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Star Wars vs Star Trek vs Battle Tech Space Battles


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Poll: Who is the Ultimate Winner? (700 member(s) have cast votes)

Who will come out on top?

  1. Star Wars (154 votes [22.00%])

    Percentage of vote: 22.00%

  2. Star Trek (118 votes [16.86%])

    Percentage of vote: 16.86%

  3. Star Craft (9 votes [1.29%])

    Percentage of vote: 1.29%

  4. Battle Star Galactica (26 votes [3.71%])

    Percentage of vote: 3.71%

  5. Battle Tech (85 votes [12.14%])

    Percentage of vote: 12.14%

  6. Macross (32 votes [4.57%])

    Percentage of vote: 4.57%

  7. Gundam (24 votes [3.43%])

    Percentage of vote: 3.43%

  8. WarHammer40k (152 votes [21.71%])

    Percentage of vote: 21.71%

  9. Star Gate (12 votes [1.71%])

    Percentage of vote: 1.71%

  10. EveOnline (53 votes [7.57%])

    Percentage of vote: 7.57%

  11. Battleship Yamato (10 votes [1.43%])

    Percentage of vote: 1.43%

  12. Legend of Galactic Heros (7 votes [1.00%])

    Percentage of vote: 1.00%

  13. Halo (18 votes [2.57%])

    Percentage of vote: 2.57%

Convert to Best space ship space battles or keep current format? Choices submissions Extended to 2/11/12

  1. Convert to only space ship naval battles, ignoring civ other traits. (116 votes [25.05%])

    Percentage of vote: 25.05%

  2. Keep current format, full universe as deciding factor. (347 votes [74.95%])

    Percentage of vote: 74.95%

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#241 Miles Tails Prower

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Posted 24 December 2011 - 08:43 PM

You want to see some of the Imperium's military capabilities? I will begin listing them.

The notion that the Star Trek foot military would have any chance against the IoM is not even feasible. First off the IoM's main army is the Imperial Guard, there are more Imperial Guardsmen than the Federation has in overall personel by a long shot, they're also better trained and have more hours of active service than Fed since they are constantly at war. There are entire planets(such as Cadia) whose population is 99% Imperial Guard, they have the numbers to poplate entire Federation systems and then some.

Fed infantry tech is not superior to IoM. Not all phasers reduce their targets to ash, not all phasers even kill in a single blow to unarmored humans. Not all Federation crewmen have armor. Imperial Guard can field plasma weaponry that burns with the heat of a sun, that will burn through any armor a soldier can carry. This also excludes a vast amount of additional weapons such as man portable auto-cannons and supporting equipment like frag grenades, blind grenades, viral grenades, vortex grenades that can be used in conjunction with existing man power.

The Space Marine's most basic weapon is the Bolt Rifle. They fire .75 to 1.00 calibre rounds of explosive ammo, they are essentially rifles that fire grenades with rifle round trajectories. They enter your body and explode inside, blasting you from the inside out and it's a standard issue weapon. Federation armor isn't strong enough to resist that sort of impact penetration, and even if they were they'd be blasted straight off their feet with cracked ribs from kinetic transfer.

That doesn't even begin to touch that Space Marines carry personal teleporters, Space Marines carry personal shielding. It doesn't touch Space Marine Tactical Dreadnaught Armor aka Terminator Armor that fields full sized vehicle weapons like 6 barrelled rotating assault auto cannons that would easily turn the most heavily armored Federation soldier into chunks of meat flat. Terminators have cyclone missile batters that each individually can destroy tanks and are launched LRM style by the 12's. Terminators get all the benefits of ordinary Space Marines too, Terminators have personal teleporters, Terminators have personal shielding that can resist the weaponfire of super heavy vehicles. Fed phasers do not match the power of super heavy vehicles like the Baneblade, Terminators have ample protection from Fed phaser weaponry.

What about combat servitors? The IoM has millions of combat servitors that can carry up to vehicle level weaponry. They have no minds of their own so they easily march to their doom taking as many down as they can.

What about Officio Assassinorum? The Imperium have shape shifters(Callidus Assassin) who can immitate humans, they have psykers who can instantly learn any language they hear down to the very accent(logokinesis). They're masters of infiltration, masters of espionage, masters of assassination.

And that doesn't even touch the issue of combat psykers which I will not go into.

The Fed is not as technologically superior to the IoM like people are proclaiming, if the Fed want to win vs the IoM man-to-man conflicts are a critical weakness and should be avoided at all costs.

And the IoM has their share of incredible battleships like the Blackstone Fortress, a weapon that fires immaterium beams. Raw immaterium at that level destroys anything that is real(not in the warp) on contact, AND they have 5 of them. The Imperial Fist's monastery fortress "Phalanx" is a battleship fortress the size of a small planet that houses 12 battleships inside it and has planet destroying payloads within its hull.

Imperium battleships number the hundreds of thousands and are equipped with Nova Cannons that cause cataclysmic nuclear explosions(a nova)in the midst of their enemies. They're equipped with Cyclonic Torpedoes that are capable of single handedly destroying entire planets.

Everything about Warhammer 40,000 is designed to be over powered. The whole mentality that Fed ships are going to be impregnable to IoM ships and that IoM weaponry will bounce off of Fed ships is not true. Fed ships can blast planets apart, so can IoM ships, IoM ships are equipped with void shields designed to resist the exact same planet destroying payloads they are dishing out. The Fed does not have a tech advantage on the IoM.

That doesn't even bring into the issue that the 40,000 fed ships supplied by 150+ planets are no where near the numerical level of Imperium who control a "chunk" of the milky way? Assembling the ENTIRE Imperium Fleet would blot out the stars with their numbers, their alpha strike would would be terrifying to behold. Fire power capable of reducing system after system after system to space debris effortlessly. Thousands of battleships that all dwarf Federation ships in size, ships that are several kilometers in length armed to the teeth with planet destroying fire power and the full strength void shielding to withstand as much as they dish out. Their hulls are of equally impressive power, it took 3 nuclear charges(inside the ship no less!) to completely destroy the Eisenstein, and it was a mere frigate.

That's not even counting that all Imperial battleships come with compliments of fighters, bombers and smaller escort ships that carry their own compliments of fighters and bombers. All major Imperial ships carry Thunderhawk assault transports capable of performing bombing runs and boarding action.

That doesn't mention that Imperium battleships house dozens of tanks and assault mechs that can be teleported into combat just like space marines.

Speaking of Space Marines.

1,000,000(1000 Space Marines each in 1000 Chapters) Space Marines would be at the Imperium's disposal. Each Space Marine is a squad of ordinary soldiers in himself. The most novice space marines have decades of combat service and the most veteran have 10,000 years of warfare experience. Space Marines are super human, they regenerate the moment they are injured. They have 2 hearts, 4 lungs and can chew through steel. Their unaugmented strength can crunch the bones of ordinary humans. The concept of "fear" is genetically bred out of them and they are totally indoctrinated in the Imperial Creed.

Do you not see how laughable it is for a force like the Star Trek Federation to even have a chance against the Imperium? The Imperium is designed for warfare and military conquest. The Star Trek Federation is designed for diplomacy and exploration. With that mentality, their lack of meaningfully superior technology and VAST numerical disadvantage they would have no chance at all against the Imperium.

That is why Hugh Fox wrote his article that way. Why didn't he address weapon firepower? Because it's irrelevant, their weapons are competitive. The ship phasers and torpedoes of Federation ships are equal to or less than the power of IoM ships, and their shields are no different. They have some interesting tricks up their sleeve(holograms, FTL combat) but what does it matter? The IoM would have the entire Federation's holdings under compliance in months, their people would be re-educated and socialized into the Imperial Cult and their xenos executed.

And that is the Warhammer way.

Whew, and that is my final thought on the issue. I'm sure there will be further discussion about how the Fed could win but another battle brother will have to take up that fight.

However if anyone still requires clairification about Warhammer 40,000 just send me a private message and I will be glad to illuminate you on any issue I know of.

