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Grade In Mwo That Pgi Has?


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#1 Scout Derek

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Posted 04 May 2015 - 08:32 AM

I'd say a B-, maybe a B.

Why?

Well, that's because
  • PGI says they connect with community, but in reality touch on about a third of it.
  • Mechpacks are first in line instead of fixes.
  • Some Problems are not addressed until after a week, sometimes months.(Not to say that the community manager does not do their best, in which she does)
  • Commuity is sometimes overzealous in asking for "nerfs", which PGI sometimes attempts to explain, but look back to #1
  • Doesn't have any attempts at trying to help new players or increase the playerbase.
Aside from those 4 things, PGI does a good job for this game, weather they are new to it or not.


So what's your grade on PGI? Please do tell.

Edited by Scout Derek, 04 May 2015 - 11:02 AM.


#2 Metus regem

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Posted 04 May 2015 - 08:40 AM

View PostScout Derek, on 04 May 2015 - 08:32 AM, said:

I'd say a B-, maybe a B.

Why?

Well, that's because
  • PGI says they connect with community, but in reality touch on about a third of it.
  • Mechpacks are first in line instead of fixes.
  • Some Problems are not addressed until after a week, sometimes months.(Not to say that the community manager does not do their best, in which she does)
  • Commuity is sometimes overzealous in asking for "nerfs", which PGI sometimes attempts to explain, but look back to #1
Aside from those 4 things, PGI does a good job for this game, weather they are new to it or not.


So what's your grade on PGI? Please do tell.



I'd give them a C+ or B- really...

Positives:
  • The models look amazing
  • The maps look great as well
  • Skirmish, feels like a Skrimish on a boarder world
  • Proper burst fire AC's on the Clan side

Negitives:
  • The Heat Scale is wonky, if they had gone closer to TT with a 30 heat cap, and proper dissipation, I think it would be better
  • The weapons are too accurate, regardless of the range, or heat effects
  • The weapons fire too fast, in TT everything had a 10 second cycle time, meaning UAC's could fire twice in 10 seconds RAC's up to six times in 10 seconds
  • Proper AC's on the Clan side
  • Listens too much to the "Meta overloards" of this game...


#3 LordBraxton

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Posted 04 May 2015 - 08:44 AM

They got an A from me in closed beta.

When the cicada came, and collision went away, and the graphics went to ****, they dropped to a C+, pending the return of said features.

3 Years later we have hordes of mekpaks and no fixes beyond improved hit-reg.

I'd give them an F, but their transcript says I for Incomplete. They can get a new grade if they retake the class. :rolleyes:

Edited by LordBraxton, 04 May 2015 - 08:45 AM.


#4 AntiCitizenJuan

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Posted 04 May 2015 - 08:46 AM

I'd give them a B-, up from a D+ during the goat **** that was the 1 and 1/2 year of Poptart Meta.

They're starting to get it, but they need to be HERE on THESE FORUMS.
I shouldn't be looking in OutreachHPG or Twitter for official news.

They're giving us some communication and some decent balance tweaks, but they need to address the God Tier clan mechs (TBR and SCR) and to be fair reduce some monster quirks on IS mechs SLIGHTLY (like 2.5% less for certain stats on some IS mechs)

FIX HEATSCALE, ITS THE REAL PROBLEM

Edited by AntiCitizenJuan, 04 May 2015 - 08:47 AM.


#5 JediPanther

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Posted 04 May 2015 - 08:47 AM

D- at best when it comes to fixing things as there still are known isues from closed beta. C for paying any attention to good ideas on the fourms. B for the urbie mech. F for the quirk system. It should be mech specific and not over powering generic weapons. the locust 1E has 25% less heat gen and laser range on it. If that were on the k2 there would be outcries of nerf here.

#6 Cion

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Posted 04 May 2015 - 08:48 AM

PGI prior open beta= A-
PGI after open beta to "release" = C
PGI after release till IGP was kicked = FFF
PGI after IGP was kicked to now = B+ (and improving)

The truth is hard, but helps us improve.

Hoping to give PGI a solid A at the end of this year

#7 Rhaythe

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Posted 04 May 2015 - 08:51 AM

Mech Diversity: A-
The breadth of mechs in this game, and its customization capability, is breathtaking. This is probably the strongest component of Mechwarrior Online

Visuals: C+
Not great, but this is a Free-to-Play game. It needs to run on everything, so some sacrifices will be made. Unfortunately.

Audio: B
There are some weak parts. I want to hear when I scrape a building. We need ambiant sounds. But for the most part, the game sounds really good, especially when wearing 7.1 headphones.

Gameplay: B+
A solid mech shooter. Not really much more to say.

Gamemodes: D
Unfortunately, this is where things start to sink. The sampling of gamemodes - and ultimately, things to do in this game - really hinges on shooting other mechs. All of the game modes circle around this, and the game does nothing to reward any other kind of gameplay. You get paid for bringing the big guns. That's about it. Teamwork, actual performance, and "winning the game" do not factor into the game's rewards.

#8 Voivode

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Posted 04 May 2015 - 08:52 AM

I'll give them a B.

They really are hardworking and I feel like their effort level is high. We're talking about a pretty damn small team working on this so the number of hours worked by any given employee has to be up there. I can't fault their dedication.

That said, PGI is their own worst enemy. They've gotten themselves in trouble with two major things.

