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Pls Fix Ndb On Firestarters


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#1 MechWarrior3671771

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Posted 01 May 2015 - 06:24 PM

Tired of watching FS exploit their No Damage Bug. Please fix sooner.

12 ERL to center torso and he's still up

Worse, he KNOWS he's immune to damage, because he's playing facestare with an assault. Not even bothering to avoid damage, and why should he? His NDB shield will protect him.

#2 SuomiWarder

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Posted 01 May 2015 - 06:27 PM

I want that FS. Mine keep getting blasted to smithereens.

#3 Postumus

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Posted 01 May 2015 - 06:53 PM

The only thing the firestarter has to do with this issue is the fact that it is small. 90% of "no damage" issue with light mechs come down to two things: one, people flash lasers (sometimes a gajillion lasers as in the OP) across the mech, see the crosshair light up, and are then surprised when the light doesn't fall over. Two, people fight against light pilots from the EU with 350 ping, and HSR decides that the light mech isn't where the person is shooting. The second is probably where the whole "invincible lights" idea comes from. If you think about it, if host state rewind is off by a fraction of a second, given the size of Firestarter (or Spider, or Commando etc.) hitboxes, that is the difference between a hit or no hit, or in the case of lasers a full burn or only enough contact to make the crosshair light up.

It's also important to recognize that the crosshair doesn't turn on or off instantly when it registers a hit - there is a duration. This means that, if you are watching the crosshair to try and figure out if you are on target, it may be impossible to tell the difference between situations where the server thinks you nicked the light for .5 damage, or got half of a burn or more in, because it takes time for the animation to cycle.

Try shooting the Firestarter with an AC/20, and you'll see the difference. If the server decides you hit, you'll known because of the ragdoll and component yardsale.

Edited by Postumus, 01 May 2015 - 06:54 PM.


#4 MechWarrior3671771

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Posted 01 May 2015 - 06:55 PM

"% of "no damage" issue with light mechs come down to two things"

Yah, no. I don't have any NDB issues with other lights, just the Firestarter.


"if you are watching the crosshair to try and figure out if you are on target..."

And this instance was at 50 meter range. Kinda hard to miss CT at point blank.

Edited by Fenrisulvyn, 01 May 2015 - 07:02 PM.


#5 Postumus

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Posted 01 May 2015 - 07:01 PM

If you read what I posted you would see why other lights aren't affected as much. The Firestarter has a tiny profile, practically disappears when it turns sideways, and its hitboxes are only a few pixels wide. That plus lag, HSR, and laser damage spreading means it becomes "durable" compared to a Jenner, Raven, or even a Locust. Panthers don't count cause they're slow as dirt, and none of the clan mechs has the same kind of geometry. Spiders, which do have similar geometry, also get called invulnerable from time to time.

#6 Slow and Decrepit

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Posted 01 May 2015 - 07:07 PM

I agree the FS and the Spider are really tiny mechs. Lets give them a upsizing of say 15% and see if that helps. If it does, then we can go ahead with the other 85%! :D :P

#7 Sigilum Sanctum

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Posted 01 May 2015 - 07:10 PM

A firestarter was harassing me in my griffin 2n the other night. He finally got too cocky and I one shot him with 4 ASRM6s. What is this no damage bug you speak of?

#8 MechWarrior3671771

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Posted 01 May 2015 - 07:11 PM

"If you read what I posted you would see why other lights aren't affected as much. The Firestarter has a tiny profile, practically disappears when it turns sideways,"

Again, the firestarter was staring me down at 50 meters, full frontal CT, no torso twisting.

That attitude tells me more than anything else - the pilot knew he was exploiting the mech's NDB.

#9 Slow and Decrepit

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Posted 01 May 2015 - 07:19 PM

Lots of FS pilots call it the u too slow fer me assult mech issue

#10 MechWarrior3671771

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Posted 01 May 2015 - 07:37 PM

Again, neither one of us were moving.

Why do you keep looking for excuses?

#11 FupDup

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Posted 01 May 2015 - 07:41 PM

View PostSuomiWarder, on 01 May 2015 - 06:27 PM, said:

I want that FS. Mine keep getting blasted to smithereens.

Something I've observed about mech balance is that every time my enemy uses a certain mech, that mech seems uber powerful and tanky. But when I try it out, it does piddly damage and gets rekt in moments. Perspective is a funny thing. :rolleyes:

I've never used FS9's and don't really plan to, but I also haven't witnessed this "pandemic" that everybody keeps complaining about. When my shots don't hurt them, it isn't because of "magic voidshields," it's because my aim is bad and I should feel bad as a result.

Edited by FupDup, 01 May 2015 - 07:42 PM.


#12 Sabazial

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Posted 01 May 2015 - 07:47 PM

I've had the exact same thing happen with ravens, jenners etc, it's just lag messing up the HSR on fast moving mechs.

#13 Impossible Wasabi

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Posted 01 May 2015 - 07:48 PM

View PostBelphegore, on 01 May 2015 - 07:47 PM, said:

I've had the exact same thing happen with ravens, jenners etc, it's just lag messing up the HSR on fast moving mechs.


The Space Pope has had it happen with Daishis and Atlai as well, it depends on whether the internet is with him or not.

#14 Bulletsponge0

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Posted 01 May 2015 - 07:50 PM

View PostFupDup, on 01 May 2015 - 07:41 PM, said:

Something I've observed about mech balance is that every time my enemy uses a certain mech, that mech seems uber powerful and tanky. But when I try it out, it does piddly damage and gets rekt in moments. Perspective is a funny thing. :rolleyes:

I've never used FS9's and don't really plan to, but I also haven't witnessed this "pandemic" that everybody keeps complaining about. When my shots don't hurt them, it isn't because of "magic voidshields," it's because my aim is bad and I should feel bad as a result.

well...I've put 8 cerppcs into a firestarter, and no part of his torso was worse off than barely yellow armor...even if JUST the splash damage was registering, thats 20 points of damage (only counting half the splash damage)..or about half the total armor it would have on the CT...and well over half of the ST armor....

#15 Insects

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Posted 01 May 2015 - 09:06 PM

Commando is more invincible.
Small and skinny means aim must be perfect and even with perfect aim lag issues are going to cause a percentage of problems.

#16 kapusta11

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Posted 01 May 2015 - 10:59 PM

Hm.. last time I saw firestarter trying to play peekaboo game with me he went down in one alpha.

Edited by kapusta11, 01 May 2015 - 11:00 PM.


#17 MrMadguy

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Posted 02 May 2015 - 12:12 AM

I really want actual dmg numbers to be shown on HUD, like it works in MMORPGs.

#18 Insects

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Posted 02 May 2015 - 12:19 AM

A stat showing local damage registration vs server damage registration would be interesting.
See the difference between what your game saw as damage compared to the servers view of the game.

Would help people know if it was poor hitreg, or just their bad aim.

#19 TheCharlatan

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Posted 02 May 2015 - 12:47 AM

I've said this in every other of the hundreds of "Firestarter OP" threads: this problem seems to come and go, so your experience may vary, and try to aim at the legs of Firestarters, where this problem seems to be not as strong.

Haven't we discussed this enough?

#20 MrMadguy

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Posted 02 May 2015 - 01:43 AM

View PostTheCharlatan, on 02 May 2015 - 12:47 AM, said:

I've said this in every other of the hundreds of "Firestarter OP" threads: this problem seems to come and go, so your experience may vary, and try to aim at the legs of Firestarters, where this problem seems to be not as strong.

Haven't we discussed this enough?

Problems with hitreg come and go - problems with Firestarters and Spiders stay.





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