Edited by Miles Tails Prower, 24 December 2011 - 08:51 PM.


#242 Ilithi Dragon

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Posted 24 December 2011 - 09:06 PM

Don't have the energy to continue with the VS debate tonight (it'll have to wait until tomorrow), but I wanted to make a quick note:

Steelwraith, Catamount and I will both highly recommend Stargate. Easily one of the best sci-fi franchises made, and SG-1 especially is easily within the top three sci-fi series. Great sci-fi, and absolutely brilliant characters and character interaction, and they are always poking fun at themselves (both the characters within the story, and the series itself). A lot of running jokes referencing things that happened in early seasons that are still referenced years later near the end of the show (and tastefully, not beating a dead horse). I recommend watching it from the beginning (starting with the movie) and watching it the whole way through.

#243 Prince Ian Davion

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Posted 24 December 2011 - 09:43 PM

I like to consider myself fairly versed in the Warhammer 40k lore, and honestly, I don't like star trek (or wars)...but I got to agree with Catamount and co. It is true Warhammer 40k has -nothing- that can hit targets moving at FTL speed...How good is a million ships going to be if 40,000 can be in FTL, launch a huge spread of torpedoes while in FTL and out of reach, and just do constant hit and run attacks..?

You gotta remember, Warhammer 40k is designed to be overpowered...but it has also gone BACKWARDS technologically for the past 10,000 years. Think the Battletech Sucession Wars..but add another thousand or so of them. Or better yet, make it one huge war that's unending, without the Ares Conventions.




just for clarification...

Quote

. In addition, the Russ is commonly equipped with a hull-mounted lascannon, a triple-digit megajoule weapon which would easily destroy a modern tank.

Sources
  • Imperial Armour
  • Imperial Armour II
  • Imperial Armour: Volume One - Imperial Guard & Imperial Navy
  • Leman Russ Annihilator (PDF). Forge World (2007). Retrieved on March 13, 2007.
  • Codex: Imperial Guard (2nd Edition)
  • Codex: Imperial Guard (4th Edition)
  • Imperial Armour Volume Five - The Siege of Vraks - Volume One, pp. 120-124









I wasn't able to find the power output of a Federation hand-phaser--could someone link me to it or reply with the episode number/series that it was mentioned? ;)


Oh, and @Miles, just to throw a monkey wrench in the works..I've read about Gork and Mork being able to overpower any one chaos god (or more, pretty sure it was only one, but also can't remember where I read that...so take it with a grain of salt!!) at any time they wish---if they could be bothered. The 'gods' in Warhammer are simply psychic manifestations--basically the more belief, the stronger the 'god'......I've probably explained that terribly, but it's how I understood it. Now apply that thinking to the Orks..of which every ork sweats more and more orks, and they all have the belief in Gork and Mork.

Quote

The Ork race's collective unconsciousness registers in the Immaterium much as do the collective psyches of the Eldar and Mankind. In the Orks' case, their relatively simplistic psyches coalesce into two entities they worship as Gods called Gork and Mork, who are much like the Chaos Gods, the lost Eldar Gods or the Emperor of Mankind's empowered soul within the Warp. The difference between the twin Greenskin Gods is simple: Gork is brutal but cunning, while Mork is cunning but brutal. To make this comprehensible, one has to think like an Ork (a debatable proposition at best); Mork hits you when you aren't looking and Gork hits you even harder when you are. Like their own species, the Greenskins believe that when facing the Gods of the other intelligent races of the galaxy their deities can be defeated but never entirely extinguished; like the Orks themselves, they will always come back, spoiling for the next fight.


Source
  • WAAARGH: Orks (1st Edition)
  • Codex: Orks (4th Edition)




Speaking of Stargate, I wonder how Star Trek/Wars and Warhammer would deal with the Replicators? I imagine the trekkies would find a way to re-program them, or something?

Someone in an early page mentioned Andromeda.
Yes, some Andromeda ships are massively powerful (The Andromeda itself, without a crew and low of ammunition calculated she could destroy an entire surrounding fleet is under ten seconds)....but they a couple of weaknesses that I've noticed..
1. They seem to have -no- shields at all, hence the battle blades on the Glorious Heritage class cruisers and other ships--they're there to take a few hits before the main hull gets hit.
2. The main weapons in the universe seem to be missiles--and LOTS of them. Can't help but think what'd happen if someone jammed the guidance systems.

Edited by SR Guillotine, 24 December 2011 - 09:58 PM.


#244 Miles Tails Prower

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Posted 24 December 2011 - 10:19 PM

View PostSR Guillotine, on 24 December 2011 - 09:43 PM, said:


Oh, and @Miles, just to throw a monkey wrench in the works..I've read about Gork and Mork being able to overpower any one chaos god (or more, pretty sure it was only one, but also can't remember where I read that...so take it with a grain of salt!!) at any time they wish---if they could be bothered. The 'gods' in Warhammer are simply psychic manifestations--basically the more belief, the stronger the 'god'......I've probably explained that terribly, but it's how I understood it. Now apply that thinking to the Orks..of which every ork sweats more and more orks, and they all have the belief in Gork and Mork.


I do remember that account. I wonder which God it was? It had to be either Slaanesh or Nurgle. Khorne is currently the most powerful of the Chaos Gods so there's no way they could defeat Khorne. And Tzeentch cannot be "defeated" since a percieved defeat is just part of his plan. It was probably Slaanesh(for shame I am Slaaneshi).

Oh I remember now. It wasn't that Gork/Mork overpowered a Chaos god, it was that their influence was enough to ruin one of their plans.

Heh the Orks will probably be all that's left when Chaos consumed the universe. Orks can't be possessed, driven to madness yes, but not possessed. Actually warp power alters the environments of the areas it consumes so it'd destroy Ork spores, or at the very least make the land totally inhospitable.

About the Replicators. Machines that have a logic engine or any similar AI equivilent also have a machine spirit. I'm sure that Adeptus Mechanicus would be able to find a loophole in the Replicators exploiting their machine spirit.

View PostSR Guillotine, on 24 December 2011 - 09:43 PM, said:

You gotta remember, Warhammer 40k is designed to be overpowered...but it has also gone BACKWARDS technologically for the past 10,000 years. Think the Battletech Sucession Wars..but add another thousand or so of them. Or better yet, make it one huge war that's unending, without the Ares Conventions.


I think that is actually not entirely true about Warhammer 40,000. Astartes Power Armor for example has advanced I think 3 generations since their 30,000 incarnations(The mark VI "Corvus" Armor). I believe we're now up to the mark IX "Aegis" armor.

Technology that has been lost, is not totally lost. The facilities which build lost technologies still function completely and the knowledge of operating them is not lost to the Imperium.

The Imperium tech priests of Adeptus Mechanicus have studied Necron weaponry and have adapted the most advanced melee weapons for specialized use(phase blades, phase knives, etc).

The Imperium still encounters Standard Template Construct(STC) systems and advance their technology from the Dark Age.

On top of this they have a greatly increased education in the psychic ways, and a vastly stronger understanding of xenotech.

They're not as backwards as you think. The real issue with 40K is that they're overextended. When Horus launched his rebellion he claimed basically 50% of the entire fighting force of the Imperium, when the dust settled and they retreated to the Eye of Terror, the remaining war torn Imperial forces can't keep a grip on their absolutely massive territory. Now in their weakened state, all of the Imperium's enemies make their move.

That's the real issue. Well that and the universe is doomed to be consumed by Chaos anyways.

That's why everyone should join Chaos. Join the winning side. You're guaranteed to win eventually.

Edited by Miles Tails Prower, 24 December 2011 - 10:46 PM.


#245 Catamount

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Posted 25 December 2011 - 08:24 AM

Stargate would be a hilarious franchise to bring into this, because the Ancients, in a state quite literally hybridized between humans and the equivalent of 40K gods (they later became at LEAST as powerful, and from the sounds of it), actually developed a technology that could wipe out what, in Stargate parlance, are "ascended beings" (/gods/whatever), by projecting interference into subspace/immaterium/the ascended realm/whatever that harmed such beings.


