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Pve Is The Only Thing That Will Save This Game.


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#1 LordBraxton

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Posted 01 May 2015 - 07:45 AM

PVE as a topic came up a lot back in CB. I was actually one of the people who shouted it down, because I wanted PGI to focus on more important things like improving the game and adding more maps and modes. 3 years later PGI has decreased the core quality of the game, only added ~7 standard maps, and instead spammed us with mekpaks. CW is a tragedy IMO... A long wait for a tower defense mode. Deathmatch is fun, but even a solaris mode won't save us when the community begins to thin. We need a PVE mode. Co-op would be incredible, and it would give us something to hack\custom host when this game dies. If they don't think it will be profitable, just charge me $30 for the game mode. It's worth a hell of a lot more than a $35 mech.

Edited by LordBraxton, 01 May 2015 - 07:46 AM.


#2 Joseph Mallan

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Posted 01 May 2015 - 07:47 AM

PVE would not be this game. It would be a different game and would not save this game. Actual content would save this game, but from my experience FPS players don't want content they want bragging rights.

#3 Metus regem

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Posted 01 May 2015 - 08:02 AM

View PostJoseph Mallan, on 01 May 2015 - 07:47 AM, said:

PVE would not be this game. It would be a different game and would not save this game. Actual content would save this game, but from my experience FPS players don't want content they want bragging rights.



That's very true Joe, but I would rather pay $60-70 for a good single player mode,preferably with two campaigns, one Clan and one IS, that come to a head at the battle of battle of Tukayyid. As a reward for completing the campaigns on each difficulty setting let the player bring one mech from their stable into the multiplayer section once, like an achievement reward. And for those of us with a big stable, let us import one of our mechs to those campaigns. I think it'd give some incentive to play both, with out drastically altering the "economy" of MWO.

#4 AlexEss

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Posted 01 May 2015 - 08:05 AM

Seeing how PvE was never on the table... I fail to see how it would "save" the game.

Not saying a small PvE co-op campaign would not be fun. But for a full game.. it is better off as it´s own thing.

#5 cSand

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Posted 01 May 2015 - 08:10 AM

meh

They should have a PvE tutorial so the nubs don't ragequit right away

other than that... maybe some extra stuff like tanks and elementals that can be put in

#6 Joseph Mallan

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Posted 01 May 2015 - 08:11 AM

I payed... $60 to Play Neverwinter all over again using DraginKin. I didn't want to, but I have a thing about dragons. Love 'em! My son is one. At least by Chinese Astrology.

I don't like PvP cause all it is is Epeen. I'm not into Epeen, I like completing a story, I played this style of CBT for a good 10 years. Me and my buds get together and blast each other till only one side is left standing. No objective. When it got to be really fun was once we set a campaign goal, and set up a TO&E and had to worry about will I have the ammo I need to get the next missile done. That was fun.

I am here cause I was told I could fight in the Clan Invasion.... This (CW) is not the Clan invasion.

Edited by Joseph Mallan, 01 May 2015 - 08:14 AM.


#7 Scout Derek

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Posted 01 May 2015 - 08:17 AM

no PVE plz, it get repetitive too much after awhile.

#8 Joseph Mallan

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Posted 01 May 2015 - 08:18 AM

View PostScout Derek, on 01 May 2015 - 08:17 AM, said:

no PVE plz, it get repetitive too much after awhile.

And this doesn't???? :huh:

#9 Metus regem

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Posted 01 May 2015 - 08:19 AM

View PostJoseph Mallan, on 01 May 2015 - 08:11 AM, said:

I payed... $60 to Play Neverwinter all over again using DraginKin. I didn't want to, but I have a thing about dragons. Love 'em! My son is one. At least by Chinese Astrology.

I don't like PvP cause all it is is Epeen. I'm not into Epeen, I like completing a story, I played this style of CBT for a good 10 years. Me and my buds get together and blast each other till only one side is left standing. No objective. When it got to be really fun was once we set a campaign goal, and set up a TO&E and had to worry about will I have the ammo I need to get the next missile done. That was fun.

I am here cause I was told I could fight in the Clan Invasion.... This (CW) is not the Clan invasion.



I'm right with you Joe, I'm not into PVP games, sorry did enough shooting at other people during my time as an Apache pilot...

Edited by Metus regem, 01 May 2015 - 08:19 AM.


#10 MoonUnitBeta

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Posted 01 May 2015 - 08:23 AM

View PostJoseph Mallan, on 01 May 2015 - 07:47 AM, said:

PVE would not be this game. It would be a different game and would not save this game. Actual content would save this game, but from my experience FPS players don't want content they want bragging rights.

Just out of curiosity... If PVE isn't content, what is "actual" content? like more game modes, or things to do? More customization features? I ask because I don't really know what people are thinking when they think content.

When I think content, I'm thinking a total rework of the game, because that's what it's going to take. lol. The game is too basic for any smaller content additions to be noticed as "actual" content.

Edit: When I think of content, I also think that it's just extra stuff to waste more time on... if PVE comes... I think that'd be good content.

