What The...where Did Everyone Go?
#1
Posted 02 May 2015 - 06:06 PM
I waited around, wasn't able to drop.
Something going on I dont know about? It was dead fred
#2
Posted 02 May 2015 - 06:13 PM
#3
Posted 02 May 2015 - 06:23 PM
The regular queues are not very full etiher.....long waits for drops and keep seeing the same people over and over.
Edited by Kain Thul, 02 May 2015 - 06:23 PM.
#4
Posted 02 May 2015 - 06:32 PM
#5
Posted 02 May 2015 - 06:41 PM
#6
Posted 02 May 2015 - 08:27 PM
I want the new mech packs as well but if CW is head and it's just the same normal queue maps over and over, I'd rather not waste money to use new mechs in the same old places. Bad part is, I really love the new mechs in the pack but am rather exhausted of the current maps and the extensive CW queues or lack thereof. I guess this is why I stayed away without worry. I thought I'd come back to a really packed house.
Edited by Moonlander, 02 May 2015 - 08:29 PM.
#7
Posted 02 May 2015 - 08:44 PM
they needed to stop 12 mans from pug smashing because the vast majority of players are casual players who pug and are not in a 12 man. They could have created separate queues long ago but they didn't
and now people are leaving and this game's servers will soon be no more, i haven't seen so many people leave a game so quickly since Everquest 2
Edited by Czarr, 02 May 2015 - 08:45 PM.
#8
Posted 02 May 2015 - 08:53 PM
Moonlander, on 02 May 2015 - 08:27 PM, said:
I want the new mech packs as well but if CW is head and it's just the same normal queue maps over and over, I'd rather not waste money to use new mechs in the same old places. Bad part is, I really love the new mechs in the pack but am rather exhausted of the current maps and the extensive CW queues or lack thereof. I guess this is why I stayed away without worry. I thought I'd come back to a really packed house.
CW is like any other moba, except there are no moba features.
It's been a ghost town since inception.
#9
Posted 03 May 2015 - 04:19 AM
Think about how many and which game systems are operating satisfactorily, as - unsatisfactory. The gameplay as it is now - it's stupid shooting line to line in repetitive conditions. This poses a challenge to some extent, but not enough - a year has passed, and the situation is fundamentally the same.
Until there is anything like a change in the conditions of the game, people will ignore CW - random skirmishes promises same 12x12 quickly, and without noobs. But the smaller the proposed changes will affect the diversity - the more the role of a disappointment will play, next the cumulative effect will cascade crash system.
Since the last summer when they announced clanpack, PGI management is bluffing that he had control and they are able to produce new stages of development.
They pretend that they have a good model of the gameplay that needs to be filled with the realization. But look how they manage the verification of results of changes. There are no usual open-beta checks and roll-backs of improper design. I have no confidence in the good model behind.
Who is fighting now? - A loner. And who should fight? - A unit, a team. Where do you see at least one task to the team - on batlefield or as part of a strategic character development? I mean tasks designed by PGI not by obvious means of strategy. Do you believe everything could be turned to teamwork after all features are implemented from road map ? Like to combine modern AR from musket parts.
...For a long time the bluff fed expectations. The Battle of T made subtotals. It turned out that the king's naked.
#10
Posted 03 May 2015 - 04:23 AM
#11
Posted 03 May 2015 - 04:27 AM
^^
#12
Posted 03 May 2015 - 04:29 AM
Bagor Aga, on 03 May 2015 - 04:19 AM, said:
Who is fighting now? - A loner. And who should fight? - It turned out that the king's naked.
sheesh....I just liked the work that leads up to a CW drop, theory crafting, splitting limited resources (modules) intelligently among four mechs, all must be able to it all, yet be focused on tasks, defense, attack, attack against defense, defend against attack.
I bought TWO extra mechs as they filled a task so well, I couldn't find replacements...same same, same build, everything.
Not totally useful for PugLife.
I dont mind 5-6 minute waits for a drop (4 pug drops about the same)
I can't believe the game play is so bad that the thousands who played JUST a few days ago, quit.
ugh
How long did it take PGI to finally separate the solo cue from drops? and Pugland Flourished.
hint hint
Zoid, on 03 May 2015 - 04:23 AM, said:
yeah, just read a few other threads, and seems solo players are to blame for the lack of community, and long wait times.
+1. bummer, I was liking the CW, just no time for clans, groups, the mode was fun.
#13
Posted 03 May 2015 - 04:29 AM
Turns out the average player doesn't actually enjoy being fodder.
It's their desire to have fun that was the downfall of CW.
Edited by Caustic Canid, 03 May 2015 - 04:31 AM.
#15
Posted 03 May 2015 - 04:34 AM
That Dawg, on 03 May 2015 - 04:32 AM, said:
Thats what drove the first 3-4 out of our original group a year and a half ago- dropping solo and getting wiped by 6-8 man teams.
Same here. I had a group of 5 IRL friends (casuals) that got sick of getting rolled by premades on every drop.
I'm the only one left.
#16
Posted 03 May 2015 - 04:36 AM
After the event, I played 8 CW matches. Only 1 of them was PUG vs PUG....
Right now I am doing common matches.
#17
Posted 03 May 2015 - 04:48 AM
Edited by Brawler1986, 03 May 2015 - 04:51 AM.
#18
Posted 03 May 2015 - 05:21 AM
CW still needs a lot more meat though, as well as CBill reward levels commensurate with the investment of time.
Edited by Appogee, 03 May 2015 - 05:22 AM.
#19
Posted 03 May 2015 - 05:31 AM
Vassago Rain, on 02 May 2015 - 06:41 PM, said:
**** you can do that? That's awesome. Would you care to show me the ropes. Sounds like stock market, only that I understand what has value and what does not.
On topic. I am back in puglandia. Where I can do what I want. Where I can drop in and out on my terms.
Where I don't need to wait for ages to drop or not get a drop at all. Where I can rush the enemy if I choose so and need not worry about my cowardly team getting picked apart at the gates over 30 minutes.
Edited by Mar X maN, 03 May 2015 - 05:38 AM.
#20
Posted 03 May 2015 - 05:42 AM
he feels the same way as i do: this game is unplayable if you dont have a good group of at least 6 people around.
why?
most players have no clue how to play. especially if you have a mechs that are all about teambased play.
i seen alot of units today that have no teamplay. that doesnt understand anything.
they just rush center terra therma on assault mode. i asked them what is there in the center. a base? why do you go there?
simple answer of them: TO WIN!
ye..... a single jenner killed 2 of them while they where sitting in a group of 6.
trust me, this game would be alot more fun if the majority of players would learn more abotu their fails.
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