So with mere devices, the ancients, or anything lucky enough to stumble on their technology, would very likely be able to kill the chaos Gods, in the same way the startlingly similar Ori were killed. In any sense of the word relevant to 40K, the Ori were gods, each powerful enough to affect things, not just in their own realm, but to do literally just about anything to the material universe they pleased (again, each being about like a "chaos God"), with a mere thought, and as opposed to just having a few of them like in 40K, the Ori galaxy was inhabited by somewhere between thousands of them, and millions... it took one Sangraal device to wipe out all of them (probably protected by the ancients so it could actually go off).


I'm not going to get into serious discussion for a few days. It's Christmas, and after that I'm hauling from NC to PA, so I'll be tied up for a little lit.


That said, I though it an amusing aside.

Ascended beings basically muck up everything, and I mean far more than in 40K, because simple people, with any kind of agenda they please, can literally transform into omnipotent beings who can do -more or less- whatever they please. Stargate was smart about them, because they play fairly little role in most of the conflicts in the show (they're just sworn-neutral observers in most cases). It's also amazing how similar they are to imaterium gods on 40K, and I mean down to little minutiae. For instance, they can also gain power based on the beliefs/emotion of "lower" humans (which is the exact reason the ancients forbid interference, to avoid that temptation).

Edited by Catamount, 25 December 2011 - 08:27 AM.


#246 steelwraith

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Posted 25 December 2011 - 08:56 AM

Ah dude, you were doing so well for a while there, now we're back to the 'I win' crap again. Not only did you once again make wild claims with absolutely no evidence to back them up (then declared yourself the winner), you've made some glaring errors as well. Phasers don't always kill humans? Come on, it's called a stun setting... but I'm thinking you knew that. Someone may take the time to pull your post apart, but I'll make this short and sweet.

Ok, here's some real numbers for you. A Federation Type 2 phaser has a damage output of around 57 gigajoules. This is Canon. Go look that up, I'll wait. Federation personal shields are designed to withstand weapons of the same level for at least a few seconds, so anything less than a gigajoule-range weapon won't scratch it. Are you with me so far?

Now lets look at the bolter, the standard space marine weapon. A slug thrower in the .75 to 1.00 caliber range, with explosive rounds. By comparison, a modern .50 rifle with our most advanced round does about 20 kilojoules of damage. Now a bolter will do considerably more damage of course, being a larger caliber with denser rounds (note that the explosive round doesn't add to the damage, it's designed to explode in the target for massive tissue damage). But how much more? Surely not as much as a modern tank shell, right? A M2A2 round fired by its main cannon again with our most advanced round (silver bullet) does about... wait for it... 38 megajoules of damage. Megajoules. Not gigajoules. In other words it won't come close to scratching a Fed shield. A thousand tank shells hitting it at once won't get through the shield. Hell, a 2kg bomb only does about 2 gigajoules damage. Are we starting to comprehend the sheer difference in power levels?

It's safe to say that any kinetic weapon (thats bullets, frag explosions, etc) are completely useless short of dropping giant boulders on the Fed's head. As for plasma weapons, Fed shields contain plasma fire all the time. The heat of the sun may sound impressive, but it's not really that hot (around 5000 degrees Celsius). Fed ships skim the surface of stars without damage (even while under fire), so plasma weapons are also ineffective (though if you held them to the target long enough, you may end up cooking him as the air heated up).

Now here's the kicker; 40k is still a tabletop game. As such, it's restricted to rules... and one of those rules is that damage must remain constant. Yes, there are a ton of different weapons, BUT THEY ALL DO RELATIVELY THE SAME LEVELS OF DAMAGE. Every weapon on the board must have a chance to wound or kill the opponent, and no weapon can be overpowered enough to insta-kill (apart from a few exotic weapons). Both damage and defense are comparable. Yes, this applies to psykers too. Does this make sense to you?

Oh, and about 40k armor and shields; if 40k weapons in the kilo-to-mega joule range can penetrate them, what do you think a gigajoule weapon is going to do? I know how much you like the 40k universe; but fact is, being based on a game takes it out of the running. No matter how well-trained a medieval knight is, he still isn't going to beat a modern tank. 40k lore still has to be based on limited range and damage to fit the tabletop, while Star Trek has no such restriction; it has decades of lore from 10 movies and four tv series to draw from.

Couple of added notes: There are a few weapons that can bypass shields and armor, so a 40k army may be able to inflict some damage on the Feds. Also there is evidence that the melta-gun may be in the low gigajoule range; so if a squad of space marines surrounded and shot at a Fed long enough, they may eventually get through his shield. Assuming the Fed was unconscious or something.

#247 Catamount

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Posted 25 December 2011 - 08:56 AM

and yes, Stargate SG-1 is hands down one of the best science fiction franchises ever written, with SGA being not far behind (SGU was kind if a disappointment). The beginning episodes of SG-1 were a little cheesy (though nothing like the campiness of early Star Trek TNG), but the show quickly finds its footing and goes on to be the only franchise that I consider to be anything close to an equal to Trek, if for sometimes-different reasons.

#248 Catamount

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Posted 25 December 2011 - 09:04 AM

Steelwraith, one thing to consider is that no matter what they call it, or how big they make it, the Imperium is still grounded by the physics of fusion-level technology.

So outside of very large weapons (as in, something fitted to a small ship), gigajoule-range weapons are just outside of what real-world physics says the Imperium can muster. Also, remember, the Leman Russ itself, even mounting a very large lascannon, can only output sub-gigajoule range shots (and the wording suggests low hundreds of megajoules), that further constrains what an infantry-mounted weapon could do. The Imperium does use powered exoskeletal armor, which is one of the few things I'll give them real credit for (proto-mechs for the win; if only they could build the real thing!), but even those aren't going to mount anything as large as that lascannon, not as far as I know. Ten of those Leman Russ guns might be able to one-shot penetrate a personal shield, so figure what, 20-50 shots maybe from the biggest thing their infantry carry?



As for phasers, hand-phasers, as far as I know, have shown vaporization requiring about 200MJ of energy. They might be in the low gigajoule range (there's no reason to believe vaporizing a person is the best they can do), but I'm unaware of the information that suggests as much, but just the same, it's not only possible, but almost irrelevant because even hundreds of megajoules is well outside of the equivalent outputs of 40K weaponry.

I can't see anything that would penetrate a Federation personal shield (unless it's Worf's famed Macgyver communicator shield!)

Edited by Catamount, 25 December 2011 - 09:05 AM.


#249 Catamount

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Posted 25 December 2011 - 09:13 AM

Hmm, in DS9, rapture, a phaser vaporized a 2m by 4m chunk of solid rock in a couple of seconds (HFS!!!!!).

You're right, that puts the yield between ~2 and ~16 gigajoules, as per ST-v-SW'net's analysis (seriously, that's frakking obscene!)


Now, this probably isn't a case of it being actually that much energy, but rather a much lower figure, perhaps dozens of hundreds of megajoules worth of classic photon emissions and particle acceleration, but vaporization occurring mostly via the nadion disruption effect. Still, who the hell cares if it's effective yield?


Forget melting people inside their suits, Trek phasers would just make space marines go away (as in, disappear) if they're capable of that level of vaporization.


addendum:
Yet another consideration is that full 200MJ vaporization of people were being achieved by the comparatively primitive mid 23rd century, so it shouldn't be surprising that that figure has gone up by a large amount more than 100 years later.

Edited by Catamount, 25 December 2011 - 09:17 AM.


#250 Catamount

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Posted 25 December 2011 - 09:17 AM

Oh, but look, it's time to go!

