ilithi dragon, on 23 February 2012 - 12:19 AM, said:
They don't replicate entire ships at a time because replicators of that scale are not practical, and there are many components that can't be replicated. Trek CAN replicate material components from base matter, even assembling the elements from sub-atomic particles, but it's less energy-intensive if they have the base elements, and the more dense a material, the more mass required, and the more energy-intensive the operation.
So what you're saying is: that due to the power cost, the advanced replicator technology available on most planets and forms the basis of your argument that the Federation can rapidly increase their industrial capability is, less efficient and more energy intensive than simply mining the materials you need.
Also according to DS9 Tech Manual replicators work on the molecular level and transporters work on the sub-atomic level. So while Trek can replicate things on the sub-atomic level and actually do it every time they kill and clone someone via transporter travel, replicators do not build things on the sub-atomic scale. Rather they work on the atomic scale combining atoms to form molecules and combining molecules to create final products. Replicators do not take protons, neutrons and electrons and combine them to create specific atoms.
This is another reason simply having replicators on every planet doesn't mean you can just crank out the parts and assemble them in a hanger or spaced dock, without having the base metals and non-metals you need.
ilithi dragon, on 23 February 2012 - 12:19 AM, said:
Replicators do have their limits, their biggest drawback being their heavy power-draw (they've always been recognized as an energy-intensive tech), but this usually isn't a problem for the Federation, which basically has energy in effectively unlimited abundance. They still mine resources because it can cost less energy, and some things can't be replicated or are more difficult to replicate (like high-density materials like duranium and tritanium), and especially when in an all-out war economy they're going to pull in whatever resources they can, but even with its limitations, the capability that industrial replicators afford cannot be understated.
However it can be radically overstated. Replicators draw lots of energy true, energy that is most likely supplied by anti-matter, anti-matter that is a valuable fuel for warships. While simpler methods extrapolated from that which is used today would require much much less energy and conserve anti-matter for use as fuel for the warships.
Also replicators, according to DS9 Tech Manual cannot create elements, but rather need elements to create molecules. So if you don't have any Duranium (what is duranium?) you can't use a replicator to create duranium. If you have duranium then you can use the replicator as a rapid prototyping machine and create your duranium parts.
ilithi dragon, on 23 February 2012 - 12:19 AM, said:
Also, a nit-pick, but the Federation isn't actually a Communist utopia, it isn't actually Communist anything. In fact, the Federation is, in many respects, a Libertarian utopia. It's a post-scarcity economy (energy and production capabilities are so plentiful and cheap that they're effectively free, people can afford a comfortable life without having to work 40-90 hours a week just to make ends meat), with the government covering the nominal cost of giving everyone a minimum standard of living and education, etc., but it's largely a free enterprise economy - we do see plenty of private businesses, after all. It's just that most of them are hobbies people do for fun (see Sisko's dad's restaurant), which is what people would do if they didn't have to work for a basic living. Money as we know it today doesn't exist, because the need for it as we understand it doesn't exist in a post-scarcity economy with the Federation's level of automation and production capabilities, though there are still forms of currency, just not in the conventional form of money as we understand it today.
Replicators need two things to operate: energy and the right kind of atoms in sufficient mass. So I'll buy the fact that there's still money. There's only so much energy generated at any given second and there's only so much of any given element in stockpiles at any one time. So it only makes sense that there would be a sort of currency based on the power generation of the area (probably planet based) and the amount of each element available in stock pile.
Any time you went to a new area (planet or ship) you'd automatically get an allowance based on the current energy generation and stockpiles minus anything kept in reserve for government/military/emergency use divided by the population. Some sort of smart card/chip that interfaced with customs/ship/government networks would note the allowance ballance on the card and any "purchase" would be automatically deducted creating a society where the need to work for a living and the need to think about money wouldn't exist. Even purchases at a restruant like Sisko's wouldn't really be money changing hands. The items on the menu would have a value based on the cost to replicate them or ingredients which would be deducted from the overall total of resources rather than being credited to Sisko's account, since the energy and material used to create the items would no longer exist in the communal pool of resources.
