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R.i.p. Black Knight [Zeus 2.0]

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#261 MischiefSC

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Posted 28 September 2015 - 03:55 PM

I am probably the worlds biggest un-fan of the Black Knight.

However, we need to keep some context here. Tier 5 is like the Spider 5V and some of the worst Locusts, stuff of that caliber. Genuinely worthless. The BK isn't Tier 5.

The problem is that it's a 75 ton heavy. It's technically at the sweetest spot for tonnage, the best mix of firepower and weight and armor potential. As such it should be at worst T3 and the better variants T2 or even T1. This is why the irritation in a lot of ways; two IS 75 tonners and PGI has flat out gone out of their way to make them both bad.

Because, let's be clear here, T4 and even T3 is bad in a PvP context. If you're in T3 and I'm in T2 that creates a significant gap. The whole point of quirks and balancing for both IS and Clans is that there really shouldn't be T5 and T4. Both should be quirked up to T3, some even T2. Obviously you don't want everything at T1 quality but there should be a reasonably narrow space between a T3 and a T2 and a T2 and a T1, so little that a bit of skill or preference even can make up that difference.

That isn't the case now and likely won't be in the forseeable future. Thus PGI deciding, yet again, to make a 75 ton IS heavy sub-par (which is the nicest term for a T4 75 tonner. Steaming pile of **** is another term that's not out of context) is reason to express discontent. It's just another slap in the face reminder that PGI either absolutely doesn't care about game balance or, even more concerning, absolutely doesn't understand it. Either they are continually intentionally making bad mechs or they don't understand how to make good or bad mechs.

Both are depressing.

#262 Johny Rocket

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Posted 28 September 2015 - 04:01 PM

View PostLord Scarlett Johan, on 28 September 2015 - 02:56 PM, said:

A lot of players were banking on it getting really good quirks so the IS would have a 75t mech that could at least step up to a Timberwolf.

So far, the BK is not that 75t mech, and that's why jimmies are rustled.


The Timberwolf is supposed to be OP, everything to do with BT lore TT etc. Nothing at this point in the time line is supposed to be able to go 1v1 with it. Its a shock and awe invasion machine. Like so much of the genre from its day BT is influenced by WWII, N A Z Is=Clanners, Clan Mechs=superior in every way German war machines. IS+Brittan and Russians, inferior equipent with higher production fielded out of the desperation of facing extinction.
You really wanted to balance IS and clan even in pugs you wouldn't run them side by side, it would be Clan v IS and you would have twice the players on the IS side.
Want some confirmation of this, Origin IIc the Clanners start repurposing IS salvage because Supply Lines are the devil.

To the crowd in general
Metamechs, I could care less what the opinion of 1 Tryhard with a web page is.
I used a T5 Kintaro and hunted down and murder 2 TBRs taking the kill shots within a minute of each other, the 2nd I was completely exposed at 500m or so.
I honestly don't care much about competition play or what works there, it has very little to do with the game I or most of the player base play. If that's the only basis for your argument, /thread.

If you don't own the mech and wish to tell me what I should think about something I can evaluate 1st hand, all you have is a paper argument
/THREAD

EDIT
PGI its pretty sad when people who run forums like this go so freakin pc you can't talk about historical events with out being censored. So I have to use spaces just to say N A Z I. We are not all precious snowflakes, and guess what, we don't want to be.

Edited by Tractor Joe, 28 September 2015 - 04:10 PM.


#263 Aethon

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Posted 28 September 2015 - 04:10 PM

View PostSputty, on 30 April 2015 - 02:46 PM, said:

An insane downgrade from past Black Knights in Mechwarrior

Posted Image


That is not a Black Knight. It is a heavily customized, half-salvaged frankenmech.

#264 Johny Rocket

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Posted 28 September 2015 - 04:11 PM

View PostAethon, on 28 September 2015 - 04:10 PM, said:


That is not a Black Knight. It is a heavily customized, half-salvaged frankenmech.

MWO Redneck expansion pack

#265 Gas Guzzler

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Posted 28 September 2015 - 04:12 PM

View PostAethon, on 28 September 2015 - 04:10 PM, said:


That is not a Black Knight. It is a heavily customized, half-salvaged frankenmech.


But, it did have some chest height hardpoints that our Black Knight can only dream about.

