WeekendWarrior, on 05 May 2015 - 12:00 PM, said:
We apparently have a different definition of the term "tactical teamplay".
A light tank that can be one-shot by everything else on the field spotting the opposing Heavies so the TDs/Arty on his side can tear them apart = tactical teamplay.
A nigh immortal Firestarter zipping across the battlefield to tear apart a hapless Atlas from behind before he ever enters your teammates weapons range = neither tactical, nor teamplay.
Now if that Atlas has a Medium backscratcher along for the ride while he concentrates on lighting up whats in front of him, or that Firestarter actually bothers to use his R key, then we're back in teamplay territory.
Besides, whats cheaper, a TD hiding in a bush, or an ER-LL Raven carrying his "bush" around with him?
a firestarter aint immune to well aimed PPC gauss shots. he is immune to laser only.
er LL ravens can be countered easily too such as any mech. at least he is moving and spotting. a TD aint apart from the fact that TD's got immense firepower. ravens dont. they also dont have armor as many td's and ravens still dont bounce shots.
why are you even comign up with the most broken mech currently?!? thats almost a disqualification as everyone knows it needs a fix.
im really wondering why you still compare lights here with lights in WoT. mechs have legs not tracks. tanks dont have XL engines or legs, tanks have tracks you can shoot easily ( if RNG works properly.)
there are so many differences that i simply wont compare them as everything is completely different.
also, WoT doesnt need a R key. one more for the tactical gameplay.