Moneyless yes, free market, not so much.
ilithi dragon, on 23 February 2012 - 12:19 AM, said:
As previously noted, the Federation does have its industrial centers and its agrarian centers, etc. But they are also much more distributed, and every Federation world has high levels of advanced technology. A given colony might only have a couple industrial replicators, and be nowhere near the industrial capability of the Utopia Planetia Fleet Yards or the Antares Fleet Yards, but they still have significant industrial capacity with equipment that can provide a notable contribution to the total war effort, and that can be scaled up rapidly if needed.
It doesn't matter if a planet has just as many industrial replicators as Utopia Planetia Fleet Yards or the Antares Fleet Yards, it still wouldn't be able to create ships without the yard facilities to assemble the components in. It wouldn't be able create the components unless it has a supply of the right kind of materials. Yes you could create facilities capable of creating components through rapid prototyping fairly easily thanks to the industrial replicators, but they have to have a supply of the metals and non-metals needed to make the component or you just have a bunch of fancy rapid prototypers sitting idle.
So the industrial capacity and its ability to scale up is based on the supply of materials in the Federation, the ability to transport those materials and the ability to assemble components. Any one world can only contribute as much as the materials it has available regardless of how many industrial replicators it has. Even then you're restricted by how many shipyards you have, when talking about ship construction, or factories when talking about vehicle/shuttle/small arms production and training grounds/instructors when talking about personel.
And considering that ESD was pressed into service as a shipyard during the Dominion war, despite the fact it's more of a drydock not a full shipyard, means that the Federation has a limited number of shipyards on it's 150 (major?) planets and that it can't scale its production as quickly or easily as you're implying.
ilithi dragon, on 23 February 2012 - 12:19 AM, said:
Not everything can be replicated, and the Federation doesn't replicate whole ships - some assembly is required. However, whole components can be replicated, and we've seen replicators create fairly sophisticated pieces of equipment. This is not to be underestimated. Yes, some assembly is still required, but do you know how many steps that saves? How much time that saves? To go from even just raw slag materials to fully-formed machine parts? I used to work for a company that made power steering gears for big trucks and heavy equipment, they have their own cast-iron foundry and machining plants. It generally took a week to turn a pile of pig iron and a few rods of forged steel into an assembled gear box. Just casting the cast-iron housing took a couple days, because after being poured into the mold, the iron had to cool off, and that usually took an entire day. Then it had to be cleaned and blasted, then machined. Then the parts going in that housing had to be machined, and the whole thing assembled. An industrial replicator would be able to create the entire thing, fully assembled with precisely shaped components, in a matter of seconds. A large replicator could probably pump out an entire batch of them all at once.
There are limits to the capabilities of that, but the benefits to industrial capacity in manufacturing time, and cost in man-hours, even in a highly-automated industrial society, cannot be understated.
Yes I understand the time savings that a system that combines refining with rapid prototyping would allow for. However the fact that replicators require the same amount of raw metal x as there is metal x in the finished product, limits the usefulness to your supplies of metal x. Meaning the Federation's ability to scale its industry isn't based on how many replicators it can deploy/has, but rather on the volume of critical materials it mines and its ability to ship them from the mines to the factories and the finished components from the factories to the shipyards.
