioned anything about super quirks, learn to read and stop putting words in my mouth.

2. I will make a bet with you right now that unless BK receives better hardpoints, you will see them far less than Clanners with Timbies in CW, and in Pugs, once people drive it for a while.

The fact you are thinking that BK is the IS version of the Timbie shows your mistaken belief.

Edited by El Bandito, 01 May 2015 - 09:33 AM.


#71 InRev

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Posted 01 May 2015 - 09:25 AM

View PostGyrok, on 01 May 2015 - 08:59 AM, said:


You mean:

+ 25% energy range
+ 25% energy heat reduction
+ 25% energy cooldown
+ 25% torso yaw
+ 25% ERPPC velocity
+ 25% ERPPC heat reduction
+ 25% acceleration
+ 5% speed
+ 25% beam duration reduction
+ 25 Armor RA/RT/CT/LT/LA/RL/LL/HEAD




Yep, cause that is clearly what Resistance Pack I got :rolleyes:

Wait, what's that you say? The majority of people with a clue agree that the first Resistance pack was mediocre at best, and utterly irrelevant at competitive level, including CW? Oops! Meanwhile, enjoy your Wave 3 power creep.

Clanner bitching has effectively put the brakes on any meaningful quirks for months now. I know Deltas like to operate in their own little victim-complex fantasy world, where reality need not apply, but that won't stop myself and plenty of others from calling you out on your BS and utter lack of a clue.

#72 Fate 6

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Posted 01 May 2015 - 09:36 AM

View PostInRev, on 01 May 2015 - 09:25 AM, said:


Yep, cause that is clearly what Resistance Pack I got :rolleyes:

Wait, what's that you say? The majority of people with a clue agree that the first Resistance pack was mediocre at best, and utterly irrelevant at competitive level, including CW? Oops! Meanwhile, enjoy your Wave 3 power creep.

Clanner bitching has effectively put the brakes on any meaningful quirks for months now. I know Deltas like to operate in their own little victim-complex fantasy world, where reality need not apply, but that won't stop myself and plenty of others from calling you out on your BS and utter lack of a clue.

Gyrok is one of those that thinks the Timber Wolf needs help to compete with the "OP IS mechs". I'm not exactly sure what mech in this game a Timber Wolf can't single handedly kill. Heck, it gets THREE high mounts, something no other heavy can match EXCEPT FOR THE HELLBRINGER. Gyrok compares the Timberwolf to the Stalker and thinks they should be equal (which they actually are), despite the fact that the Stalker is 10 tons and a weight class up.

So yes, it is basically Clanner whining that has kept the Grasshopper and Zeus at uber-mediocre levels instead of getting the quirk buffs they desperately need.

Edited by Fate 6, 01 May 2015 - 09:36 AM.


#73 John McHobo

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Posted 01 May 2015 - 09:36 AM

Quote

It doesn't look all that much different from:
Posted Image


THIS.
If they had given it a shield arm in combination with the low-mounted Torso-hardpoints it would be interesting.
But this hardpoint layout, no shielding capabilities I can see on an all-energy-Mech?!

That looks like a very flawed design.

#74 Quicksilver Aberration

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Posted 01 May 2015 - 09:37 AM

View PostGas Guzzler, on 01 May 2015 - 07:09 AM, said:

3 LPLs and 6 MLs is nothing to scoff at.

Neither is 9 MPLs.

BUT I SWEAR IF THEY GIVE THIS COOLDOWN QUIRKS INSTEAD OF RANGE QUIRKS I will be LIVID.

Seriously... Cool down quirks are almost useless for an energy boat. Range and heat generation please.

Pretty much this.

All it needs is decent LL/LPL quirks and this mech will be golden and honestly the same could be said about the Crab and Wolfhound as well. 4N-esque quirks on one variant, 9SE quirks on another, then 5SS quirks on another one and you have some decent mechs. These mechs just like almost all other IS mechs are riding on good quirks.

Important note, XL 385 and 8 MPLs will be a funny build on the BL-7-KNT-L.

Edited by WM Quicksilver, 01 May 2015 - 09:53 AM.


#75 Stoned Prophet

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Posted 01 May 2015 - 09:41 AM

View PostTripleEhBeef, on 30 April 2015 - 04:29 PM, said:

On the plus side, coming up with a Hero variant should be pretty easy.

Posted Image

Anything but Halo? Yeah that is pretty easy :)

View PostAlienized, on 01 May 2015 - 06:35 AM, said:

grasshopper was DOA too and it actually is a fine usable mech everywhere.

why are there threads about every new IS mech about them beeing DOA? the complete resistance pack 2 is completely fine and usable in CW as well .

stop crying in advance >_> its annoying and flooding the forum with useless *EHRMAGERD MECH IS DOA BEFORE ITS EVEN IN THE GAME* threadnaughts -.-

Meta hill humpers think anything that doesnt cater to their style is "DOA".
Theyre just not very bright.

