Jump to content

Remove Gauss Charge Up


260 replies to this topic

#141 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,511 posts
  • LocationWisconsin

Posted 06 May 2015 - 09:29 AM

Actually if you think about it... the Gauss macro is kind'a Rube Goldberg'esk solution... It honestly just performs a simple task in a more complex way.

As others have mentioned, IMHO it actually makes it less effective and less accurate.

Edited by DaZur, 06 May 2015 - 09:40 AM.


#142 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 06 May 2015 - 09:44 AM

View PostDaZur, on 06 May 2015 - 09:29 AM, said:

Actually if you think about it... the Gauss macro is kind'a Rube Goldberg'esk solution... It honestly just performs a simple task in a more complex way.

As others have mentioned, IMHO it actually makes it less effective and more less accurate.

macroing just means you are on the .75 cooldown from not firing the gauss after charging a lot more than manual. peeking in time to the charge imo is worse to me than charging the gauss to my timing. And significantly so for jump shots. On a DWF would be the only time I would even consider it.

Spectate good players or watch some streams. Most are manual charging and wrecking face.

#143 LordBraxton

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,585 posts

Posted 06 May 2015 - 09:52 AM

The charge up is negligable due to the near instant travel time within ~500 meters

Gauss is currently the only ballistic I find useful.

Which sucks...

#144 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,511 posts
  • LocationWisconsin

Posted 06 May 2015 - 10:00 AM

View PostLordBraxton, on 06 May 2015 - 09:52 AM, said:

The charge up is negligable due to the near instant travel time within ~500 meters

Gauss is currently the only ballistic I find useful.

Which sucks...

I'd put my Ultra-5 right up there with the Gauss depending upon the mech I'm piloting or the terms of engagement...

But that's just me.

#145 jackal40

    Member

  • PipPipPipPipPip
  • Mercenary
  • 180 posts

Posted 06 May 2015 - 10:02 AM

I have to agree with OP, I'd like to see this removed.

I'm glad many of you don't have a problem with the charge up mechanism, but try to put yourself in the place of those of us who DO have problems using it.

I don't know if it's my age, too many years in the U.S. Army as a tank crewman, or something else that prevents me from effectively using the Gauss Rifle with the charging mechanism - I just can't hit with it.

I've tried just about everything I can, but I'm not successful.

Why should some players NOT be able to use a weapon?

#146 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,511 posts
  • LocationWisconsin

Posted 06 May 2015 - 10:09 AM

View Postjackal40, on 06 May 2015 - 10:02 AM, said:

Why should some players NOT be able to use a weapon?

In short... A weapon with this kind of range, front-loaded PPD, and near zero heat penalty without a skill threshold, particularly when paired in composite with similar profile weapons makes it extremely dangerous and in some sense OP.

Which is exactly why it got the charge mechanic to de-sync it from those similar profile weapons.

I can self-identify with your concern though... I too admittedly struggled with Gauss as I've much of my "twitch" in recent years.

Take a look a look back a few pages for how I've effectively adapted to using Gauss. ^_^

Edited by DaZur, 06 May 2015 - 10:10 AM.


#147 ZhaLinth

    Member

  • PipPip
  • Bad Company
  • 22 posts

Posted 06 May 2015 - 10:11 AM

View Postjackal40, on 06 May 2015 - 10:02 AM, said:

Why should some players NOT be able to use a weapon?


For the same reason why PGI shouldn't make ballistics travel light-speed, just because people are not able to lead their shots.
Some people are enjoying mastering a weapon.

#148 Pjwned

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 4,731 posts
  • LocationDancing on the grave of Energy Draw LOL

Posted 06 May 2015 - 10:12 AM

OP, your logic for removing the charge is complete garbage.

View Postjackal40, on 06 May 2015 - 10:02 AM, said:

I have to agree with OP, I'd like to see this removed.

I'm glad many of you don't have a problem with the charge up mechanism, but try to put yourself in the place of those of us who DO have problems using it.

I don't know if it's my age, too many years in the U.S. Army as a tank crewman, or something else that prevents me from effectively using the Gauss Rifle with the charging mechanism - I just can't hit with it.

I've tried just about everything I can, but I'm not successful.

Why should some players NOT be able to use a weapon?


Because you deal with it and git gud or you don't use it and equip an AC10 instead.

Edited by Pjwned, 06 May 2015 - 10:14 AM.


