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Lrms, Get Your Own Lock.


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#41 darkchylde

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Posted 04 May 2015 - 09:47 PM

If you want to win - act like your part of a team.

#42 Chuanhao

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Posted 04 May 2015 - 09:51 PM

Question on Game Mechanics

If you are on the receiving end of a blind-fired LRM volley (e.g. when being under ECM protection), Will the “incoming missiles” alarm / shrill go off to notify you of the threat? or will the alarm only go off when being fired upon when under active "R-key" tracking (i.e. no ECM cover)?

#43 Kjudoon

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Posted 04 May 2015 - 10:01 PM

View PostBilbo, on 04 May 2015 - 02:35 PM, said:

Target locks are useful for things other than LRM rain.


It prevents Degenerate Rambo Disease by promoting teamwork for one.

Edited by Kjudoon, 04 May 2015 - 10:02 PM.


#44 Novakaine

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Posted 04 May 2015 - 10:14 PM

View PostKjudoon, on 04 May 2015 - 10:01 PM, said:

It prevents Degenerate Rambo Disease by promoting teamwork for one.


Posted Image
Quoting a Marik oh the indignities.

#45 Karen Supreme

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Posted 04 May 2015 - 10:16 PM

View PostKhobai, on 04 May 2015 - 02:59 PM, said:

The problem is quite simple

1) long-range meta dominates
2) without brawling LRMs have trouble holding locks

Easiest way to fix LRMs is simply to bring back brawling... then locks get held and LRMs are more useful.

Seriously?

I don't know in which elo bracket you live in but.... I assure you that in my team I hear "PUUUUSH NOWW" after 2 minutes, and the stomp happens 2-3 later....
go figure how much lrmboats are usefull and if long range meta dominates (lol).
It's all about brawl now.
You are welcome for my tip.

#46 Kotzi

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Posted 04 May 2015 - 10:26 PM

Ye because this is COD mitch! Remove lights, narc, tag or anything else designed to acquire targets its everyone for himself. Dont steal my kills you blue guys.

#47 Kjudoon

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Posted 04 May 2015 - 10:55 PM

View Postbad arcade kitty, on 04 May 2015 - 09:43 PM, said:

press r, then, when you feel that the rockets are in the air quickly press r again :P



:::slow clap:::

Way to violate Wheaton's Law AND hurt your own team.

#48 KnowBuddy

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Posted 04 May 2015 - 11:04 PM

1. Damn right I get my own locks.

2. You're a damned fool if you forgo locking targets just because some other player on your team carries a weapon which just happens to be entirely dependent on locking targets. You're just hamstringing yourself and the rest of your team, regardless of that person. Though information warfare in MWO is pretty bass ackward, it's still very valuable to have as much information as possible.

3. If you're trying to discourage new people, then... why? If you're trying to discourage everyone who uses LRMs, you're too late... you're already in game with that person. And if you're seeing bad LRM users, they're probably clueless enough to not even be aware of your opinion, let alone care.

Meh.

Edited by KnowBuddy, 04 May 2015 - 11:04 PM.


#49 Corrado

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Posted 05 May 2015 - 12:07 AM

View PostRoadkill, on 04 May 2015 - 05:20 PM, said:

If you bring LRMs to the PUG queues, expect to get your own locks. I'm not going to be your meat shield so that you can hide behind a hill and waste a chassis as a "dedicated" LRM boat. But if you do bring LRMs, you have your own TAG/BAP/NARC, and you stay with the group and take your fair share of damage, I'll work my butt off to support you. Remember folks, each team can only absorb so much damage, too. If one of your team's Mechs is hiding behind a hill (and god forbid it's an Assault), the team as a whole has less armor and is weaker because of it. LRM-equipped Mechs need to absorb a few alphas, too, to spread the enemy team's damage around as much as possible. It's no different than twisting to spread damage, but on a team-wide scale.


this.

this is why im usually against LRM assaults. because they're usually pugged the wrong way. while a pushing LRM heavy / assault will still do his job.

Even jman in his hunchie is always in first line risking an ammo explosion. but that's the right way to play it.

#50 Ratpoison

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Posted 05 May 2015 - 12:17 AM

People sure are getting defensive in here. No one has said you should refuse to lock targets at all. If you can't manage to get your own locks and instead depend entirely on teammate's locks then you're a bad LRM player and should feel bad. Learn to position correctly instead of blaming your ineptitude on your teammates when you can't get a lock.

Edited by tortuousGoddess, 05 May 2015 - 12:19 AM.


#51 Parnage Winters

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Posted 05 May 2015 - 12:56 AM

Well, this thread was a fun read. In a kind of kill me now I think they're serious kind of way..

Quote

no locks no help


Quote

If we are winning by 5 or more the lock is always turned off after it is acquired unless it is a fresh target.


But no one said you should refuse to lock targets in a thread titled "Get your own lock"

Hit R, move on, find a real issue to complain about outside of the struggles of not wanting to hit a button. Ya'll should know better..

#52 Kilroy95

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Posted 05 May 2015 - 03:00 AM

You Know, It's Funny when people complain about LRM spam, or LRM boats, because there's this thing, called AMS, you know, An Anti-missile system? It's designed to Reduce the amount of missiles that are in the air. Seriously, look into it, no I'm not making it up. But all in all, This really is a Team biased game, and with out locking on targets, lance and team mates can't get info on the enemy.

Do everyone a favor, lock 'em, even so if you can't, some one else can bag 'em.

#53 Joseph Mallan

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Posted 05 May 2015 - 03:12 AM

View PostKhobai, on 04 May 2015 - 02:59 PM, said:

The problem is quite simple

1) long-range meta dominates
2) without brawling LRMs have trouble holding locks

Easiest way to fix LRMs is simply to bring back brawling... then locks get held and LRMs are more useful.