Edited by Stoned Prophet, 01 May 2015 - 09:41 AM.


#76 Johnny Z

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Posted 01 May 2015 - 09:45 AM

Head PPC FTW!

#77 Gas Guzzler

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Posted 01 May 2015 - 09:46 AM

View Postkapusta11, on 01 May 2015 - 09:12 AM, said:


Erm.. no, here ON1-K, you can actually put XL360 and turn 3xML into MPL. Gauss = 3xLL tonnage wise, 6xML = 1xLL+1xML, 4 crits are left for hand actuators and 2 MLs.


Ohh i was trying to squeeze LPLs in there.

I used a protector, and used LPLs for LPLs and ammo for MLs. Exact tons and slots.

Edited by Gas Guzzler, 01 May 2015 - 09:47 AM.


#78 Alienized

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Posted 01 May 2015 - 10:18 AM

View PostStoned Prophet, on 01 May 2015 - 09:41 AM, said:


Meta hill humpers think anything that doesnt cater to their style is "DOA".
Theyre just not very bright.


too true. i also dont get why he wrote zeus 2.0
the Zeus is a nice mech with alot of building options.
its so far from beeing DOA. maybe im just too nonmeta for this kind of limited understanding.

#79 Gyrok

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Posted 01 May 2015 - 10:28 AM

View PostEl Bandito, on 01 May 2015 - 09:17 AM, said:


1. I never mentioned anything about super quirks, learn to read and stop putting words in my mouth.

2. I will make a bet with you right now that unless BK receives better hardpoints, you will see them far less than Clanners with Timbies in CW, and in Pugs, once people drive it for a while.

The fact you are thinking that BK is the IS version of the Timbie shows your mistaken belief.


It will be same weight, humanoid (read: likely better) hit boxes, capable of same/similar speeds, with similar energy weapon loadouts. If the hit boxes are about victor-esque, this is the IS TW.


View PostInRev, on 01 May 2015 - 09:25 AM, said:


Yep, cause that is clearly what Resistance Pack I got :rolleyes:

Wait, what's that you say? The majority of people with a clue agree that the first Resistance pack was mediocre at best, and utterly irrelevant at competitive level, including CW? Oops! Meanwhile, enjoy your Wave 3 power creep.

Clanner bitching has effectively put the brakes on any meaningful quirks for months now. I know Deltas like to operate in their own little victim-complex fantasy world, where reality need not apply, but that won't stop myself and plenty of others from calling you out on your BS and utter lack of a clue.


I said the Awesome, and I slightly exaggerated, though the Zeus was certainly not far off on some of that...

IS bitching has effectively put the brakes on objective conversations about balance. Clans are not OP.

View PostFate 6, on 01 May 2015 - 09:36 AM, said:

Gyrok is one of those that thinks the Timber Wolf needs help to compete with the "OP IS mechs". I'm not exactly sure what mech in this game a Timber Wolf can't single handedly kill. Heck, it gets THREE high mounts, something no other heavy can match EXCEPT FOR THE HELLBRINGER. Gyrok compares the Timberwolf to the Stalker and thinks they should be equal (which they actually are), despite the fact that the Stalker is 10 tons and a weight class up.

So yes, it is basically Clanner whining that has kept the Grasshopper and Zeus at uber-mediocre levels instead of getting the quirk buffs they desperately need.


STFU.

I think balance is mostly in a good place, I think the TW is where it should be, but basically all the rest of the clan mechs are pretty much either about right (SCR/HBR) or, they are average at best...terrible at worst...

Meanwhile, I think the event pretty much showed what the "Stalker wall" can pull off, and frankly, being able to bring 2x STK 4N in CW drops is flat out BS for some units. That is just ridiculous.

Edited by Gyrok, 01 May 2015 - 10:29 AM.


#80 Gas Guzzler

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Posted 01 May 2015 - 10:43 AM

View PostGyrok, on 01 May 2015 - 10:28 AM, said:


It will be same weight, humanoid (read: likely better) hit boxes, capable of same/similar speeds, with similar energy weapon loadouts. If the hit boxes are about victor-esque, this is the IS TW.



It is... minus the Jump Jets. And 7-slot clan Endo/Ferro. And 5 engine heat sinks, with the exception of one variant. And 6 ton LPLs. And the ability to take a Gauss with laser vomit. And 1 ton 400 m range lasers. And a Clan XL.

Yeah.. it will need non-trivial quirks to get to that level.





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