See you all in a few days

#251 steelwraith

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Posted 25 December 2011 - 09:46 AM

Sorry, I should have posted my source: http://www.ditl.org/...garticle.php?33

I've noticed quite a few similar threads floating around the internet and I must say I'm amazed at the lengths people are going to in order to 'prove' their side will win. The winner will almost certainly be the winner of the worst sci-fi as well. Over-the-top weapons, deus ex machinas, god-level beings... these are all signs of crappy writing. Give me near-future tech I can believe and relate to, and weapons that won't vaporize the battlefield in seconds. ;)

Guess I'll start streaming some Stargate. ;)

Edited by steelwraith, 25 December 2011 - 09:47 AM.


#252 Ilithi Dragon

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Posted 25 December 2011 - 10:18 AM

Steel, from the sounds of it, you'll love Stargate. It is mostly near-future (or technically present with alien tech), with the occasional obscenely-powerful tech thrown in as a rare ****-your-pants plot point. Things get more advanced by the later seasons, but it progresses in a reasonable, believable manner, and it's all synced together with highly-likable and highly-believable characters.


I'm going to start working on a point-by-point breakdown of Miles' last major post over the course of the day, might have it up sometime this evening depending on what all the family ends up doing for Christmas visiting, etc. I did have a quick question regarding 40K ship weapons ranges, though, Steel. I was glancing over a couple of the rule books you linked, and found that the base of the ships' platforms represents 'close range' at 'a few thousand kilometers'. First of all this does up the effective ranges of 40K a fair bit above what I was expecting, though the rulebooks highlighted just how atrociously unmaneuverable they are, so 40K ships actually hitting anything that can actually maneuver worth half a damn at any considerable range would be a laughable proposition at best, but it does give us an opportunity to get a rough idea of typical 40K shipboard weapons ranges. You said you played as the Eldar, was that ground-based 40K or Battlefleet Gothic? If the latter, do you happen by chance to remember how wide the ship bases are? If we can get a measure for them, and their radius, and assume 4,000 km for "a few thousand kilometers", we can get a pretty solid figure for general weapons ranges in 40K space battles. Just by rough guestimate, I would expect something in the range of 80,000 - 300,000 km, maximum range, depending on how wide that base is (and which numbers I'm remembering were the weapons range figures).

#253 Catamount

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Posted 25 December 2011 - 10:22 AM

You are right that there is something to be sad for sufficiently crappy writing being able to produce almost anything.


Star Wars is a Cambellian tale of the kinds of God (erm, I mean, "destiny") elected "heroes" who were the agents of 6,000 years of human oppression.

40K is a story of a human civilization that tiptoed out of the muck, got a bloody nose, and crawled right back in (and so in lieu of actual stories of things that might be relevant to us, we're fed plot-induced deus ex machina crap, instead of actual stories)



These are not science fiction franchises.

Star Trek, on the other hand is an amazing story of humans are actually did crawl out of the muck, stood boldly in the face the universe, and erected a civilization to be proud of, flawed yes, but with enough wisdom to be an institution worth fighting for, casting off hatred, bigotry, provincial attitudes, superstition and mysticism, willful ignorance, all the big hurdles to truly becoming a worthwhile species, with the most interesting result being that the universe, and the stories within it, suddenly become a lot more fresh and interesting after the usual barriers in front of civilization suddenly aren't there.


Stargate is also interesting, because, as is perhaps the only requirement for a true science fiction story, things change and advance, and fundamentally (instead of in a "meet the new boss, same as the old boss sort of way). It's a story of an oppressive race who rules the galaxy with an iron fist, with all the other advanced races around being too distant and too wrapped up in their own affairs to lift the oppression, and every human civilization being beaten down to a medieval level, with technology being entirely untolerated in the hands of anything but the oppressors, save on one long-forgotten, obstinate little planet, where, mostly by accident/serendipity, a civilization of free humans has quietly sprung up, as ignorant of the galaxy as the galaxy is of them. It's a story of how that one little planet quite literally brings freedom to the galaxy, and yes, SG-1 is one hell of a ride.



There aren't many genuine scifi TV franchises, but it's good to know a couple of them are out there, instead of the usual worthless crap that permeates the scifi/fantasy type fictions out there.

Edited by Catamount, 25 December 2011 - 10:24 AM.


#254 Strum Wealh

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Posted 25 December 2011 - 06:30 PM

View PostSR Guillotine, on 24 December 2011 - 09:43 PM, said:

Someone in an early page mentioned Andromeda.

Yes, some Andromeda ships are massively powerful (The Andromeda itself, without a crew and low of ammunition calculated she could destroy an entire surrounding fleet is under ten seconds)....but they a couple of weaknesses that I've noticed..

1. They seem to have -no- shields at all, hence the battle blades on the Glorious Heritage class cruisers and other ships--they're there to take a few hits before the main hull gets hit.

2. The main weapons in the universe seem to be missiles--and LOTS of them. Can't help but think what'd happen if someone jammed the guidance systems.


Yeah... that was me. ;)

View PostStrum Wealh, on 04 December 2011 - 08:15 PM, said:

To throw a(nother) spanner in the works:

pre-fall All Systems Commonwealth High Guard
A fleet of, say, 100,000 fully-crewed and fully-armed Glorious Heritageclass heavy cruisers (of the pre-fall ASCHG's 500,000 ships) should do quite well against just about anything else... ;)

Also, as another poster mentioned: the Whoverse!
1,000,000+ Battle TARDISes and/or one madman in a blue box with The Moment for maximum temporal pwnage! ;)


So...

1.) Yeah, they don't seem to have "conventional shields" (in the sense of having a solid or semi-solid "energy bubble" surrounding the ship).

The series wiki (linked above) states that the average XMC (a Glorious Heritage class heavy cruiser, like the Andromeda Ascendant) uses a combination of "high-tension armor", reactive armor, ablative armor, "Fullerene-composite armor", and "Cold-plasma armor" in addition to thebattle blade system.

Though the entry on the battle blades does state, "When a missile hits a battle blade (or bucky wire strung between battle blades) it vaporizes. Then the plasma vapor can be deflected by the AG field so that it either misses the hull, or only strikes a glancing blow, missing critical systems and other areas of the ship such as crew quarters."

The same article later states, "Also, it is worth noting that although the Blades might catch and destroy a missile, the missiles are still moving at 80-90 PSL (percentage of light speed) and because of that the debris would be moving toward the ship extremely fast and the momentum might be enough to blow through the AG fields. But after the missile hits the blades the AG field is strong enough to divert the plasma stream from the vaporized missile so that it doesn't hit the ship. It isn't strong enough to stop it or overcome the missile’s momentum, but it can deflect fragments of the destroyed missile that are a certain size and the AG field does help to cushion the blow, as the AG deflection field gets stronger the closer you are to the ship."

So, it sounds like the AG (artificial gravity) field produced by the ship'sGravity Field Generator (technically part of the propulsion system) can act as something of a "soft shield" system to assist the armor systems and blades in mitigating damage.

And the Andromeda did survive a salvo from a Point Singularity Projector, so it has been demonstrated that XMCs are durable little ships.

Then again, "The Andromeda has a max acceleration of approximately 500,000 m/s using her MPDs (MagnetoplasmaDynamic Drives), which means she can reach her top speed (0.40c) in 239.83 seconds (4 minutes), and reverse direction and reach top speed again in 479.67 seconds, or 7.99 minutes, which is extremely impressive."
So, simply dodging almost anything that's not guided/homing is an option... B)

2.) Looking at the specifications for the various missiles (offensive kinetic kill missiles, defensive kinetic kill missiles, and multiple independent kill vehicles), it seems that several both probably fall under the broad heading of "smart missiles" (and would thus be fairly resistant to jamming) and have a range measured on the order of 6 to 10 light minutes (with typical engagement ranges - and ranges for point-defense lasers and anti-proton cannons - being on the order of 4-5 light minutes).

And then there are the slipfighters and combat drones and the specialty weapons - the "AP Fusion Catalyst" and the Nova Bombs.

-----

In fact, I was vaguely considering pulling the Amdromeda-verse into the debate/argument that's been going on for the last several pages, given Slipstream's similarity to Warhammer's "Warp"/"Immaterium" and the similarities between the Spirit of the Abyss and the Celestial Avatars and Warhammer's Chaos Gods and daemons.

