Quote
Going back further:
That the word plasma is used does not mean the power source is not fusion. All nuclear fusion schemes for power use fusion.
Beyond that, it's kind of hard to infer anything, because it seems either nonsensical, or just not enough to infer anything (which isn't your fault, if you're just quoting the lore, but creates the same problem just the say).
Plasma doesn't cause annihilation, either. Plasma is just a word for ionized gas, and ionizing something doesn't cause annhilation. If it was something like anti-matter, you don't have to ionize it for annihilation. There is also nothing that can really be inferred from the fact that it can "use anything for fuel". That in itself doesn't apply to any process we know anything about, and could therefore quantify.
I thought that was made clear, perhaps not.
The simplest thing I can point out here is that you've been arguing based on a simple comparison of Antimatter to some sort of fusion technology. This simply isn't appropriate when the technology involved manifestly isn't a fusion device. These are present in 40k, and are explicitly different to plasma reactor power generation.
I thought that I made this clear, perhaps not. It doesn't mean we can quantify or use information about 40k power generation. It just means we don't understand how all of it works. Also, I think someone mentioned the Calth defence grid earlier in this thread. Antimatter explosive projectiles most specifically,
Quote
Forcefields aren't bound by the power limitations of a traditional bullet. Whereas bullets tend to top out in energy at a few kilojoules (upward of 20 for the .50BMG), there's nothing that limits how much velocity you can bore through an object with using a holodeck, besides the amount of energy the ship could input (and ships generate a lot more than kilojoule-level power, even on auxiliary power). What else would limit it?
It's a fictional bullet; the holodeck could have given it the energetic properties of any projective desired, in theory, again, the only known limitation being how much power is available to the holodeck from the ship. If you want to be a little more creative, a ship could really kill something with forcefields in all sorts of ways. Why not just have a forcefield start inside the drone, and then just expand outward? Or start around it and crush it by shrinking? It's a holodeck; it's not bound by the actual properties of the object it's imitating if one doesn't want it to be. It would just theoretically be limited to the energy input from the ship.
Forcefields might not be bound by the power limitations of a traditional bullet, but for you to argue its some sort of super bullet, you'd really need a little more proof than "it might have the entire starship powering it". I'd also point out that the holodeck is meant to be simulating a tommy gun, with all the attributes associated with such a device.
Its not simulating a forcefield gun powered by the entire starship, and its still a physical impactor puts holes in a borg drone, without shields stopping it. All the interesting things that "might" be done by the forcefields the ship can make aren't, so they are irrelevent, but serve as a reminder that this is supposed to be a simulated tommy gun, not a simulated Forcefield death pulsar.
Burden of proof time again I'm afraid. If you want to prove its some sort of hypersonic forcefield of doom, please give it the old college try. I'll be over here laughing.
Quote
Trek is inconsistent on this point. So if it's only displayed sometimes, do you assume races possess it, or not? It's been seen on screen, so clearly they do. Laziness by the storywriters and budget limitations of the VFX crew at some points don't change that. You're also exaggerating the number of contrary instances. The Jem'Hadar have never been shown to use them (okay, no surprise, they're quick to produce, and thrown away en masse). However, there really aren't that many instances where we've seen well-equipped boarding parties in TNG era Trek in total in the first place. In TMP, ship's security always wears such armor (again, bigger VFX budgets), but outside of that, we haven't seen that many major threats in the first place.
I'm not saying it excuses the inconsistency, because it shouldn't be there at all. But we just don't see that many kinds of combat operations in the first place during the era in question.
If its only displayed infrequently, we don't assume that its ubiquitous or common. I'm not exaggerating much of anything, we seem Jemhadar and Klingon boarding parties repeatedly. They never have combat energy shields. Nobody ever uses them for their guys onscreen, and we have a single reference to them having to be stockpiled on the capital planet of the federation for use.
You've also made reference to body armour that can repel anything from 40k, have you got anything to explain why you think this is going to be the case?
As I said before, we have a glimpse of a Fed ground trooper, he's not demonstrated to have any of the stuff you're claiming for Trek troopers.
Quote
Not true, we see phasers cavalierly vaporize people all the time. It makes little sense to do, most of the time, since that's a drain on the power of a phaser you may need to continue to use; phasers are rarely fired at maximum setting. However, it's clearly established time and time and time again that said setting vaporizes (read: magically makes go away) vast sums of matter.
The various settings are listed in the TNG TM; phasers are lethal at setting 6 of 16. Why always fire at maximum. It's also noted that personal shield penetration is listed in some of those settings as well, yet again referencing the fact that the technology exists.
Please remember the context of my statement. I didn't say that they never vaporise people (although its perfectly appropriate to say that, Phasers don't vaporise people, ). I said that in combat, people shoot beams or bolts at each other, we rarely, if ever see them decide to simply blast through cover and concealment with their apparently super potent doom beams.
They hide behind doors, behind crates, behind rocks that their phaser rifle or weapon should be able to obliterate. Also, the tech manuals aren't canon.
Quote
You know, listing the
names of nonexistant nonsense weapons doesn't make an argument
If you want to suggest that these weapons are powerful, you have to give us some information on them that backs that assertion.
