R Razor, on 04 May 2015 - 03:09 PM, said:
Well, let's see. The ThunderWub (TDR-5SS with MPLs) can be factored like this.
220m+(220*.5)[quirks]=330m Effective Range.
This doesn't include the maximum range, which is 440m base which comes out to 660m maximum range.
You can mount 7 Medium Pulse Lasers on the TDR-5SS which is 6 damage per, which comes out to 42 damage per alpha with 28 heat generation. This with heatsinks (9 heatsinks with a STD300 engine, which allows it to move at 82.2kph with speed tweak) will come out to the skill of the player to ride the heat curve. You can get about 3 to 4 alpha strikes consecutively without overheating. So not only is this a good brawling 'mech, most of the damage comes from the torsi which allows for the use of rolling damage with your left side. This is with maximum armor, so unless you're facetanking a direwolf to the CT, you'll more than likely have enough time to roll the damage.
Telling someone to deal with an unbalanced thing in a video game is like trying to tell someone to deal with terrible game design, oh wait. That's what unbalanced things are in purely competitive games.
The only thing you have to say about the Grid Iron
AND Firestarter arguments is "SO?"? Well, how about an actual argument instead of acting like we're in the 3rd grade, please.
No, there is no substituting netcode with anything else. If you want to talk lag shields, then you're talking netcode or someone else's terrible latency, which the developers can't fix the latter. They certainly can fix the former. If you want to start talking connection issues, you might want to troubleshoot your router, talk about netcode or the state of the online servers. Not a specific weight class in general.