So like an Atlas with 280 meter range weapons? And a good idea where the R key is? Yup I will always invite missile boats to the party. Cause Winning is more important than my personal stats.

#54 FlipOver

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Posted 05 May 2015 - 03:44 AM

View PostJoseph Mallan, on 05 May 2015 - 03:12 AM, said:

So like an Atlas with 280 meter range weapons? And a good idea where the R key is? Yup I will always invite missile boats to the party. Cause Winning is more important than my personal stats.

I wish this was the mentality of all the players.
But the OP (and some others) show there are still people who only play this game to pet their ego... just a shame.

#55 Tahribator

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Posted 05 May 2015 - 03:44 AM

Alright I need to vent too.

Quote

LRM60 Stalker here locks pls


Any decent pilot will lock their targets constantly to get information about them. If they're not, then they're still learning and this phrase won't encourage them to change their behaviour anyway.

These whole set of "2160 missiles looking for a good home, locks pls" LRM boat mating calls at the beginning of the match are nothing more than saying "I have nothing but missiles and I will just park this baby in a ditch away from the fight. So go ahead and work for me!". I will lock my targets as usual, but I also know that we possibly have a player who will contribute minimally to the actual fight. It's discouraging.

If the owner of this sentence is in an Assault, then I find this sentence also selfish and repulsive. If you bring an Assault on the field, you are obligated to be at the frontline, intimidating the enemy and exchange hits. You are not supposed to be hiding 500m behind the frontline waiting for locks. Of course, nobody is holding you from doing that but know that it's just not the way to play an Assault.

The best locks are the locks you get on your own (due to target decay/radar derp). Embrace it and build a 'Mech with enough mobility to do that. I have nothing against LRMs or LRM boats (even I do it occasionally for fun) I just don't like people betting it all on LRMs and then expecting their team to the work for them.

Edited by Tahribator, 05 May 2015 - 03:48 AM.


#56 Joseph Mallan

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Posted 05 May 2015 - 03:48 AM

View PostTahribator, on 05 May 2015 - 03:44 AM, said:

Alright I need to vent too.



Any decent pilot will lock their targets constantly to get information about them. If they're not, then they're still learning and this phrase encourage them lock targets anyway.

These whole set of "2160 missiles looking for a good home, locks pls" LRM boat mating calls at the beginning of the match are nothing more than saying "I have nothing but missiles and I will just park this baby in a ditch away from the fight. So go ahead and work for me!". I will lock my targets as usual, but I also know that we possibly have a player who will contribute minimally to the actual fight. It's discouraging.

If the owner of this sentence is in an Assault, then I find this sentence also selfish and repulsive. If you bring an Assault on the field, you are obligated to be at the frontline, intimidating the enemy and exchange hits. You are not supposed to be hiding 500m behind the frontline waiting for locks. Of course, nobody is holding you from doing that but know that it's just not the way to play an Assault.

The best locks are the locks you get on your own (due to target decay/radar derp). Embrace it and build a 'Mech with enough mobility to do that.
And Troll players will refuse to get Locks cause they are selfish lil brats. Teamwork. Wins. Games.

Also I am more than happy that my Fire Support is safely behind the front line so they can send help where its needed without worrying if the enemy lights can see them. There are many ways to look at the situation. Few of them are wrong.

Edited by Joseph Mallan, 05 May 2015 - 03:50 AM.


#57 zortesh

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Posted 05 May 2015 - 04:07 AM

If your a lrmboat and you ain't tagging or narcing your frankly lazy.

And the only two reason I would ever give you locks is.
1: I'm narcing stuff in my warhawk so i can lrm things myself.
2: I need to lock stuff up so I can shoot the soft bits neways.

lrmsboats just aren't as useful to the team as .. practically any other mech...... I don't honestly know why people bother with the abundance of ecm mechs nowadays anyways... lrming stuff effectively takes so much more work and effort then just shooting stuff with directfire once you climb the elo ladder even a little bit.

Edited by zortesh, 05 May 2015 - 04:08 AM.


#58 Thorqemada

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Posted 05 May 2015 - 04:35 AM

In PUG-Land usualy you can not stick out your Nose long enough to hold a lock with TAG and to NARC you have to go so close that you will get shot to death in a few seconds...if you are not a super fast hit detection protected Light - but if Light then you have no LRM.

The Super Long Range META were you get shot from behind the visual range pinpoint accurate makes it so...the Super High Alpha META were you cant stick out your Nose in a slower, bigger Mech makes it so...ah well, Quirks make it so...

I try to make something working out of the Mechs i have - bcs that is the true Spirit of a Mechwarrior game - work the best with what you have!

Its obviously a bit hard facing all these overpimped and superquirked Clan and IS Range-/Damagemonster that diesable you in 3 seconds...

Edited by Thorqemada, 05 May 2015 - 04:36 AM.


#59 Joseph Mallan

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Posted 05 May 2015 - 04:43 AM

View Postzortesh, on 05 May 2015 - 04:07 AM, said:

If your a lrmboat and you ain't tagging or narcing your frankly lazy.

And the only two reason I would ever give you locks is.
1: I'm narcing stuff in my warhawk so i can lrm things myself.
2: I need to lock stuff up so I can shoot the soft bits neways.

lrmsboats just aren't as useful to the team as .. practically any other mech...... I don't honestly know why people bother with the abundance of ecm mechs nowadays anyways... lrming stuff effectively takes so much more work and effort then just shooting stuff with directfire once you climb the elo ladder even a little bit.

If you are not hitting R you don't really want to win.

#60 Davegt27

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Posted 05 May 2015 - 04:44 AM

I never ask for locks, tag or narc for my LRMs

But I freely send LRMs down range to help Mechs in heavy contact

You’re welcome






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