I was actually suggesting that there are multiple types of weaponry with different characteristics beyond conventional "bullets", and that your statement was unsupportable in the face of this. I wasn't just listing some weapons and mumbling about "power".
You've cropped the context that accompanied this section of my post, so thats why you got confused I imagine.
Quote
No, but armor can defend against most things. Many franchises feature general personal shielding or armor, and all they have to do is block heat and kinetic energy (and NDF, if it's against Trek weapons).
You've cited trek armour as being capable of blocking any 40k bullet. In case you'd forgotten.
Quote
I'm pretty sure the armor didn't scream anything, since it didn't speak, but let's see what we can infer:
1.) It must block, to some degree, Trek weaponry (otherwise he wouldn't be wearing it)
2.) Trek weaponry is clearly more powerful than "machine gun fire" in terms of energetic output, being shown to have maximum outputs at least in the low gigajoules.
3.) As per 1 and 2, energetically, a machine gun should not penetrate said armor.
I'm pretty sure for a guy who likes to talk about thematic analysis, you should be able to appreciate the value of metaphor in communication. Also, you should usually infer based on information we have, not wishful thinking.
1: It not actually clear it even IS armour, given the paucity of functional combat armour in Trek. But I'll let you have the concept it can reduce, to some unknown degree, the damage caused to a human by some form of trek weaponry.
2: Trek "weaponry" generally causes damage in a different fashion to machine guns, and only certain settings will manage to achieve superior damage to this theoretical random machine gun. Your logic is based on the idea that we can use the maximum possible setting to "ball park" the resilience of the armour against all applications of energy.
This is a bit of a naff way to do things I'm afraid. It assumes that the trek "armour" is capable of taking a significant fraction of a maximum output shot. This seems unlikely, given that these effects aren't commonly seen in trek firefights, and you have no evidence that is the case. Also, lets not forget that phasers have been described as having a 94% efficiency, this means that 6 percent of their output is waste. Unless we decide that the weapon is firing something only weakly or non interactive with matter, then I'd be interested in hearing your reasoning for why more people don't set on fire when firing their phasers on "gigajoule" settings.
3: As per 1 and 2, the "energy" argument is quite silly. You know that energy can be applied in different fashions right, or that momentum can be extremely relevent?
Look at Kevlar, stops bullets, not knives.
Quote
Since he wasn't being struck by weaponry, or otherwise in any form of combat, you have no idea whether he was equipped with a shield. It hardly makes sense to always have one on. It's a waste of power, and potentially hinders interaction with objects outside of combat that aren't already in the shield. Further, iirc, the armor was severely damaged anyways.
I mentioned that in the context of it being another example of trek ground combat where no shields were even referenced, never mind present.
Quote
We have no idea how that would affect Trek shields/armor, but presumably there's a fair probability that that would circumvent unmodified Trek shields.
Of course, Trek has dealt with that kind of threat too. Dominion weaponry ignored Federation shielding; that one actually took the Federation a little bit to figure out a defense to.
The part about penetrating material, however, is unlikely. It's vastly more likely that it simply has the energy sufficient to easily penetrate the particular materials it affects (unless it just circumvents normal space altogether, in which case, I'll grant that).
Ah, so now we have no idea? But thematically, XYZ weaponry penetrates shields, and so on and so forth. see how puerile such arguments are?
Please don't try and assert Trek has dealt with "that kind of threat" when its not some sort of trek beam or whatever, you can't claim that because they've fought people whose guns defeated their shielding before, it gives them a leg up against something different.
And like I said, its a puerile argument to claim that any material can be penetrated, regardless of composition, because some weaponry in a setting has some special quality.
Quote
That depends on just what kind of energetic outputs their technology is capable of, something that seems less-than-easy to determine definitively.
Outnumbering Trek polities doesn't require an energy output for it to be the case. The Imperium has, at the very least, a million planets or systems under its control. 32 thousand of them minimum are highly populated manufacturing worlds.
As far as smashing through say, the Federation. Their weaponry outputs range from high megatons to gigatons for single torpedoes or weapon emplacements like bombardment cannon. "Stellar" level outputs are often citing for Imperial ships, and they can hide in the corona of stars for days, even blue giants a million times more energetic in their output than our own.
Bigger ships, bigger guns, more of them.
Quote
This HAS been covered already, as you admitted your post might be, so I'll just summarize.
There's little advantage in sustained, long range combat for Trek ships. It confers an advantage on neither. However, long weapon ranges have been both stated and observed. Standard range for Voyager's torpedoes was 8 million kilometers, more at FTL, of course (something else that's been covered). Other weapons vary in maximum effective range, from hundreds of thousands of km, out to low millions.
Long ranges might have been stated and observed, it doesn't mean they are the basis for Trek combat, as you've said...its inconsistent.
Most trek combat takes place at visual ranges, close in, not at millions of kilometers. This is undeniable, we watched several wars play out on DS9 if you recall.
The trek combat paradigm at no point includes FTL torpedos being shot at targets not already at FTL, so don't waste my time with ancient warp strafing arguments.
I mean, can you even find an example of such