

Pls Fix Ndb On Firestarters
#1
Posted 01 May 2015 - 06:24 PM
12 ERL to center torso and he's still up
Worse, he KNOWS he's immune to damage, because he's playing facestare with an assault. Not even bothering to avoid damage, and why should he? His NDB shield will protect him.
#2
Posted 01 May 2015 - 06:27 PM
#3
Posted 01 May 2015 - 06:53 PM
It's also important to recognize that the crosshair doesn't turn on or off instantly when it registers a hit - there is a duration. This means that, if you are watching the crosshair to try and figure out if you are on target, it may be impossible to tell the difference between situations where the server thinks you nicked the light for .5 damage, or got half of a burn or more in, because it takes time for the animation to cycle.
Try shooting the Firestarter with an AC/20, and you'll see the difference. If the server decides you hit, you'll known because of the ragdoll and component yardsale.
Edited by Postumus, 01 May 2015 - 06:54 PM.
#4
Posted 01 May 2015 - 06:55 PM
Yah, no. I don't have any NDB issues with other lights, just the Firestarter.
"if you are watching the crosshair to try and figure out if you are on target..."
And this instance was at 50 meter range. Kinda hard to miss CT at point blank.
Edited by Fenrisulvyn, 01 May 2015 - 07:02 PM.
#5
Posted 01 May 2015 - 07:01 PM
#6
Posted 01 May 2015 - 07:07 PM


#7
Posted 01 May 2015 - 07:10 PM
#8
Posted 01 May 2015 - 07:11 PM
Again, the firestarter was staring me down at 50 meters, full frontal CT, no torso twisting.
That attitude tells me more than anything else - the pilot knew he was exploiting the mech's NDB.
#9
Posted 01 May 2015 - 07:19 PM
#10
Posted 01 May 2015 - 07:37 PM
Why do you keep looking for excuses?
#11
Posted 01 May 2015 - 07:41 PM
SuomiWarder, on 01 May 2015 - 06:27 PM, said:
Something I've observed about mech balance is that every time my enemy uses a certain mech, that mech seems uber powerful and tanky. But when I try it out, it does piddly damage and gets rekt in moments. Perspective is a funny thing.

I've never used FS9's and don't really plan to, but I also haven't witnessed this "pandemic" that everybody keeps complaining about. When my shots don't hurt them, it isn't because of "magic voidshields," it's because my aim is bad and I should feel bad as a result.
Edited by FupDup, 01 May 2015 - 07:42 PM.
#12
Posted 01 May 2015 - 07:47 PM
#13
Posted 01 May 2015 - 07:48 PM
Belphegore, on 01 May 2015 - 07:47 PM, said:
The Space Pope has had it happen with Daishis and Atlai as well, it depends on whether the internet is with him or not.
#14
Posted 01 May 2015 - 07:50 PM
FupDup, on 01 May 2015 - 07:41 PM, said:

I've never used FS9's and don't really plan to, but I also haven't witnessed this "pandemic" that everybody keeps complaining about. When my shots don't hurt them, it isn't because of "magic voidshields," it's because my aim is bad and I should feel bad as a result.
well...I've put 8 cerppcs into a firestarter, and no part of his torso was worse off than barely yellow armor...even if JUST the splash damage was registering, thats 20 points of damage (only counting half the splash damage)..or about half the total armor it would have on the CT...and well over half of the ST armor....
#15
Posted 01 May 2015 - 09:06 PM
Small and skinny means aim must be perfect and even with perfect aim lag issues are going to cause a percentage of problems.
#16
Posted 01 May 2015 - 10:59 PM
Edited by kapusta11, 01 May 2015 - 11:00 PM.
#17
Posted 02 May 2015 - 12:12 AM
#18
Posted 02 May 2015 - 12:19 AM
See the difference between what your game saw as damage compared to the servers view of the game.
Would help people know if it was poor hitreg, or just their bad aim.
#19
Posted 02 May 2015 - 12:47 AM
Haven't we discussed this enough?
#20
Posted 02 May 2015 - 01:43 AM
TheCharlatan, on 02 May 2015 - 12:47 AM, said:
Haven't we discussed this enough?
Problems with hitreg come and go - problems with Firestarters and Spiders stay.
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