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Ac 2 Still Too Hot

Balance Weapons

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#1 Mister Raven

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Posted 04 May 2015 - 07:23 AM

Am i the only one who thinks the AC2 is still too hot ?

I run 6 on the KGC 000 and over heat in a brawl. However if i use 4 UAC5 i never over heat and inflict waaay more death and destruction.

Is this a sniper weapon? Am i wrong for brawling? the maps be so small i havent had a chance to snipe cuz the enemy be in mah face yo.

So i see whiners get things nerfed left and right. well then i will whine too so PGI caters to my play style!

so here i go... waaaaaaaaghhh waaaaaaaghhh waaaaaaaaaaaggghh nerf ac2 heat!
waaaaaaaaaaaghhhh AC 2 too hot!

waaaaaaaghh waaaaaaaghh ac2 are too hot! waaaaagh.


There that should do it. im sure PGI will reduce ac2 heat after all that whining.

Edited by Mister Raven, 04 May 2015 - 07:55 AM.


#2 Corbenik

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Posted 04 May 2015 - 07:26 AM

Not enough tears
Spoiler


#3 Mister Raven

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Posted 04 May 2015 - 07:30 AM

View PostCorbenik, on 04 May 2015 - 07:26 AM, said:

Not enough tears
Spoiler




calling all whiners! calling all whimers! we must cool off our hot AC2's with many tears.

#4 Cyborne Elemental

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Posted 04 May 2015 - 07:38 AM

I'd like to see HPS on the AC-2 normalize to other AC as well, for all the facetime and tiny range advantage you get from it, its just not a viable weapon, even UAC-2 with double dps is barely worth the effort.

I wouldn't mind if its a little bit hotter than the AC-5 or Ac-10 ON dps/hps, but not 2+1/3x hotter.

#5 FupDup

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Posted 04 May 2015 - 07:46 AM

View PostMister D, on 04 May 2015 - 07:38 AM, said:

I'd like to see HPS on the AC-2 normalize to other AC as well, for all the facetime and tiny range advantage you get from it, its just not a viable weapon, even UAC-2 with double dps is barely worth the effort.

I wouldn't mind if its a little bit hotter than the AC-5 or Ac-10 ON dps/hps, but not 2+1/3x hotter.

The general trend was "supposed" to be higher damage per heat as your damage went down, at least from the stats we inherited.

Base stats:
AC/20: 20 damage / 7 heat = 2.86 damage per heat
AC/10: 10 damage / 3 heat = 3.33 damage per heat
AC/5: 5 damage / 1 heat = 5.0 damage per heat
AC/2: 2 damage / 1 heat = 2.0 damage per heat

Notice how the AC/2 has the worst damage per heat of the bunch? It's a crappy Legacy Feature™ from TT that never got changed for some odd reason.

Also notice that the AC/2 didn't just get shafted for heat, it also got shafted for damage! Look how the trend starts out by dividing your damage in half for each step on the ladder. But now look how the AC/2 does less than half the damage of the AC/2. Rounding down for the lose, especially when combined with rounding the heat up at the same time. FASA intentionally double-gimped the AC/2 from the get-go.


As a side note, the MWO AC/20 is actually 6 heat instead of 7, and thus the MWO AC/20 has the same damage per heat ratio as the AC/10 does, which is kinda sad.

Edited by FupDup, 04 May 2015 - 07:59 AM.


#6 Mister Raven

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Posted 04 May 2015 - 07:52 AM

i just went another round with the AC2 crab and goddamn the damage to heat ratio is atrocious!

#7 anonymous161

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Posted 04 May 2015 - 07:55 AM

So why are you using it then? ac2 was never meant to be a meta weapon. It got used a lot because of it's unbalanced range and ability to shake the living poo out of your cockpit.

#8 FupDup

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Posted 04 May 2015 - 07:57 AM

View PostDarth Bane001, on 04 May 2015 - 07:55 AM, said:

So why are you using it then? ac2 was never meant to be a meta weapon. It got used a lot because of it's unbalanced range and ability to shake the living poo out of your cockpit.

Is it too much to ask for the AC/2 to be a Minimum Viable Product?

Also, I'm willing to reduce the AC/2's shaking ability in exchange for other usability buffs in place of that.

#9 Cyborne Elemental

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Posted 04 May 2015 - 08:00 AM

It was the only useful counter against PPC+AC-5/Gauss snipers at the time, and poptarts & snipers cried because it was effective at stopping them, so here is what we have.

