GDL Rahsan, on 22 February 2012 - 10:38 AM, said:
Well, thanks Dragon I havn't seen bit of info before.( I remain specktical about it but it's there).
No problem. I love this stuff, it's my biggest hobby. } : = 8 ) I've got a lot more information to provide on how Trek stacks up technologically vs the Imperium; I've got some notes I was jotting down at work today, so I'll have that up here later, and in the meantime you can browse through Catamount and my posts in the forum, we've posted a lot of information in that regard already (this is like the 3rd or 4th time we've been going over it, the thread has been going that long).
GDL Rahsan, on 22 February 2012 - 10:38 AM, said:
Oh and by the way you seem to be understating the materials the Imperium use. According to fluff (( that which I recall right now anyway)) the Imperium or whatever it was back started developing materials that are more resistent to energy and generally more powerful than their current ones (( which I believe were steel, titanium etc )) during the circa of 3000-6000 the current versions Plasteel, ceramic, Admantanium etc are the highly advanced versions of those which were created around 20,000-30,000 probably before 25,000 since that is when the age of strife began thought they didn't specify any differences sadly except the ones you can read around in any WH40K wiki but it is safe to say that they are more resistant than materials like iron or steel. (( I will try to look up more info about this for you))
I'd wondered as much. Based on the name, though, I'd assumed that plasteel was some sort of polymer molecule arrangement of iron, or some polymer molecule composite based around iron. Basic elements can have very interesting properties when assembled in the right molecular structures. If you have any other details on what plasteel is, though, that would definitely be useful.
GDL Rahsan, on 22 February 2012 - 10:38 AM, said:
For how does Imperium teleporting technology work it is hard to say since I think they have a number of ways the most known one is a device that creates a gellar field around you ((which prevents deamons from attacking you and somehow greatly lessen the maddening effects of the warp on you if not nullify them not explained how)) the targetting system was not mentioned if it ever exists but the fluff say that after transferring the person into the warp he can actually navigate his way to the desired location without the need for a target lock(( again not specified how)). For the normal teleporters that teleport troops etc they function like the Star Trek versions except they send their troops throught the warp those types do use a target lock on to achieve a succesful teleport.
That makes a degree of sense, given what we know about the Warp, etc. They probably wouldn't be able to even attempt the general teleport through Trek shields; the one guy in the gellar field could probably try, though I doubt he'd have much success.
GDL Rahsan, on 22 February 2012 - 10:38 AM, said:
For the Imperium amount of worlds, the 1 million of worlds that are always considered a part of the IoM are actually just the nearby planets which are advanced enough to communicate with the core worlds of the Imperium ((all of which are either hive worlds, forge worlds, agri worlds, and osme are death worlds used for getting the elite recruits for marines but those ons are rare in the current million worlds)). The IoM might actually have even more forge worlds all around since those are made by the Adeptus not the IoM and they usually keep their forge worlds only for them without letting the rest of the IoM knowing about it. So basically saying that 95% of the IoM worlds are between stonge age to Information age is a great understatement the Imperium must have many hive, forge, agri, etc worlds that they dont always keep tabs on them becuase of communication problems. I mean logically if they were indeed 95% the IoM warmachine would have stopped in its tracks thousands of years ago.
Yes, there is the 1 million minimum that is officially listed, with a number of other worlds that may or may not be under Imperium control at any given time. Every reference that I've seen has been in the millions, though, and not tens or hundreds of millions, just millions, which would imply single-digit millions (hence why I used 4 million as the average number of planets under Imperium control at any given time in my last post).
That said, I know for sure that that minimum 1 million figure is NOT all hive worlds and forge worlds and other hyper-developed worlds. The wiki specifically lists that there are 32,000 Hive Worlds (plus some change). That is decidedly less than 1 million. Even assuming comparable numbers for Forge Worlds and other major developed worlds, you're still only going to get 20% of 1 million between Hive Worlds, Forge Worlds, Agri-Worlds, Mine Worlds and Armory Worlds (5% of the 4 million worlds figure I used in my last post). The rest are far less developed worlds or effectively dead/minimally-inhabited worlds.
GDL Rahsan, on 22 February 2012 - 10:38 AM, said:
EDIT: Well I am off for now hope the new info gets you some fun in your silly wars that will never actually happen.
"There is much pleasure to be had from useless knowledge." - Bertrand Russel
Zakatak, on 22 February 2012 - 11:22 AM, said:
This topic made me realize why I dislike Trek so much.
The CIC/Bridge members being frontline soldiers, 100 redshirts being killed every episode and not even getting a salute (let alone a funeral), having fights at 500m despite 1 billion km ranges and warp strafing being possible, over embundance of technobabble and extremely conveniant technologies, saving the Earth at the 11th hour with some scientific epiphany. Bleh.
Ha, a little exagerated, but then, what sci-fi franchise on TV/movies hasn't delved into the absurd for the sake of entertainment?
Zakatak, on 22 February 2012 - 11:22 AM, said:
Babylon 5. What kind of weapon outputs do they have? It seems to increase greatly as the series goes on. Omega-class destroyers having like 0.5g acceleration and 2 megaton nukes, to 64 megaton beams and 50g Whitestars with super-armor.
B5 is interesting. I don't know much about it (haven't had the chance to marathon through it yet), but from what I do know of it they seem to go through a lot of advancement and change of technological capabilities over the course of the series, which is cool.
Now, I had more I wanted to get up (specifically a tech comparison of 40K vs Trek for GDL Rahsan, and a response to Kartr, who should read my last post), but Catamount is pestering me to continue our game in the Final Frontier mod for Civ IV, so it'll have to wait.
} : = 8 )