#266 Aethon

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Posted 28 September 2015 - 04:34 PM

View PostGas Guzzler, on 28 September 2015 - 04:12 PM, said:


But, it did have some chest height hardpoints that our Black Knight can only dream about.


The Zeus needed specialized fiber optics in order to place its Thunderbolt A5M Large Laser up in its armpit; Defiance Industries on Hesperus II is the only place in the Inner Sphere that was capable of manufacturing this piece of equipment at this point in the timeline. The Black Knight was manufactured by two different companies at this point, on Connaught and Robinson.

That said, the Black Knight was always pictured with a sort of square arrangement of torso-mounted energy hardpoints; two were nippleguns, and two were a bit below those, and slightly inboard.

Still...I am confused how people think the Black Knight's hardpoints make it unusable. They are not very different from half the Clan mechs in the game, or the Grasshopper, from what I can tell, although I do not own a Black Knight (yet).

Edited by Aethon, 28 September 2015 - 04:35 PM.


#267 Knight Magus

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Posted 28 September 2015 - 04:38 PM

View PostSputty, on 30 April 2015 - 02:46 PM, said:

An insane downgrade from past Black Knights in Mechwarrior

Posted Image


This game is a downgrade from past mechwarriors !!!

#268 Gas Guzzler

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Posted 28 September 2015 - 04:38 PM

View PostAethon, on 28 September 2015 - 04:34 PM, said:


The Zeus needed specialized fiber optics in order to place its Thunderbolt A5M Large Laser up in its armpit; Defiance Industries on Hesperus II is the only place in the Inner Sphere that was capable of manufacturing this piece of equipment at this point in the timeline. The Black Knight was manufactured by two different companies at this point, on Connaught and Robinson.

That said, the Black Knight was always pictured with a sort of square arrangement of torso-mounted energy hardpoints; two were nippleguns, and two were a bit below those, and slightly inboard.

Still...I am confused how people think the Black Knight's hardpoints make it unusable. They are not very different from half the Clan mechs in the game, or the Grasshopper, from what I can tell, although I do not own a Black Knight (yet).


Grasshopper and Timber Wolf typically have JJs to help them hop up to get shots off. Additionally, the GHR-5H has 2 high hardpoints, and the GHR-5P has 4 high hardpoints.

Ebon Jaguar has a couple high mounted hardpoints, and the Hellbringer has 4 high mounted energy and 2 high mounted ballistics.

So... yeah.

#269 Aethon

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Posted 28 September 2015 - 04:40 PM

View PostGas Guzzler, on 28 September 2015 - 04:38 PM, said:


Grasshopper and Timber Wolf typically have JJs to help them hop up to get shots off. Additionally, the GHR-5H has 2 high hardpoints, and the GHR-5P has 4 high hardpoints.

Ebon Jaguar has a couple high mounted hardpoints, and the Hellbringer has 4 high mounted energy and 2 high mounted ballistics.

So... yeah.


When I pilot Clan mechs, I typically use a Nova or Gargoyle. Those have precisely the same problem as the Black Knight, as far as I can see, although the Nova seems to have it much worse.

#270 Gas Guzzler

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Posted 28 September 2015 - 04:43 PM

View PostAethon, on 28 September 2015 - 04:40 PM, said:


When I pilot Clan mechs, I typically use a Nova or Gargoyle. Those have precisely the same problem as the Black Knight, as far as I can see, although the Nova seems to have it much worse.


Let's compare it to Clan heavies, shall we? And the good ones while we are at it.

#271 Aethon

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Posted 28 September 2015 - 04:47 PM

View PostGas Guzzler, on 28 September 2015 - 04:43 PM, said:


Let's compare it to Clan heavies, shall we? And the good ones while we are at it.


I do not understand why every mech in the game needs high hardpoints, good quirks, low profile, etc. Buy the mechs you think look cool, make them work for you, and screw everyone else's opinion.

Pulling 700-800 damage games in my Gargoyle always feels more awesome than doing it in a Timberwolf or Stalker like all the insipid tryhards in this game.

#272 Gas Guzzler

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Posted 28 September 2015 - 04:53 PM

View PostAethon, on 28 September 2015 - 04:47 PM, said:


I do not understand why every mech in the game needs high hardpoints, good quirks, low profile, etc. Buy the mechs you think look cool, make them work for you, and screw everyone else's opinion.

Pulling 700-800 damage games in my Gargoyle always feels more awesome than doing it in a Timberwolf or Stalker like all the insipid tryhards in this game.