Or, as included in my older post, the Time Lords of Gallifrey (or, alternatively, the Eighth Doctor... preferably equipped with The Moment) circa the Last Great Time War... ;)

Edited by Strum Wealh, 25 December 2011 - 06:46 PM.


#255 Sir Ollie

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Posted 25 December 2011 - 07:07 PM

View PostNathan Wassenar, on 28 November 2011 - 05:44 PM, said:

I'm sorry but this superweapon is the best.

We're talking the complete obliteration of EVERYTHING in like a 100km wide 60,000km long cylinder!

Spacefolding FTL tech, shields, advanced spacecraft. Thats a hard show to top.



Thing is Eve as the Same Capacity with its Titans, They have way more than ONE "SDF-1".. not to mention all the Cap ships and everything else available to them. Yes sure the SDF was a "small ship". But they are also incapable of building another one, as far as i know. While the Veratech fighters are VERY maneuverable, they are also very limited in numbers.

I have to Go with Eve. Trek would be a close 2nd though.

Edited by Sir Ollie, 25 December 2011 - 07:08 PM.


#256 Ilithi Dragon

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Posted 25 December 2011 - 10:01 PM

Here we go...

View PostMiles Tails Prower, on 24 December 2011 - 08:43 PM, said:

The notion that the Star Trek foot military would have any chance against the IoM is not even feasible. First off the IoM's main army is the Imperial Guard, there are more Imperial Guardsmen than the Federation has in overall personel by a long shot, they're also better trained and have more hours of active service than Fed since they are constantly at war. There are entire planets(such as Cadia) whose population is 99% Imperial Guard, they have the numbers to poplate entire Federation systems and then some.


I have a couple problems with this, regarding the Imperial Guard and how well-trained they are. From what I know of how the IoM employs the Imperial Guard (which is admittedly limited), they don't use them as a well-trained, highly-skilled, highly valuable military force, but rather they use them as cannon fodder. The standard combat doctrine for IG forces appears to be "Throw troops at the problem until it goes away or you run out of troops." They are thrown away like nothing in maneuvers like one instance under the command of Kubrik Chenkov, when the commander ordered his own troops to march in formation ahead of a line of Leman Russ battle tanks, to clear a minefield that was slowing the advance of said tanks.

While the survivors of these engagements would become brutal, hardened veterans unphased by certain doom, the survival rate would be very, very low. Few troops would live long enough to become experienced veterans. Furthermore, the level of skill and training seems to vary greatly depending on the worlds the troops are recruited from.

All of that said, the total force of the Imperial Guard does greatly out-number the forces available to the Federation, or even the Federation and all its likely alllies. However, this does NOT mean that the IoM could win a war of attrition through numbers alone. The quality difference between IoM and Trek weaponry is such that properly-equipped Trek soldiers would only be threatened by the most powerful strategic weaponry employed by the IoM.

View PostMiles Tails Prower, on 24 December 2011 - 08:43 PM, said:

Fed infantry tech is not superior to IoM. Not all phasers reduce their targets to ash, not all phasers even kill in a single blow to unarmored humans. Not all Federation crewmen have armor. Imperial Guard can field plasma weaponry that burns with the heat of a sun, that will burn through any armor a soldier can carry. This also excludes a vast amount of additional weapons such as man portable auto-cannons and supporting equipment like frag grenades, blind grenades, viral grenades, vortex grenades that can be used in conjunction with existing man power.

The Space Marine's most basic weapon is the Bolt Rifle. They fire .75 to 1.00 calibre rounds of explosive ammo, they are essentially rifles that fire grenades with rifle round trajectories. They enter your body and explode inside, blasting you from the inside out and it's a standard issue weapon. Federation armor isn't strong enough to resist that sort of impact penetration, and even if they were they'd be blasted straight off their feet with cracked ribs from kinetic transfer.


So the IoM basically uses small-calibur hand cannons (19-25mm) as the standard weapon of a Space Marine. I checked the 40K wiki, and the standard Imperial Guardsman is equipped with a low-powered lasgun and some body armor comparable to a flak jacket. They can field heavier weapons, but the standard battle weapon for a basic infantryman is a low-powered lasgun, and for special forces it's a 19-25mm handheld autocannon (the explosive round thing isn't particularly special - we have those today in the small-calibur cannons we use, like the 20mm gattling gun mounted in the AH-1Z Viper's chin, or the 25mm autocannon mounted on the M2 and M3 Bradleys, or the 18.5mm grenade round fired from the AA-12 shotgun, and they do a number against infantry). 19-25mm cannons have total energies in the mid- to high-kilojoule range, while the lasguns employed by IG infantry probably have energy levels in the low- to mid-kilojoule range.

Trek infantry generally has a much smaller array of weapons, typically of one or two types, but those types are incredibly versatile, with a wide range of energy settings from light stun to very high yields. Modern Trek hand-phasers and hand-disruptors are capable of mid-level effective yields in the range of 200+ megajoules (the energy required to completely vaporize a typical human body), and high-level energy yields in the range of single- to double-digit gigajoules. Phaser and Disruptor rifles are capable of equal and better performance, with longer endurance. Other heavy weapons include Tetryon Pulse Launchers employed by the Federation, which are basically a man-portable Type-IV phaser (the lower range of phasers typically mounted on shuttles), capable of even greater energy outputs. A variety of stun and lethal grenades have been observed, including photon grenades, which are basically miniaturized, soda-can-sized photon torpedoes with low kiloton-range (or low terajoule-range) warhead yields.

Trek infantry are also protected by a variety of armor and shielding. We have seen limited examples of these because most of Trek never even touches on serious ground combat, but what we have seen has been impressive. Modern Trek body armor is capable of at least resisting modern Trek phaser and disruptor fire (as seen on Ajilon Prime during the brief Federation-Klingon War in DS9), allowing Trek infantry to at least survive a single hit well enough to continue fighting for a time (the trooper we saw on Ajilon prime had been hit at least once, by an unknown-strength disruptor weapon, and ultimately died due to lack of medical attention, but the armor prevented an immediate fatal injury and left the trooper combat-capable for some time after being shot). We have also seen rollable ballistic shields, sheets of metal apparently about as thick as a credit card, that when unrolled formed ballistic tower shields that were capable of stopping conventional firearm projectiles with ease. Granted, the firearms they were engaged against were relatively crude weapons, but this was a snap-bracelet-like shield about as thick as a credit card that shrugged them off with ease, in the mid/late-23rd Century (ST V). Trek armor materials of the mid/late 24th Century would likely be capable of shrugging off most conventional projectiles, even fired by high-powered military weapons, with ease. Trek forces are also capable of fielding a variety of defensive forcefields, including personal shield generators (the specifically-designed versions of these have been only mentioned and never seen, but jury-rigged personal forcefields have been observed on a number of occasions), which would render them completely immune to all but the most powerful strategic-level weaponry available in the IoM arsenal.

The IoM most certainly can field far more ground-troops than any Trek power can (with the possible exception of the Dominion and the Borg), but the quality of Trek ground troops so far exceeds the capabilities of IoM troops that numbers would be almost inconsequential. A well-equipped ground force, employing the various ground combat craft we have heard of but never seen (troop hoppers, assault skimmers, etc.), would waste any IoM force pitted against them, regardless of size. The only thing the size of the IoM force would affect would be the length of the battle, because Trek forces would be able to waste them with impunity, whilte being largely immune to any return fire the IoM could muster.



View PostMiles Tails Prower, on 24 December 2011 - 08:43 PM, said:

That doesn't even begin to touch that Space Marines carry personal teleporters, Space Marines carry personal shielding. It doesn't touch Space Marine Tactical Dreadnaught Armor aka Terminator Armor that fields full sized vehicle weapons like 6 barrelled rotating assault auto cannons that would easily turn the most heavily armored Federation soldier into chunks of meat flat. Terminators have cyclone missile batters that each individually can destroy tanks and are launched LRM style by the 12's. Terminators get all the benefits of ordinary Space Marines too, Terminators have personal teleporters, Terminators have personal shielding that can resist the weaponfire of super heavy vehicles. Fed phasers do not match the power of super heavy vehicles like the Baneblade, Terminators have ample protection from Fed phaser weaponry.


