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Let's Do A Game: How Many Can You See?


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#21 AlmightyAeng

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Posted 04 May 2015 - 10:52 AM

... ... ...
So much frustration and misplaced rage. One guy desperately trying to pugherd and being a **** about it. Everyone else telling him to F*** off because they don't like being told what to do.

Everyone sucking all around due to not targeting, positioning, aiming, team-killing and builds.

I...I have a new appreciation for the matches that make my head hurt the most...because this video was worse. Lol.

Edited by Ghost Badger, 04 May 2015 - 10:53 AM.


#22 Sir Wulfrick

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Posted 04 May 2015 - 10:54 AM

After watching the video again:

1) This shows how bad stock load-outs still are. They've improved over the old TT builds but are still nowhere near competitive. How on earth do they come up with these things? :blink:

2) What-his-name, the self-appointed Glorious Team Leader, might well be a very good pilot but the grumpiest of my two cats could do better at "leadership." Leadership is not insulting your team or merely barking orders at them over chat or comms. Small wonder they all got so fed up with him or her.

3) Then the team devolved to team-killing. All hope of any constructive team work was totally lost at that point and the end result sadly inevitable.

4) The chap who posted the video came across as wanting to do well and as being a reasonable person. Hopefully he'll learn and not be turned away from the game by horrible experiences like that one.


What I take from this:

1) The stock mechs need drastic improvement, and this feeds in to the entire issue of the new player experience being so terrible.

2) Piloting ability != leadership ability. The two are entirely separate things. This is an old argument by now but that video is a prime example of the Lake Wobegon effect in action.

#23 Kristov Kerensky

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Posted 04 May 2015 - 10:57 AM

Name and shame, no, far from it, this was a very clear picture of the Newbie Experience and how badly it can go.

PGI needs to learn from this, the NPE needs to be more than just showing you how to point the weapons and the feet, it needs to explain the differences in the weapons and types, LRMs and aiming/maintaining lock(something MANY vets don't understand, much less Newbs), the objectives in CW in particular. This is stuff we vets who understand the game see all the time and sometimes try to explain to newbs, only to be told off or ignored totally.

#24 Revis Volek

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Posted 04 May 2015 - 10:57 AM

View PostRyokens leap, on 04 May 2015 - 07:41 AM, said:

How did this vid help anybody?



As well as this thread?

#25 Alistair Winter

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Posted 04 May 2015 - 10:59 AM

Toxicity never helps and it's never ok to be rude against people just because you consider them to be bad players. Their apparent lack of skill is not a personal attack against your person, so it makes no sense to attack them as some sort of retribution.

That being said... there were clearly a lot of new / bad players on that team. I emphathize with the the rude guy's frustration, if not the way he handled it.


Constructive criticism: Taking up position like a sniper in a normal FPS doesn't work in MWO. You started out in a position with your DW where you had a very narrow field of vision to the attack path of the enemy. Which means the enemy was only visible for a split second at a time, and your mech (loaded with CUAC2s) is a build that does damage over time. It's not like a sniper in CoD that only requires a moment's line of sight to land the headshot that instakills someone.

When you're in a slow assault mech, it's a good idea to pick a position where you have a wide field of vision where you have a good view of the enemy as they rush through the defences, and you can lay down lots of fire over time. In other words, you want to look for some more open areas, not hide at the very end of a long and narrow canyon like a pro sniper. And deploying closer to your team makes it less likely that you'll be singled out. And you also don't have to worry about running after the enemy team to catch up with them.

#26 Scout Derek

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Posted 04 May 2015 - 11:01 AM

View PostI want a shadowcat, on 04 May 2015 - 10:48 AM, said:



Just realized something...

Your name... you want one, don't you?

#27 Joseph Mallan

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Posted 04 May 2015 - 11:07 AM

That had to be the most weak sauce complaining I ever read. UK needs to stop trying so hard.

#28 GrnMonster

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Posted 04 May 2015 - 11:13 AM

View PostI want a shadowcat, on 04 May 2015 - 10:48 AM, said:

NOPE.

Here is the thread's point: Newbies need help.

Who is going to help that one who's just download the game?
Players?

IMO, NOPE. TUTORIALS
And many, describing all aspects of the game.

Only few newbies ask for help. Only few players are willing to explain the game to noobs... and thanks for giving them free time to do it!

The rest get tired, and disinstall the game.

Is it so difficult for PGI undestand that with TUTORIALS since the beginning, the playerbase would be larger, more competent, and would even have more costumers????


^^


I completely agree with all of that. The NPE is freaking horrible, and PGI need to do a much better job with tutorials and helping new players out.

My name/shame comment wasn't so much pointed at you as it was some of the replies in the thread.

#29 Shredhead

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Posted 04 May 2015 - 11:17 AM

View PostAodh Bekker, on 04 May 2015 - 09:17 AM, said:

Very kind of you to pick apart a true noob gameplay with out any constructive criticism. The guy has played maybe 60 matches total so far, as stated in HPG on reddit. He's running trial mechs and doesn't have the scratch to spend on new mechs. Maybe we should help the new guy out instead of bash his obviously fresh to the game skill level like Tercial1979 and Xander Grey have.

Dude, calm down. If you reread the OP, he wanted to make aware how desperately we need tutorials. So I picked the behaviour of that Youtuber that is due to a lack thereof. If I answer a in thread without quoting or calling someone out, my comment is usually always in context of the OP.