#149 Almond Brown

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 5,851 posts

Posted 06 May 2015 - 10:13 AM

View PostJohnny Z, on 05 May 2015 - 07:16 PM, said:

My example in the Op was purely to show that charge isnt effecting everyone fairly. Period.

If a dual gauss dire wolf can hit the right torso of a commando weaving and go across not directly in front at 150 kph and one shot it, then the mechanic is not working as intended. Period.

Not asking for a Gauss nerf. Asking for the charge to be removed so it is an even playing for everyone wanting to use the gauss. No reason players using third party programs should be better off using it than legit players if it can be helped.

Much like my 3 x SSRM 2's on my commando the gauss isnt OP in alot of ways. It may be OP if only program assited players can use it properly though.

Again if the charge isnt do its job then remove it. The charge as a game play element only making it more difficult for regular players to play isnt what it was made for.

The higher skill arguement would be valid if the mechanism wasnt being bypassed.


So you have "Definitive Proof" that players are using AimBots to shoot fast moving targets with Gauss Rifles in MWO? A Macro does not equal aimbot btw.

Can we please see this "Definitive Proof" and then perhaps some will become more sympathetic to your cause.

#150 Pezzer

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 616 posts
  • LocationBristol, Tennessee

Posted 06 May 2015 - 10:21 AM

Gauss charge up doesn't need to be removed, Gauss ammo should just do less damage to Lights. I think that's the only way to fix the weapon system without turning it into something completely different.

It's just unfair to die in one hit, period. Especially in a game like this. When someone can kill me in 1 hit from the across the map while I'm running at full speed, there's something wrong. Yes, you can try to dodge hits, but lucky hits are going to happen and a lucky hit shouldn't take someone out of the game. Headshots are the only exception to this rule.

Gauss charge exists for a reason, I'm glad that it's there. It needs to stay so that Gauss doesn't become the end-all be-all weapon again. Instead, I think that Gauss should do less damage to Lights, the reason in lore being that Mech armor design combined with extremely fast forward movement makes a good chunk of the slug break off and away at impact. Or something, anything to justify the change. I like the challenge of Light piloting, but since the Clans were added Gauss has been more prevalent, and it does ruin the game experience when you die 30 seconds into the match not because of skill, but because the enemy team got a lucky shot off. I don't play Lights as much any more because it's just that bad now. I hit the Light tab and think about grinding, but then I get a flashback from the last time I played where dual Gauss killed me and I made no money. Again.

P.S. I'm seeing a lot of discussion that Gauss charge isn't working. Yes it is, you just don't understand the purpose of it. It's supposed to make Gauss less effective at instantly hitting everything you see, with the charge it switches from a ******** almost-instant 15 pinpoint ambush weapon, to a defensive/preparatory sniping and snapfiring weapon. Its' intention is to prevent hillhugging nubs from ruining the game with a 30 pt alpha across the map that can hit anyone at any time, and to make it difficult to hit anklebiters. Unfortunately, the charging mechanic does not help prevent the 1-hit kill problem that we can see still happening to lights, whether they're 200m away or 1200m away.

Edited by Pezzer, 06 May 2015 - 10:26 AM.


#151 SaltBeef

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,081 posts
  • LocationOmni-mech cockpit.

Posted 06 May 2015 - 10:39 AM

The charge up stinks and reminds me of the Crappy Bombast laser in MW4. People who like the charge up feel elite that they can confortibaly use it and feel that is an advantage over others... It should fire No different than a AC10 or any other ballistic weapon.
Add a longer recharge time and remove this charge mechanic.

#152 LordBraxton

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,585 posts

Posted 06 May 2015 - 10:49 AM

Gauss is easy to use, I dont really love the charge up, but I dont understand why people hate it?

Id rather have the charge up and avoid a 6+ second cooldown.

Edited by LordBraxton, 06 May 2015 - 10:49 AM.


#153 Telmasa

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,548 posts

Posted 06 May 2015 - 10:55 AM

View PostPezzer, on 06 May 2015 - 10:21 AM, said:

Gauss charge up doesn't need to be removed, Gauss ammo should just do less damage to Lights. I think that's the only way to fix the weapon system without turning it into something completely different.

It's just unfair to die in one hit, period.


Stop. Just stop. No.

That's the price you pay for taking a mech that is min/maxed to the fullest for speed & agility vs. armor & firepower.

You don't get to run around in your RoadRunner 'mech and dance circles around fatter slow exp/cbill pinatas while claiming it'd be unfair if you were killable in just a few hits. That crap needs to stop now. (God, whoever thought to superquirk the firestarters & to keep the -S superquirked on the second sweep needs a serious slap to the head.)