#10 MechaBattler

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Posted 04 May 2015 - 08:01 AM

I don't think anyone expects it to be particularly powerful on it's own. But it would be nice if we could use them with lasers without feeling like we're gimping our heat even more.

#11 AntiCitizenJuan

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Posted 04 May 2015 - 08:06 AM

Yes, lower the heat so someday I can run a 5 AC2 2 LPL Mauler

#12 Mister Raven

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Posted 04 May 2015 - 08:07 AM

View PostDarth Bane001, on 04 May 2015 - 07:55 AM, said:

So why are you using it then? ac2 was never meant to be a meta weapon. It got used a lot because of it's unbalanced range and ability to shake the living poo out of your cockpit.


6x ac2 is 12 damage. thats like having a rapid fire PPC. sort of...


but the real reason.... DAKKA!

View PostMister D, on 04 May 2015 - 08:00 AM, said:

It was the only useful counter against PPC+AC-5/Gauss snipers at the time, and poptarts & snipers cried because it was effective at stopping them, so here is what we have.


you gotta be ******** me. they really nerfed the ac2 because of that? what exactly did they nerf? personally i dont care much about the shake.

Edited by Mister Raven, 04 May 2015 - 08:11 AM.


#13 Alistair Winter

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Posted 04 May 2015 - 08:18 AM

Ac2 has too little dps to be effective in ranged fights, too much heat to be good in a brawl.

It's too hot to use together with lasers, not enough damage to use alone.

It was nerfed because screenshake was too annoying. And then Pgi gave us Dire Wolf with six Uac5s.

Edited by Alistair Winter, 05 May 2015 - 03:40 AM.


#14 Cyborne Elemental

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Posted 04 May 2015 - 08:20 AM

Think about it, same velocity as Gauss, better range, blinds you & shakes the cockpit with equal or better reaction speeds as the current AC-5/PPC builds.

100 bucks says thats exactly why AC-2 got the shaft, because its a lower tonnage investment to counter.

You guys don't remember the 3x AC2 Shadowhawks running around? or Quad-AC2 jagers plinking people effectively over long range? and working?

Edited by Mister D, 04 May 2015 - 08:26 AM.


#15 Mister Raven

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Posted 04 May 2015 - 08:20 AM

then.... AC2 is anti aircraft anti battle armor weapon? accept we have none of that here...

#16 FupDup

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Posted 04 May 2015 - 08:29 AM

View PostMister Raven, on 04 May 2015 - 08:20 AM, said:

then.... AC2 is anti aircraft anti battle armor weapon? accept we have none of that here...

The AC/2 dealt 2 damage to aircraft. The LRM5 in TT dealt 3 damage to aircraft (as per TechManual). Both had similar range profiles (24 hexes vs 21) and the LRM5 was only 1/3rd of the weight on an AC/2.

"Oh, the AC/2 is an anti-air weapon bro!" is a pretty silly argument because it was actually very weak against aircraft. In order to truthfully call something "anti-X," the weapon needs to be EFFECTIVE at countering X. Being too useless and weak to use against anything other than X doesn't make a weapon anti-X. It needs to be GOOD against X.

For battle armor, lol. Where did you even hear that? I have never seen mentions of that.

Edited by FupDup, 04 May 2015 - 08:32 AM.


#17 Spleenslitta

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Posted 04 May 2015 - 08:46 AM

I just had an idea for how to possibly fix the AC 2. It's not perfect but....maybe. I'll make a thread in the suggestion forums since i can put a poll in the thread there.
That way we can use votes as well as talking to balance the thing. One moment.

#18 Spleenslitta

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Posted 04 May 2015 - 08:55 AM

Better make that half an hour or so. Need to set up the poll and select my words carefully so i don't make people angry.

#19 Jess Hazen

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Posted 04 May 2015 - 08:59 AM

Its time to fix this weapon un-nerf it now. Range was all that it had and even that was taken away for some unknown reason. IDK but It probably had something to do with crying.

While we are at it un-nerf all range nerfs on all weapons stop it with all the micro quirkening of weapons for chassis's and fix them on the MACRO LEVEL.

FIX CLAN PPC. FIX CLAN AC'S! WHY DO CLAN AC'S PERFORM AS ROTARY AC'S? CLAN DON'T GET ROTARY!

#20 DONTOR

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Posted 04 May 2015 - 09:05 AM

View PostMister D, on 04 May 2015 - 08:00 AM, said:

It was the only useful counter against PPC+AC-5/Gauss snipers at the time, and poptarts & snipers cried because it was effective at stopping them, so here is what we have.

Sooo true. Wrecked many a tart back in the day with my banshee.





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