stjobe, on 03 May 2015 - 01:22 AM, said:
In WWI and WWII we had specialized fighter planes, bomber planes, night fighters, reconnaissance planes, etc and so on. After WWII there have been more and more generalization to the point of there now being almost only fighter-bombers, or multi-role aircraft. The majority of fighter jets today aren't specialized in one area and one area only - they are almost all of them multi-role.
Why? Because a fighter jet is expensive, and having three times as many jets because one can only do CAP, one can only do ground attack, and one can only do recon is throwing money away if one plane can do all three things - even if it does it slightly worse than the specialized plane.
The same logic applies to BattleTech (which, as I'm sure you know, is a child of the eighties); 'mechs aren't only extremely expensive, they are rare and the technology to build them - heck, even repair them in some cases - is mostly lostech. Losing a 'mech was basically financial (and social) ruin for the whole family of the MechWarrior in question. In that setting it makes perfect sense to have balanced builds instead of boating.
In MWO though, 'mechs are thirteen a dozen, dirt cheap, and there's zero penalty to losing one. Why do balanced builds when we know what we'll fight, where we'll fight, and it doesn't even matter if you pick the wrong specialization for a match? Just die and drop in the next one.
That said, I find that in PUGlandia, balanced builds still have a raison d'être, but in CW? Nah. Better to boat.
Keep in mind that those "multi-role" fighters only carry a loadout for one role at a time.
So sure, it can equip, say, 8 AA missiles, 6 laser-guided bombs, external fuel tanks plus recon gear, or 2 anti-ship missiles. But not all at the same time. Each of those is a separate loadout, and to switch between them it has to RTB and rearm. It's not multi-role because it's carrying three times its weight in missiles/bombs/gear, it's multi-role because it can swap that gear out between missions.
"Multi-role" in the military doesn't mean you carry out all your roles simultaneously. Generally you CAN perform multiple roles, but only one role per mission. Infantry are similar, a particular infantry guy with enough training and experience could be a rifleman, a SAW gunner, a TOW gunner, a grenadier, an anti-tank soldier with a Javelin, an anti-air soldier with a Stinger...
But he's not going to carry an M4, a grenade launcher, a SAW, a tripod-mounted TOW, a Javelin, and a Stinger at the same time.
The reason for this most of the time boils down to two things: space and weight. Guess what primarily restricts our builds in both Battletech and MWO?
Edit:
Here's an example:

I assure you, that plane cannot hold all of those munitions at the same time. The US Air Force does not equip their planes with Bags of Holding.
Edited by E Rommel, 03 May 2015 - 05:22 AM.
























