Jump to content

Proposal For Counter Attack

Social Module Mode

5 replies to this topic

#1 masCh

    Member

  • PipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 407 posts
  • LocationMalaysia

Posted 01 May 2015 - 08:38 AM

It does not make sense that the owners of the planet would want to destroy an orbital gun on their own planet.

Counter-attackers should travel to Omega and capture it for 1 min (or until the bar runs off) like in Conquest. An unintended advantage is it will encourage the equipment of a Capture Accelerator module which would be another c-bills sink - which is a good thing.

As owners of the planet, counter-attackers would want orbital guns to function, not destroy them. They would want to capture the gun and install a new generator to restore function. They would not want shoot down Omega.

If you want to make it more interesting, a Company Commander of a counterattack team could assign 16 mechs out of 48 to carry a generator each (assign the lance) when they are in the dropship. and only these mechs can capture Omega, when they have stayed on the right spot for the duration then the mission is won. There would be a lot of teamwork and strategy involved to protect and escort or distract from a teammate carrying a generator from the defenders, and for the defenders there would be more incentive to deploy a stealthy scout to identify which 'mechs were part of a certain lance.

Edited by masCh, 01 May 2015 - 08:44 AM.


#2 Apnu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,083 posts
  • LocationMidWest

Posted 01 May 2015 - 08:45 AM

The idea behind Counter Attack is: The invaders just took out the orbital gun and the defenders of the planet are rushing assets there to push the invaders off planet. The Invaders haven't had time to set up defenses (hence no gates and turrets) and only have just gotten a Mobile HQ on site.

#3 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,697 posts

Posted 01 May 2015 - 09:45 AM

I believe you destroy a mobile hq not the orbital cannon in counterattack as Apnu said, not that it makes the mode any more interesting - just assault but without gates this time.

#4 masCh

    Member

  • PipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 407 posts
  • LocationMalaysia

Posted 01 May 2015 - 03:33 PM

Interesting, I have not heard people saying they enjoyed the current counter-attack mode before..

Maybe I was wrong, I stand corrected.. let it stay the way it currently is.

#5 Odins Fist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,111 posts
  • LocationThe North

Posted 01 May 2015 - 03:34 PM

No thanks...

#6 masCh

    Member

  • PipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 407 posts
  • LocationMalaysia

Posted 03 May 2015 - 07:05 AM

So you don't think escort missions would be more fun than the "shoot the Omega" modes?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users