The Gauss rifle is a near-instant-hit 15 PPFLD weapon with no visible trace or projectile drop... it is balanced by being very very heavy (stop complaining the clan version is too light, there's almost no mech that can effectively take two), ridiculously low internal health, heavy ammo and, yes, the charge time. Mechanics between IS and clan are the same. It is perfect

No minimum range is required because hitting a circling light with twin Gauss rifles needs some planning and if you carry one in your torso it is very easy to take out for a light.
Weapons that really ruin the game are Gauss Rifles on Grid Irons and AC5-quirked Dragons (1N); both gets 16 tons worth of weapons for free. Shall we try that on a clan mech?
Widowmaker1981, on 06 May 2015 - 03:54 AM, said:
Makes about as much sense as PPCs having a minimum range, or having a velocity less than 50% of light speed for that matter.
Dunno, a PPC is something that shoots little balls of blue and works by magic, so anything goes... same way photons decide to stop being a laser beam and go on vacation after 300 meters.... so following that logic the Gauss could have a minimum range.
Edited by The Great Unwashed, 06 May 2015 - 04:56 AM.