Johnny, you obviously have no clue how the macro works, even though it's been explained many times in many threads, including multiple times in THIS thread. Using the macro DECREASES your ability to use the Gauss effectively because it charges and fires IMMEDIATELY when the charge is done. That means you waste a lot of ammo because your target isn't there any more. It's really a stupid macro to use.
As far as macro use, I'm against it, but PGI makes the rules and they don't have any problems with it so far, so it's still allowed. If PGI decides they can't be used, great, all for that, but until them, just accept it and move on.
Moldur, on 06 May 2015 - 02:33 AM, said:
Q: What is gauss rifle charge up supposed to do?
Q: Does it do that?
Q: If not, what is an alternative that will work?
Just so there's no confusion about the discussion.
The charge was put on Gauss to desync it firing with other weapons, specifically the PPC/ERPPC, as those were the weapon combos being used by Jump Snipers. First change to deal with them by PGI was the charge up, then they decreases speeds on ballistics on both Gauss and PPCs, then upped ballistics speeds on Gauss, lowered PPC speeds, JJ heat, decreased JJ thrust, required more than 1 JJ to get full thrust, and they kept playing with the JJ and PPCs until they reached the levels they are today.
ALL in an effort to combat 1 tactic used by a small part of the playerbase that was complained about by a very vocal segment of the playerbase in a total overreaction to the tactic in the first place. They fixed Jump Sniping by anything over 65 tons and also made PPCs damn near useless at range, which is exactly what they are meant for, and made JJs on anything over 65 tons a total waste of tonnage for the most part.
The charge had NOTHING to do with Gauss power in and of itself, it was only in relation to being used with PPCs and Jumping, that's it. Simply making it so reticule shake started the moment you hit the JJ and didn't stop until you landed again to combat the Jumping issue NEVER occurred to PGI, despite many of us pointing out that that was ALL that was required to end the problem.
jackal40, on 06 May 2015 - 10:02 AM, said:
I have to agree with OP, I'd like to see this removed.
I'm glad many of you don't have a problem with the charge up mechanism, but try to put yourself in the place of those of us who DO have problems using it.
I don't know if it's my age, too many years in the U.S. Army as a tank crewman, or something else that prevents me from effectively using the Gauss Rifle with the charging mechanism - I just can't hit with it.
I've tried just about everything I can, but I'm not successful.
Why should some players NOT be able to use a weapon?
Why can some people not use an Assault for crap but do great in a Light? Some weapons are harder to use properly, that's just how it goes, and those tend to be the weapons that have the highest damage in a single shot, did you notice that? Gauss, AC20s, PPC/ERPPC, all of those weapons take SKILL to use properly.
ANYONE can learn to use them however, it just takes practice and skill, both of which require the player to devote some time to the game.
Pezzer, on 06 May 2015 - 10:21 AM, said:
Gauss charge up doesn't need to be removed, Gauss ammo should just do less damage to Lights. I think that's the only way to fix the weapon system without turning it into something completely different.
It's just unfair to die in one hit, period. Especially in a game like this. When someone can kill me in 1 hit from the across the map while I'm running at full speed, there's something wrong. Yes, you can try to dodge hits, but lucky hits are going to happen and a lucky hit shouldn't take someone out of the game. Headshots are the only exception to this rule.
Gauss charge exists for a reason, I'm glad that it's there. It needs to stay so that Gauss doesn't become the end-all be-all weapon again. Instead, I think that Gauss should do less damage to Lights, the reason in lore being that Mech armor design combined with extremely fast forward movement makes a good chunk of the slug break off and away at impact. Or something, anything to justify the change. I like the challenge of Light piloting, but since the Clans were added Gauss has been more prevalent, and it does ruin the game experience when you die 30 seconds into the match not because of skill, but because the enemy team got a lucky shot off. I don't play Lights as much any more because it's just that bad now. I hit the Light tab and think about grinding, but then I get a flashback from the last time I played where dual Gauss killed me and I made no money. Again.
P.S. I'm seeing a lot of discussion that Gauss charge isn't working. Yes it is, you just don't understand the purpose of it. It's supposed to make Gauss less effective at instantly hitting everything you see, with the charge it switches from a ******** almost-instant 15 pinpoint ambush weapon, to a defensive/preparatory sniping and snapfiring weapon. Its' intention is to prevent hillhugging nubs from ruining the game with a 30 pt alpha across the map that can hit anyone at any time, and to make it difficult to hit anklebiters. Unfortunately, the charging mechanic does not help prevent the 1-hit kill problem that we can see still happening to lights, whether they're 200m away or 1200m away.
Why exactly should a Mech that has less TOTAL TONNAGE than I carry in weapons on my King Crab be able to walk away from an alpha from those weapons?
Because is NOT a reason by the way, so come up with something actually logical and we can debate that subject.
You choose to run a Light Mech, you should be aware that that means you can be 1 shotted by any Assault and most Heavys, if you make mistakes that allow them to hit you. For that downside, you get the extreme speed and agility that a Light has, making it very difficult to actually get those full alphas on target and 1 shot you, while you run circles around them and tear their back armor off with impunity the majority of the time.
I fear no Dire Wolf in my King Crab, but godsbedamned if my arse doesn't pucker up when I see a Light coming at me.