View PostAsrrin, on 04 May 2015 - 10:13 AM, said:


woah woah woah. no reason to lose against DHB? We may be taking baby steps into the competitive scene, but we are far away from the worst unit out there. We stomp and have gotten stomped by many other 12 mans, and while many of our memebers are fresh or casual, we have a growing number of competitive level players. I invite you and anyone else to come on over and play with us if you disagree. In this particular game, we were actually doing a training night with some of our greener pilots and were working under restricted comms to encourage better play, which is why at times our pushes didn't seem too coordinated.

I stand by my word, there was no reason to lose against your guys in this game. The clan team was even in the lead at the beginning. And no, you're not HHoD kind of bad.

Quote

Also, if you didn't notice, this youtuber was using trial mechs because he used PGI's opportunity to switch sides to get faster queue times. The builds aren't totally his fault, just the decision to switch factions. He wasn't the worst pilot on that team, and he definitely wasn't as toxic as the "leader" that so many people got fed up with that they executed him.

See above, and I won't excuse that guy's toxicity, I only said I understand where it came from.

#30 Shae Starfyre

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Posted 04 May 2015 - 11:18 AM

But, but...New Player Help section of the forum is ... well ... is there.

We read, no? I read; I do good with reading; English my first language; me go read more.

#31 Asrrin

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Posted 04 May 2015 - 11:20 AM

View PostShredhead, on 04 May 2015 - 11:17 AM, said:

I stand by my word, there was no reason to lose against your guys in this game. The clan team was even in the lead at the beginning. And no, you're not HHoD kind of bad.

See above, and I won't excuse that guy's toxicity, I only said I understand where it came from.


I'll take that. Had they not had that one toxic player and took advantage of our lack of communication, we should have easily lost that particular match. Goes to show you how one person can ruin it for 11 others.

#32 Vassago Rain

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Posted 04 May 2015 - 11:37 AM

This is what CW does to people.

#33 Karen Supreme

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Posted 04 May 2015 - 11:41 AM

View PostAphoticus, on 04 May 2015 - 11:18 AM, said:

But, but...New Player Help section of the forum is ... well ... is there.

We read, no? I read; I do good with reading; English my first language; me go read more.

Good luck with that.
You read, me too. I've read and still I'm reading novels, BT manual, and such.

But, no, average new comers or videogamers download mwo and jump right into the cockpit.
The few ones very interested in the game stay, ask help, and, maybe, read.
The majority gets bored and leave.

Edited by I want a shadowcat, 04 May 2015 - 11:44 AM.


#34 Novawrecker

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Posted 04 May 2015 - 12:04 PM

Posted Image

#35 RAM

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Posted 04 May 2015 - 12:04 PM

Perfect example of why trail mechs should not be allowed in CW.

Esend cost them the win after Udachi did everything he could to lay out a good plan.


RAM
ELH

Edited by RAM, 04 May 2015 - 12:04 PM.


#36 Shae Starfyre

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Posted 04 May 2015 - 12:10 PM

View PostI want a shadowcat, on 04 May 2015 - 11:41 AM, said:

Good luck with that.
You read, me too. I've read and still I'm reading novels, BT manual, and such.

But, no, average new comers or videogamers download mwo and jump right into the cockpit.
The few ones very interested in the game stay, ask help, and, maybe, read.
The majority gets bored and leave.


Maybe they should read more.

I may sound like I am trolling, but the Player Help Section is full of the people who really want to help.

I remember when I first played EvE (great tutorials, and not comparing), but even then, I didn't leave the station for a week while I right-clicked and read things; it is amazing what you will learn if you read.

If players want to just jump in, then leave when they get bored, that's on them.

I am more interested in keeping the new players that want to learn the game and be invested; the ones that want to learn, read, and have fun.

So; my advice, read the guides that multiple people have produced and take some of the advice given for free on the forums, and stay out of the General Forum for about a week while you do it; less caustic.

#37 General Taskeen

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Posted 04 May 2015 - 12:21 PM

View PostSir Wulfrick, on 04 May 2015 - 10:54 AM, said:

After watching the video again:

1) This shows how bad stock load-outs still are. They've improved over the old TT builds but are still nowhere near competitive. How on earth do they come up with these things? :blink:


I can't watch this video; what loadouts, trials? PGI came up with the non-stock trial builds from less than stellar community 'input.'

If you are referring to "Actual" Stock™ from BattleTech, it wouldn't really show anything; it just proves they aren't good against Super Non-BT Build GenericGunBag Robots With Indy500 engines. If they were matched against other Stocks, then the battle might be "close" since that's what they are designed for, taking on other BT Mechs.

#38 Xetelian

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Posted 04 May 2015 - 12:23 PM

This is why I don't think you should be able to drop any Trial 'Mech in clan war.

It should be a mode you work towards getting 4 'Mechs for it.

#39 Alex Morgaine

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Posted 04 May 2015 - 01:01 PM

At least he got his 80...

#40 Star Colonel Silver Surat

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Posted 04 May 2015 - 01:21 PM

Not sure why people are focusing on the trial mechs, or his lack of skills, as the source of the problem. They weren't. The guy wasted his Dire Wolf but that can be one of the easiest mechs to get smashed in (due to being caught out of position), even if you're an experienced player with a mastered chassis. He did fine with the Mad Dog and to a degree, the Stormcrow.

No, the biggest problems here are team dynamics: unwillingness of most players there to listen to an experienced player plus that player's rampant style of elitism that seems to inflict many of the best players in Clan units (are they roleplaying?).

On top of that, MWO's horribly frustrating matchmaker (or complete lack thereof in this case), which has always been its Achilles heel since day one.



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