#154 SaltBeef

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,081 posts
  • LocationOmni-mech cockpit.

Posted 06 May 2015 - 10:58 AM

Level the playing feild for every mechwarrior and remove the mechanic increase the charge.

#155 Pjwned

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 4,731 posts
  • LocationDancing on the grave of Energy Draw LOL

Posted 06 May 2015 - 11:00 AM

View PostJohnny Z, on 05 May 2015 - 07:16 PM, said:

My example in the Op was purely to show that charge isnt effecting everyone fairly. Period.

...

The higher skill arguement would be valid if the mechanism wasnt being bypassed.


Elaborate on what automated programs people are using to bypass the charge mechanic, and then after that show some actual proof.

Are you claiming that people use macros to bypass the charge mechanic? Considering how the charge works, I'm going to say that it's not bypassing jack ****, so provide some evidence that it is.

Are you claiming that people are actually cheating and using aimbots or something else flagrantly against the rules? I shouldn't need to explain why changing mechanics due to people cheating is stupid.

Quote

If a dual gauss dire wolf can hit the right torso of a commando weaving and go across not directly in front at 150 kph and one shot it, then the mechanic is not working as intended. Period.


You were likely spotted running around and the dire wolf lined up a shot and hit you when you came into its sights, this is not a reason to come cry about it on the forums.

Quote

Not asking for a Gauss nerf. Asking for the charge to be removed so it is an even playing for everyone wanting to use the gauss. No reason players using third party programs should be better off using it than legit players if it can be helped.

Much like my 3 x SSRM 2's on my commando the gauss isnt OP in alot of ways. It may be OP if only program assited players can use it properly though.

Again if the charge isnt do its job then remove it. The charge as a game play element only making it more difficult for regular players to play isnt what it was made for.


The charge is already fair for everybody and it's doing its job, you are making wild claims with only 1 crappy whining example to back it up so why should I think anything other than you're full of crap?

Edited by Pjwned, 06 May 2015 - 11:22 AM.


#156 Pezzer

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 616 posts
  • LocationBristol, Tennessee

Posted 06 May 2015 - 11:06 AM

View PostTelmasa, on 06 May 2015 - 10:55 AM, said:


Stop. Just stop. No.

That's the price you pay for taking a mech that is min/maxed to the fullest for speed & agility vs. armor & firepower.

You don't get to run around in your RoadRunner 'mech and dance circles around fatter slow exp/cbill pinatas while claiming it'd be unfair if you were killable in just a few hits. That crap needs to stop now. (God, whoever thought to superquirk the firestarters & to keep the -S superquirked on the second sweep needs a serious slap to the head.)

A few hits is fine. ONE HIT FROM ACROSS THE MAP while I'm using my speed and agility to its' fullest possible extent is NOT. And this is a common occurrence, hence why I posted about it at all.

A Light mech should be able to make it to the end of a match, the same is true for an Atlas. Right now 1 is making it and the other is taking a 30-pinpoint alpha to the CT and dying. Gauss needs to be fixed, and dual Gauss is ruining Light gameplay right now.

Edited by Pezzer, 06 May 2015 - 11:07 AM.


#157 SaltBeef

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,081 posts
  • LocationOmni-mech cockpit.

Posted 06 May 2015 - 11:06 AM

Another Elite minded player who because he is comfortable doing something .................. Level the Playing feild make it fun to use for everybody.

#158 The Flying Gecko

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 372 posts

Posted 06 May 2015 - 11:12 AM

Even those of us who don't have any trouble hitting lights, moving laterally, at full speed, 1km away, ARE effected by the charge up time. It limits your ability to respond to peek-and-pokers (although if you're like me, you just CONSTANTLY charge your gauss rifle and have it good to go as often as possible). If you think the elitist hot-shots are whoopin' you with the gauss now, remove the charge time and see what happens....

#159 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 06 May 2015 - 11:18 AM

Well since everyone else refuses to say it I will. Leave the Gauss charge up as is, but have ithe option for it to auto fire when the charge up is complete. This removes the advantage a macro would have and leaves the mechanic in tact.

Those that "say" the machanic is better as is without macro use can keep it that way also.

#160 Mad Strike

    Member

  • PipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 1,298 posts
  • LocationLima , Peru

Posted 06 May 2015 - 11:19 AM

Here we go again :rolleyes:





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users