So while replicators make the actual production of parts easier and faster, they cannot help the Federation ramp up it's production further than it's mining operations can extract materials and it's transport infrastructure can support, or the volume of construction that can be supported by the shipyards.
ilithi dragon, on 23 February 2012 - 12:19 AM, said:
The standard Starfleet photon torpedo has a standard warhead yield of 1.5 kg of matter and 1.5 kg of anti-matter. The annihilation of that gives a detonation yield of ~64 megatons, per the DS9 Technical Manual
That assumes that every last particle is going to collide with every last anti-particle once the explosion starts. Invariably some particles and anti-particles are going to get flung away from the explosion and never interact, which will reduce the total yield of the explosion. Secondly only half the energy at best is going to strike the target so the effective yield is less than 32megatons.
ilithi dragon, on 23 February 2012 - 12:19 AM, said:
(the TNG:TM lists the standard yield of 1kg of matter and anti-matter, with a maximum yield of 1.5 kg of each, though it notes in-progress development of the warheads, and the DS9:TM notes the upgrade, making the 1.5 kg payload the new standard yield with theoretical maximum yields ranging up to about 500 megatons).
Yield is explosive force that results from the detonation of a charge. The charge would be the 3kg of M/AM and the yield would be the 64MT of energy released. Also 3kg of M/AM times the energy per unit mass of M/AM of 9e16 J/kg would result in a theoretical maximum of 2.7e17 Joules or roughly 64.5 Megatons. Which is just over a tenth of your claim for theoretical maximum.
For a 500MT warhead the torpedo would need over 11.6kg of Anti-Matter and 11.6kg of Matter for a total payload of over 23kg.
ilithi dragon, on 23 February 2012 - 12:19 AM, said:
40K warheads may well achieve higher detonation yields per weapon, but Trek warheads achieve it in much smaller, much faster and much more maneuverable packages that they can fire in greater numbers with greater frequency. The standard photon torpedo isn't an experimental super-doomsday weaponn in Trek, it's a standard weapon that they toss out like candy. I've linked to
this thread a number of times in the past, detailing some of the calculations for Trek phaser yields.
The Imperium uses weapons that dwarf the firepower of photon torpedoes by a sigificant amount. True they are large shells that can only be fired from the largest ships. However if you only need a shell that's 50m in diameter to make an explosion who's effective radius is close to or greater than 2000km and can destroy kilometer long warships massing significantly more than Federation warships, with considerably more volume than a Federation warship, it stands to reason that the same technology scaled down could achive impressive results? Couldn't a shell with a 0.5m diameter create a similarly devastating explosion with a 20km radius?
As for that thread you linked I looked at it and there were lots of nice big figures, but the only process for how they were reached was this line: "when analyzed using the common system that Ilithi, Catamount, myself, and several others recognize as logical." What is the process? Why isn't it spelled out so everyone can determine if it's "logical" or if there are flaws that might need to be adressed? Until you show the process the conclusions reached mean nothing.
ilithi dragon, on 23 February 2012 - 12:19 AM, said:
Seriously? Starfleet a bunch of pacifist weenies? Just because Starfleet and the Federation prefer to avoid hostilites and war if they can help it does NOT in any way make them pacifists who are afraid to fight. The Federation was
founded by a war. The Federation was born out of the alliance of the United Earth, Alpha Centauri, the Andorian Empire and the Tellar Confederation to oppose the Romulan Star Empire during the Earth-Romulan War, and out of Earth's existing long-term alliance with Vulcan (the Vulcans remained neutral during the E-R War).
Captain Kirk himself said he was a solider, not a politician. Captain Picard stood the E-D off against Romulan warbirds on a number of occasions, even when it meant war, and made it very clear that the Federation was willing to recognize hostile actions as acts of war and respond accordingly. Between 2347 and 2375, the Federation engaged in a geurilla style war with the Talarians, a significant war with the Tzenkethi, another significant war with the Tholian Assembly (a power not far behind the Klingons or Romulans), engaged in a twenty-year-long war with the Cardassian Union, and engaged in a total war with the Dominion, a war that was kicked-off by the Federation's pre-emptive mining of the Bajoran wormhole and the simultaneous pre-emptive strike against the Dominion's primary industrial center with every available ship in the fleet. The Federation will avoid war whenever possible, it is an action of last resort for them, but they will not hesitate to engage in all-out war if diplomacy is not an option. If you think otherwise, then you are drastically under-estimating the Federation.