Fed -hand phasers- might well be out-matched by the total firepower available to the larger IoM vehicles. But they can match or even best the firepower available to their conventional battle vehicles, like the Leman Russ, and Trek heavy troop ordnance, let alone Trek -vehicle- orndnace, would trounce anything the IoM could field. A single Fed trooper, equipped a phaser rifle (either the reliable Type-III or the more modern Type-IIIc or -d) and a phaser pistol with modern body armor and a personal forcefield capable of withstanding Trek firepower, would be able to engage a Terminator with ease. Hell, I'd pit a well-equipped Federation trooper against any IoM armored vehicle, including Dreadnoughts and Baneblades and any other heavy armored vehicle and walker, and put odds on the Federation trooper. With a full-powered Type-III phaser blast, the Federation trooper would be able to hit much harder than just about anything any of the IoM vehicles carry, hitting with as much as tens of gigajoules of effective firepower. At best, IoM heavy vehicle weapons can match that in their heaviest guns or full salvoes from all guns, and a Federation trooper's shields and armor are designed to protect him or her from firepower comparable to his own weapon. Hell, a Federation trooper could probably hit any IoM armored vehicle at range before she was even detected, being a lone infantry able to hit a target at considerable range.

And then you have to factor in all the special tech the Federation has, not just reliable transporters that can be used to move any and all kinds of troops and equipment without danger of possession or distortion, but also holographic disguises like the duck blinds used to study primitive cultures, which would be of enormous utility for ambushes and the like. A well-equipped Trek ground force would be more than capable of taking on a vastly larger IoM force and winning with relative ease, even without aerial or orbital support.


View PostMiles Tails Prower, on 24 December 2011 - 08:43 PM, said:

What about combat servitors? The IoM has millions of combat servitors that can carry up to vehicle level weaponry. They have no minds of their own so they easily march to their doom taking as many down as they can.


Combat servitors are basically just slower, dumber, less capable versions of Imperial Guardsmen with some heavier weaponry, and they're used the same way. They would not present any additional advantage to the IoM beyond increasing their body count, and would probably often be less effective than IoM troopers, who have the ability to respond to the changing circumstances of battle, despite often having heavier weapons.


View PostMiles Tails Prower, on 24 December 2011 - 08:43 PM, said:

What about Officio Assassinorum? The Imperium have shape shifters(Callidus Assassin) who can immitate humans, they have psykers who can instantly learn any language they hear down to the very accent(logokinesis). They're masters of infiltration, masters of espionage, masters of assassination.


Meh... Trek internal sensor equipment is probably more than a match for them. I mean, standard starship internal sensors monitor the brainwave emissions of the ship's crew as part of standard, routine scans. DNA and a whole host of other biometric details can be obtained by cursory scans with most basic medical sensors. The sheer depth and detail to which Trek sensors can scan and track a person is staggering. I highly doubt that the Officio Assassinorum would have any huge luck against Trek internal security measures.


View PostMiles Tails Prower, on 24 December 2011 - 08:43 PM, said:

The Fed is not as technologically superior to the IoM like people are proclaiming, if the Fed want to win vs the IoM man-to-man conflicts are a critical weakness and should be avoided at all costs.


Eh... That greatly depends on which man you're referring to. The standard-issue Imperial Guardsman would probably be on a more-or-less even footing with an infantryman from a present-day first-world military. Against Trek troopers, conventional IoM infantry is pathetic and would be greatly out-matched, especially if the Trek troopres are well-equipped. Even IoM heavy infantry would be out-matched by well-equipped Trek infantry. IoM heavy infantry would be a rough match for lightly-equipped Trek security teams, but not proper infantry.

Also, you're again making a bare assertion fallacy, claiming that Trek tech is not as superior as we have demonstrated, but you completely fail to provide anything at all, let alone anything substantive, to back up this claim. Please provide technical specifications or specific examples of observed capabilities or performance that out-match the stated specifications and observed performance of Trek weapons. Trek has demonstrated infantry sidearm energy weapons capable of effective yields in the range of hundreds of megajoules to tens of gigajoules. Where has 40K demonstrated even comparable yields in ANY infantry weaponry, let alone the equivalent of a handgun? Where has 40K demonstrated gigajoule-range weapon yields on any armored vehicle?

View PostMiles Tails Prower, on 24 December 2011 - 08:43 PM, said:

And the IoM has their share of incredible battleships like the Blackstone Fortress, a weapon that fires immaterium beams. Raw immaterium at that level destroys anything that is real(not in the warp) on contact, AND they have 5 of them. The Imperial Fist's monastery fortress "Phalanx" is a battleship fortress the size of a small planet that houses 12 battleships inside it and has planet destroying payloads within its hull.


Actually, there were six built, but the Imperium doesn't have them anymore, or at best the might have one. The Blackstone Fortresses were originally created by the Old Ones in the first war with the C'tan. The Imperials found them abandoned, all-but-unpowered derelicts that they used as big space stations, grafting their own equipment onto them. With the 'assistance' of one of the C'tan, Abaddon the Destroyer was able to find a pair of devices that could be used to reactivate them, and captured three of them. A major fleet battle drove two of them off and captured the third, but when it was boarded the remaining three Fortresses in Imperial control disintegrated simultaneously. The wiki is not very clear on whether the captured Fortress disintegrated as well or not, but the general implication is that it self-destructed as well. There is no further mention of it, with only the two captured by the forces of Chaos being mentioned, one of which may have been destroyed by the Necrons.

As for the Phalanx, it's a one-off station probably notably smaller than a Death Star. It is noted as being the size of a small moon or large asteroid, which puts its maximum size at around 1000 km in diameter (largest known asteroid), however it is also noted as being able to dock twelve Imperial Navy -cruisers- around its circumference. IoM cruisers are, what, 2-3 kilometers long? Being generous, assuming 3km long ships docked sideways with a gap between each ship of a kilometer, that's a circumference of the main spherical ship of 48 kilometers, or a diameter of ~15 kilometers. Upper limit. That could easily be much smaller, assuming the ships are docked with the ship perpendicular to its axis, requiring a space of only, what, half a kilometer to dock in? Leave another half-kilometer between each ship to allow for work space in the docks, etc. and that's a total circumference of 12 kilometers, or a diameter of some 3.82 kilometers.

To put this into perspective, the Phalanx is a single, one-off station the IoM has that they do not have the ability to replace. In the mid-23rd Century, Starfleet had constructed Earth Spacedock, a 3.81km-long starbase, that orbited Earth. A mushroom-shaped station, it wasn't as large as a 3.82km-diameter sphere, but it is in the same range. By the mid-24th Century, Starfleet had constructed a considerable number of greatly-scaled-up Spacedock-style starbases, some 8.78km in length. Now, this is not nearly the same size as a 15km-diameter sphere (about 1% the size), but it IS about three times the size of a 3.82km-diameter sphere, so it's well within the lower-end size range for the Phalanx, AND Starfleet has built a large number of them, and retains the ability to build even more. The Phalanx might dwarf any one station the Federation has, but the Federation has built several stations within the general size range of the Phalanx, and retains the ability to build more.



View PostMiles Tails Prower, on 24 December 2011 - 08:43 PM, said:

Imperium battleships number the hundreds of thousands and are equipped with Nova Cannons that cause cataclysmic nuclear explosions(a nova)in the midst of their enemies. They're equipped with Cyclonic Torpedoes that are capable of single handedly destroying entire planets.


Nova Cannons are just extra-large nuclear warheads. Large enough to compete with Federation level energy yields, but the Federation can throw out that much firepower in a much smaller package. The IoMs biggest, most unweildly guns can fire weapons comparable to standard Trek shipboard weapons that take up a fraction of a fraction of the space.