Why does every new IS mech need to be sub par while Clan mechs get new comp tier mechs on a per pack basis?

Executioner has been my favorite mech to play, and yes those 1000-1200 damage games feel great. I wish the Black Knight was as good as the Executioner.

#273 Saint Scarlett Johan

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Posted 28 September 2015 - 04:53 PM

View PostTractor Joe, on 28 September 2015 - 04:01 PM, said:


The Timberwolf is supposed to be OP, everything to do with BT lore TT etc.


And that's absolutely fucktarded and why none of my friends will touch this game with a 10' pole.

#274 Gas Guzzler

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Posted 28 September 2015 - 05:03 PM

View PostLord Scarlett Johan, on 28 September 2015 - 04:53 PM, said:


And that's absolutely fucktarded and why none of my friends will touch this game with a 10' pole.



Posted Image

You forget, the Ebon Jaguar and Hellbringer are equally viable options in MWO.

#275 Mechwarrior Buddah

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Posted 28 September 2015 - 07:36 PM

View PostChef Kerensky, on 30 April 2015 - 02:33 PM, said:

Born April 30th, 2015. Died April 30th, 2015.

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Dead on arrival.

Nice hardpoints.


This was a terrible idea for a mech to go into this game. Seriously

#276 Ted Wayz

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Posted 28 September 2015 - 09:11 PM

View PostAethon, on 28 September 2015 - 04:47 PM, said:


I do not understand why every mech in the game needs high hardpoints, good quirks, low profile, etc. Buy the mechs you think look cool, make them work for you, and screw everyone else's opinion.

Pulling 700-800 damage games in my Gargoyle always feels more awesome than doing it in a Timberwolf or Stalker like all the insipid tryhards in this game.

I don't pay $$ to "make things work". I pay for them to work. And not OP. Just give me a mech that can be played by everyone without being dependent on a specific skill set or playstyle. The Zeus and Grasshopper have their flaws, but they were and are surprisingly viable despite their faults. Cash purchases should fall into the pleasantly surprised or satisfied column. Not overwhelmingly disappointing.

Also you ask people to have fun and not be concerned about other peoples opinions then classify people that are probably trying to do just that insipid tryhards. Maybe take your own advice?

#277 Papaspud

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Posted 28 September 2015 - 09:26 PM

Yep, tried out my Black Knights on the testing grounds..... decided to not even bother to play them, they play like total garbage. I guess they were worth 4 mechbays, no more pre-purchases,regardless of the bonuses- sick of getting crap mechs.

On a side note, if the crab is another total **** mech, PGI will never see another dollar from me. I am tired of seeing clan mechs that are good to OP, and IS mechs that stink unless they are uber quirked. I guess all the clanners can play with each other, because that is what is going to happen.... if you like IS mechs, the game is getting to be 0% fun. Can't wait til they take away all the quirks, like they plan, that will be my reason to say goodbye to this game.

#278 Black Ivan

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Posted 28 September 2015 - 10:05 PM

I played my BKs, basic them all and now I don't know if I will continue the pain.

I don't know why PGI delivered such an inferior Mech when they have all the data to compare them to the top tier Mechs. The Quirks are a bad joke compared to other Mechs and the hardpoints are too low.

Seeing the release of the IIC Origins I wonder if PGI hates IS and intentionally crates subpar Mechs for them.

Edited by Black Ivan, 28 September 2015 - 10:06 PM.


#279 NeoCodex

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Posted 28 September 2015 - 11:55 PM

The BK is just so, so horribly bad I really wonder what they will do with the new quirks for it. It should be obvious to Paul that this mech needs SOMETHING, just like they did with the Thunderbolt. Nobody ever used those before the quirks, nobody.

#280 MeiSooHaityu

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Posted 29 September 2015 - 02:34 AM

I played the BKs last night again (I'm working on eliting them after all), and I must say that I did much better with them than I had this weekend. I think overall for the night I did decent damage and I dished out more pain than I received.

I think this weekend I was pitted against more higher skilled opponents than usual and it skewed my opinion on the mech rather viciously.

I am still bummed about the hard points, but with the CT fix coming, if done well, I could see this mech being ok.

Thing is, I don't use my Grasshoppers at all, so I think the BK may share the same fate for me, but I am not as frustrated and angry about the chassis as I was. I've upgraded to indifferent lol.





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