The Roman Empire was founded as a Republic, what it started as and what it became are two completely different things. The UFP may have been founded out of a war, it's older organizations and personnel may consider themselves to be military, that doesn't mean the current generation does.
The Federation is a bunch of pacifist weenies because they refuse to acknowledge that Starfleet is a military organization. Starfleet's role is to expand the Federations influence, project strength and protect it's intrests, the roles of any military. They are weenies because the refuse to acknowledge the truth of this despite the fact that Starfleet defends the Federation from any and all enemies, routinely projects strength by patroling neutral zones and expands the UFP's influence. Even simple exploratory missions project Federation strength and expand the UFP's influence through the presence of Starfleet vessels and their personnel.
Instead they insist that the obviously military organization is nothing more than an organization dedicated to scientific exploration. Completely ignoring the fact that Starfleet acts and is the military arm of the UFP, which conducts exploration as one of its other jobs in times of peace. Also ignoring the fact that all organisms are thrust into conflict with their surroundings and other organisms and must understand that all are in competition for finite resources and the furthering of the propagtion and life of the organism.
The pursuit of peaceful coexistance is something I applaud and that isn't why I call them pacifist weenies. The reason I call them pacifist weenies is because they refuse to acknowledge that they have a military and just like any organism are in a struggle for survival, lest they be destroyed by something stronger. Instead they delude themselves into thinking that they are more enlightened and above the need to struggle for dominance and resources. This arrogance was one of the things Q tries to show Picard, and its been a while but, I belive that was the underlying lesson in the Borg. Something the Federation has to struggle against, something that brings out the "unenlightened" emotions of anger and hatred in Picard, something to bring they hypocrisy of enlightenment into view.
The day the Federation mans up and acknowledges that they are in a struggle against the universe and that their "enlightenment" is no more than an affectation brought about by the plenty they enjoy. When they acknowledge the truth that Starfleet is a military organization who's primary roles are the projection of power, the spreading of UFP influence and the defense of UFP intrests. Then I will no longer consider them pacifist weenies.
ilithi dragon, on 23 February 2012 - 12:19 AM, said:
No, they don't call their starships warships, but that's because they aren't dedicated warship. The only dedicated warship in the entire Federation fleet is the Defiant class Corvette. Every other ship in the fleet is a multi-role starship. They can fill the roles of warships when needed, and they can usually do it quite well, but they are much more than just warships, and their primary role is that of exploration. Defense is a critical but secondary role. Federation ships are no slouches in a fight, but that is not the only thing that they do.
You say they are more than
just warships, which means that you know that they
are warships. The primary roles of Starfleet are military in nature: defense of the UFP and its intrests, projecting power (example patrolling the neutral zone), and expanding the UFP's influence. Exploration is a means of projecting power and expanding influence, and in the past has often been carried out by warships. For example Captain Cook was an officer of the Royal Navy, and the Endeavour was a Royal Navy warship.
Some vessels like the
Oberth are arguably not warships, they're primarily built for non-combat functions.
Non-combat vessels are slower, less manouverable, and usually are not designed to carry weapons. Vessels like the
Constitution,
Galaxy and the
Sovereign are designed to be able to counter threats that face the UFP. As such they are designed as warships first, with speed, firepower, agility and strong defenses, which is why Worf referred to the Ent-D as a battleship on one occasion. However they're expected to conduct long range missions as well as the task of defending the Federation, therefore they are equipped with facilities that allow them to analyze problems and anomalies, and then fabricate solutions while far from support facilities. Because they're equipped with the equipment to conduct long range exploration and scientific discovery, and see more time in a peaceful exploration role, leads people to forget or ignore the fact that these vessels are the backbone of the military organization that defends the UFP and are designed to act as battleships.
Vessels like the
Akira and
Defiant are also designed to defend the UFP from threats and to project power. However they're not expected to operate on long range missions and so do not need the extensive facilities that are necessary for ships that cannot rely on nearby starbases and science vessels for support.