Cyclonic Torpedoes are also within the energy range of Trek weaponry, even high-end Trek weaponry, but they are very rare special weapons available only to the Inquisition and Adeptus Astartes, and are used as a planetary bombardment weapon when executing Exterminatus. In other words, it's a special, highly-restricted weapon that is only used against planets. It is highly unlikely that it would be able to be used as a ship-to-ship weapon, especially against Trek ships with their superior weapons range and combat maneuverability. (Oh, and for the record, igniting a planet's atmosphere (something a Galaxy's main phaser array could do by accident), cracking a planet's crust and destabilizing its core does not result in the planet being destroyed, just rendered uninhabitable.)


View PostMiles Tails Prower, on 24 December 2011 - 08:43 PM, said:

Everything about Warhammer 40,000 is designed to be over powered. The whole mentality that Fed ships are going to be impregnable to IoM ships and that IoM weaponry will bounce off of Fed ships is not true. Fed ships can blast planets apart, so can IoM ships, IoM ships are equipped with void shields designed to resist the exact same planet destroying payloads they are dishing out. The Fed does not have a tech advantage on the IoM.


Except that the planet-cracking payloads are NOT used ship-to-ship, and vastly outperform any of the ship-to-ship weaponry. IoM ship-to-ship weaponry, while nothing to sneeze at all on its own (a broadside with an energy equivalent in the low petajoule range is pretty respectable), pales in comparison to the conventional, ship-to-ship weaponry that is not just employed by Trek, but thrown around like candy. Conventional Trek weapons are vastly more powerful than conventional IoM weaponry, and only IoM ship-to-planet special weapons can match the firepower of -conventional- Trek weapons. Trek has some pretty potent special weapons, as well, some of which make even Cyclonic Torpedoes look like popguns.

View PostMiles Tails Prower, on 24 December 2011 - 08:43 PM, said:

That doesn't even bring into the issue that the 40,000 fed ships supplied by 150+ planets are no where near the numerical level of Imperium who control a "chunk" of the milky way? Assembling the ENTIRE Imperium Fleet would blot out the stars with their numbers, their alpha strike would would be terrifying to behold. Fire power capable of reducing system after system after system to space debris effortlessly. Thousands of battleships that all dwarf Federation ships in size, ships that are several kilometers in length armed to the teeth with planet destroying fire power and the full strength void shielding to withstand as much as they dish out. Their hulls are of equally impressive power, it took 3 nuclear charges(inside the ship no less!) to completely destroy the Eisenstein, and it was a mere frigate.


Well, first off you're getting the Federation numbers a bit skewed. As of Deep Space 9, Starfleet had some 25,000 - 30,000 ships (a number that probably fluctuated over the course of the Dominion War), though that probably expanded notably after the war. 30,000 is a fair rough estimate. The planet count is way off in the other direction, however. As of 2373, there were 150 -member worlds- in the Federation. That is, 150 worlds who had a full seat on the Federation Council, or probably about 150 member races. This does not include all of the associate members, protectorates and colonies. In the 2260s, Kirk told Zefhram Cochrane that they had over a thousand colonies, and the context of the conversation implied strictly -human- colonies, not Federation colonies. If Earth alone had a thousand colonies by the 2260s, then the Federation as a whole, with 150 member races plus unknown associate members and protectorates, must have -at least- several thousand colonies on top of the member worlds by the 2370s. Most likely, the Federation consists of some few hundred member worlds and associate members, with a few tens of thousands of colonies, and probably dozens to a hundred or two protectorates of various sizes. In total, the Federation probably consists of some few tens of thousands of worlds, with ~50,000 being a fair guess (though it could easily jump into the 100,000 - 200,000+ range at the high end).


Secondly, the Imperium of Man is stated to be comprised of about 1 million worlds, scattered across the galaxy. This is supposedly a notable chunk of the Galaxy. Now, a million star systems isn't even a hundredth of a percent of the total number of stars in our galaxy, but it may well be a sizable chunk of the -habitable- worlds in the galaxy (a great many of those stars are not going to have habitable planets). This is vastly larger than the planets available to the Federation, about twenty times larger, but once again, there is more to this to consider than just raw numerical advantage alone. The IoM has a lot of planets, but a great many of them are subsisting at a barely industrial, and very often -pre-industrial-(!!!) level. So many of the IoM's planets operate on a pre-industrial level that the IoM maintains a not-insignificant -horse cavalry force- because a not-insignificant chunk of their troopers come from worlds where horse cavalry with spears and lances is the state-of-the-art in local military technology.

The IoM has a million worlds, but it does not have a million worlds with full modern industrial capacities, nowhere near. The Federation has some fifty thousand worlds, with varying levels of population and infrastructure development, but ALL of them have modern industrial capabilities, industrial capabilities that far exceed anything the IoM can field. With replicator technology, transporters, and M/AM reactor power generation technology, the industrial capacity of the Federation, let alone the Federation and its allies, likely can easily match, if not exceed, the total industrial capacity of the Imperium of Man. Even if they can't match the IoM's industrial capacity, they can certainly close most of the gap with their advantage in technology and the widespread proliferation of their technology across all worlds.


To reiterate a point you seem to be missing regarding IoM vs Trek weaponry. The height of IoM ship-to-ship weaponry are nuclear warheads. Probably pretty damn high-yield nuclear warheads, but the are nuclear warheads, nonetheless. Trek was beginning to phase out nuclear warheads in favor of matter/anti-matter warheads before the Federation was even founded. By the mid-23rd Century, nuclear warheads are considered to be obsolete relics of a bygone era. By the mid-24th Century, Trek forces are lobbing around M/AM warheads with -standard yields- equivalent to the Tsar Bomba, what would take a pretty damned big nuclear warhead to achieve, like candy. We see Trek ships take multiple successive hits from warheads equivalent to very high-yield nukes, and shrug them off like nothing.

Nuclear weapons are obsolete relics to Trek. Trek is using M/AM reactions that are literally 100 times more energetic per gram of fuel than the most efficient and energetic fusion reaction. The IoM probably does throw around warheads that greatly exceed the standard yield of a modern photon torpedo, but they have to do it in a package that is -at least- 100 times larger.

#257 Ilithi Dragon

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Posted 25 December 2011 - 10:02 PM

(Part 2, because I hit the quote cap)




View PostMiles Tails Prower, on 24 December 2011 - 08:43 PM, said:

That's not even counting that all Imperial battleships come with compliments of fighters, bombers and smaller escort ships that carry their own compliments of fighters and bombers. All major Imperial ships carry Thunderhawk assault transports capable of performing bombing runs and boarding action.


IoM fighters and bombers and light attack craft would pose absolutely zero threat to Trek forces, especially Federation ships whose phaser arrays are particularly well-suited to taking out fighters and LACs. They would just do this to them:
http://www.youtube.c...ZcUJ9lg#t=0m22s

View PostMiles Tails Prower, on 24 December 2011 - 08:43 PM, said:

That doesn't mention that Imperium battleships house dozens of tanks and assault mechs that can be teleported into combat just like space marines.


Assuming they could even get into range to transport them...


View PostMiles Tails Prower, on 24 December 2011 - 08:43 PM, said:

Speaking of Space Marines.

1,000,000(1000 Space Marines each in 1000 Chapters) Space Marines would be at the Imperium's disposal. Each Space Marine is a squad of ordinary soldiers in himself. The most novice space marines have decades of combat service and the most veteran have 10,000 years of warfare experience. Space Marines are super human, they regenerate the moment they are injured. They have 2 hearts, 4 lungs and can chew through steel. Their unaugmented strength can crunch the bones of ordinary humans. The concept of "fear" is genetically bred out of them and they are totally indoctrinated in the Imperial Creed.


The Cardassians lost seven times that many troops in two years of a war that they were generally winning.