1) They refuse to balance through cooldown. Thanks to that attitude we have ghost heat mechanics, PPCs and LRMs with painfully low flight speeds, and a non-sense gauss charge up. For whatever reason they decided long range weapons should have the same DPS as short range weapons (i.e. short cooldowns) and they've been stuck trying to navigate the after-effects of that since.

2) They have committed to a 12 v 12 format for EVERY. SINGLE. MATCH. This is a boneheaded move, in my opinion, and it really causes a lot of problems and limits the game experience. Wouldn't it be cool if Forest Colony was a 4 v 4 map? Think about how different that kind of match would be compared to 12 v 12! Alpine Peaks? Toss an extra lance in for a 16 v 16 epic battle! Granted, this requires many more maps than they currently have, but isn't that something the game needs anyways?

#9 LordBraxton

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Posted 04 May 2015 - 08:52 AM

Cion, Im not disagreeing with you.. but I want to know what caused the massive grade increase since IGP...

CW is terrible in my eyes, so I dont really see much improvement.

@Voivode... 4v4 forest colony idea gave me an erection at work... embarrssin...

Edited by LordBraxton, 04 May 2015 - 08:54 AM.


#10 stjobe

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Posted 04 May 2015 - 08:53 AM

Grade: I for Incomplete.

What can I say, it's CW "Beta 2" yaknow, Pinpoint is still in the Pilot Skill tree, the heat system needs a major overhaul, LRMs are still feast or famine, 'mech scaling is all over the place, variable geometry is the new curse for every 'mech that gets it, quirks are balancing modules are balancing weapon slot inflation is balancing lord knows what. And I haven't even mentioned Ghost Heat.

So yeah. The grade is I for Incomplete.

For effort, they get a C - "Could Try Harder".

#11 DONTOR

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Posted 04 May 2015 - 09:02 AM

A+
Its still the best mech game we have, or that I have ever played. I LOVE games with no respawning, and there are so few of them these days..
More customization than any game that comes to mind is also huge for me, cant wait for decals...
Also tons of mechs we didnt get to play i previous MW titles is a big deal to me.

#12 Levi Porphyrogenitus

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Posted 04 May 2015 - 09:03 AM

Just to reiterate, since people are still ignoring this fact: the artists and 3D modellers are not coders. If they weren't producing more mechs, they'd be sitting idle or getting fired.

#13 Pacifist

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Posted 04 May 2015 - 09:04 AM

End of closed beta A-

ECM/Ghost Heat/Speed of map release/Hit reg/etc/etc... D+

Clan intro less broken than I expected. Still unbalanced. C

Currently things have improved slowly B-

Community relations overall D

Current Community relations C+

Biggest thing. The inability of the developers to adjust balance issues in small inciments week by week. While evaluating feedback and statistics. Instead they have quirkenings where they toss everything in the air and don't recieve good data for weeks or months. F

Edited by Pacifist, 04 May 2015 - 09:13 AM.


#14 EvilCow

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Posted 04 May 2015 - 09:12 AM

I grade them E, C and M.

#15 Duncan Jr Fischer

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Posted 04 May 2015 - 09:13 AM

E+

-Good gameplay is all this game has, and even that is plagued by many persistent bugs, especially hit-reg, which is the gravest for a shooter game. The lack of variety is killing.
-The game is not relevant enough to BT universe.
-PGI calls this game a mech-sim, but it's not. The game also lacks proper scaling and sizing, maps lack realism and logic.
-Also, communication with the community is scarce and not effective.
-Mech-pacs are the only priority in the development, while the mechs are certainly not what this game lacks.

And looking at other comments, I'd add this:
PGI prior open beta= B
PGI after open beta to "release" = C+
PGI after release till IGP was kicked = E+
PGI after IGP was kicked to now = E+

Edited by Duncan Jr Fischer, 04 May 2015 - 09:17 AM.


#16 stjobe

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Posted 04 May 2015 - 09:28 AM

View PostLevi Porphyrogenitus, on 04 May 2015 - 09:03 AM, said:

the artists and 3D modellers are not coders. If they weren't producing more mechs, they'd be sitting idle or getting fired.

Unlike the actual programmers, who quit on their own (c.f.Thomas Dziegielewski, Karl Berg, Matthew Craig, Jon Cunningham, Sean Cove, and more)?

When all you have are artists and 3D modellers, 'mech packs and maps is all you can produce.

#17 Fate 6

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Posted 04 May 2015 - 09:29 AM

C+
They're above average, honestly, but they are super stubborn and instead of having a beta test that tests features they have tests that are purely for balancing (Emerald Taiga spawn camping is a pretty good indication of this unwillingness to listen the first time). Considering the complexity of the coding I think they haven't done a terrible job - certainly it's a decent looking game and functions 90% of the time. However, 90% functionality is much less than it should be, and if this was a partial credit question on an exam it would be losing half of the points for not showing work and for leaving part of it blank.

#18 Rebas Kradd

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Posted 04 May 2015 - 09:33 AM

I for Incomplete.

#19 LordBraxton

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Posted 04 May 2015 - 10:33 AM

I want to know why all the coders left.

Closed beta was a masterpiece. Maybe if they treated employees better we' have a better game???

Anyone know of a way to reach out to these guys?

I bet there are all sorts of NDA's in their contracts\termination tho

Edited by LordBraxton, 04 May 2015 - 10:33 AM.


#20 stjobe

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Posted 04 May 2015 - 10:47 AM

View PostLordBraxton, on 04 May 2015 - 10:33 AM, said:

I want to know why all the coders left.

My guess?

The management.

Edited by stjobe, 04 May 2015 - 10:48 AM.






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