Edited by MoonUnitBeta, 01 May 2015 - 08:31 AM.


#11 LordBraxton

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Posted 01 May 2015 - 08:24 AM

I agree that content would save this game. My point is that PGI is incapable of improving the core experience, so we are betteroff just leaving it alone, and adding a slapdash co-op mode for when we are drunk and\or when barely anybody plays the game anymore.

I'm also sick of wait times... PVE means no wait time.

Edited by LordBraxton, 01 May 2015 - 08:25 AM.


#12 RockmachinE

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Posted 01 May 2015 - 08:25 AM

No.

It would syphon the extremely limited resources this developer has into something that won't be done well in the first place (if we judge by the years of precedent we have now) and will do NOTHING to contribute to the multiplayer side of the game let alone bring in new players.

#13 August55

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Posted 01 May 2015 - 08:26 AM

PvE would be nice since it wouldn't be all that pressuring. It would also be nice instead of the "Autowin" situation that sometimes happens in CW.

#14 Scout Derek

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Posted 01 May 2015 - 08:27 AM

View PostJoseph Mallan, on 01 May 2015 - 08:18 AM, said:

And this doesn't???? :huh:

Least I won't know 1/3rds of the time that the battles can change at any moment, and not some A.I.s that can be exploited because of the possibility of them being stupid.

#15 Joseph Mallan

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Posted 01 May 2015 - 08:27 AM

View PostLordBraxton, on 01 May 2015 - 08:24 AM, said:

I agree that content would save this game. My point is that PGI is incapable of improving the core experience, so we are betteroff just leaving it alone, and adding a slapdash co-op mode for when we are drunk and\or when barely anybody plays the game anymore.
I'm not a fan of this. Co-Op play in the games I've seen it in is run here fight. run here fight run here fight BOSS run here fight RWR. Prize/swag at the end.

Not any different that what we do now really.

#16 LordBraxton

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Posted 01 May 2015 - 08:30 AM

Resources are not an excuse. PGI has devoured all our money and the game has only gotten worse. We have a worse game than CB, with more mechs. Hit-reg is the only improvement, but it still isnt that good.

PVE = no wait time, play with a couple friends, get new people into the game without throwing them to the lions in the group

queue

Edited by LordBraxton, 01 May 2015 - 08:32 AM.


#17 DaZur

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Posted 01 May 2015 - 08:32 AM

Wishing the ground chop I purchased was Kobi beef is not a fruitful endeavor... MW:O was never sold as a PvE venture and pining for it to be one is equally fruitless.

MW:O is what it is as much as I hate that descriptor because it's essentially excusing PGI for the state MW:O is in...

That said, While the glacial pace of development of core game-play beyond TDM is mind-numbing. The reality is MW:O is heading in the right direction. I have little doubt that MW:O will eventually "get there" but the bigger question is IMHO...

Will anyone still be here when they finally give us something "more"? <_<

Edited by DaZur, 01 May 2015 - 08:34 AM.


#18 Joseph Mallan

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Posted 01 May 2015 - 08:36 AM

View PostLordBraxton, on 01 May 2015 - 08:30 AM, said:

PVE = no wait time, play with a couple friends, get new people into the game without throwing them to the lions in the group

queue
Less scapegoats for how lousy a player the individual is, no possibility that the enemy could get worse the next time. For it to be winnable by the worst players it would need to be Easy Mode. So even less challenging.

#19 Metus regem

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Posted 01 May 2015 - 08:37 AM

View PostDaZur, on 01 May 2015 - 08:32 AM, said:

Wishing the ground chop I purchased was Kobi beef is not a fruitful endeavor... MW:O was never sold as a PvE venture and pining for it to be one is equally fruitless.

MW:O is what it is as much as I hate that descriptor because it's essentially excusing PGI for the state MW:O is in...

That said, While the glacial pace of development of core game-play beyond TDM is mind-numbing. The reality is MW:O is heading in the right direction. I have little doubt that MW:O will eventually "get there" but the bigger question is IMHO...

Will anyone still be here when they finally give us something "more"? <_<



Don't get me wrong, I appreciate the work that has gone into this game, and I understand that it could run into the costs of a few hundred million dollars by the time they are done developing it. But when they started talking about dome some PVE last year, that really got me interested in the game... but seeing as that has all but died away now, I find my interest here is waning.

#20 Ragtag soldier

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Posted 01 May 2015 - 08:43 AM

View PostScout Derek, on 01 May 2015 - 08:27 AM, said:

Least I won't know 1/3rds of the time that the battles can change at any moment, and not some A.I.s that can be exploited because of the possibility of them being stupid.


you can exploit the average pugger's possibility of being stupid just as easy mate. PvE would at least give people that rage about the crap that goes on in pugs something to do to chill, not that i consider PvE very high on the pirority list..

although.....making elementals as an omnimech expendable module....buy them and you get a CPU unit that hangs on your 'mech until you order them after a unit or you get shot up enough to kill 'em all....hmm.





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