Now, granted, the Space Marines are super-soldiers, so they would be a bit more combat effective than the typical Imperial Guard grunt, but as previously discussed, even an Imperial Space Marine would be no match for a well-equipped Federation trooper. A Starfleet phaser pistol or rifle at maximum setting, throwing out an effective yield of tens of gigajoules per shot, would -make a Space Marine go away with one hit-. The entire Space Marine, and probably a good chunk of his or her armor, would be vaporized, obliterated, while the Space Marine's own weapons would not be able to penetrate a well-equipped Starfleet trooper's personal shield. Even an under-equipped Starfleet trooper would be on at least an equal footing against a Space Marine in just about anything but melee combat, which the Space Marine would handily win, but that's solved by just not letting the SM get within melee range (and even in melee range, a SM isn't guaranteed victory, since phasers can still be fired at point-blank-range).

View PostMiles Tails Prower, on 24 December 2011 - 08:43 PM, said:

Do you not see how laughable it is for a force like the Star Trek Federation to even have a chance against the Imperium? The Imperium is designed for warfare and military conquest. The Star Trek Federation is designed for diplomacy and exploration. With that mentality, their lack of meaningfully superior technology and VAST numerical disadvantage they would have no chance at all against the Imperium.


The Imperium may be dedicated to warfare and military conquest, but they are not dedicated to -efficient- warfare and military conquest. They have some fancy tech, but a lot of it is limited or concentrated in small numbers of elite troops and they have a lot of rude and crude tech and equipment and generally ****-poor overarching strategies (seriously, their standard-issue strategy of just throwing troops at a problem until it goes away or you run out of troops, and then throwing better troops at it until it goes away or you run out of better troops is a VERY ****-poor strategy).

The Federation is first and foremost a peaceful, altruistic society, focused on exploration and cooperation and peaceful, diplomatic relations with their neighbors, but like all free societies, when pressed their citizens are more than capable of rising to the challenge of defending their homes from aggressors. The Federation will not seek conflict, and may even go to painful lengths to avoid conflict, but if driven to it, they will not shirk from it, and will fight with a tenacity and will and ability to rival any other people.

Do not make the grave error of mistaking the Federation's peaceful nature for weakness. If driven to war, they are more than capable of defending themselves, and waging highly skilled war with potent and powerful tools, and with a highly-educated, highly-trained, highly-motivated population.


View PostMiles Tails Prower, on 24 December 2011 - 08:43 PM, said:

That is why Hugh Fox wrote his article that way. Why didn't he address weapon firepower? Because it's irrelevant, their weapons are competitive. The ship phasers and torpedoes of Federation ships are equal to or less than the power of IoM ships, and their shields are no different. They have some interesting tricks up their sleeve(holograms, FTL combat) but what does it matter? The IoM would have the entire Federation's holdings under compliance in months, their people would be re-educated and socialized into the Imperial Cult and their xenos executed.


Hugh Fox wrote his article the way he did because he did a sloppy, half-assed job of analysis. He focused on almost nothing of consequence to actual military engagements and warfare. His big focus was on the number of weapon types employed by both sides, and other silly, irrelevant things like that. It was half-assed and unscientific, with no usable analysis or data presented. Any ACTUAL examination of the firepower and hardware performance actually listed and demonstrated would clearly show a vast and decisive advantage in Trek's favor, all in a vastly smaller, vastly less crew- and support-intensive package.


In a conflict with the IoM, the Federation would first seek peaceful relations - they would not seek an enemy, and instead would seek peaceful coexistence at the least, even if closer relations are out of the question. Judging by the IoM's disposition and their general religious fanaticism, they would view the Federation as weak heretics to be conquered, and begin acts of aggression against the Federation. The Federation would warn them off, but would quickly realize that full-scale war would be inevitable. Preparations would be made, and the Federation would bring the full weight of Starfleet to bear against the Imperium of Man (and the Federation is not above launching massive pre-emptive strikes if it is clear that war is inevitable and the enemy they face is implacable and represents a dire threat to the Federation, as we saw in DS9 when they not only mined the Bajoran wormhole, an act that directly triggered the war all on its own, but they also launched a massive pre-emptive strike with the entirety of the available Starfleet against key Dominion shipyards and manufacturing centers at the same time, while the Dominion was distracted with trying to stop the minefield).

The Federation would absolutely cream the IoM. The IoM would never set foot on a Federation world, their ships being destroyed long before they could get in range of any Federation planet, by system defenses and Starfleet vessels firing vastly superior weapons from well beyond IoM weapons range, often times engaging IoM ships from low warp, ripping IoM ships to pieces without taking any return fire.

The Federation would then begin an offensive into Imperial territory, smashing Imperial defenses and liberating Imperial populations. Planets liberated would be brought into the fold of the Federation, given Federation technology to set up planetary infrastructure to support their population, benefiting from Federation technology and medical knowledge, as well as new education tools. As word spread of how the Federation treated liberated worlds, what they had to offer, both as an alternative to the IoM -and- in defense against all the varied forces arrayed against the IoM, worlds would likely start switching sides without a fight, much as Imperial worlds along the border with the Tau Empire have already started switching allegience to the Tau Empire because they have a more altruistic society than the Empire, and they share their technology with everyone. The Federation is a hundred times more advanced than the IoM, and at least ten times more altruistic than the Tau Empire. As the Federation (and its allies, because it would not be undertaking this alone) advanced into the Imperium, the Imperium of Man would start to crumble and collapse.

Given the scale of the Imperium and the conflict they would be fighting, many in the Federation would balk at the necessary length of the conflict and the expenditure of resources, arguing to just end the immediate threat and then go home, but the Federation is generally led by wiser heads who would point out that the threat would just return later down the road if they did not finish the job, and defeating the Imperium would also leave them responsible for defending the worlds the Imperium once defended (though they would likely teach them to defend themselves, sharing their technology and lifting the collapsed worlds of the Imperium up into the post-scarcity interstellar level of the Federation). It would be a long, brutal war, and the Federation would suffer some losses, and the clean-up would be the longest, hardest part, but the Federation would deal the Imperium a relatively swift and and utterly decisive defeat. And then they would go about lifting up the entire population of the Imperium into a better level of living, in a free, altruistic society with advanced technology, but more than capable of defending themselves from any threat.

Because that is the Federation way.

Edited by ilithi dragon, 25 December 2011 - 10:29 PM.


#258 Alizabeth Aijou

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Posted 27 December 2011 - 04:34 AM

Warhammer 40,000 still wins, imo.
Why? Two words: Apex Twins.

Put them in a lone freighter/shuttle, activate distress signal, and wait for the enemy to take the bait.
Surely a pair of cute, young girls couldn't possibly be the worst weapon that Warhammer 40,000 might boast.
Except, ofcourse, that they're both Alpha Plus-class psykers, possibly amplifying their power by being near each other.

#259 Catamount

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Posted 27 December 2011 - 05:43 AM

You know, the Federation are certainly much better people than the Imperium (which is kind of like saying a person is bigger than a flea), so they might actually fall for that... once. One down, 29,999 to go, except that psykers influence the 40K equivalent to subspace, which means a Trek ship is just as like to contain them using the same sort of subspace dampening/blocking field they use to neutralize Borg drone communication (at which point they're suddenly simple cute girls, since the immaterium can no longer be accessed), study them, figure out how they work, and develop awesome anti-psyker tech, sort of like what you'd expect, say, the Necrons to use, only a billion billion times more advanced and powerful.


Whoops, there goes the only weapon the Imperium had to threaten with.


Besides, as I understand it, Alpha Plus psykers are usually insane and seldom controllable anyways, so I doubt you'd convince them to do anything for the Imperium. They'd more than likely just kill any army that tried to put them on any kind of a ship.


At the very least, the fact that they're psykers would probably be detectable from quite a distance away, so they probably won't fall for anything.

Edited by Catamount, 27 December 2011 - 05:44 AM.


#260 Gustaf Brackman

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Posted 08 January 2012 - 08:21 AM

May I ask what do you exactly mean by something a billion times better than Necron technology? And what do Necrons use to prevent the psykers from using the warp?

Edited by Gustaf Brackman, 08 January 2012 - 08:27 AM.




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